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/**
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* Arena Memory Allocator
*
* Provides a `reset_memory` function to reset the heap to its initial state. A user has to make
* sure that there are no more references to cleared memory afterwards. Always aligns to 8 bytes.
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*
* @module std/assembly/allocator/arena
*//***/
import { MASK as AL_MASK } from "./common/alignment";
var startOffset: usize = (HEAP_BASE + AL_MASK) & ~AL_MASK;
var offset: usize = startOffset;
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@global
export function allocate_memory(size: usize): usize {
if (!size) return 0;
var ptr = offset;
var newPtr = (ptr + size + AL_MASK) & ~AL_MASK;
var pagesBefore = current_memory();
if (newPtr > <usize>pagesBefore << 16) {
let pagesNeeded = ((newPtr - ptr + 0xffff) & ~0xffff) >>> 16;
let pagesWanted = max(pagesBefore, pagesNeeded); // double memory
if (grow_memory(pagesWanted) < 0) {
if (grow_memory(pagesNeeded) < 0) {
unreachable(); // out of memory
}
}
}
offset = newPtr;
return ptr;
}
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@global
export function free_memory(ptr: usize): void {
// nop
}
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@global
export function reset_memory(): void {
offset = startOffset;
}