2018-01-28 19:14:20 +01:00
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// A simple arena allocator that provides a `clear_memory` function to reset
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// the heap to its initial state. A user has to make sure that there are no
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// more references to cleared memory afterwards. Always aligns to 8 bytes.
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2018-01-28 15:30:49 +01:00
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const ALIGN_LOG2: usize = 3;
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const ALIGN_SIZE: usize = 1 << ALIGN_LOG2;
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const ALIGN_MASK: usize = ALIGN_SIZE - 1;
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2018-01-28 19:14:20 +01:00
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var HEAP_OFFSET: usize = HEAP_BASE;
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2018-01-28 15:30:49 +01:00
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export function allocate_memory(size: usize): usize {
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if (!size) return 0;
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2018-01-28 19:14:20 +01:00
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var ptr = HEAP_OFFSET;
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var off = (ptr + size + ALIGN_MASK) & ~ALIGN_MASK;
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var avail = <usize>current_memory() << 16;
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if (off > avail && grow_memory(
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max(
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(((off + 0xffff) & ~0xffff) - avail) >> 16, // minimum required pages
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avail >> 16 // at least double memory
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)
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) < 0) unreachable(); // out of memory
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HEAP_OFFSET = off;
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2018-01-28 15:30:49 +01:00
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return ptr;
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}
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export function free_memory(ptr: usize): void {
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// nop
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}
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export function clear_memory(): void {
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HEAP_OFFSET = HEAP_BASE;
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}
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