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/////////////// A simple yet effective Arena Memory Allocator /////////////////
// Provides a `reset_memory` function to reset the heap to its initial state. A
// user has to make sure that there are no more references to cleared memory
// afterwards. Always aligns to 8 bytes.
const ALIGN_LOG2: usize = 3;
const ALIGN_SIZE: usize = 1 << ALIGN_LOG2;
const ALIGN_MASK: usize = ALIGN_SIZE - 1;
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var HEAP_OFFSET: usize = HEAP_BASE;
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@global
export function allocate_memory(size: usize): usize {
if (!size) return 0;
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var ptr = HEAP_OFFSET;
var off = (ptr + size + ALIGN_MASK) & ~ALIGN_MASK;
var avail = <usize>current_memory() << 16;
if (off > avail && grow_memory(
<i32>max(
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(((off + 0xffff) & ~0xffff) - avail) >> 16, // minimum required pages
avail >> 16 // at least double memory
)
) < 0) unreachable(); // out of memory
HEAP_OFFSET = off;
return ptr;
}
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@global
export function free_memory(ptr: usize): void {
// nop
}
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@global
export function reset_memory(): void {
HEAP_OFFSET = HEAP_BASE;
}