js_name = blah
The js_name
attribute can be used to bind to a different function in
JavaScript than the identifier that's defined in Rust.
Most often, this is used to convert a camel-cased JavaScript identifier into a snake-cased Rust identifier:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { #[wasm_bindgen(js_name = jsOftenUsesCamelCase)] fn js_often_uses_camel_case() -> u32; } #}
Sometimes, it is used to bind to JavaScript identifiers that are not valid Rust
identifiers, in which case js_name = "some string"
is used instead of js_name = ident
:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { #[wasm_bindgen(js_name = "$$$")] fn cash_money() -> u32; } #}
However, you can also use js_name
to define multiple signatures for
polymorphic JavaScript functions:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { #[wasm_bindgen(js_namespace = console, js_name = log)] fn console_log_str(s: &str); #[wasm_bindgen(js_namespace = console, js_name = log)] fn console_log_u32(n: u32); #[wasm_bindgen(js_namespace = console, js_name = log)] fn console_log_many(a: u32, b: &JsValue); } #}
All of these functions will call console.log
in JavaScript, but each
identifier will have only one signature in Rust.
Note that if you use js_name
when importing a type you'll also need to use the
js_class
attribute when defining methods on the type:
# #![allow(unused_variables)] #fn main() { #[wasm_bindgen] extern "C" { #[wasm_bindgen(js_name = String)] type JsString; #[wasm_bindgen(method, getter, js_class = "String")] pub fn length(this: &JsString) -> u32; } #}