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Add Exposed
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@ -26,7 +26,8 @@ typedef (Uint32Array or sequence<GLuint>) Uint32List;
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// WebGL2 spec has this as an empty interface that pulls in everything
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// via WebGL2RenderingContextBase.
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[Pref="webgl.enable-webgl2"]
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[Exposed=(Window,Worker),
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Pref="webgl.enable-webgl2"]
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interface WebGL2RenderingContext
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{
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};
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