[WIP] Add support for unstable WebIDL (#1997)

* Re-enable WebGPU WebIDL as experimental

* Add `web_sys_unstable_apis` attribute

* Add test for unstable WebIDL

* Include unstable WebIDL in docs.rs builds

* Add docs and doc comment for unstable APIs

* Add unstable API checks to CI
This commit is contained in:
Josh Groves
2020-02-26 19:00:11 -03:30
committed by GitHub
parent d26068dc6c
commit 99c59a771e
24 changed files with 1387 additions and 792 deletions

View File

@ -389,6 +389,105 @@ Geolocation = []
GetNotificationOptions = []
GetRootNodeOptions = []
GetUserMediaRequest = []
Gpu = []
GpuAdapter = []
GpuAddressMode = []
GpuBindGroup = []
GpuBindGroupBinding = []
GpuBindGroupDescriptor = []
GpuBindGroupLayout = []
GpuBindGroupLayoutBinding = []
GpuBindGroupLayoutDescriptor = []
GpuBindingType = []
GpuBlendDescriptor = []
GpuBlendFactor = []
GpuBlendOperation = []
GpuBuffer = []
GpuBufferBinding = []
GpuBufferCopyView = []
GpuBufferDescriptor = []
GpuBufferUsage = []
GpuCanvasContext = []
GpuColorDict = []
GpuColorStateDescriptor = []
GpuColorWrite = []
GpuCommandBuffer = []
GpuCommandBufferDescriptor = []
GpuCommandEncoder = []
GpuCommandEncoderDescriptor = []
GpuCompareFunction = []
GpuComputePassDescriptor = []
GpuComputePassEncoder = []
GpuComputePipeline = []
GpuComputePipelineDescriptor = []
GpuCullMode = []
GpuDepthStencilStateDescriptor = []
GpuDevice = []
GpuDeviceDescriptor = []
GpuDeviceLostInfo = []
GpuErrorFilter = []
GpuExtensionName = []
GpuExtent3dDict = []
GpuFence = []
GpuFenceDescriptor = []
GpuFilterMode = []
GpuFrontFace = []
GpuImageBitmapCopyView = []
GpuIndexFormat = []
GpuInputStepMode = []
GpuLimits = []
GpuLoadOp = []
GpuObjectDescriptorBase = []
GpuOrigin2dDict = []
GpuOrigin3dDict = []
GpuOutOfMemoryError = []
GpuPipelineDescriptorBase = []
GpuPipelineLayout = []
GpuPipelineLayoutDescriptor = []
GpuPowerPreference = []
GpuPrimitiveTopology = []
GpuProgrammableStageDescriptor = []
GpuQueue = []
GpuRasterizationStateDescriptor = []
GpuRenderBundle = []
GpuRenderBundleDescriptor = []
GpuRenderBundleEncoder = []
GpuRenderBundleEncoderDescriptor = []
GpuRenderPassColorAttachmentDescriptor = []
GpuRenderPassDepthStencilAttachmentDescriptor = []
GpuRenderPassDescriptor = []
GpuRenderPassEncoder = []
GpuRenderPipeline = []
GpuRenderPipelineDescriptor = []
GpuRequestAdapterOptions = []
GpuSampler = []
GpuSamplerDescriptor = []
GpuShaderModule = []
GpuShaderModuleDescriptor = []
GpuShaderStage = []
GpuStencilOperation = []
GpuStencilStateFaceDescriptor = []
GpuStoreOp = []
GpuSwapChain = []
GpuSwapChainDescriptor = []
GpuTexture = []
GpuTextureAspect = []
GpuTextureComponentType = []
GpuTextureCopyView = []
GpuTextureDescriptor = []
GpuTextureDimension = []
GpuTextureFormat = []
GpuTextureUsage = []
GpuTextureView = []
GpuTextureViewDescriptor = []
GpuTextureViewDimension = []
GpuUncapturedErrorEvent = []
GpuUncapturedErrorEventInit = []
GpuValidationError = []
GpuVertexAttributeDescriptor = []
GpuVertexBufferLayoutDescriptor = []
GpuVertexFormat = []
GpuVertexStateDescriptor = []
GridDeclaration = []
GridTrackState = []
GroupedHistoryEventInit = []

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@ -7,16 +7,12 @@ use std::fs;
use std::path::{self, PathBuf};
use std::process::Command;
fn main() -> Result<()> {
#[cfg(feature = "env_logger")]
env_logger::init();
println!("cargo:rerun-if-changed=build.rs");
println!("cargo:rerun-if-changed=webidls/enabled");
let entries = fs::read_dir("webidls/enabled").context("reading webidls/enabled directory")?;
/// Read all WebIDL files in a directory into a single `SourceFile`
fn read_source_from_path(dir: &str) -> Result<SourceFile> {
let entries = fs::read_dir(dir).context("reading webidls/enabled directory")?;
let mut source = SourceFile::default();
for entry in entries {
let entry = entry.context("getting webidls/enabled/*.webidl entry")?;
let entry = entry.context(format!("getting {}/*.webidl entry", dir))?;
let path = entry.path();
if path.extension() != Some(OsStr::new("webidl")) {
continue;
@ -27,6 +23,16 @@ fn main() -> Result<()> {
.with_context(|| format!("reading contents of file \"{}\"", path.display()))?;
}
Ok(source)
}
fn main() -> Result<()> {
#[cfg(feature = "env_logger")]
env_logger::init();
println!("cargo:rerun-if-changed=build.rs");
println!("cargo:rerun-if-changed=webidls/enabled");
println!("cargo:rerun-if-changed=webidls/unstable");
// Read our manifest, learn all `[feature]` directives with "toml parsing".
// Use all these names to match against environment variables set by Cargo
// to figure out which features are activated to we can pass that down to
@ -63,7 +69,10 @@ fn main() -> Result<()> {
Some(&allowed[..])
};
let bindings = match wasm_bindgen_webidl::compile(&source.contents, allowed) {
let source = read_source_from_path("webidls/enabled")?;
let unstable_source = read_source_from_path("webidls/unstable")?;
let bindings = match wasm_bindgen_webidl::compile(&source.contents, &unstable_source.contents, allowed) {
Ok(bindings) => bindings,
Err(e) => {
if let Some(err) = e.downcast_ref::<wasm_bindgen_webidl::WebIDLParseError>() {

View File

@ -1,638 +0,0 @@
/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/.
*
* The origin of this IDL file is
* https://github.com/gpuweb/gpuweb/blob/master/design/sketch.webidl
*/
typedef unsigned long u32;
typedef unsigned long long u64;
// ****************************************************************************
// ERROR HANDLING
// ****************************************************************************
enum WebGPULogEntryType {
"device-lost",
"validation-error",
"recoverable-out-of-memory",
};
[Pref="dom.webgpu.enable"]
interface WebGPULogEntry {
readonly attribute WebGPULogEntryType type;
readonly attribute any obj;
readonly attribute DOMString? reason;
};
enum WebGPUObjectStatus {
"valid",
"out-of-memory",
"invalid",
};
typedef (WebGPUBuffer or WebGPUTexture) WebGPUStatusable;
callback WebGPULogCallback = void (WebGPULogEntry error);
// ****************************************************************************
// SHADER RESOURCES (buffer, textures, texture views, samples)
// ****************************************************************************
// Buffer
typedef u32 WebGPUBufferUsageFlags;
[Pref="dom.webgpu.enable"]
interface WebGPUBufferUsage {
const u32 NONE = 0;
const u32 MAP_READ = 1;
const u32 MAP_WRITE = 2;
const u32 TRANSFER_SRC = 4;
const u32 TRANSFER_DST = 8;
const u32 INDEX = 16;
const u32 VERTEX = 32;
const u32 UNIFORM = 64;
const u32 STORAGE = 128;
};
dictionary WebGPUBufferDescriptor {
u32 size;
WebGPUBufferUsageFlags usage;
};
[Pref="dom.webgpu.enable"]
interface WebGPUBuffer {
readonly attribute ArrayBuffer? mapping;
void unmap();
};
// Texture view
dictionary WebGPUTextureViewDescriptor {
// TODO Investigate what goes in there.
};
[Pref="dom.webgpu.enable"]
interface WebGPUTextureView {
};
// Texture
typedef u32 WebGPUTextureDimensionEnum;
[Pref="dom.webgpu.enable"]
interface WebGPUTextureDimension {
const u32 e1D = 0;
const u32 e2D = 1;
const u32 e3D = 2;
// TODO other dimensions (cube, arrays)
};
typedef u32 WebGPUTextureFormatEnum;
[Pref="dom.webgpu.enable"]
interface WebGPUTextureFormat {
const u32 R8_G8_B8_A8_UNORM = 0;
const u32 R8_G8_B8_A8_UINT = 1;
const u32 B8_G8_R8_A8_UNORM = 2;
const u32 D32_FLOAT_S8_UINT = 3;
// TODO other formats
};
typedef u32 WebGPUTextureUsageFlags;
[Pref="dom.webgpu.enable"]
interface WebGPUTextureUsage {
const u32 NONE = 0;
const u32 TRANSFER_SRC = 1;
const u32 TRANSFER_DST = 2;
const u32 SAMPLED = 4;
const u32 STORAGE = 8;
const u32 OUTPUT_ATTACHMENT = 16;
const u32 PRESENT = 32;
};
dictionary WebGPUTextureDescriptor {
u32 width;
u32 height;
u32 depth;
u32 arraySize;
WebGPUTextureDimensionEnum dimension;
WebGPUTextureFormatEnum format;
WebGPUTextureUsageFlags usage;
};
[Pref="dom.webgpu.enable"]
interface WebGPUTexture {
WebGPUTextureView createTextureView(optional WebGPUTextureViewDescriptor desc);
};
// Sampler
typedef u32 WebGPUFilterModeEnum;
[Pref="dom.webgpu.enable"]
interface WebGPUFilterMode {
const u32 NEAREST = 0;
const u32 LINEAR = 1;
};
dictionary WebGPUSamplerDescriptor {
WebGPUFilterModeEnum magFilter;
WebGPUFilterModeEnum minFilter;
WebGPUFilterModeEnum mipmapFilter;
};
[Pref="dom.webgpu.enable"]
interface WebGPUSampler {
};
// ****************************************************************************
// BINDING MODEL (bindgroup layout, bindgroup)
// ****************************************************************************
// BindGroupLayout
typedef u32 WebGPUShaderStageFlags;
[Pref="dom.webgpu.enable"]
interface WebGPUShaderStageBit {
const u32 NONE = 0;
const u32 VERTEX = 1;
const u32 FRAGMENT = 2;
const u32 COMPUTE = 4;
};
typedef u32 WebGPUBindingTypeEnum;
[Pref="dom.webgpu.enable"]
interface WebGPUBindingType {
const u32 UNIFORM_BUFFER = 0;
const u32 SAMPLER = 1;
const u32 SAMPLED_TEXTURE = 2;
const u32 STORAGE_BUFFER = 3;
// TODO other binding types (storage images, ...)
};
dictionary WebGPUBindGroupBinding {
WebGPUShaderStageFlags visibility;
WebGPUBindingTypeEnum type;
u32 start;
u32 count;
};
dictionary WebGPUBindGroupLayoutDescriptor {
sequence<WebGPUBindGroupBinding> bindingTypes;
};
[Pref="dom.webgpu.enable"]
interface WebGPUBindGroupLayout {
};
// PipelineLayout
dictionary WebGPUPipelineLayoutDescriptor {
sequence<WebGPUBindGroupLayout> bindGroupLayouts;
};
[Pref="dom.webgpu.enable"]
interface WebGPUPipelineLayout {
};
// BindGroup
/* Moved to WebGPUExtras.webidl for now.
dictionary WebGPUBufferBinding {
WebGPUBuffer buffer;
u32 offset;
u32 size;
};
*/
typedef (WebGPUSampler or WebGPUTextureView or WebGPUBufferBinding) WebGPUBindingResource;
dictionary WebGPUBinding {
sequence<WebGPUBindingResource> resources;
u32 start;
u32 count;
};
dictionary WebGPUBindGroupDescriptor {
WebGPUBindGroupLayout layout;
sequence<WebGPUBinding> bindings;
};
[Pref="dom.webgpu.enable"]
interface WebGPUBindGroup {
};
// ****************************************************************************
// PIPELINE CREATION (blend state, DS state, ..., pipelines)
// ****************************************************************************
// BlendState
typedef u32 WebGPUBlendFactorEnum;
[Pref="dom.webgpu.enable"]
interface WebGPUBlendFactor {
const u32 ZERO = 0;
const u32 ONE = 1;
const u32 SRC_COLOR = 2;
const u32 ONE_MINUS_SRC_COLOR = 3;
const u32 SRC_ALPHA = 4;
const u32 ONE_MINUS_SRC_ALPHA = 5;
const u32 DST_COLOR = 6;
const u32 ONE_MINUS_DST_COLOR = 7;
const u32 DST_ALPHA = 8;
const u32 ONE_MINUS_DST_ALPHA = 9;
const u32 SRC_ALPHA_SATURATED = 10;
const u32 BLEND_COLOR = 11;
const u32 ONE_MINUS_BLEND_COLOR = 12;
};
typedef u32 WebGPUBlendOperationEnum;
[Pref="dom.webgpu.enable"]
interface WebGPUBlendOperation {
const u32 ADD = 0;
const u32 SUBTRACT = 1;
const u32 REVERSE_SUBTRACT = 2;
const u32 MIN = 3;
const u32 MAX = 4;
};
typedef u32 WebGPUColorWriteFlags;
[Pref="dom.webgpu.enable"]
interface WebGPUColorWriteBits {
const u32 NONE = 0;
const u32 RED = 1;
const u32 GREEN = 2;
const u32 BLUE = 4;
const u32 ALPHA = 8;
const u32 ALL = 15;
};
dictionary WebGPUBlendDescriptor {
WebGPUBlendFactorEnum srcFactor;
WebGPUBlendFactorEnum dstFactor;
WebGPUBlendOperationEnum operation;
};
dictionary WebGPUBlendStateDescriptor {
boolean blendEnabled;
WebGPUBlendDescriptor alpha;
WebGPUBlendDescriptor color;
WebGPUColorWriteFlags writeMask;
};
[Pref="dom.webgpu.enable"]
interface WebGPUBlendState {
};
// DepthStencilState
typedef u32 WebGPUCompareFunctionEnum;
[Pref="dom.webgpu.enable"]
interface WebGPUCompareFunction {
const u32 NEVER = 0;
const u32 LESS = 1;
const u32 LESS_EQUAL = 2;
const u32 GREATER = 3;
const u32 GREATER_EQUAL = 4;
const u32 EQUAL = 5;
const u32 NOT_EQUAL = 6;
const u32 ALWAYS = 7;
};
typedef u32 WebGPUStencilOperationEnum;
[Pref="dom.webgpu.enable"]
interface WebGPUStencilOperation {
const u32 KEEP = 0;
const u32 ZERO = 1;
const u32 REPLACE = 2;
const u32 INVERT = 3;
const u32 INCREMENT_CLAMP = 4;
const u32 DECREMENT_CLAMP = 5;
const u32 INCREMENT_WRAP = 6;
const u32 DECREMENT_WRAP = 7;
};
dictionary WebGPUStencilStateFaceDescriptor {
WebGPUCompareFunctionEnum compare;
WebGPUStencilOperationEnum stencilFailOp;
WebGPUStencilOperationEnum depthFailOp;
WebGPUStencilOperationEnum passOp;
};
dictionary WebGPUDepthStencilStateDescriptor {
boolean depthWriteEnabled;
WebGPUCompareFunctionEnum depthCompare;
WebGPUStencilStateFaceDescriptor front;
WebGPUStencilStateFaceDescriptor back;
u32 stencilReadMask;
u32 stencilWriteMask;
};
[Pref="dom.webgpu.enable"]
interface WebGPUDepthStencilState {
};
// InputState
typedef u32 WebGPUIndexFormatEnum;
[Pref="dom.webgpu.enable"]
interface WebGPUIndexFormat {
const u32 UINT16 = 0;
const u32 UINT32 = 1;
};
typedef u32 WebGPUVertexFormatEnum;
[Pref="dom.webgpu.enable"]
interface WebGPUVertexFormat {
const u32 FLOAT_R32_G32_B32_A32 = 0;
const u32 FLOAT_R32_G32_B32 = 1;
const u32 FLOAT_R32_G32 = 2;
const u32 FLOAT_R32 = 3;
// TODO other vertex formats
};
typedef u32 WebGPUInputStepModeEnum;
[Pref="dom.webgpu.enable"]
interface WebGPUInputStepMode {
const u32 VERTEX = 0;
const u32 INSTANCE = 1;
};
dictionary WebGPUVertexAttributeDescriptor {
u32 shaderLocation;
u32 inputSlot;
u32 offset;
WebGPUVertexFormatEnum format;
};
dictionary WebGPUVertexInputDescriptor {
u32 inputSlot;
u32 stride;
WebGPUInputStepModeEnum stepMode;
};
dictionary WebGPUInputStateDescriptor {
WebGPUIndexFormatEnum indexFormat;
sequence<WebGPUVertexAttributeDescriptor> attributes;
sequence<WebGPUVertexInputDescriptor> inputs;
};
[Pref="dom.webgpu.enable"]
interface WebGPUInputState {
};
// ShaderModule
dictionary WebGPUShaderModuleDescriptor {
required ArrayBuffer code;
};
[Pref="dom.webgpu.enable"]
interface WebGPUShaderModule {
};
// AttachmentState
dictionary WebGPUAttachmentStateDescriptor {
sequence<WebGPUTextureFormatEnum> formats;
// TODO other stuff like sample count etc.
};
[Pref="dom.webgpu.enable"]
interface WebGPUAttachmentState {
};
// Common stuff for ComputePipeline and RenderPipeline
typedef u32 WebGPUShaderStageEnum;
[Pref="dom.webgpu.enable"]
interface WebGPUShaderStage {
const u32 VERTEX = 0;
const u32 FRAGMENT = 1;
const u32 COMPUTE = 2;
};
dictionary WebGPUPipelineStageDescriptor {
required WebGPUShaderModule shaderModule;
required WebGPUShaderStageEnum stage;
required DOMString entryPoint;
// TODO other stuff like specialization constants?
};
dictionary WebGPUPipelineDescriptorBase {
required WebGPUPipelineLayout layout;
sequence<WebGPUPipelineStageDescriptor> stages;
};
// ComputePipeline
dictionary WebGPUComputePipelineDescriptor : WebGPUPipelineDescriptorBase {
};
[Pref="dom.webgpu.enable"]
interface WebGPUComputePipeline {
};
// WebGPURenderPipeline
typedef u32 WebGPUPrimitiveTopologyEnum;
[Pref="dom.webgpu.enable"]
interface WebGPUPrimitiveTopology {
const u32 POINT_LIST = 0;
const u32 LINE_LIST = 1;
const u32 LINE_STRIP = 2;
const u32 TRIANGLE_LIST = 3;
const u32 TRIANGLE_STRIP = 4;
};
dictionary WebGPURenderPipelineDescriptor : WebGPUPipelineDescriptorBase {
WebGPUPrimitiveTopologyEnum primitiveTopology;
sequence<WebGPUBlendState> blendState;
WebGPUDepthStencilState depthStencilState;
WebGPUInputState inputState;
WebGPUAttachmentState attachmentState;
// TODO other properties
};
[Pref="dom.webgpu.enable"]
interface WebGPURenderPipeline {
};
// ****************************************************************************
// COMMAND RECORDING (Command buffer and all relevant structures)
// ****************************************************************************
typedef u32 WebGPULoadOpEnum;
[Pref="dom.webgpu.enable"]
interface WebGPULoadOp {
const u32 CLEAR = 0;
const u32 LOAD = 1;
};
typedef u32 WebGPUStoreOpEnum;
[Pref="dom.webgpu.enable"]
interface WebGPUStoreOp {
const u32 STORE = 0;
};
dictionary WebGPURenderPassAttachmentDescriptor {
WebGPUTextureView attachment;
WebGPULoadOpEnum loadOp;
WebGPUStoreOpEnum storeOp;
};
dictionary WebGPURenderPassDescriptor {
sequence<WebGPURenderPassAttachmentDescriptor> colorAttachments;
WebGPURenderPassAttachmentDescriptor depthStencilAttachment;
};
[Pref="dom.webgpu.enable"]
interface WebGPUCommandBuffer {
};
dictionary WebGPUCommandEncoderDescriptor {
};
[Pref="dom.webgpu.enable"]
interface WebGPUCommandEncoder {
WebGPUCommandBuffer finishEncoding();
// Commands allowed outside of "passes"
void copyBufferToBuffer(WebGPUBuffer src,
u32 srcOffset,
WebGPUBuffer dst,
u32 dstOffset,
u32 size);
// TODO figure out all the arguments required for these
void copyBufferToTexture();
void copyTextureToBuffer();
void copyTextureToTexture();
void blit();
void transitionBuffer(WebGPUBuffer b, WebGPUBufferUsageFlags f);
// Allowed in both compute and render passes
void setPushConstants(WebGPUShaderStageFlags stage,
u32 offset,
u32 count,
ArrayBuffer data);
void setBindGroup(u32 index, WebGPUBindGroup bindGroup);
void setPipeline((WebGPUComputePipeline or WebGPURenderPipeline) pipeline);
// Compute pass commands
void beginComputePass();
void endComputePass();
void dispatch(u32 x, u32 y, u32 z);
// Render pass commands
void beginRenderPass(optional WebGPURenderPassDescriptor descriptor);
void endRenderPass();
void setBlendColor(float r, float g, float b, float a);
void setIndexBuffer(WebGPUBuffer buffer, u32 offset);
void setVertexBuffers(u32 startSlot, sequence<WebGPUBuffer> buffers, sequence<u32> offsets);
void draw(u32 vertexCount, u32 instanceCount, u32 firstVertex, u32 firstInstance);
void drawIndexed(u32 indexCount, u32 instanceCount, u32 firstIndex, u32 firstInstance, u32 firstVertex);
// TODO add missing commands
};
// ****************************************************************************
// OTHER (Fence, Queue SwapChain, Device)
// ****************************************************************************
// Fence
[Pref="dom.webgpu.enable"]
interface WebGPUFence {
boolean wait(double milliseconds);
readonly attribute Promise<void> promise;
};
// Queue
[Pref="dom.webgpu.enable"]
interface WebGPUQueue {
void submit(sequence<WebGPUCommandBuffer> buffers);
WebGPUFence insertFence();
};
// SwapChain / RenderingContext
dictionary WebGPUSwapChainDescriptor {
WebGPUTextureUsageFlags usage;
WebGPUTextureFormatEnum format;
u32 width;
u32 height;
};
[Pref="dom.webgpu.enable"]
interface WebGPUSwapChain {
void configure(optional WebGPUSwapChainDescriptor descriptor);
WebGPUTexture getNextTexture();
void present();
};
//[Pref="dom.webgpu.enable"]
//interface WebGPURenderingContext : WebGPUSwapChain {
//};
// WebGPU "namespace" used for device creation
dictionary WebGPUExtensions {
boolean anisotropicFiltering;
boolean logicOp; // Previously a "Feature".
};
dictionary WebGPULimits {
u32 maxBindGroups;
};
// Device
[Pref="dom.webgpu.enable"]
interface WebGPUDevice {
readonly attribute WebGPUAdapter adapter;
WebGPUExtensions extensions();
WebGPULimits limits();
WebGPUBuffer createBuffer(optional WebGPUBufferDescriptor descriptor);
WebGPUTexture createTexture(optional WebGPUTextureDescriptor descriptor);
WebGPUSampler createSampler(optional WebGPUSamplerDescriptor descriptor);
WebGPUBindGroupLayout createBindGroupLayout(optional WebGPUBindGroupLayoutDescriptor descriptor);
WebGPUPipelineLayout createPipelineLayout(optional WebGPUPipelineLayoutDescriptor descriptor);
WebGPUBindGroup createBindGroup(optional WebGPUBindGroupDescriptor descriptor);
WebGPUBlendState createBlendState(optional WebGPUBlendStateDescriptor descriptor);
WebGPUDepthStencilState createDepthStencilState(optional WebGPUDepthStencilStateDescriptor descriptor);
WebGPUInputState createInputState(optional WebGPUInputStateDescriptor descriptor);
WebGPUShaderModule createShaderModule(WebGPUShaderModuleDescriptor descriptor);
WebGPUAttachmentState createAttachmentState(optional WebGPUAttachmentStateDescriptor descriptor);
WebGPUComputePipeline createComputePipeline(WebGPUComputePipelineDescriptor descriptor);
WebGPURenderPipeline createRenderPipeline(WebGPURenderPipelineDescriptor descriptor);
WebGPUCommandEncoder createCommandEncoder(optional WebGPUCommandEncoderDescriptor descriptor);
WebGPUQueue getQueue();
attribute WebGPULogCallback onLog;
Promise<WebGPUObjectStatus> getObjectStatus(WebGPUStatusable obj);
};
dictionary WebGPUDeviceDescriptor {
WebGPUExtensions extensions;
//WebGPULimits limits; Don't expose higher limits for now.
// TODO are other things configurable like queues?
};
[Pref="dom.webgpu.enable"]
interface WebGPUAdapter {
readonly attribute DOMString name;
WebGPUExtensions extensions();
//WebGPULimits limits(); Don't expose higher limits for now.
WebGPUDevice createDevice(optional WebGPUDeviceDescriptor descriptor);
};
enum WebGPUPowerPreference { "default", "low-power", "high-performance" };
dictionary WebGPUAdapterDescriptor {
WebGPUPowerPreference powerPreference;
};
[Pref="dom.webgpu.enable"]
interface WebGPU {
WebGPUAdapter getAdapter(optional WebGPUAdapterDescriptor desc);
};
// Add a "webgpu" member to Window that contains the global instance of a "WebGPU"
interface mixin WebGPUProvider {
[SameObject, Replaceable, Pref="dom.webgpu.enable"] readonly attribute WebGPU webgpu;
};
//Window includes WebGPUProvider;

View File

@ -1,14 +0,0 @@
/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/.
*
* Some parts of WebGPU.webidl need to be pulled into a different file due to a codegen
* bug/missing support.
*/
dictionary WebGPUBufferBinding {
WebGPUBuffer buffer;
u32 offset;
u32 size;
};

View File

@ -272,5 +272,3 @@ dictionary IdleRequestOptions {
};
callback IdleRequestCallback = void (IdleDeadline deadline);
//Window includes WebGPUProvider;

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@ -0,0 +1,864 @@
interface mixin GPUObjectBase {
attribute DOMString? label;
};
dictionary GPUObjectDescriptorBase {
DOMString label;
};
[Exposed=Window]
partial interface Navigator {
[SameObject] readonly attribute GPU gpu;
};
[Exposed=DedicatedWorker]
partial interface WorkerNavigator {
[SameObject] readonly attribute GPU gpu;
};
[Exposed=(Window, DedicatedWorker)]
interface GPU {
Promise<GPUAdapter> requestAdapter(optional GPURequestAdapterOptions options = {});
};
dictionary GPURequestAdapterOptions {
GPUPowerPreference powerPreference;
};
enum GPUPowerPreference {
"low-power",
"high-performance"
};
interface GPUAdapter {
readonly attribute DOMString name;
readonly attribute FrozenArray<GPUExtensionName> extensions;
//readonly attribute GPULimits limits; Dont expose higher limits for now.
Promise<GPUDevice> requestDevice(optional GPUDeviceDescriptor descriptor = {});
};
dictionary GPUDeviceDescriptor : GPUObjectDescriptorBase {
sequence<GPUExtensionName> extensions = [];
GPULimits limits = {};
};
enum GPUExtensionName {
"texture-compression-bc"
};
dictionary GPULimits {
GPUSize32 maxBindGroups = 4;
GPUSize32 maxDynamicUniformBuffersPerPipelineLayout = 8;
GPUSize32 maxDynamicStorageBuffersPerPipelineLayout = 4;
GPUSize32 maxSampledTexturesPerShaderStage = 16;
GPUSize32 maxSamplersPerShaderStage = 16;
GPUSize32 maxStorageBuffersPerShaderStage = 4;
GPUSize32 maxStorageTexturesPerShaderStage = 4;
GPUSize32 maxUniformBuffersPerShaderStage = 12;
};
[Exposed=(Window, DedicatedWorker), Serializable]
interface GPUDevice : EventTarget {
[SameObject] readonly attribute GPUAdapter adapter;
readonly attribute FrozenArray<GPUExtensionName> extensions;
readonly attribute object limits;
[SameObject] readonly attribute GPUQueue defaultQueue;
GPUBuffer createBuffer(GPUBufferDescriptor descriptor);
GPUMappedBuffer createBufferMapped(GPUBufferDescriptor descriptor);
GPUTexture createTexture(GPUTextureDescriptor descriptor);
GPUSampler createSampler(optional GPUSamplerDescriptor descriptor = {});
GPUBindGroupLayout createBindGroupLayout(GPUBindGroupLayoutDescriptor descriptor);
GPUPipelineLayout createPipelineLayout(GPUPipelineLayoutDescriptor descriptor);
GPUBindGroup createBindGroup(GPUBindGroupDescriptor descriptor);
GPUShaderModule createShaderModule(GPUShaderModuleDescriptor descriptor);
GPUComputePipeline createComputePipeline(GPUComputePipelineDescriptor descriptor);
GPURenderPipeline createRenderPipeline(GPURenderPipelineDescriptor descriptor);
GPUCommandEncoder createCommandEncoder(optional GPUCommandEncoderDescriptor descriptor = {});
GPURenderBundleEncoder createRenderBundleEncoder(GPURenderBundleEncoderDescriptor descriptor);
};
GPUDevice includes GPUObjectBase;
[Serializable]
interface GPUBuffer {
Promise<ArrayBuffer> mapReadAsync();
Promise<ArrayBuffer> mapWriteAsync();
void unmap();
void destroy();
};
GPUBuffer includes GPUObjectBase;
dictionary GPUBufferDescriptor : GPUObjectDescriptorBase {
required GPUSize64 size;
required GPUBufferUsageFlags usage;
};
typedef [EnforceRange] unsigned long GPUBufferUsageFlags;
interface GPUBufferUsage {
const GPUBufferUsageFlags MAP_READ = 0x0001;
const GPUBufferUsageFlags MAP_WRITE = 0x0002;
const GPUBufferUsageFlags COPY_SRC = 0x0004;
const GPUBufferUsageFlags COPY_DST = 0x0008;
const GPUBufferUsageFlags INDEX = 0x0010;
const GPUBufferUsageFlags VERTEX = 0x0020;
const GPUBufferUsageFlags UNIFORM = 0x0040;
const GPUBufferUsageFlags STORAGE = 0x0080;
const GPUBufferUsageFlags INDIRECT = 0x0100;
};
[Serializable]
interface GPUTexture {
GPUTextureView createView(optional GPUTextureViewDescriptor descriptor = {});
void destroy();
};
GPUTexture includes GPUObjectBase;
dictionary GPUTextureDescriptor : GPUObjectDescriptorBase {
required GPUExtent3D size;
GPUIntegerCoordinate arrayLayerCount = 1;
GPUIntegerCoordinate mipLevelCount = 1;
GPUSize32 sampleCount = 1;
GPUTextureDimension dimension = "2d";
required GPUTextureFormat format;
required GPUTextureUsageFlags usage;
};
enum GPUTextureDimension {
"1d",
"2d",
"3d"
};
typedef [EnforceRange] unsigned long GPUTextureUsageFlags;
interface GPUTextureUsage {
const GPUTextureUsageFlags COPY_SRC = 0x01;
const GPUTextureUsageFlags COPY_DST = 0x02;
const GPUTextureUsageFlags SAMPLED = 0x04;
const GPUTextureUsageFlags STORAGE = 0x08;
const GPUTextureUsageFlags OUTPUT_ATTACHMENT = 0x10;
};
interface GPUTextureView {
};
GPUTextureView includes GPUObjectBase;
dictionary GPUTextureViewDescriptor : GPUObjectDescriptorBase {
GPUTextureFormat format;
GPUTextureViewDimension dimension;
GPUTextureAspect aspect = "all";
GPUIntegerCoordinate baseMipLevel = 0;
GPUIntegerCoordinate mipLevelCount = 0;
GPUIntegerCoordinate baseArrayLayer = 0;
GPUIntegerCoordinate arrayLayerCount = 0;
};
enum GPUTextureViewDimension {
"1d",
"2d",
"2d-array",
"cube",
"cube-array",
"3d"
};
enum GPUTextureAspect {
"all",
"stencil-only",
"depth-only"
};
enum GPUTextureFormat {
// 8-bit formats
"r8unorm",
"r8snorm",
"r8uint",
"r8sint",
// 16-bit formats
"r16uint",
"r16sint",
"r16float",
"rg8unorm",
"rg8snorm",
"rg8uint",
"rg8sint",
// 32-bit formats
"r32uint",
"r32sint",
"r32float",
"rg16uint",
"rg16sint",
"rg16float",
"rgba8unorm",
"rgba8unorm-srgb",
"rgba8snorm",
"rgba8uint",
"rgba8sint",
"bgra8unorm",
"bgra8unorm-srgb",
// Packed 32-bit formats
"rgb10a2unorm",
"rg11b10float",
// 64-bit formats
"rg32uint",
"rg32sint",
"rg32float",
"rgba16uint",
"rgba16sint",
"rgba16float",
// 128-bit formats
"rgba32uint",
"rgba32sint",
"rgba32float",
// Depth and stencil formats
"depth32float",
"depth24plus",
"depth24plus-stencil8"
};
enum GPUTextureComponentType {
"float",
"sint",
"uint"
};
interface GPUSampler {
};
GPUSampler includes GPUObjectBase;
dictionary GPUSamplerDescriptor : GPUObjectDescriptorBase {
GPUAddressMode addressModeU = "clamp-to-edge";
GPUAddressMode addressModeV = "clamp-to-edge";
GPUAddressMode addressModeW = "clamp-to-edge";
GPUFilterMode magFilter = "nearest";
GPUFilterMode minFilter = "nearest";
GPUFilterMode mipmapFilter = "nearest";
float lodMinClamp = 0;
float lodMaxClamp = 0xffffffff; // TODO: What should this be? Was Number.MAX_VALUE.
GPUCompareFunction compare = "never";
};
enum GPUAddressMode {
"clamp-to-edge",
"repeat",
"mirror-repeat"
};
enum GPUFilterMode {
"nearest",
"linear"
};
enum GPUCompareFunction {
"never",
"less",
"equal",
"less-equal",
"greater",
"not-equal",
"greater-equal",
"always"
};
[Serializable]
interface GPUBindGroupLayout {
};
GPUBindGroupLayout includes GPUObjectBase;
dictionary GPUBindGroupLayoutDescriptor : GPUObjectDescriptorBase {
required sequence<GPUBindGroupLayoutBinding> bindings;
};
dictionary GPUBindGroupLayoutBinding {
required GPUIndex32 binding;
required GPUShaderStageFlags visibility;
required GPUBindingType type;
GPUTextureViewDimension textureDimension = "2d";
GPUTextureComponentType textureComponentType = "float";
boolean multisampled = false;
boolean hasDynamicOffset = false;
};
typedef [EnforceRange] unsigned long GPUShaderStageFlags;
interface GPUShaderStage {
const GPUShaderStageFlags VERTEX = 0x1;
const GPUShaderStageFlags FRAGMENT = 0x2;
const GPUShaderStageFlags COMPUTE = 0x4;
};
enum GPUBindingType {
"uniform-buffer",
"storage-buffer",
"readonly-storage-buffer",
"sampler",
"sampled-texture",
"storage-texture"
// TODO: other binding types
};
interface GPUBindGroup {
};
GPUBindGroup includes GPUObjectBase;
dictionary GPUBindGroupDescriptor : GPUObjectDescriptorBase {
required GPUBindGroupLayout layout;
required sequence<GPUBindGroupBinding> bindings;
};
typedef (GPUSampler or GPUTextureView or GPUBufferBinding) GPUBindingResource;
dictionary GPUBindGroupBinding {
required GPUIndex32 binding;
required GPUBindingResource resource;
};
dictionary GPUBufferBinding {
required GPUBuffer buffer;
GPUSize64 offset = 0;
GPUSize64 size;
};
interface GPUPipelineLayout {
};
GPUPipelineLayout includes GPUObjectBase;
dictionary GPUPipelineLayoutDescriptor : GPUObjectDescriptorBase {
required sequence<GPUBindGroupLayout> bindGroupLayouts;
};
[Serializable]
interface GPUShaderModule {
};
GPUShaderModule includes GPUObjectBase;
typedef (Uint32Array or DOMString) GPUShaderCode;
dictionary GPUShaderModuleDescriptor : GPUObjectDescriptorBase {
required GPUShaderCode code;
};
dictionary GPUPipelineDescriptorBase : GPUObjectDescriptorBase {
required GPUPipelineLayout layout;
};
dictionary GPUProgrammableStageDescriptor {
required GPUShaderModule module;
required DOMString entryPoint;
// TODO: other stuff like specialization constants?
};
[Serializable]
interface GPUComputePipeline {
};
GPUComputePipeline includes GPUObjectBase;
dictionary GPUComputePipelineDescriptor : GPUPipelineDescriptorBase {
required GPUProgrammableStageDescriptor computeStage;
};
[Serializable]
interface GPURenderPipeline {
};
GPURenderPipeline includes GPUObjectBase;
dictionary GPURenderPipelineDescriptor : GPUPipelineDescriptorBase {
required GPUProgrammableStageDescriptor vertexStage;
GPUProgrammableStageDescriptor fragmentStage;
required GPUPrimitiveTopology primitiveTopology;
GPURasterizationStateDescriptor rasterizationState = {};
required sequence<GPUColorStateDescriptor> colorStates;
GPUDepthStencilStateDescriptor depthStencilState;
GPUVertexStateDescriptor vertexState = {};
GPUSize32 sampleCount = 1;
GPUSampleMask sampleMask = 0xFFFFFFFF;
boolean alphaToCoverageEnabled = false;
// TODO: other properties
};
enum GPUPrimitiveTopology {
"point-list",
"line-list",
"line-strip",
"triangle-list",
"triangle-strip"
};
dictionary GPURasterizationStateDescriptor {
GPUFrontFace frontFace = "ccw";
GPUCullMode cullMode = "none";
GPUDepthBias depthBias = 0;
float depthBiasSlopeScale = 0;
float depthBiasClamp = 0;
};
enum GPUFrontFace {
"ccw",
"cw"
};
enum GPUCullMode {
"none",
"front",
"back"
};
dictionary GPUColorStateDescriptor {
required GPUTextureFormat format;
GPUBlendDescriptor alphaBlend = {};
GPUBlendDescriptor colorBlend = {};
GPUColorWriteFlags writeMask = 0xF; // GPUColorWrite.ALL
};
typedef [EnforceRange] unsigned long GPUColorWriteFlags;
interface GPUColorWrite {
const GPUColorWriteFlags RED = 0x1;
const GPUColorWriteFlags GREEN = 0x2;
const GPUColorWriteFlags BLUE = 0x4;
const GPUColorWriteFlags ALPHA = 0x8;
const GPUColorWriteFlags ALL = 0xF;
};
dictionary GPUBlendDescriptor {
GPUBlendFactor srcFactor = "one";
GPUBlendFactor dstFactor = "zero";
GPUBlendOperation operation = "add";
};
enum GPUBlendFactor {
"zero",
"one",
"src-color",
"one-minus-src-color",
"src-alpha",
"one-minus-src-alpha",
"dst-color",
"one-minus-dst-color",
"dst-alpha",
"one-minus-dst-alpha",
"src-alpha-saturated",
"blend-color",
"one-minus-blend-color"
};
enum GPUBlendOperation {
"add",
"subtract",
"reverse-subtract",
"min",
"max"
};
enum GPUStencilOperation {
"keep",
"zero",
"replace",
"invert",
"increment-clamp",
"decrement-clamp",
"increment-wrap",
"decrement-wrap"
};
dictionary GPUDepthStencilStateDescriptor {
required GPUTextureFormat format;
boolean depthWriteEnabled = false;
GPUCompareFunction depthCompare = "always";
GPUStencilStateFaceDescriptor stencilFront = {};
GPUStencilStateFaceDescriptor stencilBack = {};
GPUStencilValue stencilReadMask = 0xFFFFFFFF;
GPUStencilValue stencilWriteMask = 0xFFFFFFFF;
};
dictionary GPUStencilStateFaceDescriptor {
GPUCompareFunction compare = "always";
GPUStencilOperation failOp = "keep";
GPUStencilOperation depthFailOp = "keep";
GPUStencilOperation passOp = "keep";
};
enum GPUIndexFormat {
"uint16",
"uint32"
};
enum GPUVertexFormat {
"uchar2",
"uchar4",
"char2",
"char4",
"uchar2norm",
"uchar4norm",
"char2norm",
"char4norm",
"ushort2",
"ushort4",
"short2",
"short4",
"ushort2norm",
"ushort4norm",
"short2norm",
"short4norm",
"half2",
"half4",
"float",
"float2",
"float3",
"float4",
"uint",
"uint2",
"uint3",
"uint4",
"int",
"int2",
"int3",
"int4"
};
enum GPUInputStepMode {
"vertex",
"instance"
};
dictionary GPUVertexStateDescriptor {
GPUIndexFormat indexFormat = "uint32";
sequence<GPUVertexBufferLayoutDescriptor?> vertexBuffers = [];
};
dictionary GPUVertexBufferLayoutDescriptor {
required GPUSize64 arrayStride;
GPUInputStepMode stepMode = "vertex";
required sequence<GPUVertexAttributeDescriptor> attributes;
};
dictionary GPUVertexAttributeDescriptor {
required GPUVertexFormat format;
required GPUSize64 offset;
required GPUIndex32 shaderLocation;
};
interface GPUCommandBuffer {
};
GPUCommandBuffer includes GPUObjectBase;
dictionary GPUCommandBufferDescriptor : GPUObjectDescriptorBase {
};
interface GPUCommandEncoder {
GPURenderPassEncoder beginRenderPass(GPURenderPassDescriptor descriptor);
GPUComputePassEncoder beginComputePass(optional GPUComputePassDescriptor descriptor = {});
void copyBufferToBuffer(
GPUBuffer source,
GPUSize64 sourceOffset,
GPUBuffer destination,
GPUSize64 destinationOffset,
GPUSize64 size);
void copyBufferToTexture(
GPUBufferCopyView source,
GPUTextureCopyView destination,
GPUExtent3D copySize);
void copyTextureToBuffer(
GPUTextureCopyView source,
GPUBufferCopyView destination,
GPUExtent3D copySize);
void copyTextureToTexture(
GPUTextureCopyView source,
GPUTextureCopyView destination,
GPUExtent3D copySize);
void pushDebugGroup(DOMString groupLabel);
void popDebugGroup();
void insertDebugMarker(DOMString markerLabel);
GPUCommandBuffer finish(optional GPUCommandBufferDescriptor descriptor = {});
};
GPUCommandEncoder includes GPUObjectBase;
dictionary GPUCommandEncoderDescriptor : GPUObjectDescriptorBase {
// TODO: reusability flag?
};
dictionary GPUBufferCopyView {
required GPUBuffer buffer;
GPUSize64 offset = 0;
required GPUSize32 rowPitch;
required GPUSize32 imageHeight;
};
dictionary GPUTextureCopyView {
required GPUTexture texture;
GPUIntegerCoordinate mipLevel = 0;
GPUIntegerCoordinate arrayLayer = 0;
GPUOrigin3D origin = {};
};
dictionary GPUImageBitmapCopyView {
required ImageBitmap imageBitmap;
GPUOrigin2D origin = {};
};
interface mixin GPUProgrammablePassEncoder {
void setBindGroup(GPUIndex32 index, GPUBindGroup bindGroup,
optional sequence<GPUBufferDynamicOffset> dynamicOffsets = []);
void setBindGroup(GPUIndex32 index, GPUBindGroup bindGroup,
Uint32Array dynamicOffsetsData,
GPUSize64 dynamicOffsetsDataStart,
GPUSize32 dynamicOffsetsDataLength);
void pushDebugGroup(DOMString groupLabel);
void popDebugGroup();
void insertDebugMarker(DOMString markerLabel);
};
interface GPUComputePassEncoder {
void setPipeline(GPUComputePipeline pipeline);
void dispatch(GPUSize32 x, optional GPUSize32 y = 1, optional GPUSize32 z = 1);
void dispatchIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
void endPass();
};
GPUComputePassEncoder includes GPUObjectBase;
GPUComputePassEncoder includes GPUProgrammablePassEncoder;
dictionary GPUComputePassDescriptor : GPUObjectDescriptorBase {
};
interface mixin GPURenderEncoderBase {
void setPipeline(GPURenderPipeline pipeline);
void setIndexBuffer(GPUBuffer buffer, optional GPUSize64 offset = 0);
void setVertexBuffer(GPUIndex32 slot, GPUBuffer buffer, optional GPUSize64 offset = 0);
void draw(GPUSize32 vertexCount, GPUSize32 instanceCount,
GPUSize32 firstVertex, GPUSize32 firstInstance);
void drawIndexed(GPUSize32 indexCount, GPUSize32 instanceCount,
GPUSize32 firstIndex, GPUSignedOffset32 baseVertex, GPUSize32 firstInstance);
void drawIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
void drawIndexedIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
};
interface GPURenderPassEncoder {
void setViewport(float x, float y,
float width, float height,
float minDepth, float maxDepth);
void setScissorRect(GPUIntegerCoordinate x, GPUIntegerCoordinate y,
GPUIntegerCoordinate width, GPUIntegerCoordinate height);
void setBlendColor(GPUColor color);
void setStencilReference(GPUStencilValue reference);
void executeBundles(sequence<GPURenderBundle> bundles);
void endPass();
};
GPURenderPassEncoder includes GPUObjectBase;
GPURenderPassEncoder includes GPUProgrammablePassEncoder;
GPURenderPassEncoder includes GPURenderEncoderBase;
dictionary GPURenderPassDescriptor : GPUObjectDescriptorBase {
required sequence<GPURenderPassColorAttachmentDescriptor> colorAttachments;
GPURenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
};
dictionary GPURenderPassColorAttachmentDescriptor {
required GPUTextureView attachment;
GPUTextureView resolveTarget;
required (GPULoadOp or GPUColor) loadValue;
GPUStoreOp storeOp = "store";
};
dictionary GPURenderPassDepthStencilAttachmentDescriptor {
required GPUTextureView attachment;
required (GPULoadOp or float) depthLoadValue;
required GPUStoreOp depthStoreOp;
required (GPULoadOp or GPUStencilValue) stencilLoadValue;
required GPUStoreOp stencilStoreOp;
};
enum GPULoadOp {
"load"
};
enum GPUStoreOp {
"store",
"clear"
};
interface GPURenderBundle {
};
GPURenderBundle includes GPUObjectBase;
dictionary GPURenderBundleDescriptor : GPUObjectDescriptorBase {
};
interface GPURenderBundleEncoder {
GPURenderBundle finish(optional GPURenderBundleDescriptor descriptor = {});
};
GPURenderBundleEncoder includes GPUObjectBase;
GPURenderBundleEncoder includes GPUProgrammablePassEncoder;
GPURenderBundleEncoder includes GPURenderEncoderBase;
dictionary GPURenderBundleEncoderDescriptor : GPUObjectDescriptorBase {
required sequence<GPUTextureFormat> colorFormats;
GPUTextureFormat depthStencilFormat;
GPUSize32 sampleCount = 1;
};
interface GPUQueue {
void submit(sequence<GPUCommandBuffer> commandBuffers);
GPUFence createFence(optional GPUFenceDescriptor descriptor = {});
void signal(GPUFence fence, GPUFenceValue signalValue);
void copyImageBitmapToTexture(
GPUImageBitmapCopyView source,
GPUTextureCopyView destination,
GPUExtent3D copySize);
};
GPUQueue includes GPUObjectBase;
interface GPUFence {
GPUFenceValue getCompletedValue();
Promise<void> onCompletion(GPUFenceValue completionValue);
};
GPUFence includes GPUObjectBase;
dictionary GPUFenceDescriptor : GPUObjectDescriptorBase {
GPUFenceValue initialValue = 0;
};
interface GPUCanvasContext {
GPUSwapChain configureSwapChain(GPUSwapChainDescriptor descriptor);
Promise<GPUTextureFormat> getSwapChainPreferredFormat(GPUDevice device);
};
dictionary GPUSwapChainDescriptor : GPUObjectDescriptorBase {
required GPUDevice device;
required GPUTextureFormat format;
GPUTextureUsageFlags usage = 0x10; // GPUTextureUsage.OUTPUT_ATTACHMENT
};
interface GPUSwapChain {
GPUTexture getCurrentTexture();
};
GPUSwapChain includes GPUObjectBase;
interface GPUDeviceLostInfo {
readonly attribute DOMString message;
};
partial interface GPUDevice {
readonly attribute Promise<GPUDeviceLostInfo> lost;
};
enum GPUErrorFilter {
"none",
"out-of-memory",
"validation"
};
interface GPUOutOfMemoryError {
constructor();
};
interface GPUValidationError {
constructor(DOMString message);
readonly attribute DOMString message;
};
typedef (GPUOutOfMemoryError or GPUValidationError) GPUError;
partial interface GPUDevice {
void pushErrorScope(GPUErrorFilter filter);
Promise<GPUError?> popErrorScope();
};
[
Exposed=(Window, DedicatedWorker)
]
interface GPUUncapturedErrorEvent : Event {
constructor(
DOMString type,
GPUUncapturedErrorEventInit gpuUncapturedErrorEventInitDict
);
[SameObject] readonly attribute GPUError error;
};
dictionary GPUUncapturedErrorEventInit : EventInit {
required GPUError error;
};
partial interface GPUDevice {
[Exposed=(Window, DedicatedWorker)]
attribute EventHandler onuncapturederror;
};
typedef [EnforceRange] unsigned long GPUBufferDynamicOffset;
typedef [EnforceRange] unsigned long long GPUFenceValue;
typedef [EnforceRange] unsigned long GPUStencilValue;
typedef [EnforceRange] unsigned long GPUSampleMask;
typedef [EnforceRange] long GPUDepthBias;
typedef [EnforceRange] unsigned long long GPUSize64;
typedef [EnforceRange] unsigned long GPUIntegerCoordinate;
typedef [EnforceRange] unsigned long GPUIndex32;
typedef [EnforceRange] unsigned long GPUSize32;
typedef [EnforceRange] long GPUSignedOffset32;
dictionary GPUColorDict {
required double r;
required double g;
required double b;
required double a;
};
typedef (sequence<double> or GPUColorDict) GPUColor;
dictionary GPUOrigin2DDict {
GPUIntegerCoordinate x = 0;
GPUIntegerCoordinate y = 0;
};
typedef (sequence<GPUIntegerCoordinate> or GPUOrigin2DDict) GPUOrigin2D;
dictionary GPUOrigin3DDict {
GPUIntegerCoordinate x = 0;
GPUIntegerCoordinate y = 0;
GPUIntegerCoordinate z = 0;
};
typedef (sequence<GPUIntegerCoordinate> or GPUOrigin3DDict) GPUOrigin3D;
dictionary GPUExtent3DDict {
required GPUIntegerCoordinate width;
required GPUIntegerCoordinate height;
required GPUIntegerCoordinate depth;
};
typedef (sequence<GPUIntegerCoordinate> or GPUExtent3DDict) GPUExtent3D;
typedef sequence<(GPUBuffer or ArrayBuffer)> GPUMappedBuffer;