mirror of
https://github.com/fluencelabs/wasm-bindgen
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* Re-enable WebGPU WebIDL as experimental * Add `web_sys_unstable_apis` attribute * Add test for unstable WebIDL * Include unstable WebIDL in docs.rs builds * Add docs and doc comment for unstable APIs * Add unstable API checks to CI
865 lines
22 KiB
Plaintext
Vendored
865 lines
22 KiB
Plaintext
Vendored
interface mixin GPUObjectBase {
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attribute DOMString? label;
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};
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dictionary GPUObjectDescriptorBase {
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DOMString label;
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};
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[Exposed=Window]
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partial interface Navigator {
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[SameObject] readonly attribute GPU gpu;
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};
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[Exposed=DedicatedWorker]
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partial interface WorkerNavigator {
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[SameObject] readonly attribute GPU gpu;
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};
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[Exposed=(Window, DedicatedWorker)]
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interface GPU {
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Promise<GPUAdapter> requestAdapter(optional GPURequestAdapterOptions options = {});
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};
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dictionary GPURequestAdapterOptions {
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GPUPowerPreference powerPreference;
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};
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enum GPUPowerPreference {
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"low-power",
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"high-performance"
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};
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interface GPUAdapter {
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readonly attribute DOMString name;
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readonly attribute FrozenArray<GPUExtensionName> extensions;
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//readonly attribute GPULimits limits; Don’t expose higher limits for now.
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Promise<GPUDevice> requestDevice(optional GPUDeviceDescriptor descriptor = {});
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};
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dictionary GPUDeviceDescriptor : GPUObjectDescriptorBase {
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sequence<GPUExtensionName> extensions = [];
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GPULimits limits = {};
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};
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enum GPUExtensionName {
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"texture-compression-bc"
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};
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dictionary GPULimits {
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GPUSize32 maxBindGroups = 4;
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GPUSize32 maxDynamicUniformBuffersPerPipelineLayout = 8;
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GPUSize32 maxDynamicStorageBuffersPerPipelineLayout = 4;
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GPUSize32 maxSampledTexturesPerShaderStage = 16;
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GPUSize32 maxSamplersPerShaderStage = 16;
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GPUSize32 maxStorageBuffersPerShaderStage = 4;
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GPUSize32 maxStorageTexturesPerShaderStage = 4;
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GPUSize32 maxUniformBuffersPerShaderStage = 12;
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};
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[Exposed=(Window, DedicatedWorker), Serializable]
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interface GPUDevice : EventTarget {
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[SameObject] readonly attribute GPUAdapter adapter;
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readonly attribute FrozenArray<GPUExtensionName> extensions;
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readonly attribute object limits;
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[SameObject] readonly attribute GPUQueue defaultQueue;
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GPUBuffer createBuffer(GPUBufferDescriptor descriptor);
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GPUMappedBuffer createBufferMapped(GPUBufferDescriptor descriptor);
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GPUTexture createTexture(GPUTextureDescriptor descriptor);
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GPUSampler createSampler(optional GPUSamplerDescriptor descriptor = {});
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GPUBindGroupLayout createBindGroupLayout(GPUBindGroupLayoutDescriptor descriptor);
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GPUPipelineLayout createPipelineLayout(GPUPipelineLayoutDescriptor descriptor);
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GPUBindGroup createBindGroup(GPUBindGroupDescriptor descriptor);
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GPUShaderModule createShaderModule(GPUShaderModuleDescriptor descriptor);
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GPUComputePipeline createComputePipeline(GPUComputePipelineDescriptor descriptor);
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GPURenderPipeline createRenderPipeline(GPURenderPipelineDescriptor descriptor);
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GPUCommandEncoder createCommandEncoder(optional GPUCommandEncoderDescriptor descriptor = {});
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GPURenderBundleEncoder createRenderBundleEncoder(GPURenderBundleEncoderDescriptor descriptor);
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};
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GPUDevice includes GPUObjectBase;
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[Serializable]
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interface GPUBuffer {
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Promise<ArrayBuffer> mapReadAsync();
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Promise<ArrayBuffer> mapWriteAsync();
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void unmap();
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void destroy();
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};
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GPUBuffer includes GPUObjectBase;
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dictionary GPUBufferDescriptor : GPUObjectDescriptorBase {
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required GPUSize64 size;
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required GPUBufferUsageFlags usage;
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};
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typedef [EnforceRange] unsigned long GPUBufferUsageFlags;
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interface GPUBufferUsage {
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const GPUBufferUsageFlags MAP_READ = 0x0001;
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const GPUBufferUsageFlags MAP_WRITE = 0x0002;
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const GPUBufferUsageFlags COPY_SRC = 0x0004;
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const GPUBufferUsageFlags COPY_DST = 0x0008;
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const GPUBufferUsageFlags INDEX = 0x0010;
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const GPUBufferUsageFlags VERTEX = 0x0020;
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const GPUBufferUsageFlags UNIFORM = 0x0040;
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const GPUBufferUsageFlags STORAGE = 0x0080;
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const GPUBufferUsageFlags INDIRECT = 0x0100;
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};
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[Serializable]
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interface GPUTexture {
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GPUTextureView createView(optional GPUTextureViewDescriptor descriptor = {});
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void destroy();
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};
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GPUTexture includes GPUObjectBase;
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dictionary GPUTextureDescriptor : GPUObjectDescriptorBase {
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required GPUExtent3D size;
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GPUIntegerCoordinate arrayLayerCount = 1;
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GPUIntegerCoordinate mipLevelCount = 1;
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GPUSize32 sampleCount = 1;
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GPUTextureDimension dimension = "2d";
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required GPUTextureFormat format;
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required GPUTextureUsageFlags usage;
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};
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enum GPUTextureDimension {
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"1d",
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"2d",
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"3d"
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};
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typedef [EnforceRange] unsigned long GPUTextureUsageFlags;
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interface GPUTextureUsage {
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const GPUTextureUsageFlags COPY_SRC = 0x01;
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const GPUTextureUsageFlags COPY_DST = 0x02;
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const GPUTextureUsageFlags SAMPLED = 0x04;
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const GPUTextureUsageFlags STORAGE = 0x08;
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const GPUTextureUsageFlags OUTPUT_ATTACHMENT = 0x10;
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};
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interface GPUTextureView {
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};
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GPUTextureView includes GPUObjectBase;
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dictionary GPUTextureViewDescriptor : GPUObjectDescriptorBase {
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GPUTextureFormat format;
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GPUTextureViewDimension dimension;
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GPUTextureAspect aspect = "all";
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GPUIntegerCoordinate baseMipLevel = 0;
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GPUIntegerCoordinate mipLevelCount = 0;
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GPUIntegerCoordinate baseArrayLayer = 0;
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GPUIntegerCoordinate arrayLayerCount = 0;
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};
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enum GPUTextureViewDimension {
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"1d",
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"2d",
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"2d-array",
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"cube",
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"cube-array",
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"3d"
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};
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enum GPUTextureAspect {
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"all",
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"stencil-only",
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"depth-only"
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};
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enum GPUTextureFormat {
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// 8-bit formats
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"r8unorm",
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"r8snorm",
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"r8uint",
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"r8sint",
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// 16-bit formats
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"r16uint",
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"r16sint",
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"r16float",
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"rg8unorm",
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"rg8snorm",
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"rg8uint",
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"rg8sint",
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// 32-bit formats
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"r32uint",
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"r32sint",
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"r32float",
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"rg16uint",
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"rg16sint",
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"rg16float",
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"rgba8unorm",
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"rgba8unorm-srgb",
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"rgba8snorm",
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"rgba8uint",
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"rgba8sint",
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"bgra8unorm",
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"bgra8unorm-srgb",
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// Packed 32-bit formats
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"rgb10a2unorm",
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"rg11b10float",
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// 64-bit formats
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"rg32uint",
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"rg32sint",
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"rg32float",
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"rgba16uint",
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"rgba16sint",
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"rgba16float",
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// 128-bit formats
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"rgba32uint",
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"rgba32sint",
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"rgba32float",
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// Depth and stencil formats
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"depth32float",
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"depth24plus",
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"depth24plus-stencil8"
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};
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enum GPUTextureComponentType {
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"float",
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"sint",
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"uint"
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};
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interface GPUSampler {
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};
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GPUSampler includes GPUObjectBase;
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dictionary GPUSamplerDescriptor : GPUObjectDescriptorBase {
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GPUAddressMode addressModeU = "clamp-to-edge";
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GPUAddressMode addressModeV = "clamp-to-edge";
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GPUAddressMode addressModeW = "clamp-to-edge";
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GPUFilterMode magFilter = "nearest";
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GPUFilterMode minFilter = "nearest";
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GPUFilterMode mipmapFilter = "nearest";
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float lodMinClamp = 0;
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float lodMaxClamp = 0xffffffff; // TODO: What should this be? Was Number.MAX_VALUE.
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GPUCompareFunction compare = "never";
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};
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enum GPUAddressMode {
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"clamp-to-edge",
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"repeat",
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"mirror-repeat"
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};
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enum GPUFilterMode {
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"nearest",
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"linear"
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};
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enum GPUCompareFunction {
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"never",
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"less",
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"equal",
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"less-equal",
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"greater",
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"not-equal",
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"greater-equal",
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"always"
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};
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[Serializable]
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interface GPUBindGroupLayout {
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};
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GPUBindGroupLayout includes GPUObjectBase;
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dictionary GPUBindGroupLayoutDescriptor : GPUObjectDescriptorBase {
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required sequence<GPUBindGroupLayoutBinding> bindings;
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};
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dictionary GPUBindGroupLayoutBinding {
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required GPUIndex32 binding;
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required GPUShaderStageFlags visibility;
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required GPUBindingType type;
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GPUTextureViewDimension textureDimension = "2d";
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GPUTextureComponentType textureComponentType = "float";
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boolean multisampled = false;
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boolean hasDynamicOffset = false;
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};
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typedef [EnforceRange] unsigned long GPUShaderStageFlags;
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interface GPUShaderStage {
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const GPUShaderStageFlags VERTEX = 0x1;
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const GPUShaderStageFlags FRAGMENT = 0x2;
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const GPUShaderStageFlags COMPUTE = 0x4;
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};
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enum GPUBindingType {
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"uniform-buffer",
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"storage-buffer",
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"readonly-storage-buffer",
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"sampler",
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"sampled-texture",
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"storage-texture"
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// TODO: other binding types
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};
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interface GPUBindGroup {
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};
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GPUBindGroup includes GPUObjectBase;
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dictionary GPUBindGroupDescriptor : GPUObjectDescriptorBase {
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required GPUBindGroupLayout layout;
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required sequence<GPUBindGroupBinding> bindings;
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};
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typedef (GPUSampler or GPUTextureView or GPUBufferBinding) GPUBindingResource;
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dictionary GPUBindGroupBinding {
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required GPUIndex32 binding;
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required GPUBindingResource resource;
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};
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dictionary GPUBufferBinding {
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required GPUBuffer buffer;
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GPUSize64 offset = 0;
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GPUSize64 size;
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};
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interface GPUPipelineLayout {
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};
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GPUPipelineLayout includes GPUObjectBase;
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dictionary GPUPipelineLayoutDescriptor : GPUObjectDescriptorBase {
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required sequence<GPUBindGroupLayout> bindGroupLayouts;
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};
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[Serializable]
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interface GPUShaderModule {
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};
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GPUShaderModule includes GPUObjectBase;
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typedef (Uint32Array or DOMString) GPUShaderCode;
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dictionary GPUShaderModuleDescriptor : GPUObjectDescriptorBase {
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required GPUShaderCode code;
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};
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dictionary GPUPipelineDescriptorBase : GPUObjectDescriptorBase {
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required GPUPipelineLayout layout;
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};
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dictionary GPUProgrammableStageDescriptor {
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required GPUShaderModule module;
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required DOMString entryPoint;
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// TODO: other stuff like specialization constants?
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};
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[Serializable]
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interface GPUComputePipeline {
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};
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GPUComputePipeline includes GPUObjectBase;
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dictionary GPUComputePipelineDescriptor : GPUPipelineDescriptorBase {
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required GPUProgrammableStageDescriptor computeStage;
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};
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[Serializable]
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interface GPURenderPipeline {
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};
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GPURenderPipeline includes GPUObjectBase;
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dictionary GPURenderPipelineDescriptor : GPUPipelineDescriptorBase {
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required GPUProgrammableStageDescriptor vertexStage;
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GPUProgrammableStageDescriptor fragmentStage;
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required GPUPrimitiveTopology primitiveTopology;
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GPURasterizationStateDescriptor rasterizationState = {};
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required sequence<GPUColorStateDescriptor> colorStates;
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GPUDepthStencilStateDescriptor depthStencilState;
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GPUVertexStateDescriptor vertexState = {};
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GPUSize32 sampleCount = 1;
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GPUSampleMask sampleMask = 0xFFFFFFFF;
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boolean alphaToCoverageEnabled = false;
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// TODO: other properties
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};
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enum GPUPrimitiveTopology {
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"point-list",
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"line-list",
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"line-strip",
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"triangle-list",
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"triangle-strip"
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};
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dictionary GPURasterizationStateDescriptor {
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GPUFrontFace frontFace = "ccw";
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GPUCullMode cullMode = "none";
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GPUDepthBias depthBias = 0;
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float depthBiasSlopeScale = 0;
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float depthBiasClamp = 0;
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};
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enum GPUFrontFace {
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"ccw",
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"cw"
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};
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enum GPUCullMode {
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"none",
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"front",
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"back"
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};
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dictionary GPUColorStateDescriptor {
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required GPUTextureFormat format;
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GPUBlendDescriptor alphaBlend = {};
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GPUBlendDescriptor colorBlend = {};
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GPUColorWriteFlags writeMask = 0xF; // GPUColorWrite.ALL
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};
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typedef [EnforceRange] unsigned long GPUColorWriteFlags;
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interface GPUColorWrite {
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const GPUColorWriteFlags RED = 0x1;
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const GPUColorWriteFlags GREEN = 0x2;
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const GPUColorWriteFlags BLUE = 0x4;
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const GPUColorWriteFlags ALPHA = 0x8;
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const GPUColorWriteFlags ALL = 0xF;
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};
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dictionary GPUBlendDescriptor {
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GPUBlendFactor srcFactor = "one";
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GPUBlendFactor dstFactor = "zero";
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GPUBlendOperation operation = "add";
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};
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enum GPUBlendFactor {
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"zero",
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"one",
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"src-color",
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"one-minus-src-color",
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"src-alpha",
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"one-minus-src-alpha",
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"dst-color",
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"one-minus-dst-color",
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"dst-alpha",
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"one-minus-dst-alpha",
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"src-alpha-saturated",
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"blend-color",
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"one-minus-blend-color"
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};
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enum GPUBlendOperation {
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"add",
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"subtract",
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"reverse-subtract",
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"min",
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"max"
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};
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enum GPUStencilOperation {
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"keep",
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"zero",
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"replace",
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"invert",
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"increment-clamp",
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"decrement-clamp",
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"increment-wrap",
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"decrement-wrap"
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};
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dictionary GPUDepthStencilStateDescriptor {
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required GPUTextureFormat format;
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boolean depthWriteEnabled = false;
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GPUCompareFunction depthCompare = "always";
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GPUStencilStateFaceDescriptor stencilFront = {};
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GPUStencilStateFaceDescriptor stencilBack = {};
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GPUStencilValue stencilReadMask = 0xFFFFFFFF;
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GPUStencilValue stencilWriteMask = 0xFFFFFFFF;
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};
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dictionary GPUStencilStateFaceDescriptor {
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GPUCompareFunction compare = "always";
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GPUStencilOperation failOp = "keep";
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GPUStencilOperation depthFailOp = "keep";
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GPUStencilOperation passOp = "keep";
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};
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enum GPUIndexFormat {
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"uint16",
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"uint32"
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};
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enum GPUVertexFormat {
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"uchar2",
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"uchar4",
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"char2",
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"char4",
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"uchar2norm",
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"uchar4norm",
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"char2norm",
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"char4norm",
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"ushort2",
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"ushort4",
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"short2",
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"short4",
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"ushort2norm",
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"ushort4norm",
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"short2norm",
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"short4norm",
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"half2",
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"half4",
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"float",
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"float2",
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"float3",
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"float4",
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"uint",
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"uint2",
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"uint3",
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"uint4",
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"int",
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"int2",
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"int3",
|
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"int4"
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};
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|
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enum GPUInputStepMode {
|
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"vertex",
|
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"instance"
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};
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dictionary GPUVertexStateDescriptor {
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GPUIndexFormat indexFormat = "uint32";
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sequence<GPUVertexBufferLayoutDescriptor?> vertexBuffers = [];
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};
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|
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dictionary GPUVertexBufferLayoutDescriptor {
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required GPUSize64 arrayStride;
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GPUInputStepMode stepMode = "vertex";
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required sequence<GPUVertexAttributeDescriptor> attributes;
|
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};
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|
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dictionary GPUVertexAttributeDescriptor {
|
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required GPUVertexFormat format;
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required GPUSize64 offset;
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|
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required GPUIndex32 shaderLocation;
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};
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interface GPUCommandBuffer {
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};
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GPUCommandBuffer includes GPUObjectBase;
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dictionary GPUCommandBufferDescriptor : GPUObjectDescriptorBase {
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};
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interface GPUCommandEncoder {
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GPURenderPassEncoder beginRenderPass(GPURenderPassDescriptor descriptor);
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GPUComputePassEncoder beginComputePass(optional GPUComputePassDescriptor descriptor = {});
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void copyBufferToBuffer(
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GPUBuffer source,
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GPUSize64 sourceOffset,
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GPUBuffer destination,
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GPUSize64 destinationOffset,
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GPUSize64 size);
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||
|
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void copyBufferToTexture(
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GPUBufferCopyView source,
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GPUTextureCopyView destination,
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GPUExtent3D copySize);
|
||
|
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void copyTextureToBuffer(
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GPUTextureCopyView source,
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GPUBufferCopyView destination,
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GPUExtent3D copySize);
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||
|
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void copyTextureToTexture(
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GPUTextureCopyView source,
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GPUTextureCopyView destination,
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GPUExtent3D copySize);
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||
|
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void pushDebugGroup(DOMString groupLabel);
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void popDebugGroup();
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||
void insertDebugMarker(DOMString markerLabel);
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||
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GPUCommandBuffer finish(optional GPUCommandBufferDescriptor descriptor = {});
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};
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GPUCommandEncoder includes GPUObjectBase;
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|
||
dictionary GPUCommandEncoderDescriptor : GPUObjectDescriptorBase {
|
||
// TODO: reusability flag?
|
||
};
|
||
|
||
dictionary GPUBufferCopyView {
|
||
required GPUBuffer buffer;
|
||
GPUSize64 offset = 0;
|
||
required GPUSize32 rowPitch;
|
||
required GPUSize32 imageHeight;
|
||
};
|
||
|
||
dictionary GPUTextureCopyView {
|
||
required GPUTexture texture;
|
||
GPUIntegerCoordinate mipLevel = 0;
|
||
GPUIntegerCoordinate arrayLayer = 0;
|
||
GPUOrigin3D origin = {};
|
||
};
|
||
|
||
dictionary GPUImageBitmapCopyView {
|
||
required ImageBitmap imageBitmap;
|
||
GPUOrigin2D origin = {};
|
||
};
|
||
|
||
interface mixin GPUProgrammablePassEncoder {
|
||
void setBindGroup(GPUIndex32 index, GPUBindGroup bindGroup,
|
||
optional sequence<GPUBufferDynamicOffset> dynamicOffsets = []);
|
||
|
||
void setBindGroup(GPUIndex32 index, GPUBindGroup bindGroup,
|
||
Uint32Array dynamicOffsetsData,
|
||
GPUSize64 dynamicOffsetsDataStart,
|
||
GPUSize32 dynamicOffsetsDataLength);
|
||
|
||
void pushDebugGroup(DOMString groupLabel);
|
||
void popDebugGroup();
|
||
void insertDebugMarker(DOMString markerLabel);
|
||
};
|
||
|
||
interface GPUComputePassEncoder {
|
||
void setPipeline(GPUComputePipeline pipeline);
|
||
void dispatch(GPUSize32 x, optional GPUSize32 y = 1, optional GPUSize32 z = 1);
|
||
void dispatchIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
|
||
|
||
void endPass();
|
||
};
|
||
GPUComputePassEncoder includes GPUObjectBase;
|
||
GPUComputePassEncoder includes GPUProgrammablePassEncoder;
|
||
|
||
dictionary GPUComputePassDescriptor : GPUObjectDescriptorBase {
|
||
};
|
||
|
||
interface mixin GPURenderEncoderBase {
|
||
void setPipeline(GPURenderPipeline pipeline);
|
||
|
||
void setIndexBuffer(GPUBuffer buffer, optional GPUSize64 offset = 0);
|
||
void setVertexBuffer(GPUIndex32 slot, GPUBuffer buffer, optional GPUSize64 offset = 0);
|
||
|
||
void draw(GPUSize32 vertexCount, GPUSize32 instanceCount,
|
||
GPUSize32 firstVertex, GPUSize32 firstInstance);
|
||
void drawIndexed(GPUSize32 indexCount, GPUSize32 instanceCount,
|
||
GPUSize32 firstIndex, GPUSignedOffset32 baseVertex, GPUSize32 firstInstance);
|
||
|
||
void drawIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
|
||
void drawIndexedIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
|
||
};
|
||
|
||
interface GPURenderPassEncoder {
|
||
void setViewport(float x, float y,
|
||
float width, float height,
|
||
float minDepth, float maxDepth);
|
||
|
||
void setScissorRect(GPUIntegerCoordinate x, GPUIntegerCoordinate y,
|
||
GPUIntegerCoordinate width, GPUIntegerCoordinate height);
|
||
|
||
void setBlendColor(GPUColor color);
|
||
void setStencilReference(GPUStencilValue reference);
|
||
|
||
void executeBundles(sequence<GPURenderBundle> bundles);
|
||
void endPass();
|
||
};
|
||
GPURenderPassEncoder includes GPUObjectBase;
|
||
GPURenderPassEncoder includes GPUProgrammablePassEncoder;
|
||
GPURenderPassEncoder includes GPURenderEncoderBase;
|
||
|
||
dictionary GPURenderPassDescriptor : GPUObjectDescriptorBase {
|
||
required sequence<GPURenderPassColorAttachmentDescriptor> colorAttachments;
|
||
GPURenderPassDepthStencilAttachmentDescriptor depthStencilAttachment;
|
||
};
|
||
|
||
dictionary GPURenderPassColorAttachmentDescriptor {
|
||
required GPUTextureView attachment;
|
||
GPUTextureView resolveTarget;
|
||
|
||
required (GPULoadOp or GPUColor) loadValue;
|
||
GPUStoreOp storeOp = "store";
|
||
};
|
||
|
||
dictionary GPURenderPassDepthStencilAttachmentDescriptor {
|
||
required GPUTextureView attachment;
|
||
|
||
required (GPULoadOp or float) depthLoadValue;
|
||
required GPUStoreOp depthStoreOp;
|
||
|
||
required (GPULoadOp or GPUStencilValue) stencilLoadValue;
|
||
required GPUStoreOp stencilStoreOp;
|
||
};
|
||
|
||
enum GPULoadOp {
|
||
"load"
|
||
};
|
||
|
||
enum GPUStoreOp {
|
||
"store",
|
||
"clear"
|
||
};
|
||
|
||
interface GPURenderBundle {
|
||
};
|
||
GPURenderBundle includes GPUObjectBase;
|
||
|
||
dictionary GPURenderBundleDescriptor : GPUObjectDescriptorBase {
|
||
};
|
||
|
||
interface GPURenderBundleEncoder {
|
||
GPURenderBundle finish(optional GPURenderBundleDescriptor descriptor = {});
|
||
};
|
||
GPURenderBundleEncoder includes GPUObjectBase;
|
||
GPURenderBundleEncoder includes GPUProgrammablePassEncoder;
|
||
GPURenderBundleEncoder includes GPURenderEncoderBase;
|
||
|
||
dictionary GPURenderBundleEncoderDescriptor : GPUObjectDescriptorBase {
|
||
required sequence<GPUTextureFormat> colorFormats;
|
||
GPUTextureFormat depthStencilFormat;
|
||
GPUSize32 sampleCount = 1;
|
||
};
|
||
|
||
interface GPUQueue {
|
||
void submit(sequence<GPUCommandBuffer> commandBuffers);
|
||
|
||
GPUFence createFence(optional GPUFenceDescriptor descriptor = {});
|
||
void signal(GPUFence fence, GPUFenceValue signalValue);
|
||
|
||
void copyImageBitmapToTexture(
|
||
GPUImageBitmapCopyView source,
|
||
GPUTextureCopyView destination,
|
||
GPUExtent3D copySize);
|
||
};
|
||
GPUQueue includes GPUObjectBase;
|
||
|
||
interface GPUFence {
|
||
GPUFenceValue getCompletedValue();
|
||
Promise<void> onCompletion(GPUFenceValue completionValue);
|
||
};
|
||
GPUFence includes GPUObjectBase;
|
||
|
||
dictionary GPUFenceDescriptor : GPUObjectDescriptorBase {
|
||
GPUFenceValue initialValue = 0;
|
||
};
|
||
|
||
interface GPUCanvasContext {
|
||
GPUSwapChain configureSwapChain(GPUSwapChainDescriptor descriptor);
|
||
|
||
Promise<GPUTextureFormat> getSwapChainPreferredFormat(GPUDevice device);
|
||
};
|
||
|
||
dictionary GPUSwapChainDescriptor : GPUObjectDescriptorBase {
|
||
required GPUDevice device;
|
||
required GPUTextureFormat format;
|
||
GPUTextureUsageFlags usage = 0x10; // GPUTextureUsage.OUTPUT_ATTACHMENT
|
||
};
|
||
|
||
interface GPUSwapChain {
|
||
GPUTexture getCurrentTexture();
|
||
};
|
||
GPUSwapChain includes GPUObjectBase;
|
||
|
||
interface GPUDeviceLostInfo {
|
||
readonly attribute DOMString message;
|
||
};
|
||
|
||
partial interface GPUDevice {
|
||
readonly attribute Promise<GPUDeviceLostInfo> lost;
|
||
};
|
||
|
||
enum GPUErrorFilter {
|
||
"none",
|
||
"out-of-memory",
|
||
"validation"
|
||
};
|
||
|
||
interface GPUOutOfMemoryError {
|
||
constructor();
|
||
};
|
||
|
||
interface GPUValidationError {
|
||
constructor(DOMString message);
|
||
readonly attribute DOMString message;
|
||
};
|
||
|
||
typedef (GPUOutOfMemoryError or GPUValidationError) GPUError;
|
||
|
||
partial interface GPUDevice {
|
||
void pushErrorScope(GPUErrorFilter filter);
|
||
Promise<GPUError?> popErrorScope();
|
||
};
|
||
|
||
[
|
||
Exposed=(Window, DedicatedWorker)
|
||
]
|
||
interface GPUUncapturedErrorEvent : Event {
|
||
constructor(
|
||
DOMString type,
|
||
GPUUncapturedErrorEventInit gpuUncapturedErrorEventInitDict
|
||
);
|
||
[SameObject] readonly attribute GPUError error;
|
||
};
|
||
|
||
dictionary GPUUncapturedErrorEventInit : EventInit {
|
||
required GPUError error;
|
||
};
|
||
|
||
partial interface GPUDevice {
|
||
[Exposed=(Window, DedicatedWorker)]
|
||
attribute EventHandler onuncapturederror;
|
||
};
|
||
|
||
typedef [EnforceRange] unsigned long GPUBufferDynamicOffset;
|
||
typedef [EnforceRange] unsigned long long GPUFenceValue;
|
||
typedef [EnforceRange] unsigned long GPUStencilValue;
|
||
typedef [EnforceRange] unsigned long GPUSampleMask;
|
||
typedef [EnforceRange] long GPUDepthBias;
|
||
|
||
typedef [EnforceRange] unsigned long long GPUSize64;
|
||
typedef [EnforceRange] unsigned long GPUIntegerCoordinate;
|
||
typedef [EnforceRange] unsigned long GPUIndex32;
|
||
typedef [EnforceRange] unsigned long GPUSize32;
|
||
typedef [EnforceRange] long GPUSignedOffset32;
|
||
|
||
dictionary GPUColorDict {
|
||
required double r;
|
||
required double g;
|
||
required double b;
|
||
required double a;
|
||
};
|
||
typedef (sequence<double> or GPUColorDict) GPUColor;
|
||
|
||
dictionary GPUOrigin2DDict {
|
||
GPUIntegerCoordinate x = 0;
|
||
GPUIntegerCoordinate y = 0;
|
||
};
|
||
typedef (sequence<GPUIntegerCoordinate> or GPUOrigin2DDict) GPUOrigin2D;
|
||
|
||
dictionary GPUOrigin3DDict {
|
||
GPUIntegerCoordinate x = 0;
|
||
GPUIntegerCoordinate y = 0;
|
||
GPUIntegerCoordinate z = 0;
|
||
};
|
||
typedef (sequence<GPUIntegerCoordinate> or GPUOrigin3DDict) GPUOrigin3D;
|
||
|
||
dictionary GPUExtent3DDict {
|
||
required GPUIntegerCoordinate width;
|
||
required GPUIntegerCoordinate height;
|
||
required GPUIntegerCoordinate depth;
|
||
};
|
||
typedef (sequence<GPUIntegerCoordinate> or GPUExtent3DDict) GPUExtent3D;
|
||
|
||
typedef sequence<(GPUBuffer or ArrayBuffer)> GPUMappedBuffer;
|