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112 lines
4.1 KiB
Markdown
112 lines
4.1 KiB
Markdown
# P2P Multiplex Connection
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## MConnection
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`MConnection` is a multiplex connection that supports multiple independent streams
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with distinct quality of service guarantees atop a single TCP connection.
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Each stream is known as a `Channel` and each `Channel` has a globally unique _byte id_.
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Each `Channel` also has a relative priority that determines the quality of service
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of the `Channel` compared to other `Channel`s.
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The _byte id_ and the relative priorities of each `Channel` are configured upon
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initialization of the connection.
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The `MConnection` supports three packet types:
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- Ping
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- Pong
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- Msg
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### Ping and Pong
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The ping and pong messages consist of writing a single byte to the connection; 0x1 and 0x2, respectively.
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When we haven't received any messages on an `MConnection` in time `pingTimeout`, we send a ping message.
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When a ping is received on the `MConnection`, a pong is sent in response only if there are no other messages
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to send and the peer has not sent us too many pings (TODO).
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If a pong or message is not received in sufficient time after a ping, the peer is disconnected from.
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### Msg
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Messages in channels are chopped into smaller `msgPacket`s for multiplexing.
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```
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type msgPacket struct {
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ChannelID byte
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EOF byte // 1 means message ends here.
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Bytes []byte
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}
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```
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The `msgPacket` is serialized using [go-amino](https://github.com/tendermint/go-amino) and prefixed with 0x3.
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The received `Bytes` of a sequential set of packets are appended together
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until a packet with `EOF=1` is received, then the complete serialized message
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is returned for processing by the `onReceive` function of the corresponding channel.
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### Multiplexing
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Messages are sent from a single `sendRoutine`, which loops over a select statement and results in the sending
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of a ping, a pong, or a batch of data messages. The batch of data messages may include messages from multiple channels.
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Message bytes are queued for sending in their respective channel, with each channel holding one unsent message at a time.
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Messages are chosen for a batch one at a time from the channel with the lowest ratio of recently sent bytes to channel priority.
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## Sending Messages
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There are two methods for sending messages:
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```go
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func (m MConnection) Send(chID byte, msg interface{}) bool {}
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func (m MConnection) TrySend(chID byte, msg interface{}) bool {}
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```
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`Send(chID, msg)` is a blocking call that waits until `msg` is successfully queued
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for the channel with the given id byte `chID`. The message `msg` is serialized
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using the `tendermint/wire` submodule's `WriteBinary()` reflection routine.
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`TrySend(chID, msg)` is a nonblocking call that queues the message msg in the channel
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with the given id byte chID if the queue is not full; otherwise it returns false immediately.
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`Send()` and `TrySend()` are also exposed for each `Peer`.
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## Peer
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Each peer has one `MConnection` instance, and includes other information such as whether the connection
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was outbound, whether the connection should be recreated if it closes, various identity information about the node,
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and other higher level thread-safe data used by the reactors.
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## Switch/Reactor
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The `Switch` handles peer connections and exposes an API to receive incoming messages
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on `Reactors`. Each `Reactor` is responsible for handling incoming messages of one
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or more `Channels`. So while sending outgoing messages is typically performed on the peer,
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incoming messages are received on the reactor.
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```go
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// Declare a MyReactor reactor that handles messages on MyChannelID.
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type MyReactor struct{}
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func (reactor MyReactor) GetChannels() []*ChannelDescriptor {
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return []*ChannelDescriptor{ChannelDescriptor{ID:MyChannelID, Priority: 1}}
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}
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func (reactor MyReactor) Receive(chID byte, peer *Peer, msgBytes []byte) {
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r, n, err := bytes.NewBuffer(msgBytes), new(int64), new(error)
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msgString := ReadString(r, n, err)
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fmt.Println(msgString)
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}
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// Other Reactor methods omitted for brevity
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...
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switch := NewSwitch([]Reactor{MyReactor{}})
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...
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// Send a random message to all outbound connections
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for _, peer := range switch.Peers().List() {
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if peer.IsOutbound() {
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peer.Send(MyChannelID, "Here's a random message")
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}
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}
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```
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