Fix several errors reported by clippy. (#715)

This commit is contained in:
Toralf Wittner
2018-12-04 11:12:49 +01:00
committed by GitHub
parent 1c247a5914
commit a5766fdfac
3 changed files with 145 additions and 161 deletions

View File

@ -634,75 +634,71 @@ where
}
// Poll the existing nodes.
loop {
let (action, out_event);
match self.active_nodes.poll() {
Async::NotReady => break,
Async::Ready(CollectionEvent::NodeReached(reach_event)) => {
let (a, e) = handle_node_reached(&mut self.reach_attempts, reach_event);
action = a;
out_event = e;
}
Async::Ready(CollectionEvent::ReachError { id, error, handler }) => {
let (a, e) = handle_reach_error(&mut self.reach_attempts, id, error, handler);
action = a;
out_event = e;
}
Async::Ready(CollectionEvent::NodeError {
let (action, out_event);
match self.active_nodes.poll() {
Async::NotReady => return Async::NotReady,
Async::Ready(CollectionEvent::NodeReached(reach_event)) => {
let (a, e) = handle_node_reached(&mut self.reach_attempts, reach_event);
action = a;
out_event = e;
}
Async::Ready(CollectionEvent::ReachError { id, error, handler }) => {
let (a, e) = handle_reach_error(&mut self.reach_attempts, id, error, handler);
action = a;
out_event = e;
}
Async::Ready(CollectionEvent::NodeError {
peer_id,
error,
}) => {
let endpoint = self.reach_attempts.connected_points.remove(&peer_id)
.expect("We insert into connected_points whenever a connection is \
opened and remove only when a connection is closed; the \
underlying API is guaranteed to always deliver a connection \
closed message after it has been opened, and no two closed \
messages; QED");
debug_assert!(!self.reach_attempts.out_reach_attempts.contains_key(&peer_id));
action = Default::default();
out_event = RawSwarmEvent::NodeError {
peer_id,
endpoint,
error,
}) => {
let endpoint = self.reach_attempts.connected_points.remove(&peer_id)
.expect("We insert into connected_points whenever a connection is \
opened and remove only when a connection is closed; the \
underlying API is guaranteed to always deliver a connection \
closed message after it has been opened, and no two closed \
messages; QED");
debug_assert!(!self.reach_attempts.out_reach_attempts.contains_key(&peer_id));
action = Default::default();
out_event = RawSwarmEvent::NodeError {
peer_id,
endpoint,
error,
};
}
Async::Ready(CollectionEvent::NodeClosed { peer_id }) => {
let endpoint = self.reach_attempts.connected_points.remove(&peer_id)
.expect("We insert into connected_points whenever a connection is \
opened and remove only when a connection is closed; the \
underlying API is guaranteed to always deliver a connection \
closed message after it has been opened, and no two closed \
messages; QED");
debug_assert!(!self.reach_attempts.out_reach_attempts.contains_key(&peer_id));
action = Default::default();
out_event = RawSwarmEvent::NodeClosed { peer_id, endpoint };
}
Async::Ready(CollectionEvent::NodeEvent { peer_id, event }) => {
action = Default::default();
out_event = RawSwarmEvent::NodeEvent { peer_id, event };
}
};
if let Some((peer_id, handler, first, rest)) = action.start_dial_out {
self.start_dial_out(peer_id, handler, first, rest);
};
}
if let Some(interrupt) = action.interrupt {
// TODO: improve proof or remove; this is too complicated right now
self.active_nodes
.interrupt(interrupt)
.expect("interrupt is guaranteed to be gathered from `out_reach_attempts`;
we insert in out_reach_attempts only when we call \
active_nodes.add_reach_attempt, and we remove only when we call \
interrupt or when a reach attempt succeeds or errors; therefore the \
out_reach_attempts should always be in sync with the actual \
attempts; QED");
Async::Ready(CollectionEvent::NodeClosed { peer_id }) => {
let endpoint = self.reach_attempts.connected_points.remove(&peer_id)
.expect("We insert into connected_points whenever a connection is \
opened and remove only when a connection is closed; the \
underlying API is guaranteed to always deliver a connection \
closed message after it has been opened, and no two closed \
messages; QED");
debug_assert!(!self.reach_attempts.out_reach_attempts.contains_key(&peer_id));
action = Default::default();
out_event = RawSwarmEvent::NodeClosed { peer_id, endpoint };
}
Async::Ready(CollectionEvent::NodeEvent { peer_id, event }) => {
action = Default::default();
out_event = RawSwarmEvent::NodeEvent { peer_id, event };
}
return Async::Ready(out_event);
}
Async::NotReady
if let Some((peer_id, handler, first, rest)) = action.start_dial_out {
self.start_dial_out(peer_id, handler, first, rest);
}
if let Some(interrupt) = action.interrupt {
// TODO: improve proof or remove; this is too complicated right now
self.active_nodes
.interrupt(interrupt)
.expect("interrupt is guaranteed to be gathered from `out_reach_attempts`;
we insert in out_reach_attempts only when we call \
active_nodes.add_reach_attempt, and we remove only when we call \
interrupt or when a reach attempt succeeds or errors; therefore the \
out_reach_attempts should always be in sync with the actual \
attempts; QED");
}
Async::Ready(out_event)
}
}

View File

@ -171,13 +171,10 @@ where
mut substream: <Self::OutboundProtocol as OutboundUpgrade<TSubstream>>::Output,
_info: Self::OutboundOpenInfo
) {
match mem::replace(&mut self.out_state, OutState::Poisoned) {
OutState::Upgrading { expires } => {
// We always upgrade with the intent of immediately pinging.
substream.ping(Instant::now());
self.out_state = OutState::WaitingForPong { substream, expires };
}
_ => (),
if let OutState::Upgrading { expires } = mem::replace(&mut self.out_state, OutState::Poisoned) {
// We always upgrade with the intent of immediately pinging.
substream.ping(Instant::now());
self.out_state = OutState::WaitingForPong { substream, expires }
}
}
@ -232,100 +229,92 @@ where
)
}
loop {
match mem::replace(&mut self.out_state, OutState::Poisoned) {
OutState::Shutdown | OutState::Poisoned => {
// This shuts down the whole connection with the remote.
return Ok(Async::Ready(None));
},
match mem::replace(&mut self.out_state, OutState::Poisoned) {
OutState::Shutdown | OutState::Poisoned => {
// This shuts down the whole connection with the remote.
Ok(Async::Ready(None))
},
OutState::Disabled => {
return Ok(Async::NotReady);
OutState::Disabled => {
Ok(Async::NotReady)
}
// Need to open an outgoing substream.
OutState::NeedToOpen { expires } => {
// Note that we ignore the expiration here, as it's pretty unlikely to happen.
// The expiration is only here to be transmitted to the `Upgrading`.
self.out_state = OutState::Upgrading { expires };
Ok(Async::Ready(Some(
ProtocolsHandlerEvent::OutboundSubstreamRequest {
upgrade: self.ping_config,
info: (),
},
)))
}
// Waiting for the upgrade to be negotiated.
OutState::Upgrading { mut expires } => poll_delay!(expires => {
NotReady => {
self.out_state = OutState::Upgrading { expires };
Ok(Async::NotReady)
},
Ready => {
self.out_state = OutState::Shutdown;
let ev = OutEvent::Unresponsive;
Ok(Async::Ready(Some(ProtocolsHandlerEvent::Custom(ev))))
},
}),
// Waiting for the pong.
OutState::WaitingForPong { mut substream, mut expires } => {
// We start by dialing the substream, leaving one last chance for it to
// produce the pong even if the expiration happened.
match substream.poll()? {
Async::Ready(Some(started)) => {
self.out_state = OutState::Idle {
substream,
next_ping: Delay::new(Instant::now() + self.delay_to_next_ping),
};
let ev = OutEvent::PingSuccess(started.elapsed());
return Ok(Async::Ready(Some(ProtocolsHandlerEvent::Custom(ev))));
}
Async::NotReady => {}
Async::Ready(None) => {
self.out_state = OutState::Shutdown;
return Ok(Async::Ready(None));
}
}
// Need to open an outgoing substream.
OutState::NeedToOpen { expires } => {
// Note that we ignore the expiration here, as it's pretty unlikely to happen.
// The expiration is only here to be transmitted to the `Upgrading`.
self.out_state = OutState::Upgrading { expires };
return Ok(Async::Ready(Some(
ProtocolsHandlerEvent::OutboundSubstreamRequest {
upgrade: self.ping_config,
info: (),
},
)));
}
// Check the expiration.
poll_delay!(expires => {
NotReady => {
self.out_state = OutState::WaitingForPong { substream, expires };
// Both `substream` and `expires` and not ready, so it's fine to return
// not ready.
Ok(Async::NotReady)
},
Ready => {
self.out_state = OutState::Shutdown;
let ev = OutEvent::Unresponsive;
Ok(Async::Ready(Some(ProtocolsHandlerEvent::Custom(ev))))
},
})
}
// Waiting for the upgrade to be negotiated.
OutState::Upgrading { mut expires } => poll_delay!(expires => {
NotReady => {
self.out_state = OutState::Upgrading { expires };
return Ok(Async::NotReady);
},
Ready => {
self.out_state = OutState::Shutdown;
let ev = OutEvent::Unresponsive;
return Ok(Async::Ready(Some(ProtocolsHandlerEvent::Custom(ev))));
},
}),
// Waiting for the pong.
OutState::WaitingForPong {
mut substream,
mut expires,
} => {
// We start by dialing the substream, leaving one last chance for it to
// produce the pong even if the expiration happened.
match substream.poll()? {
Async::Ready(Some(started)) => {
self.out_state = OutState::Idle {
substream,
next_ping: Delay::new(Instant::now() + self.delay_to_next_ping),
};
let ev = OutEvent::PingSuccess(started.elapsed());
return Ok(Async::Ready(Some(ProtocolsHandlerEvent::Custom(ev))));
}
Async::NotReady => {}
Async::Ready(None) => {
self.out_state = OutState::Shutdown;
return Ok(Async::Ready(None));
}
};
// Check the expiration.
poll_delay!(expires => {
NotReady => {
self.out_state = OutState::WaitingForPong { substream, expires };
// Both `substream` and `expires` and not ready, so it's fine to return
// not ready.
return Ok(Async::NotReady);
},
Ready => {
self.out_state = OutState::Shutdown;
let ev = OutEvent::Unresponsive;
return Ok(Async::Ready(Some(ProtocolsHandlerEvent::Custom(ev))));
},
})
}
OutState::Idle {
mut substream,
mut next_ping,
} => {
// Poll the future that fires when we need to ping the node again.
poll_delay!(next_ping => {
NotReady => {
self.out_state = OutState::Idle { substream, next_ping };
return Ok(Async::NotReady);
},
Ready => {
let expires = Delay::new(Instant::now() + self.ping_timeout);
substream.ping(Instant::now());
self.out_state = OutState::WaitingForPong { substream, expires };
return Ok(Async::Ready(Some(ProtocolsHandlerEvent::Custom(OutEvent::PingStart))));
},
})
}
OutState::Idle { mut substream, mut next_ping } => {
// Poll the future that fires when we need to ping the node again.
poll_delay!(next_ping => {
NotReady => {
self.out_state = OutState::Idle { substream, next_ping };
Ok(Async::NotReady)
},
Ready => {
let expires = Delay::new(Instant::now() + self.ping_timeout);
substream.ping(Instant::now());
self.out_state = OutState::WaitingForPong { substream, expires };
Ok(Async::Ready(Some(ProtocolsHandlerEvent::Custom(OutEvent::PingStart))))
},
})
}
}
}

View File

@ -99,7 +99,6 @@ pub trait PeerAccess {
/// Sets the TTL of an address of a peer. Adds the address if it is currently unknown.
///
/// Contrary to `add_addr`, this operation is never a no-op.
#[inline]
fn set_addr_ttl(&mut self, addr: Multiaddr, ttl: TTL);
// Similar to calling `set_addr_ttl` multiple times in a row.