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// Copyright 2017-2018 Parity Technologies (UK) Ltd.
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//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
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//! This module implements the `/ipfs/ping/1.0.0` protocol.
//!
//! The ping protocol can be used as an application-layer keep-alive functionality
//! for connections of any [`Transport`] as well as to measure round-trip times.
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//!
//! # Usage
//!
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//! The [`Ping`] struct implements the [`NetworkBehaviour`] trait. When used with a [`Swarm`],
//! it will respond to inbound ping requests and as necessary periodically send outbound
//! ping requests on every established connection. If no pings are received or
//! successfully sent within a configurable time window, [`PingHandler::connection_keep_alive`]
//! eventually indicates to the `Swarm` that the connection should be closed.
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//!
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//! The `Ping` network behaviour produces [`PingEvent`]s, which may be consumed from the `Swarm`
//! by an application, e.g. to collect statistics.
//!
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//! [`Swarm`]: libp2p_core::Swarm
//! [`Transport`]: libp2p_core::Transport
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pub mod protocol;
pub mod handler;
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pub use handler::{PingConfig, PingPolicy, PingResult, PingSuccess, PingFailure};
use handler::PingHandler;
use futures::prelude::*;
use libp2p_core::swarm::{ConnectedPoint, NetworkBehaviour, NetworkBehaviourAction, PollParameters};
use libp2p_core::{Multiaddr, PeerId};
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use std::collections::VecDeque;
use std::marker::PhantomData;
use tokio_io::{AsyncRead, AsyncWrite};
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use void::Void;
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/// `Ping` is a [`NetworkBehaviour`] that responds to inbound pings and
/// periodically sends outbound pings on every established connection.
///
/// See the crate root documentation for more information.
pub struct Ping<TSubstream> {
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/// Configuration for outbound pings.
config: PingConfig,
/// Queue of events to yield to the swarm.
events: VecDeque<PingEvent>,
_marker: PhantomData<TSubstream>,
}
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/// Event generated by the `Ping` network behaviour.
#[derive(Debug)]
pub struct PingEvent {
/// The peer ID of the remote.
pub peer: PeerId,
/// The result of an inbound or outbound ping.
pub result: PingResult,
}
impl<TSubstream> Ping<TSubstream> {
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/// Creates a new `Ping` network behaviour with the given configuration.
pub fn new(config: PingConfig) -> Self {
Ping {
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config,
events: VecDeque::new(),
_marker: PhantomData,
}
}
}
impl<TSubstream> Default for Ping<TSubstream> {
fn default() -> Self {
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Ping::new(PingConfig::new())
}
}
impl<TSubstream> NetworkBehaviour for Ping<TSubstream>
where
TSubstream: AsyncRead + AsyncWrite,
{
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type ProtocolsHandler = PingHandler<TSubstream>;
type OutEvent = PingEvent;
fn new_handler(&mut self) -> Self::ProtocolsHandler {
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PingHandler::new(self.config.clone())
}
fn addresses_of_peer(&mut self, _peer_id: &PeerId) -> Vec<Multiaddr> {
Vec::new()
}
fn inject_connected(&mut self, _: PeerId, _: ConnectedPoint) {}
fn inject_disconnected(&mut self, _: &PeerId, _: ConnectedPoint) {}
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fn inject_node_event(&mut self, peer: PeerId, result: PingResult) {
self.events.push_front(PingEvent { peer, result })
}
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fn poll(&mut self, _: &mut PollParameters<'_>) -> Async<NetworkBehaviourAction<Void, PingEvent>>
{
if let Some(e) = self.events.pop_back() {
Async::Ready(NetworkBehaviourAction::GenerateEvent(e))
} else {
Async::NotReady
}
}
}