assemblyscript/tests/compiler/std/new.untouched.wat

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(module
(type $FUNCSIG$v (func))
(type $FUNCSIG$iif (func (param i32 f32) (result i32)))
(type $FUNCSIG$ii (func (param i32) (result i32)))
(memory $0 0)
(table $0 1 funcref)
(elem (i32.const 0) $null)
(global $~lib/allocator/arena/startOffset (mut i32) (i32.const 0))
(global $~lib/allocator/arena/offset (mut i32) (i32.const 0))
(global $std/new/AClass.aStaticField (mut i32) (i32.const 0))
(global $std/new/aClass (mut i32) (i32.const 0))
(global $~lib/memory/HEAP_BASE i32 (i32.const 8))
(export "memory" (memory $0))
(export "table" (table $0))
(start $start)
(func $start:~lib/allocator/arena (; 0 ;) (type $FUNCSIG$v)
global.get $~lib/memory/HEAP_BASE
i32.const 7
i32.add
i32.const 7
i32.const -1
i32.xor
i32.and
global.set $~lib/allocator/arena/startOffset
global.get $~lib/allocator/arena/startOffset
global.set $~lib/allocator/arena/offset
)
(func $~lib/allocator/arena/__memory_allocate (; 1 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
local.get $0
i32.const 1073741824
i32.gt_u
if
unreachable
end
global.get $~lib/allocator/arena/offset
local.set $1
local.get $1
local.get $0
local.tee $2
i32.const 1
local.tee $3
local.get $2
local.get $3
i32.gt_u
select
i32.add
i32.const 7
i32.add
i32.const 7
i32.const -1
i32.xor
i32.and
local.set $4
current_memory
local.set $5
local.get $4
local.get $5
i32.const 16
i32.shl
i32.gt_u
if
local.get $4
local.get $1
i32.sub
i32.const 65535
i32.add
i32.const 65535
i32.const -1
i32.xor
i32.and
i32.const 16
i32.shr_u
local.set $2
local.get $5
local.tee $3
local.get $2
local.tee $6
local.get $3
local.get $6
i32.gt_s
select
local.set $3
local.get $3
grow_memory
i32.const 0
i32.lt_s
if
local.get $2
grow_memory
i32.const 0
i32.lt_s
if
unreachable
end
end
end
local.get $4
global.set $~lib/allocator/arena/offset
local.get $1
)
(func $~lib/memory/memory.allocate (; 2 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
local.get $0
call $~lib/allocator/arena/__memory_allocate
return
)
(func $std/new/AClass#constructor (; 3 ;) (type $FUNCSIG$iif) (param $0 i32) (param $1 f32) (result i32)
local.get $0
block (result i32)
local.get $0
i32.eqz
if
i32.const 8
call $~lib/memory/memory.allocate
local.set $0
end
local.get $0
i32.const 1
i32.store
local.get $0
f32.const 2
f32.store offset=4
local.get $0
end
i32.load
i32.const 1
i32.add
i32.store
local.get $0
local.get $1
f32.store offset=4
local.get $0
)
(func $start:std/new (; 4 ;) (type $FUNCSIG$v)
call $start:~lib/allocator/arena
i32.const 0
f32.const 3
call $std/new/AClass#constructor
global.set $std/new/aClass
)
(func $start (; 5 ;) (type $FUNCSIG$v)
call $start:std/new
)
(func $null (; 6 ;) (type $FUNCSIG$v)
)
)