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41 KiB
Plaintext

(module
(type $FUNCSIG$v (func))
(type $FUNCSIG$viiii (func (param i32 i32 i32 i32)))
(type $FUNCSIG$vi (func (param i32)))
(type $FUNCSIG$viii (func (param i32 i32 i32)))
(type $FUNCSIG$iiii (func (param i32 i32 i32) (result i32)))
(type $FUNCSIG$ii (func (param i32) (result i32)))
(type $FUNCSIG$vii (func (param i32 i32)))
(type $FUNCSIG$iii (func (param i32 i32) (result i32)))
(import "env" "abort" (func $~lib/builtins/abort (param i32 i32 i32 i32)))
(memory $0 1)
(data (i32.const 8) "\1e\00\00\00\01\00\00\00\01\00\00\00\1e\00\00\00N\00o\00t\00 \00i\00m\00p\00l\00e\00m\00e\00n\00t\00e\00d\00")
(data (i32.const 56) "\1c\00\00\00\01\00\00\00\01\00\00\00\1c\00\00\00~\00l\00i\00b\00/\00m\00e\00m\00o\00r\00y\00.\00t\00s\00")
(data (i32.const 104) "\"\00\00\00\01\00\00\00\01\00\00\00\"\00\00\00a\00s\00s\00e\00m\00b\00l\00y\00/\00b\00u\00d\00d\00y\00.\00t\00s\00")
(table $0 1 funcref)
(elem (i32.const 0) $null)
(global $assembly/buddy/HEADER_SIZE i32 (i32.const 8))
(global $assembly/buddy/MIN_ALLOC_LOG2 i32 (i32.const 4))
(global $assembly/buddy/MIN_ALLOC i32 (i32.const 16))
(global $assembly/buddy/MAX_ALLOC_LOG2 i32 (i32.const 30))
(global $assembly/buddy/MAX_ALLOC i32 (i32.const 1073741824))
(global $assembly/buddy/BUCKET_COUNT i32 (i32.const 27))
(global $assembly/buddy/List.SIZE i32 (i32.const 8))
(global $assembly/buddy/BUCKETS_START (mut i32) (i32.const 0))
(global $assembly/buddy/BUCKETS_END (mut i32) (i32.const 0))
(global $assembly/buddy/bucket_limit (mut i32) (i32.const 0))
(global $assembly/buddy/SPLIT_COUNT i32 (i32.const 8388608))
(global $assembly/buddy/NODE_IS_SPLIT_START (mut i32) (i32.const 0))
(global $assembly/buddy/NODE_IS_SPLIT_END (mut i32) (i32.const 0))
(global $assembly/buddy/base_ptr (mut i32) (i32.const 0))
(global $assembly/buddy/max_ptr (mut i32) (i32.const 0))
(global $~lib/ASC_SHRINK_LEVEL i32 (i32.const 0))
(global $~lib/heap/__heap_base i32 (i32.const 156))
(export "memory" (memory $0))
(export "memory.copy" (func $~lib/memory/memory.copy))
(export "memory.init" (func $~lib/memory/memory.init))
(export "memory.drop" (func $~lib/memory/memory.drop))
(export "memory.repeat" (func $~lib/memory/memory.repeat))
(export "memory.compare" (func $~lib/memory/memory.compare))
(export "__alloc" (func $assembly/buddy/__mem_allocate))
(export "__free" (func $assembly/buddy/__mem_free))
(start $start)
(func $start:assembly/buddy (; 1 ;) (type $FUNCSIG$v)
global.get $~lib/heap/__heap_base
global.set $assembly/buddy/BUCKETS_START
global.get $assembly/buddy/BUCKETS_START
global.get $assembly/buddy/BUCKET_COUNT
global.get $assembly/buddy/List.SIZE
i32.mul
i32.add
global.set $assembly/buddy/BUCKETS_END
global.get $assembly/buddy/BUCKETS_END
global.set $assembly/buddy/NODE_IS_SPLIT_START
global.get $assembly/buddy/NODE_IS_SPLIT_START
global.get $assembly/buddy/SPLIT_COUNT
i32.const 1
i32.mul
i32.add
global.set $assembly/buddy/NODE_IS_SPLIT_END
)
(func $start:assembly/index (; 2 ;) (type $FUNCSIG$v)
call $start:assembly/buddy
)
(func $~lib/memory/memory.init (; 3 ;) (type $FUNCSIG$viiii) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32)
i32.const 24
i32.const 72
i32.const 35
i32.const 4
call $~lib/builtins/abort
unreachable
)
(func $~lib/memory/memory.drop (; 4 ;) (type $FUNCSIG$vi) (param $0 i32)
i32.const 24
i32.const 72
i32.const 42
i32.const 4
call $~lib/builtins/abort
unreachable
)
(func $~lib/util/memory/memcpy (; 5 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
block $break|0
loop $continue|0
local.get $2
if (result i32)
local.get $1
i32.const 3
i32.and
else
i32.const 0
end
if
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
local.get $2
i32.const 1
i32.sub
local.set $2
br $continue|0
end
end
end
local.get $0
i32.const 3
i32.and
i32.const 0
i32.eq
if
block $break|1
loop $continue|1
local.get $2
i32.const 16
i32.ge_u
if
local.get $0
local.get $1
i32.load
i32.store
local.get $0
i32.const 4
i32.add
local.get $1
i32.const 4
i32.add
i32.load
i32.store
local.get $0
i32.const 8
i32.add
local.get $1
i32.const 8
i32.add
i32.load
i32.store
local.get $0
i32.const 12
i32.add
local.get $1
i32.const 12
i32.add
i32.load
i32.store
local.get $1
i32.const 16
i32.add
local.set $1
local.get $0
i32.const 16
i32.add
local.set $0
local.get $2
i32.const 16
i32.sub
local.set $2
br $continue|1
end
end
end
local.get $2
i32.const 8
i32.and
if
local.get $0
local.get $1
i32.load
i32.store
local.get $0
i32.const 4
i32.add
local.get $1
i32.const 4
i32.add
i32.load
i32.store
local.get $0
i32.const 8
i32.add
local.set $0
local.get $1
i32.const 8
i32.add
local.set $1
end
local.get $2
i32.const 4
i32.and
if
local.get $0
local.get $1
i32.load
i32.store
local.get $0
i32.const 4
i32.add
local.set $0
local.get $1
i32.const 4
i32.add
local.set $1
end
local.get $2
i32.const 2
i32.and
if
local.get $0
local.get $1
i32.load16_u
i32.store16
local.get $0
i32.const 2
i32.add
local.set $0
local.get $1
i32.const 2
i32.add
local.set $1
end
local.get $2
i32.const 1
i32.and
if
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
end
return
end
local.get $2
i32.const 32
i32.ge_u
if
block $break|2
block $case2|2
block $case1|2
block $case0|2
local.get $0
i32.const 3
i32.and
local.set $5
local.get $5
i32.const 1
i32.eq
br_if $case0|2
local.get $5
i32.const 2
i32.eq
br_if $case1|2
local.get $5
i32.const 3
i32.eq
br_if $case2|2
br $break|2
end
block
local.get $1
i32.load
local.set $3
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
local.get $2
i32.const 3
i32.sub
local.set $2
block $break|3
loop $continue|3
local.get $2
i32.const 17
i32.ge_u
if
local.get $1
i32.const 1
i32.add
i32.load
local.set $4
local.get $0
local.get $3
i32.const 24
i32.shr_u
local.get $4
i32.const 8
i32.shl
i32.or
i32.store
local.get $1
i32.const 5
i32.add
i32.load
local.set $3
local.get $0
i32.const 4
i32.add
local.get $4
i32.const 24
i32.shr_u
local.get $3
i32.const 8
i32.shl
i32.or
i32.store
local.get $1
i32.const 9
i32.add
i32.load
local.set $4
local.get $0
i32.const 8
i32.add
local.get $3
i32.const 24
i32.shr_u
local.get $4
i32.const 8
i32.shl
i32.or
i32.store
local.get $1
i32.const 13
i32.add
i32.load
local.set $3
local.get $0
i32.const 12
i32.add
local.get $4
i32.const 24
i32.shr_u
local.get $3
i32.const 8
i32.shl
i32.or
i32.store
local.get $1
i32.const 16
i32.add
local.set $1
local.get $0
i32.const 16
i32.add
local.set $0
local.get $2
i32.const 16
i32.sub
local.set $2
br $continue|3
end
end
end
br $break|2
unreachable
end
unreachable
end
block
local.get $1
i32.load
local.set $3
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
local.get $2
i32.const 2
i32.sub
local.set $2
block $break|4
loop $continue|4
local.get $2
i32.const 18
i32.ge_u
if
local.get $1
i32.const 2
i32.add
i32.load
local.set $4
local.get $0
local.get $3
i32.const 16
i32.shr_u
local.get $4
i32.const 16
i32.shl
i32.or
i32.store
local.get $1
i32.const 6
i32.add
i32.load
local.set $3
local.get $0
i32.const 4
i32.add
local.get $4
i32.const 16
i32.shr_u
local.get $3
i32.const 16
i32.shl
i32.or
i32.store
local.get $1
i32.const 10
i32.add
i32.load
local.set $4
local.get $0
i32.const 8
i32.add
local.get $3
i32.const 16
i32.shr_u
local.get $4
i32.const 16
i32.shl
i32.or
i32.store
local.get $1
i32.const 14
i32.add
i32.load
local.set $3
local.get $0
i32.const 12
i32.add
local.get $4
i32.const 16
i32.shr_u
local.get $3
i32.const 16
i32.shl
i32.or
i32.store
local.get $1
i32.const 16
i32.add
local.set $1
local.get $0
i32.const 16
i32.add
local.set $0
local.get $2
i32.const 16
i32.sub
local.set $2
br $continue|4
end
end
end
br $break|2
unreachable
end
unreachable
end
block
local.get $1
i32.load
local.set $3
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
local.get $2
i32.const 1
i32.sub
local.set $2
block $break|5
loop $continue|5
local.get $2
i32.const 19
i32.ge_u
if
local.get $1
i32.const 3
i32.add
i32.load
local.set $4
local.get $0
local.get $3
i32.const 8
i32.shr_u
local.get $4
i32.const 24
i32.shl
i32.or
i32.store
local.get $1
i32.const 7
i32.add
i32.load
local.set $3
local.get $0
i32.const 4
i32.add
local.get $4
i32.const 8
i32.shr_u
local.get $3
i32.const 24
i32.shl
i32.or
i32.store
local.get $1
i32.const 11
i32.add
i32.load
local.set $4
local.get $0
i32.const 8
i32.add
local.get $3
i32.const 8
i32.shr_u
local.get $4
i32.const 24
i32.shl
i32.or
i32.store
local.get $1
i32.const 15
i32.add
i32.load
local.set $3
local.get $0
i32.const 12
i32.add
local.get $4
i32.const 8
i32.shr_u
local.get $3
i32.const 24
i32.shl
i32.or
i32.store
local.get $1
i32.const 16
i32.add
local.set $1
local.get $0
i32.const 16
i32.add
local.set $0
local.get $2
i32.const 16
i32.sub
local.set $2
br $continue|5
end
end
end
br $break|2
unreachable
end
unreachable
end
end
local.get $2
i32.const 16
i32.and
if
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
end
local.get $2
i32.const 8
i32.and
if
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
end
local.get $2
i32.const 4
i32.and
if
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
end
local.get $2
i32.const 2
i32.and
if
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
end
local.get $2
i32.const 1
i32.and
if
block (result i32)
local.get $0
local.tee $5
i32.const 1
i32.add
local.set $0
local.get $5
end
block (result i32)
local.get $1
local.tee $5
i32.const 1
i32.add
local.set $1
local.get $5
end
i32.load8_u
i32.store8
end
)
(func $~lib/memory/memory.copy (; 6 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
block $~lib/util/memory/memmove|inlined.0
local.get $0
local.set $5
local.get $1
local.set $4
local.get $2
local.set $3
local.get $5
local.get $4
i32.eq
if
br $~lib/util/memory/memmove|inlined.0
end
local.get $4
local.get $3
i32.add
local.get $5
i32.le_u
if (result i32)
i32.const 1
else
local.get $5
local.get $3
i32.add
local.get $4
i32.le_u
end
if
local.get $5
local.get $4
local.get $3
call $~lib/util/memory/memcpy
br $~lib/util/memory/memmove|inlined.0
end
local.get $5
local.get $4
i32.lt_u
if
local.get $4
i32.const 7
i32.and
local.get $5
i32.const 7
i32.and
i32.eq
if
block $break|0
loop $continue|0
local.get $5
i32.const 7
i32.and
if
local.get $3
i32.eqz
if
br $~lib/util/memory/memmove|inlined.0
end
local.get $3
i32.const 1
i32.sub
local.set $3
block (result i32)
local.get $5
local.tee $6
i32.const 1
i32.add
local.set $5
local.get $6
end
block (result i32)
local.get $4
local.tee $6
i32.const 1
i32.add
local.set $4
local.get $6
end
i32.load8_u
i32.store8
br $continue|0
end
end
end
block $break|1
loop $continue|1
local.get $3
i32.const 8
i32.ge_u
if
local.get $5
local.get $4
i64.load
i64.store
local.get $3
i32.const 8
i32.sub
local.set $3
local.get $5
i32.const 8
i32.add
local.set $5
local.get $4
i32.const 8
i32.add
local.set $4
br $continue|1
end
end
end
end
block $break|2
loop $continue|2
local.get $3
if
block (result i32)
local.get $5
local.tee $6
i32.const 1
i32.add
local.set $5
local.get $6
end
block (result i32)
local.get $4
local.tee $6
i32.const 1
i32.add
local.set $4
local.get $6
end
i32.load8_u
i32.store8
local.get $3
i32.const 1
i32.sub
local.set $3
br $continue|2
end
end
end
else
local.get $4
i32.const 7
i32.and
local.get $5
i32.const 7
i32.and
i32.eq
if
block $break|3
loop $continue|3
local.get $5
local.get $3
i32.add
i32.const 7
i32.and
if
local.get $3
i32.eqz
if
br $~lib/util/memory/memmove|inlined.0
end
local.get $5
local.get $3
i32.const 1
i32.sub
local.tee $3
i32.add
local.get $4
local.get $3
i32.add
i32.load8_u
i32.store8
br $continue|3
end
end
end
block $break|4
loop $continue|4
local.get $3
i32.const 8
i32.ge_u
if
local.get $3
i32.const 8
i32.sub
local.set $3
local.get $5
local.get $3
i32.add
local.get $4
local.get $3
i32.add
i64.load
i64.store
br $continue|4
end
end
end
end
block $break|5
loop $continue|5
local.get $3
if
local.get $5
local.get $3
i32.const 1
i32.sub
local.tee $3
i32.add
local.get $4
local.get $3
i32.add
i32.load8_u
i32.store8
br $continue|5
end
end
end
end
end
)
(func $~lib/memory/memory.repeat (; 7 ;) (type $FUNCSIG$viiii) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32)
(local $4 i32)
(local $5 i32)
i32.const 0
local.set $4
local.get $2
local.get $3
i32.mul
local.set $5
block $break|0
loop $continue|0
local.get $4
local.get $5
i32.lt_u
if
local.get $0
local.get $4
i32.add
local.get $1
local.get $2
call $~lib/memory/memory.copy
local.get $4
local.get $2
i32.add
local.set $4
br $continue|0
end
end
end
)
(func $~lib/memory/memory.compare (; 8 ;) (type $FUNCSIG$iiii) (param $0 i32) (param $1 i32) (param $2 i32) (result i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
block $~lib/util/memory/memcmp|inlined.0 (result i32)
local.get $0
local.set $5
local.get $1
local.set $4
local.get $2
local.set $3
local.get $5
local.get $4
i32.eq
if
i32.const 0
br $~lib/util/memory/memcmp|inlined.0
end
block $break|0
loop $continue|0
local.get $3
i32.const 0
i32.ne
if (result i32)
local.get $5
i32.load8_u
local.get $4
i32.load8_u
i32.eq
else
i32.const 0
end
if
local.get $3
i32.const 1
i32.sub
local.set $3
local.get $5
i32.const 1
i32.add
local.set $5
local.get $4
i32.const 1
i32.add
local.set $4
br $continue|0
end
end
end
local.get $3
if (result i32)
local.get $5
i32.load8_u
local.get $4
i32.load8_u
i32.sub
else
i32.const 0
end
end
)
(func $assembly/buddy/update_max_ptr (; 9 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
local.get $0
global.get $assembly/buddy/max_ptr
i32.gt_u
if
memory.size
local.set $1
local.get $0
i32.const 65535
i32.add
i32.const 65535
i32.const -1
i32.xor
i32.and
i32.const 16
i32.shr_u
local.set $2
local.get $2
local.get $1
i32.gt_s
i32.eqz
if
i32.const 0
i32.const 120
i32.const 176
i32.const 4
call $~lib/builtins/abort
unreachable
end
local.get $2
local.get $1
i32.sub
memory.grow
i32.const 0
i32.lt_s
if
i32.const 0
return
end
local.get $2
i32.const 16
i32.shl
global.set $assembly/buddy/max_ptr
end
i32.const 1
)
(func $assembly/buddy/buckets$get (; 10 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
local.get $0
global.get $assembly/buddy/BUCKET_COUNT
i32.lt_u
i32.eqz
if
i32.const 0
i32.const 120
i32.const 96
i32.const 2
call $~lib/builtins/abort
unreachable
end
global.get $assembly/buddy/BUCKETS_START
local.get $0
global.get $assembly/buddy/List.SIZE
i32.mul
i32.add
)
(func $assembly/buddy/list_init (; 11 ;) (type $FUNCSIG$vi) (param $0 i32)
local.get $0
local.get $0
i32.store
local.get $0
local.get $0
i32.store offset=4
)
(func $assembly/buddy/list_push (; 12 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
(local $2 i32)
local.get $0
i32.load
local.set $2
local.get $1
local.get $2
i32.store
local.get $1
local.get $0
i32.store offset=4
local.get $2
local.get $1
i32.store offset=4
local.get $0
local.get $1
i32.store
)
(func $assembly/buddy/bucket_for_request (; 13 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
global.get $assembly/buddy/BUCKET_COUNT
i32.const 1
i32.sub
local.set $1
global.get $assembly/buddy/MIN_ALLOC
local.set $2
block $break|0
loop $continue|0
local.get $2
local.get $0
i32.lt_u
if
local.get $1
i32.const 1
i32.sub
local.set $1
local.get $2
i32.const 2
i32.mul
local.set $2
br $continue|0
end
end
end
local.get $1
)
(func $assembly/buddy/node_for_ptr (; 14 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
local.get $0
global.get $assembly/buddy/base_ptr
i32.sub
global.get $assembly/buddy/MAX_ALLOC_LOG2
local.get $1
i32.sub
i32.shr_u
i32.const 1
local.get $1
i32.shl
i32.add
i32.const 1
i32.sub
)
(func $assembly/buddy/node_is_split$get (; 15 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
local.get $0
global.get $assembly/buddy/SPLIT_COUNT
i32.lt_u
i32.eqz
if
i32.const 0
i32.const 120
i32.const 142
i32.const 2
call $~lib/builtins/abort
unreachable
end
global.get $assembly/buddy/NODE_IS_SPLIT_START
local.get $0
i32.add
i32.load8_u
)
(func $assembly/buddy/parent_is_split (; 16 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
local.get $0
i32.const 1
i32.sub
i32.const 2
i32.div_u
local.set $0
local.get $0
i32.const 8
i32.div_u
call $assembly/buddy/node_is_split$get
local.get $0
i32.const 8
i32.rem_u
i32.shr_u
i32.const 1
i32.and
i32.const 1
i32.eq
)
(func $assembly/buddy/list_remove (; 17 ;) (type $FUNCSIG$vi) (param $0 i32)
(local $1 i32)
(local $2 i32)
local.get $0
i32.load
local.set $1
local.get $0
i32.load offset=4
local.set $2
local.get $1
local.get $2
i32.store offset=4
local.get $2
local.get $1
i32.store
)
(func $assembly/buddy/ptr_for_node (; 18 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
global.get $assembly/buddy/base_ptr
local.get $0
i32.const 1
local.get $1
i32.shl
i32.sub
i32.const 1
i32.add
global.get $assembly/buddy/MAX_ALLOC_LOG2
local.get $1
i32.sub
i32.shl
i32.add
)
(func $assembly/buddy/node_is_split$set (; 19 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
local.get $0
global.get $assembly/buddy/SPLIT_COUNT
i32.lt_u
i32.eqz
if
i32.const 0
i32.const 120
i32.const 147
i32.const 2
call $~lib/builtins/abort
unreachable
end
global.get $assembly/buddy/NODE_IS_SPLIT_START
local.get $0
i32.add
local.get $1
i32.store8
)
(func $assembly/buddy/flip_parent_is_split (; 20 ;) (type $FUNCSIG$vi) (param $0 i32)
(local $1 i32)
local.get $0
i32.const 1
i32.sub
i32.const 2
i32.div_u
local.set $0
local.get $0
i32.const 8
i32.div_u
local.set $1
local.get $1
local.get $1
call $assembly/buddy/node_is_split$get
i32.const 1
local.get $0
i32.const 8
i32.rem_u
i32.shl
i32.xor
call $assembly/buddy/node_is_split$set
)
(func $assembly/buddy/lower_bucket_limit (; 21 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
block $break|0
loop $continue|0
local.get $0
global.get $assembly/buddy/bucket_limit
i32.lt_u
if
global.get $assembly/buddy/base_ptr
global.get $assembly/buddy/bucket_limit
call $assembly/buddy/node_for_ptr
local.set $1
local.get $1
call $assembly/buddy/parent_is_split
i32.eqz
if
global.get $assembly/buddy/base_ptr
call $assembly/buddy/list_remove
block (result i32)
global.get $assembly/buddy/bucket_limit
i32.const 1
i32.sub
global.set $assembly/buddy/bucket_limit
global.get $assembly/buddy/bucket_limit
end
call $assembly/buddy/buckets$get
call $assembly/buddy/list_init
global.get $assembly/buddy/bucket_limit
call $assembly/buddy/buckets$get
global.get $assembly/buddy/base_ptr
call $assembly/buddy/list_push
br $continue|0
end
local.get $1
i32.const 1
i32.add
global.get $assembly/buddy/bucket_limit
call $assembly/buddy/ptr_for_node
local.set $2
local.get $2
i32.const 8
i32.add
call $assembly/buddy/update_max_ptr
i32.eqz
if
i32.const 0
return
end
global.get $assembly/buddy/bucket_limit
call $assembly/buddy/buckets$get
local.get $2
call $assembly/buddy/list_push
block (result i32)
global.get $assembly/buddy/bucket_limit
i32.const 1
i32.sub
global.set $assembly/buddy/bucket_limit
global.get $assembly/buddy/bucket_limit
end
call $assembly/buddy/buckets$get
call $assembly/buddy/list_init
local.get $1
i32.const 1
i32.sub
i32.const 2
i32.div_u
local.set $1
local.get $1
i32.const 0
i32.ne
if
local.get $1
call $assembly/buddy/flip_parent_is_split
end
br $continue|0
end
end
end
i32.const 1
)
(func $assembly/buddy/list_pop (; 22 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(local $1 i32)
local.get $0
i32.load
local.set $1
local.get $1
local.get $0
i32.eq
if
i32.const 0
return
end
local.get $1
call $assembly/buddy/list_remove
local.get $1
)
(func $assembly/buddy/__mem_allocate (; 23 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
local.get $0
i32.const 1073741816
i32.gt_u
if
unreachable
end
global.get $assembly/buddy/base_ptr
i32.const 0
i32.eq
if
global.get $assembly/buddy/NODE_IS_SPLIT_END
i32.const 7
i32.add
i32.const 7
i32.const -1
i32.xor
i32.and
global.set $assembly/buddy/base_ptr
memory.size
i32.const 16
i32.shl
global.set $assembly/buddy/max_ptr
global.get $assembly/buddy/BUCKET_COUNT
i32.const 1
i32.sub
global.set $assembly/buddy/bucket_limit
global.get $assembly/buddy/base_ptr
i32.const 8
i32.add
call $assembly/buddy/update_max_ptr
i32.eqz
if
i32.const 0
return
end
global.get $assembly/buddy/BUCKET_COUNT
i32.const 1
i32.sub
call $assembly/buddy/buckets$get
call $assembly/buddy/list_init
global.get $assembly/buddy/BUCKET_COUNT
i32.const 1
i32.sub
call $assembly/buddy/buckets$get
global.get $assembly/buddy/base_ptr
call $assembly/buddy/list_push
end
local.get $0
global.get $assembly/buddy/HEADER_SIZE
i32.add
call $assembly/buddy/bucket_for_request
local.set $2
local.get $2
local.set $1
block $break|0
loop $continue|0
local.get $2
i32.const 1
i32.add
i32.const 0
i32.ne
if
local.get $2
call $assembly/buddy/lower_bucket_limit
i32.eqz
if
i32.const 0
return
end
local.get $2
call $assembly/buddy/buckets$get
call $assembly/buddy/list_pop
local.set $6
local.get $6
i32.eqz
if
local.get $2
global.get $assembly/buddy/bucket_limit
i32.ne
if (result i32)
i32.const 1
else
local.get $2
i32.const 0
i32.eq
end
if
local.get $2
i32.const 1
i32.sub
local.set $2
br $continue|0
end
local.get $2
i32.const 1
i32.sub
call $assembly/buddy/lower_bucket_limit
i32.eqz
if
i32.const 0
return
end
local.get $2
call $assembly/buddy/buckets$get
call $assembly/buddy/list_pop
local.set $6
end
i32.const 1
global.get $assembly/buddy/MAX_ALLOC_LOG2
local.get $2
i32.sub
i32.shl
local.set $3
local.get $2
local.get $1
i32.lt_u
if (result i32)
local.get $3
i32.const 2
i32.div_u
global.get $assembly/buddy/List.SIZE
i32.add
else
local.get $3
end
local.set $4
local.get $6
local.get $4
i32.add
call $assembly/buddy/update_max_ptr
i32.eqz
if
local.get $2
call $assembly/buddy/buckets$get
local.get $6
call $assembly/buddy/list_push
i32.const 0
return
end
local.get $6
local.get $2
call $assembly/buddy/node_for_ptr
local.set $5
local.get $5
i32.const 0
i32.ne
if
local.get $5
call $assembly/buddy/flip_parent_is_split
end
block $break|1
loop $continue|1
local.get $2
local.get $1
i32.lt_u
if
local.get $5
i32.const 2
i32.mul
i32.const 1
i32.add
local.set $5
local.get $2
i32.const 1
i32.add
local.set $2
local.get $5
call $assembly/buddy/flip_parent_is_split
local.get $2
call $assembly/buddy/buckets$get
local.get $5
i32.const 1
i32.add
local.get $2
call $assembly/buddy/ptr_for_node
call $assembly/buddy/list_push
br $continue|1
end
end
end
local.get $6
local.get $0
i32.store
local.get $6
global.get $assembly/buddy/HEADER_SIZE
i32.add
return
end
end
end
i32.const 0
)
(func $assembly/buddy/__mem_free (; 24 ;) (type $FUNCSIG$vi) (param $0 i32)
(local $1 i32)
(local $2 i32)
local.get $0
i32.eqz
if
return
end
local.get $0
global.get $assembly/buddy/HEADER_SIZE
i32.sub
local.set $0
local.get $0
i32.load
global.get $assembly/buddy/HEADER_SIZE
i32.add
call $assembly/buddy/bucket_for_request
local.set $1
local.get $0
local.get $1
call $assembly/buddy/node_for_ptr
local.set $2
block $break|0
loop $continue|0
local.get $2
i32.const 0
i32.ne
if
local.get $2
call $assembly/buddy/flip_parent_is_split
local.get $2
call $assembly/buddy/parent_is_split
if (result i32)
i32.const 1
else
local.get $1
global.get $assembly/buddy/bucket_limit
i32.eq
end
if
br $break|0
end
local.get $2
i32.const 1
i32.sub
i32.const 1
i32.xor
i32.const 1
i32.add
local.get $1
call $assembly/buddy/ptr_for_node
call $assembly/buddy/list_remove
local.get $2
i32.const 1
i32.sub
i32.const 2
i32.div_u
local.set $2
local.get $1
i32.const 1
i32.sub
local.set $1
br $continue|0
end
end
end
local.get $1
call $assembly/buddy/buckets$get
local.get $2
local.get $1
call $assembly/buddy/ptr_for_node
call $assembly/buddy/list_push
)
(func $start (; 25 ;) (type $FUNCSIG$v)
call $start:assembly/index
)
(func $null (; 26 ;) (type $FUNCSIG$v)
)
)