(module (type $FUNCSIG$v (func)) (type $FUNCSIG$viiii (func (param i32 i32 i32 i32))) (type $FUNCSIG$vi (func (param i32))) (type $FUNCSIG$viii (func (param i32 i32 i32))) (type $FUNCSIG$iiii (func (param i32 i32 i32) (result i32))) (type $FUNCSIG$ii (func (param i32) (result i32))) (type $FUNCSIG$vii (func (param i32 i32))) (type $FUNCSIG$iii (func (param i32 i32) (result i32))) (import "env" "abort" (func $~lib/builtins/abort (param i32 i32 i32 i32))) (memory $0 1) (data (i32.const 8) "\1e\00\00\00\01\00\00\00\01\00\00\00\1e\00\00\00N\00o\00t\00 \00i\00m\00p\00l\00e\00m\00e\00n\00t\00e\00d\00") (data (i32.const 56) "\1c\00\00\00\01\00\00\00\01\00\00\00\1c\00\00\00~\00l\00i\00b\00/\00m\00e\00m\00o\00r\00y\00.\00t\00s\00") (data (i32.const 104) "\"\00\00\00\01\00\00\00\01\00\00\00\"\00\00\00a\00s\00s\00e\00m\00b\00l\00y\00/\00b\00u\00d\00d\00y\00.\00t\00s\00") (table $0 1 funcref) (elem (i32.const 0) $null) (global $assembly/buddy/HEADER_SIZE i32 (i32.const 8)) (global $assembly/buddy/MIN_ALLOC_LOG2 i32 (i32.const 4)) (global $assembly/buddy/MIN_ALLOC i32 (i32.const 16)) (global $assembly/buddy/MAX_ALLOC_LOG2 i32 (i32.const 30)) (global $assembly/buddy/MAX_ALLOC i32 (i32.const 1073741824)) (global $assembly/buddy/BUCKET_COUNT i32 (i32.const 27)) (global $assembly/buddy/List.SIZE i32 (i32.const 8)) (global $assembly/buddy/BUCKETS_START (mut i32) (i32.const 0)) (global $assembly/buddy/BUCKETS_END (mut i32) (i32.const 0)) (global $assembly/buddy/bucket_limit (mut i32) (i32.const 0)) (global $assembly/buddy/SPLIT_COUNT i32 (i32.const 8388608)) (global $assembly/buddy/NODE_IS_SPLIT_START (mut i32) (i32.const 0)) (global $assembly/buddy/NODE_IS_SPLIT_END (mut i32) (i32.const 0)) (global $assembly/buddy/base_ptr (mut i32) (i32.const 0)) (global $assembly/buddy/max_ptr (mut i32) (i32.const 0)) (global $~lib/ASC_SHRINK_LEVEL i32 (i32.const 0)) (global $~lib/heap/__heap_base i32 (i32.const 156)) (export "memory" (memory $0)) (export "memory.copy" (func $~lib/memory/memory.copy)) (export "memory.init" (func $~lib/memory/memory.init)) (export "memory.drop" (func $~lib/memory/memory.drop)) (export "memory.repeat" (func $~lib/memory/memory.repeat)) (export "memory.compare" (func $~lib/memory/memory.compare)) (export "__alloc" (func $assembly/buddy/__mem_allocate)) (export "__free" (func $assembly/buddy/__mem_free)) (start $start) (func $start:assembly/buddy (; 1 ;) (type $FUNCSIG$v) global.get $~lib/heap/__heap_base global.set $assembly/buddy/BUCKETS_START global.get $assembly/buddy/BUCKETS_START global.get $assembly/buddy/BUCKET_COUNT global.get $assembly/buddy/List.SIZE i32.mul i32.add global.set $assembly/buddy/BUCKETS_END global.get $assembly/buddy/BUCKETS_END global.set $assembly/buddy/NODE_IS_SPLIT_START global.get $assembly/buddy/NODE_IS_SPLIT_START global.get $assembly/buddy/SPLIT_COUNT i32.const 1 i32.mul i32.add global.set $assembly/buddy/NODE_IS_SPLIT_END ) (func $start:assembly/index (; 2 ;) (type $FUNCSIG$v) call $start:assembly/buddy ) (func $~lib/memory/memory.init (; 3 ;) (type $FUNCSIG$viiii) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) i32.const 24 i32.const 72 i32.const 35 i32.const 4 call $~lib/builtins/abort unreachable ) (func $~lib/memory/memory.drop (; 4 ;) (type $FUNCSIG$vi) (param $0 i32) i32.const 24 i32.const 72 i32.const 42 i32.const 4 call $~lib/builtins/abort unreachable ) (func $~lib/util/memory/memcpy (; 5 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32) (local $3 i32) (local $4 i32) (local $5 i32) block $break|0 loop $continue|0 local.get $2 if (result i32) local.get $1 i32.const 3 i32.and else i32.const 0 end if block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 local.get $2 i32.const 1 i32.sub local.set $2 br $continue|0 end end end local.get $0 i32.const 3 i32.and i32.const 0 i32.eq if block $break|1 loop $continue|1 local.get $2 i32.const 16 i32.ge_u if local.get $0 local.get $1 i32.load i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 4 i32.add i32.load i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 8 i32.add i32.load i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 12 i32.add i32.load i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|1 end end end local.get $2 i32.const 8 i32.and if local.get $0 local.get $1 i32.load i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 4 i32.add i32.load i32.store local.get $0 i32.const 8 i32.add local.set $0 local.get $1 i32.const 8 i32.add local.set $1 end local.get $2 i32.const 4 i32.and if local.get $0 local.get $1 i32.load i32.store local.get $0 i32.const 4 i32.add local.set $0 local.get $1 i32.const 4 i32.add local.set $1 end local.get $2 i32.const 2 i32.and if local.get $0 local.get $1 i32.load16_u i32.store16 local.get $0 i32.const 2 i32.add local.set $0 local.get $1 i32.const 2 i32.add local.set $1 end local.get $2 i32.const 1 i32.and if block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 end return end local.get $2 i32.const 32 i32.ge_u if block $break|2 block $case2|2 block $case1|2 block $case0|2 local.get $0 i32.const 3 i32.and local.set $5 local.get $5 i32.const 1 i32.eq br_if $case0|2 local.get $5 i32.const 2 i32.eq br_if $case1|2 local.get $5 i32.const 3 i32.eq br_if $case2|2 br $break|2 end block local.get $1 i32.load local.set $3 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 local.get $2 i32.const 3 i32.sub local.set $2 block $break|3 loop $continue|3 local.get $2 i32.const 17 i32.ge_u if local.get $1 i32.const 1 i32.add i32.load local.set $4 local.get $0 local.get $3 i32.const 24 i32.shr_u local.get $4 i32.const 8 i32.shl i32.or i32.store local.get $1 i32.const 5 i32.add i32.load local.set $3 local.get $0 i32.const 4 i32.add local.get $4 i32.const 24 i32.shr_u local.get $3 i32.const 8 i32.shl i32.or i32.store local.get $1 i32.const 9 i32.add i32.load local.set $4 local.get $0 i32.const 8 i32.add local.get $3 i32.const 24 i32.shr_u local.get $4 i32.const 8 i32.shl i32.or i32.store local.get $1 i32.const 13 i32.add i32.load local.set $3 local.get $0 i32.const 12 i32.add local.get $4 i32.const 24 i32.shr_u local.get $3 i32.const 8 i32.shl i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|3 end end end br $break|2 unreachable end unreachable end block local.get $1 i32.load local.set $3 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 local.get $2 i32.const 2 i32.sub local.set $2 block $break|4 loop $continue|4 local.get $2 i32.const 18 i32.ge_u if local.get $1 i32.const 2 i32.add i32.load local.set $4 local.get $0 local.get $3 i32.const 16 i32.shr_u local.get $4 i32.const 16 i32.shl i32.or i32.store local.get $1 i32.const 6 i32.add i32.load local.set $3 local.get $0 i32.const 4 i32.add local.get $4 i32.const 16 i32.shr_u local.get $3 i32.const 16 i32.shl i32.or i32.store local.get $1 i32.const 10 i32.add i32.load local.set $4 local.get $0 i32.const 8 i32.add local.get $3 i32.const 16 i32.shr_u local.get $4 i32.const 16 i32.shl i32.or i32.store local.get $1 i32.const 14 i32.add i32.load local.set $3 local.get $0 i32.const 12 i32.add local.get $4 i32.const 16 i32.shr_u local.get $3 i32.const 16 i32.shl i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|4 end end end br $break|2 unreachable end unreachable end block local.get $1 i32.load local.set $3 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 local.get $2 i32.const 1 i32.sub local.set $2 block $break|5 loop $continue|5 local.get $2 i32.const 19 i32.ge_u if local.get $1 i32.const 3 i32.add i32.load local.set $4 local.get $0 local.get $3 i32.const 8 i32.shr_u local.get $4 i32.const 24 i32.shl i32.or i32.store local.get $1 i32.const 7 i32.add i32.load local.set $3 local.get $0 i32.const 4 i32.add local.get $4 i32.const 8 i32.shr_u local.get $3 i32.const 24 i32.shl i32.or i32.store local.get $1 i32.const 11 i32.add i32.load local.set $4 local.get $0 i32.const 8 i32.add local.get $3 i32.const 8 i32.shr_u local.get $4 i32.const 24 i32.shl i32.or i32.store local.get $1 i32.const 15 i32.add i32.load local.set $3 local.get $0 i32.const 12 i32.add local.get $4 i32.const 8 i32.shr_u local.get $3 i32.const 24 i32.shl i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|5 end end end br $break|2 unreachable end unreachable end end local.get $2 i32.const 16 i32.and if block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 end local.get $2 i32.const 8 i32.and if block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 end local.get $2 i32.const 4 i32.and if block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 end local.get $2 i32.const 2 i32.and if block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 end local.get $2 i32.const 1 i32.and if block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 end ) (func $~lib/memory/memory.copy (; 6 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32) (local $3 i32) (local $4 i32) (local $5 i32) (local $6 i32) block $~lib/util/memory/memmove|inlined.0 local.get $0 local.set $5 local.get $1 local.set $4 local.get $2 local.set $3 local.get $5 local.get $4 i32.eq if br $~lib/util/memory/memmove|inlined.0 end local.get $4 local.get $3 i32.add local.get $5 i32.le_u if (result i32) i32.const 1 else local.get $5 local.get $3 i32.add local.get $4 i32.le_u end if local.get $5 local.get $4 local.get $3 call $~lib/util/memory/memcpy br $~lib/util/memory/memmove|inlined.0 end local.get $5 local.get $4 i32.lt_u if local.get $4 i32.const 7 i32.and local.get $5 i32.const 7 i32.and i32.eq if block $break|0 loop $continue|0 local.get $5 i32.const 7 i32.and if local.get $3 i32.eqz if br $~lib/util/memory/memmove|inlined.0 end local.get $3 i32.const 1 i32.sub local.set $3 block (result i32) local.get $5 local.tee $6 i32.const 1 i32.add local.set $5 local.get $6 end block (result i32) local.get $4 local.tee $6 i32.const 1 i32.add local.set $4 local.get $6 end i32.load8_u i32.store8 br $continue|0 end end end block $break|1 loop $continue|1 local.get $3 i32.const 8 i32.ge_u if local.get $5 local.get $4 i64.load i64.store local.get $3 i32.const 8 i32.sub local.set $3 local.get $5 i32.const 8 i32.add local.set $5 local.get $4 i32.const 8 i32.add local.set $4 br $continue|1 end end end end block $break|2 loop $continue|2 local.get $3 if block (result i32) local.get $5 local.tee $6 i32.const 1 i32.add local.set $5 local.get $6 end block (result i32) local.get $4 local.tee $6 i32.const 1 i32.add local.set $4 local.get $6 end i32.load8_u i32.store8 local.get $3 i32.const 1 i32.sub local.set $3 br $continue|2 end end end else local.get $4 i32.const 7 i32.and local.get $5 i32.const 7 i32.and i32.eq if block $break|3 loop $continue|3 local.get $5 local.get $3 i32.add i32.const 7 i32.and if local.get $3 i32.eqz if br $~lib/util/memory/memmove|inlined.0 end local.get $5 local.get $3 i32.const 1 i32.sub local.tee $3 i32.add local.get $4 local.get $3 i32.add i32.load8_u i32.store8 br $continue|3 end end end block $break|4 loop $continue|4 local.get $3 i32.const 8 i32.ge_u if local.get $3 i32.const 8 i32.sub local.set $3 local.get $5 local.get $3 i32.add local.get $4 local.get $3 i32.add i64.load i64.store br $continue|4 end end end end block $break|5 loop $continue|5 local.get $3 if local.get $5 local.get $3 i32.const 1 i32.sub local.tee $3 i32.add local.get $4 local.get $3 i32.add i32.load8_u i32.store8 br $continue|5 end end end end end ) (func $~lib/memory/memory.repeat (; 7 ;) (type $FUNCSIG$viiii) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) (local $4 i32) (local $5 i32) i32.const 0 local.set $4 local.get $2 local.get $3 i32.mul local.set $5 block $break|0 loop $continue|0 local.get $4 local.get $5 i32.lt_u if local.get $0 local.get $4 i32.add local.get $1 local.get $2 call $~lib/memory/memory.copy local.get $4 local.get $2 i32.add local.set $4 br $continue|0 end end end ) (func $~lib/memory/memory.compare (; 8 ;) (type $FUNCSIG$iiii) (param $0 i32) (param $1 i32) (param $2 i32) (result i32) (local $3 i32) (local $4 i32) (local $5 i32) block $~lib/util/memory/memcmp|inlined.0 (result i32) local.get $0 local.set $5 local.get $1 local.set $4 local.get $2 local.set $3 local.get $5 local.get $4 i32.eq if i32.const 0 br $~lib/util/memory/memcmp|inlined.0 end block $break|0 loop $continue|0 local.get $3 i32.const 0 i32.ne if (result i32) local.get $5 i32.load8_u local.get $4 i32.load8_u i32.eq else i32.const 0 end if local.get $3 i32.const 1 i32.sub local.set $3 local.get $5 i32.const 1 i32.add local.set $5 local.get $4 i32.const 1 i32.add local.set $4 br $continue|0 end end end local.get $3 if (result i32) local.get $5 i32.load8_u local.get $4 i32.load8_u i32.sub else i32.const 0 end end ) (func $assembly/buddy/update_max_ptr (; 9 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) (local $1 i32) (local $2 i32) local.get $0 global.get $assembly/buddy/max_ptr i32.gt_u if memory.size local.set $1 local.get $0 i32.const 65535 i32.add i32.const 65535 i32.const -1 i32.xor i32.and i32.const 16 i32.shr_u local.set $2 local.get $2 local.get $1 i32.gt_s i32.eqz if i32.const 0 i32.const 120 i32.const 176 i32.const 4 call $~lib/builtins/abort unreachable end local.get $2 local.get $1 i32.sub memory.grow i32.const 0 i32.lt_s if i32.const 0 return end local.get $2 i32.const 16 i32.shl global.set $assembly/buddy/max_ptr end i32.const 1 ) (func $assembly/buddy/buckets$get (; 10 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) local.get $0 global.get $assembly/buddy/BUCKET_COUNT i32.lt_u i32.eqz if i32.const 0 i32.const 120 i32.const 96 i32.const 2 call $~lib/builtins/abort unreachable end global.get $assembly/buddy/BUCKETS_START local.get $0 global.get $assembly/buddy/List.SIZE i32.mul i32.add ) (func $assembly/buddy/list_init (; 11 ;) (type $FUNCSIG$vi) (param $0 i32) local.get $0 local.get $0 i32.store local.get $0 local.get $0 i32.store offset=4 ) (func $assembly/buddy/list_push (; 12 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32) (local $2 i32) local.get $0 i32.load local.set $2 local.get $1 local.get $2 i32.store local.get $1 local.get $0 i32.store offset=4 local.get $2 local.get $1 i32.store offset=4 local.get $0 local.get $1 i32.store ) (func $assembly/buddy/bucket_for_request (; 13 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) (local $1 i32) (local $2 i32) global.get $assembly/buddy/BUCKET_COUNT i32.const 1 i32.sub local.set $1 global.get $assembly/buddy/MIN_ALLOC local.set $2 block $break|0 loop $continue|0 local.get $2 local.get $0 i32.lt_u if local.get $1 i32.const 1 i32.sub local.set $1 local.get $2 i32.const 2 i32.mul local.set $2 br $continue|0 end end end local.get $1 ) (func $assembly/buddy/node_for_ptr (; 14 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32) local.get $0 global.get $assembly/buddy/base_ptr i32.sub global.get $assembly/buddy/MAX_ALLOC_LOG2 local.get $1 i32.sub i32.shr_u i32.const 1 local.get $1 i32.shl i32.add i32.const 1 i32.sub ) (func $assembly/buddy/node_is_split$get (; 15 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) local.get $0 global.get $assembly/buddy/SPLIT_COUNT i32.lt_u i32.eqz if i32.const 0 i32.const 120 i32.const 142 i32.const 2 call $~lib/builtins/abort unreachable end global.get $assembly/buddy/NODE_IS_SPLIT_START local.get $0 i32.add i32.load8_u ) (func $assembly/buddy/parent_is_split (; 16 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) local.get $0 i32.const 1 i32.sub i32.const 2 i32.div_u local.set $0 local.get $0 i32.const 8 i32.div_u call $assembly/buddy/node_is_split$get local.get $0 i32.const 8 i32.rem_u i32.shr_u i32.const 1 i32.and i32.const 1 i32.eq ) (func $assembly/buddy/list_remove (; 17 ;) (type $FUNCSIG$vi) (param $0 i32) (local $1 i32) (local $2 i32) local.get $0 i32.load local.set $1 local.get $0 i32.load offset=4 local.set $2 local.get $1 local.get $2 i32.store offset=4 local.get $2 local.get $1 i32.store ) (func $assembly/buddy/ptr_for_node (; 18 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32) global.get $assembly/buddy/base_ptr local.get $0 i32.const 1 local.get $1 i32.shl i32.sub i32.const 1 i32.add global.get $assembly/buddy/MAX_ALLOC_LOG2 local.get $1 i32.sub i32.shl i32.add ) (func $assembly/buddy/node_is_split$set (; 19 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32) local.get $0 global.get $assembly/buddy/SPLIT_COUNT i32.lt_u i32.eqz if i32.const 0 i32.const 120 i32.const 147 i32.const 2 call $~lib/builtins/abort unreachable end global.get $assembly/buddy/NODE_IS_SPLIT_START local.get $0 i32.add local.get $1 i32.store8 ) (func $assembly/buddy/flip_parent_is_split (; 20 ;) (type $FUNCSIG$vi) (param $0 i32) (local $1 i32) local.get $0 i32.const 1 i32.sub i32.const 2 i32.div_u local.set $0 local.get $0 i32.const 8 i32.div_u local.set $1 local.get $1 local.get $1 call $assembly/buddy/node_is_split$get i32.const 1 local.get $0 i32.const 8 i32.rem_u i32.shl i32.xor call $assembly/buddy/node_is_split$set ) (func $assembly/buddy/lower_bucket_limit (; 21 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) (local $1 i32) (local $2 i32) block $break|0 loop $continue|0 local.get $0 global.get $assembly/buddy/bucket_limit i32.lt_u if global.get $assembly/buddy/base_ptr global.get $assembly/buddy/bucket_limit call $assembly/buddy/node_for_ptr local.set $1 local.get $1 call $assembly/buddy/parent_is_split i32.eqz if global.get $assembly/buddy/base_ptr call $assembly/buddy/list_remove block (result i32) global.get $assembly/buddy/bucket_limit i32.const 1 i32.sub global.set $assembly/buddy/bucket_limit global.get $assembly/buddy/bucket_limit end call $assembly/buddy/buckets$get call $assembly/buddy/list_init global.get $assembly/buddy/bucket_limit call $assembly/buddy/buckets$get global.get $assembly/buddy/base_ptr call $assembly/buddy/list_push br $continue|0 end local.get $1 i32.const 1 i32.add global.get $assembly/buddy/bucket_limit call $assembly/buddy/ptr_for_node local.set $2 local.get $2 i32.const 8 i32.add call $assembly/buddy/update_max_ptr i32.eqz if i32.const 0 return end global.get $assembly/buddy/bucket_limit call $assembly/buddy/buckets$get local.get $2 call $assembly/buddy/list_push block (result i32) global.get $assembly/buddy/bucket_limit i32.const 1 i32.sub global.set $assembly/buddy/bucket_limit global.get $assembly/buddy/bucket_limit end call $assembly/buddy/buckets$get call $assembly/buddy/list_init local.get $1 i32.const 1 i32.sub i32.const 2 i32.div_u local.set $1 local.get $1 i32.const 0 i32.ne if local.get $1 call $assembly/buddy/flip_parent_is_split end br $continue|0 end end end i32.const 1 ) (func $assembly/buddy/list_pop (; 22 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) (local $1 i32) local.get $0 i32.load local.set $1 local.get $1 local.get $0 i32.eq if i32.const 0 return end local.get $1 call $assembly/buddy/list_remove local.get $1 ) (func $assembly/buddy/__mem_allocate (; 23 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) (local $1 i32) (local $2 i32) (local $3 i32) (local $4 i32) (local $5 i32) (local $6 i32) local.get $0 i32.const 1073741816 i32.gt_u if unreachable end global.get $assembly/buddy/base_ptr i32.const 0 i32.eq if global.get $assembly/buddy/NODE_IS_SPLIT_END i32.const 7 i32.add i32.const 7 i32.const -1 i32.xor i32.and global.set $assembly/buddy/base_ptr memory.size i32.const 16 i32.shl global.set $assembly/buddy/max_ptr global.get $assembly/buddy/BUCKET_COUNT i32.const 1 i32.sub global.set $assembly/buddy/bucket_limit global.get $assembly/buddy/base_ptr i32.const 8 i32.add call $assembly/buddy/update_max_ptr i32.eqz if i32.const 0 return end global.get $assembly/buddy/BUCKET_COUNT i32.const 1 i32.sub call $assembly/buddy/buckets$get call $assembly/buddy/list_init global.get $assembly/buddy/BUCKET_COUNT i32.const 1 i32.sub call $assembly/buddy/buckets$get global.get $assembly/buddy/base_ptr call $assembly/buddy/list_push end local.get $0 global.get $assembly/buddy/HEADER_SIZE i32.add call $assembly/buddy/bucket_for_request local.set $2 local.get $2 local.set $1 block $break|0 loop $continue|0 local.get $2 i32.const 1 i32.add i32.const 0 i32.ne if local.get $2 call $assembly/buddy/lower_bucket_limit i32.eqz if i32.const 0 return end local.get $2 call $assembly/buddy/buckets$get call $assembly/buddy/list_pop local.set $6 local.get $6 i32.eqz if local.get $2 global.get $assembly/buddy/bucket_limit i32.ne if (result i32) i32.const 1 else local.get $2 i32.const 0 i32.eq end if local.get $2 i32.const 1 i32.sub local.set $2 br $continue|0 end local.get $2 i32.const 1 i32.sub call $assembly/buddy/lower_bucket_limit i32.eqz if i32.const 0 return end local.get $2 call $assembly/buddy/buckets$get call $assembly/buddy/list_pop local.set $6 end i32.const 1 global.get $assembly/buddy/MAX_ALLOC_LOG2 local.get $2 i32.sub i32.shl local.set $3 local.get $2 local.get $1 i32.lt_u if (result i32) local.get $3 i32.const 2 i32.div_u global.get $assembly/buddy/List.SIZE i32.add else local.get $3 end local.set $4 local.get $6 local.get $4 i32.add call $assembly/buddy/update_max_ptr i32.eqz if local.get $2 call $assembly/buddy/buckets$get local.get $6 call $assembly/buddy/list_push i32.const 0 return end local.get $6 local.get $2 call $assembly/buddy/node_for_ptr local.set $5 local.get $5 i32.const 0 i32.ne if local.get $5 call $assembly/buddy/flip_parent_is_split end block $break|1 loop $continue|1 local.get $2 local.get $1 i32.lt_u if local.get $5 i32.const 2 i32.mul i32.const 1 i32.add local.set $5 local.get $2 i32.const 1 i32.add local.set $2 local.get $5 call $assembly/buddy/flip_parent_is_split local.get $2 call $assembly/buddy/buckets$get local.get $5 i32.const 1 i32.add local.get $2 call $assembly/buddy/ptr_for_node call $assembly/buddy/list_push br $continue|1 end end end local.get $6 local.get $0 i32.store local.get $6 global.get $assembly/buddy/HEADER_SIZE i32.add return end end end i32.const 0 ) (func $assembly/buddy/__mem_free (; 24 ;) (type $FUNCSIG$vi) (param $0 i32) (local $1 i32) (local $2 i32) local.get $0 i32.eqz if return end local.get $0 global.get $assembly/buddy/HEADER_SIZE i32.sub local.set $0 local.get $0 i32.load global.get $assembly/buddy/HEADER_SIZE i32.add call $assembly/buddy/bucket_for_request local.set $1 local.get $0 local.get $1 call $assembly/buddy/node_for_ptr local.set $2 block $break|0 loop $continue|0 local.get $2 i32.const 0 i32.ne if local.get $2 call $assembly/buddy/flip_parent_is_split local.get $2 call $assembly/buddy/parent_is_split if (result i32) i32.const 1 else local.get $1 global.get $assembly/buddy/bucket_limit i32.eq end if br $break|0 end local.get $2 i32.const 1 i32.sub i32.const 1 i32.xor i32.const 1 i32.add local.get $1 call $assembly/buddy/ptr_for_node call $assembly/buddy/list_remove local.get $2 i32.const 1 i32.sub i32.const 2 i32.div_u local.set $2 local.get $1 i32.const 1 i32.sub local.set $1 br $continue|0 end end end local.get $1 call $assembly/buddy/buckets$get local.get $2 local.get $1 call $assembly/buddy/ptr_for_node call $assembly/buddy/list_push ) (func $start (; 25 ;) (type $FUNCSIG$v) call $start:assembly/index ) (func $null (; 26 ;) (type $FUNCSIG$v) ) )