mirror of
https://github.com/fluencelabs/assemblyscript
synced 2025-06-19 01:41:30 +00:00
Fix some map issues; Simplify internal ArrayBuffer API a bit
This commit is contained in:
@ -1,9 +1,3 @@
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import {
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allocUnsafe,
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HEADER_SIZE,
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MAX_BLENGTH
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} from "internal/arraybuffer";
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import {
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hash
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} from "internal/hash";
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@ -25,44 +19,50 @@ class MapEntry<K,V> {
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/** Empty bit. */
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const EMPTY: usize = 1 << 0;
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/** Computes the alignment of an entry. */
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@inline function ENTRY_ALIGN<K,V>(): usize {
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// can align to 4 instead of 8 if 32-bit and K/V is <= 32-bits
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const maxkv = sizeof<K>() > sizeof<V>() ? sizeof<K>() : sizeof<V>();
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const align = (maxkv > sizeof<usize>() ? maxkv : sizeof<usize>()) - 1;
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return align;
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}
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/** Computes the aligned size of an entry. */
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@inline function ENTRY_SIZE<K,V>(): usize {
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const align = ENTRY_ALIGN<K,V>();
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const size = (offsetof<MapEntry<K,V>>() + align) & ~align;
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return size;
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}
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class Map<K,V> {
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/** A buffer storing `indexMask + 1` indices followed by `capacity` entries. */
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private buffer: ArrayBuffer;
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/** The current index mask for distributing hash codes among indixes. */
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private indexMask: u32;
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/** Maximum number of entries this map can hold before rehashing. */
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private capacity: i32;
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/** Entry insertion offset. */
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private offset: i32;
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/** Number of entries excl. explicitly marked empty ones. */
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private count: i32;
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// buckets holding references to the respective first entry within
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private buckets: ArrayBuffer; // usize[bucketsMask + 1]
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private bucketsMask: u32;
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/** Size of a single index. */
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private readonly INDEX_SIZE: usize = sizeof<usize>();
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/** Size of a single entry. */
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private readonly ENTRY_SIZE: usize = (offsetof<MapEntry<K,V>>() + 7) & ~7;
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// entries in insertion order
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private entries: ArrayBuffer; // MapEntry<K,V>[entriesCapacity]
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private entriesCapacity: i32;
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private entriesOffset: i32;
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private entriesCount: i32;
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get size(): i32 { return this.count; }
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get size(): i32 { return this.entriesCount; }
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constructor() { this.clear(); }
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clear(): void {
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const bufferSize = INITIAL_CAPACITY * <i32>(this.INDEX_SIZE + this.ENTRY_SIZE); // TODO: readonly ^= const
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var buffer = allocUnsafe(bufferSize);
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set_memory(changetype<usize>(buffer) + HEADER_SIZE, 0, INITIAL_CAPACITY * this.INDEX_SIZE);
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this.buffer = buffer;
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this.indexMask = INITIAL_CAPACITY - 1;
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this.capacity = INITIAL_CAPACITY;
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this.offset = 0;
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this.count = 0;
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const bucketsSize = INITIAL_CAPACITY * <i32>sizeof<usize>();
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this.buckets = new ArrayBuffer(bucketsSize);
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this.bucketsMask = INITIAL_CAPACITY - 1;
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const entriesSize = INITIAL_CAPACITY * <i32>ENTRY_SIZE<K,V>();
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this.entries = new ArrayBuffer(entriesSize, true);
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this.entriesCapacity = INITIAL_CAPACITY;
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this.entriesOffset = 0;
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this.entriesCount = 0;
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}
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private find(key: K, hashCode: u32): MapEntry<K,V> | null {
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var entry = load<MapEntry<K,V>>(
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changetype<usize>(this.buffer) + (hashCode & this.indexMask) * this.INDEX_SIZE,
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HEADER_SIZE
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);
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var entry = this.buckets.load<MapEntry<K,V>>(hashCode & this.bucketsMask);
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while (entry) {
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if (!(entry.taggedNext & EMPTY) && entry.key == key) return entry;
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entry = changetype<MapEntry<K,V>>(entry.taggedNext & ~EMPTY);
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@ -84,124 +84,130 @@ class Map<K,V> {
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var entry = this.find(key, hashCode);
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if (entry) {
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entry.value = value;
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} else { // check if rehashing is necessary
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let capacity = this.capacity;
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if (this.offset == capacity) {
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} else {
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// check if rehashing is necessary
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let capacity = this.entriesCapacity;
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if (this.entriesOffset == capacity) {
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this.rehash(
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this.count >= <i32>(capacity * FREE_FACTOR)
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? (this.indexMask << 1) | 1 // grow to next pwr 2
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: this.indexMask // just rehash if 1/4+ entries are empty
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this.entriesCount >= <i32>(capacity * FREE_FACTOR)
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? (this.bucketsMask << 1) | 1 // grow capacity to next 2^N
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: this.bucketsMask // just rehash if 1/4+ entries are empty
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);
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capacity = this.capacity;
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capacity = this.entriesCapacity;
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}
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// append new entry
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let buffer = this.buffer;
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let entries = this.entries;
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entry = changetype<MapEntry<K,V>>(
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changetype<usize>(buffer) + HEADER_SIZE
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+ (this.indexMask + 1) * this.INDEX_SIZE
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+ this.offset++ * this.ENTRY_SIZE
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changetype<usize>(entries) + ArrayBuffer.HEADER_SIZE + this.entriesOffset++ * ENTRY_SIZE<K,V>()
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);
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entry.key = key;
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entry.value = value;
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// link with previous colliding entry, if any
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let tableIndex = hashCode & this.indexMask;
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let entryOffset = changetype<usize>(buffer) + HEADER_SIZE + (hashCode & this.indexMask) * this.INDEX_SIZE;
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entry.taggedNext = load<usize>(entryOffset);
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store<usize>(entryOffset, changetype<usize>(entry));
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++this.count;
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// link with previous entry in bucket
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let bucketIndex = hashCode & this.bucketsMask;
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entry.taggedNext = this.buckets.load<usize>(bucketIndex);
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this.buckets.store<usize>(bucketIndex, changetype<usize>(entry));
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++this.entriesCount;
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}
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}
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delete(key: K): bool {
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var entry = this.find(key, hash(key));
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if (!entry) return false;
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--this.count;
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entry.taggedNext |= EMPTY;
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if (this.indexMask > <u32>INITIAL_CAPACITY && this.count < <i32>(this.offset * FREE_FACTOR)) {
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this.rehash(this.indexMask >> 1);
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}
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--this.entriesCount;
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if (
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this.bucketsMask > <u32>INITIAL_CAPACITY &&
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this.entriesCount < <i32>(this.entriesOffset * FREE_FACTOR)
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) this.rehash(this.bucketsMask >> 1);
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return true;
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}
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private rehash(newMask: i32): void {
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// TODO: check capacity
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var newIndices = newMask + 1;
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var newCapacity = <i32>(newIndices * FILL_FACTOR);
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var newBufferSize = newIndices * this.INDEX_SIZE + newCapacity * this.ENTRY_SIZE;
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var newBuffer = allocUnsafe(newBufferSize);
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set_memory(changetype<usize>(newBuffer) + HEADER_SIZE, 0, newIndices * this.INDEX_SIZE);
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var src = changetype<MapEntry<K,V>>(
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changetype<usize>(this.buffer) + HEADER_SIZE
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+ (this.indexMask + 1) * this.INDEX_SIZE
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);
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var dst = changetype<MapEntry<K,V>>(
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changetype<usize>(newBuffer) + HEADER_SIZE
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+ newIndices * this.INDEX_SIZE
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);
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var end = changetype<usize>(src) + this.offset * this.ENTRY_SIZE;
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while (changetype<usize>(src) != end) {
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if (!(src.taggedNext & EMPTY)) {
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dst.key = src.key;
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dst.value = src.value;
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let oldOffset = (
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changetype<usize>(newBuffer) /* + HEADER_SIZE -> constantOffset */
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+ (hash(src.key) & newMask) * this.INDEX_SIZE
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);
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dst.taggedNext = load<usize>(
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oldOffset,
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HEADER_SIZE
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);
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store<MapEntry<K,V>>(
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oldOffset,
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dst,
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HEADER_SIZE
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);
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dst = changetype<MapEntry<K,V>>(changetype<usize>(dst) + this.ENTRY_SIZE);
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private rehash(newBucketsMask: i32): void {
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var newBucketsCapacity = newBucketsMask + 1;
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var newBuckets = new ArrayBuffer(newBucketsCapacity * sizeof<usize>());
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var newEntriesCapacity = <i32>(newBucketsCapacity * FILL_FACTOR);
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var newEntries = new ArrayBuffer(newEntriesCapacity * ENTRY_SIZE<K,V>(), true);
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// copy old entries to new entries
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var p = changetype<usize>(this.entries) + ArrayBuffer.HEADER_SIZE;
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var q = changetype<usize>(newEntries) + ArrayBuffer.HEADER_SIZE;
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var k = p + this.entriesOffset * ENTRY_SIZE<K,V>();
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while (p != k) {
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let pEntry = changetype<MapEntry<K,V>>(p);
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let qEntry = changetype<MapEntry<K,V>>(q);
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if (!(pEntry.taggedNext & EMPTY)) {
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qEntry.key = pEntry.key;
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qEntry.value = pEntry.value;
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let bucketIndex = hash(pEntry.key) & newBucketsMask;
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qEntry.taggedNext = newBuckets.load<usize>(bucketIndex);
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newBuckets.store<MapEntry<K,V>>(bucketIndex, qEntry);
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q += ENTRY_SIZE<K,V>();
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}
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src = changetype<MapEntry<K,V>>(changetype<usize>(src) + this.ENTRY_SIZE);
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p += ENTRY_SIZE<K,V>();
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}
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this.buffer = newBuffer;
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this.indexMask = newMask;
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this.capacity = <i32>newCapacity;
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this.offset = this.count;
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this.buckets = newBuckets;
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this.bucketsMask = newBucketsMask;
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this.entries = newEntries;
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this.entriesCapacity = newEntriesCapacity;
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this.entriesOffset = this.entriesCount;
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}
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}
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import "allocator/arena";
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var map = new Map<i32,i32>();
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function test<K,V>(): void {
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var map = new Map<K,V>();
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// insert new
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for (let i = 1; i <= 200; ++i) {
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map.set(i, 100 + i);
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assert(map.has(i));
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assert(!map.has(i + 1));
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assert(map.get(i) == 100 + i);
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// insert new
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for (let k: K = 1; k <= 200; ++k) {
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map.set(k, 100 + <V>k);
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assert(map.has(k));
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assert(!map.has(k + 1));
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assert(map.get(k) == 100 + k);
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}
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assert(map.size == 200);
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// insert duplicate
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for (let k: K = 50; k <= 100; ++k) {
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assert(map.has(k));
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assert(map.get(k) == 100 + <V>k);
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map.set(k, 100 + <V>k);
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assert(map.has(k));
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assert(map.get(k) == 100 + <V>k);
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}
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assert(map.size == 200);
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// delete
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for (let k: K = 1; k <= 100; ++k) {
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assert(map.has(k));
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assert(map.get(k) == 100 + <V>k);
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map.delete(k);
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assert(!map.has(k));
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assert(map.has(k + 1));
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}
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assert(map.size == 100);
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// insert + delete
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for (let k: K = 1; k <= 50; ++k) {
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assert(!map.has(k));
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map.set(k, 100 + <V>k);
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assert(map.has(k));
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map.delete(k);
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assert(!map.has(k));
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}
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assert(map.size == 100);
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// clear
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map.clear();
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assert(map.size == 0);
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}
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assert(map.size == 200);
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// insert duplicate
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for (let i = 50; i <= 100; ++i) {
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assert(map.has(i));
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assert(map.get(i) == 100 + i);
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map.set(i, 100 + i);
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assert(map.has(i));
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assert(map.get(i) == 100 + i);
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}
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assert(map.size == 200);
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// delete
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for (let i = 1; i <= 100; ++i) {
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assert(map.has(i));
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assert(map.get(i) == 100 + i);
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map.delete(i);
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assert(!map.has(i));
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assert(map.has(i + 1));
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}
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assert(map.size == 100);
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// clear
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map.clear();
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assert(map.size == 0);
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test<i32,i32>();
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test<i64,i32>();
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test<i64,i64>();
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test<i32,i64>();
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test<i16,i32>();
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test<i16,i64>();
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test<i32,i16>();
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test<i64,i16>();
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