214 lines
6.0 KiB
TypeScript

import {
hash
} from "internal/hash";
// A deterministic hash table based on CloseTable from https://github.com/jorendorff/dht
const INITIAL_CAPACITY = 4;
const FILL_FACTOR: f64 = 8 / 3;
const FREE_FACTOR: f64 = 3 / 4;
/** Structure of a map entry. */
@unmanaged
class MapEntry<K,V> {
key: K;
value: V;
taggedNext: usize; // LSB=1 indicates EMPTY
}
/** Empty bit. */
const EMPTY: usize = 1 << 0;
/** Computes the alignment of an entry. */
@inline function ENTRY_ALIGN<K,V>(): usize {
// can align to 4 instead of 8 if 32-bit and K/V is <= 32-bits
const maxkv = sizeof<K>() > sizeof<V>() ? sizeof<K>() : sizeof<V>();
const align = (maxkv > sizeof<usize>() ? maxkv : sizeof<usize>()) - 1;
return align;
}
/** Computes the aligned size of an entry. */
@inline function ENTRY_SIZE<K,V>(): usize {
const align = ENTRY_ALIGN<K,V>();
const size = (offsetof<MapEntry<K,V>>() + align) & ~align;
return size;
}
class Map<K,V> {
// buckets holding references to the respective first entry within
private buckets: ArrayBuffer; // usize[bucketsMask + 1]
private bucketsMask: u32;
// entries in insertion order
private entries: ArrayBuffer; // MapEntry<K,V>[entriesCapacity]
private entriesCapacity: i32;
private entriesOffset: i32;
private entriesCount: i32;
get size(): i32 { return this.entriesCount; }
constructor() { this.clear(); }
clear(): void {
const bucketsSize = INITIAL_CAPACITY * <i32>sizeof<usize>();
this.buckets = new ArrayBuffer(bucketsSize);
this.bucketsMask = INITIAL_CAPACITY - 1;
const entriesSize = INITIAL_CAPACITY * <i32>ENTRY_SIZE<K,V>();
this.entries = new ArrayBuffer(entriesSize, true);
this.entriesCapacity = INITIAL_CAPACITY;
this.entriesOffset = 0;
this.entriesCount = 0;
}
private find(key: K, hashCode: u32): MapEntry<K,V> | null {
var entry = this.buckets.load<MapEntry<K,V>>(hashCode & this.bucketsMask);
while (entry) {
if (!(entry.taggedNext & EMPTY) && entry.key == key) return entry;
entry = changetype<MapEntry<K,V>>(entry.taggedNext & ~EMPTY);
}
return null;
}
has(key: K): bool {
return this.find(key, hash(key)) !== null;
}
get(key: K): V {
var entry = this.find(key, hash(key));
return entry ? entry.value : <V>unreachable();
}
set(key: K, value: V): void {
var hashCode = hash(key);
var entry = this.find(key, hashCode);
if (entry) {
entry.value = value;
} else {
// check if rehashing is necessary
let capacity = this.entriesCapacity;
if (this.entriesOffset == capacity) {
this.rehash(
this.entriesCount >= <i32>(capacity * FREE_FACTOR)
? (this.bucketsMask << 1) | 1 // grow capacity to next 2^N
: this.bucketsMask // just rehash if 1/4+ entries are empty
);
capacity = this.entriesCapacity;
}
// append new entry
let entries = this.entries;
entry = changetype<MapEntry<K,V>>(
changetype<usize>(entries) + ArrayBuffer.HEADER_SIZE + this.entriesOffset++ * ENTRY_SIZE<K,V>()
);
entry.key = key;
entry.value = value;
// link with previous entry in bucket
let bucketIndex = hashCode & this.bucketsMask;
entry.taggedNext = this.buckets.load<usize>(bucketIndex);
this.buckets.store<usize>(bucketIndex, changetype<usize>(entry));
++this.entriesCount;
}
}
delete(key: K): bool {
var entry = this.find(key, hash(key));
if (!entry) return false;
entry.taggedNext |= EMPTY;
--this.entriesCount;
if (
this.bucketsMask > <u32>INITIAL_CAPACITY &&
this.entriesCount < <i32>(this.entriesOffset * FREE_FACTOR)
) this.rehash(this.bucketsMask >> 1);
return true;
}
private rehash(newBucketsMask: i32): void {
var newBucketsCapacity = newBucketsMask + 1;
var newBuckets = new ArrayBuffer(newBucketsCapacity * sizeof<usize>());
var newEntriesCapacity = <i32>(newBucketsCapacity * FILL_FACTOR);
var newEntries = new ArrayBuffer(newEntriesCapacity * ENTRY_SIZE<K,V>(), true);
// copy old entries to new entries
var p = changetype<usize>(this.entries) + ArrayBuffer.HEADER_SIZE;
var q = changetype<usize>(newEntries) + ArrayBuffer.HEADER_SIZE;
var k = p + this.entriesOffset * ENTRY_SIZE<K,V>();
while (p != k) {
let pEntry = changetype<MapEntry<K,V>>(p);
let qEntry = changetype<MapEntry<K,V>>(q);
if (!(pEntry.taggedNext & EMPTY)) {
qEntry.key = pEntry.key;
qEntry.value = pEntry.value;
let bucketIndex = hash(pEntry.key) & newBucketsMask;
qEntry.taggedNext = newBuckets.load<usize>(bucketIndex);
newBuckets.store<MapEntry<K,V>>(bucketIndex, qEntry);
q += ENTRY_SIZE<K,V>();
}
p += ENTRY_SIZE<K,V>();
}
this.buckets = newBuckets;
this.bucketsMask = newBucketsMask;
this.entries = newEntries;
this.entriesCapacity = newEntriesCapacity;
this.entriesOffset = this.entriesCount;
}
}
import "allocator/arena";
function test<K,V>(): void {
var map = new Map<K,V>();
// insert new
for (let k: K = 1; k <= 200; ++k) {
map.set(k, 100 + <V>k);
assert(map.has(k));
assert(!map.has(k + 1));
assert(map.get(k) == 100 + k);
}
assert(map.size == 200);
// insert duplicate
for (let k: K = 50; k <= 100; ++k) {
assert(map.has(k));
assert(map.get(k) == 100 + <V>k);
map.set(k, 100 + <V>k);
assert(map.has(k));
assert(map.get(k) == 100 + <V>k);
}
assert(map.size == 200);
// delete
for (let k: K = 1; k <= 100; ++k) {
assert(map.has(k));
assert(map.get(k) == 100 + <V>k);
map.delete(k);
assert(!map.has(k));
assert(map.has(k + 1));
}
assert(map.size == 100);
// insert + delete
for (let k: K = 1; k <= 50; ++k) {
assert(!map.has(k));
map.set(k, 100 + <V>k);
assert(map.has(k));
map.delete(k);
assert(!map.has(k));
}
assert(map.size == 100);
// clear
map.clear();
assert(map.size == 0);
}
test<i32,i32>();
test<i64,i32>();
test<i64,i64>();
test<i32,i64>();
test<i16,i32>();
test<i16,i64>();
test<i32,i16>();
test<i64,i16>();