Make the game-of-life example a bit more interesting

This moves the entire image buffer to WASM that now also applies some fading.
This commit is contained in:
dcodeIO 2018-04-19 23:16:03 +02:00
parent 18ef7c1932
commit 9cd3304e13
9 changed files with 2326 additions and 843 deletions

View File

@ -1,7 +1,7 @@
Conway's Game of Life
=====================
An [AssemblyScript](http://assemblyscript.org) example. Continuously updates the cellular automaton and visualizes its state on a canvas. Compiles to ~450 bytes of optimized WASM.
An [AssemblyScript](http://assemblyscript.org) example. Continuously updates the cellular automaton and visualizes its state on a canvas. Compiles to ~750 bytes of optimized WASM.
Instructions
------------

View File

@ -1,12 +1,41 @@
// see: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
const RGB_ALIVE = 0xE692D3;
const RGB_DEAD = 0x851BA6;
var w: i32, h: i32, s: i32;
/** Gets an input pixel in the range [0, s]. */
@inline
function get(x: u32, y: u32): u32 {
return load<u32>((y * w + x) << 2);
}
/** Sets an output pixel in the range [s, 2*s]. */
@inline
function set(x: u32, y: u32, v: u32): void {
store<u32>((s + y * w + x) << 2, v);
}
/** Sets an output pixel in the range [s, 2*s] while fading it out. */
@inline
function set_fade(x: u32, y: u32, v: u32): void {
var a = max<i32>((v >>> 24) - 7, 0);
set(x, y, (a << 24) | (v & 0x00ffffff));
}
/** Initializes width and height. Called once from JS. */
export function init(width: i32, height: i32): void {
export function init(width: i32, height: i32, seed: f64): void {
w = width;
h = height;
s = width * height;
// Start by filling output with random live cells.
for (let y = 0; y < h; ++y) {
for (let x = 0; x < w; ++x) {
set(x, y, JSMath.random() > 0.15 ? RGB_DEAD & 0x00ffffff : RGB_ALIVE | 0xff000000);
}
}
}
/** Performs one step. Called about 30 times a second from JS. */
@ -18,39 +47,44 @@ export function step(): void {
// "cells", each of which is in one of two possible states, alive or dead.
for (let y = 0; y < h; ++y) {
let ym1 = y == 0 ? hm1 : y - 1, // y - 1
yp1 = y == hm1 ? 0 : y + 1; // y + 1
let ym1 = y == 0 ? hm1 : y - 1,
yp1 = y == hm1 ? 0 : y + 1;
for (let x = 0; x < w; ++x) {
let xm1 = x == 0 ? wm1 : x - 1, // x - 1
xp1 = x == wm1 ? 0 : x + 1; // x + 1
let xm1 = x == 0 ? wm1 : x - 1,
xp1 = x == wm1 ? 0 : x + 1;
// Every cell interacts with its eight neighbours, which are the cells that are horizontally,
// vertically, or diagonally adjacent:
let tl = get(xm1, ym1);
let tm = get(x , ym1);
let tr = get(xp1, ym1);
let ml = get(xm1, y );
let mm = get(x , y );
let mr = get(xp1, y );
let bl = get(xm1, yp1);
let bm = get(x , yp1);
let br = get(xp1, yp1);
// Least significant bit indicates alive or dead, others are ARGB.
let aliveNeighbors = (
load<u8>(ym1 * w + xm1) + load<u8>(ym1 * w + x) + load<u8>(ym1 * w + xp1) +
load<u8>(y * w + xm1) + load<u8>(y * w + xp1) +
load<u8>(yp1 * w + xm1) + load<u8>(yp1 * w + x) + load<u8>(yp1 * w + xp1)
(tl & 1) + (tm & 1) + (tr & 1) +
(ml & 1) + (mr & 1) +
(bl & 1) + (bm & 1) + (br & 1)
);
let alive = load<u8>(y * w + x);
let alive = mm & 1;
if (alive) {
switch (aliveNeighbors) {
// A live cell with fewer than 2 live neighbors dies, as if caused by underpopulation.
// A live cell with more than 3 live neighbors dies, as if by overpopulation.
default: { store<u8>(s + y * w + x, 0); break; }
if (aliveNeighbors < 2 || aliveNeighbors > 3) set(x, y, RGB_DEAD | 0xff000000);
// A live cell with 2 or 3 live neighbors lives on to the next generation.
case 2: case 3:
}
else set_fade(x, y, mm);
} else {
switch (aliveNeighbors) {
// A dead cell with exactly 3 live neighbors becomes a live cell, as if by reproduction.
case 3: { store<u8>(s + y * w + x, 1); break; }
default:
}
if (aliveNeighbors == 3) set(x, y, RGB_ALIVE | 0xff000000);
// Otherwise the dead cell remains dead.
else set_fade(x, y, mm);
}
}
}
}
// Performing a step uses bytes [0, s-1] as the input and writes the output to [s, 2*s-1].
// Note that the code above wastes a lot of memory by using one byte per cell.

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@ -1,6 +1,8 @@
(module
(type $iiv (func (param i32 i32)))
(type $iiFv (func (param i32 i32 f64)))
(type $F (func (result f64)))
(type $v (func))
(import "JSMath" "random" (func $~lib/math/JSMath.random (result f64)))
(import "env" "memory" (memory $0 1))
(global $assembly/index/w (mut i32) (i32.const 0))
(global $assembly/index/h (mut i32) (i32.const 0))
@ -8,341 +10,97 @@
(export "init" (func $assembly/index/init))
(export "step" (func $assembly/index/step))
(export "memory" (memory $0))
(func $assembly/index/init (; 0 ;) (type $iiv) (param $0 i32) (param $1 i32)
;;@ assembly/index.ts:7:2
(func $assembly/index/init (; 1 ;) (type $iiFv) (param $0 i32) (param $1 i32) (param $2 f64)
(local $3 i32)
;;@ assembly/index.ts:29:2
(set_global $assembly/index/w
;;@ assembly/index.ts:7:6
;;@ assembly/index.ts:29:6
(get_local $0)
)
;;@ assembly/index.ts:8:2
;;@ assembly/index.ts:30:2
(set_global $assembly/index/h
;;@ assembly/index.ts:8:6
;;@ assembly/index.ts:30:6
(get_local $1)
)
;;@ assembly/index.ts:9:2
;;@ assembly/index.ts:31:2
(set_global $assembly/index/s
;;@ assembly/index.ts:9:6
;;@ assembly/index.ts:31:6
(i32.mul
(get_local $0)
;;@ assembly/index.ts:9:14
;;@ assembly/index.ts:31:14
(get_local $1)
)
)
)
(func $assembly/index/step (; 1 ;) (type $v)
(local $0 i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
(set_local $5
;;@ assembly/index.ts:14:12
(i32.sub
(get_global $assembly/index/h)
;;@ assembly/index.ts:14:16
(i32.const 1)
)
)
(set_local $6
;;@ assembly/index.ts:15:12
(i32.sub
(get_global $assembly/index/w)
;;@ assembly/index.ts:15:16
(i32.const 1)
)
;;@ assembly/index.ts:34:7
(set_local $0
;;@ assembly/index.ts:34:15
(i32.const 0)
)
(loop $continue|0
(if
;;@ assembly/index.ts:19:18
;;@ assembly/index.ts:34:18
(i32.lt_s
(get_local $0)
;;@ assembly/index.ts:19:22
;;@ assembly/index.ts:34:22
(get_global $assembly/index/h)
)
(block
(set_local $3
;;@ assembly/index.ts:21:14
(if (result i32)
(get_local $0)
;;@ assembly/index.ts:21:29
(i32.sub
(get_local $0)
;;@ assembly/index.ts:21:33
(i32.const 1)
)
;;@ assembly/index.ts:21:23
(get_local $5)
)
)
(set_local $4
;;@ assembly/index.ts:22:14
(if (result i32)
(i32.eq
(get_local $0)
;;@ assembly/index.ts:22:19
(get_local $5)
)
;;@ assembly/index.ts:22:25
(i32.const 0)
;;@ assembly/index.ts:22:29
(i32.add
(get_local $0)
;;@ assembly/index.ts:22:33
(i32.const 1)
)
)
)
;;@ assembly/index.ts:23:9
;;@ assembly/index.ts:35:9
(set_local $1
;;@ assembly/index.ts:23:17
;;@ assembly/index.ts:35:17
(i32.const 0)
)
(loop $continue|1
(if
;;@ assembly/index.ts:23:20
;;@ assembly/index.ts:35:20
(i32.lt_s
(get_local $1)
;;@ assembly/index.ts:23:24
;;@ assembly/index.ts:35:24
(get_global $assembly/index/w)
)
(block
;;@ assembly/index.ts:29:6
(set_local $2
;;@ assembly/index.ts:29:27
(i32.add
;;@ assembly/index.ts:30:8
(i32.add
(i32.add
(i32.add
(i32.add
(i32.add
(i32.add
(i32.load8_u
;;@ assembly/index.ts:30:17
(i32.add
(i32.mul
(get_local $3)
;;@ assembly/index.ts:30:23
(get_global $assembly/index/w)
)
(tee_local $2
;;@ assembly/index.ts:24:16
(set_local $3
;;@ assembly/index.ts:36:16
(if (result i32)
(get_local $1)
;;@ assembly/index.ts:24:31
(i32.sub
(get_local $1)
;;@ assembly/index.ts:24:35
(i32.const 1)
(f64.gt
;;@ assembly/index.ts:36:23
(call $~lib/math/JSMath.random)
;;@ assembly/index.ts:36:34
(f64.const 0.15)
)
;;@ assembly/index.ts:24:25
(get_local $6)
;;@ assembly/index.ts:36:41
(i32.const 8723366)
(i32.const -1666349)
)
)
)
)
;;@ assembly/index.ts:30:34
(i32.load8_u
;;@ assembly/index.ts:30:43
;;@ assembly/index.ts:17:2
(i32.store
;;@ assembly/index.ts:17:13
(i32.shl
(i32.add
(i32.mul
(get_local $3)
;;@ assembly/index.ts:30:49
(get_global $assembly/index/w)
)
;;@ assembly/index.ts:30:53
(get_local $1)
)
)
)
;;@ assembly/index.ts:30:58
(i32.load8_u
;;@ assembly/index.ts:30:67
(i32.add
(i32.mul
(get_local $3)
;;@ assembly/index.ts:30:73
(get_global $assembly/index/w)
)
(tee_local $7
;;@ assembly/index.ts:25:16
(if (result i32)
(i32.eq
(get_local $1)
;;@ assembly/index.ts:25:21
(get_local $6)
)
;;@ assembly/index.ts:25:27
(i32.const 0)
;;@ assembly/index.ts:25:31
(i32.add
(get_local $1)
;;@ assembly/index.ts:25:35
(i32.const 1)
)
)
)
)
)
)
;;@ assembly/index.ts:31:8
(i32.load8_u
;;@ assembly/index.ts:31:17
;;@ assembly/index.ts:17:14
(i32.add
(get_global $assembly/index/s)
;;@ assembly/index.ts:17:18
(i32.mul
(get_local $0)
;;@ assembly/index.ts:31:23
;;@ assembly/index.ts:17:22
(get_global $assembly/index/w)
)
;;@ assembly/index.ts:31:27
(get_local $2)
)
)
)
;;@ assembly/index.ts:31:58
(i32.load8_u
;;@ assembly/index.ts:31:67
(i32.add
(i32.mul
(get_local $0)
;;@ assembly/index.ts:31:73
(get_global $assembly/index/w)
)
;;@ assembly/index.ts:31:77
(get_local $7)
)
)
)
;;@ assembly/index.ts:32:8
(i32.load8_u
;;@ assembly/index.ts:32:17
(i32.add
(i32.mul
(get_local $4)
;;@ assembly/index.ts:32:23
(get_global $assembly/index/w)
)
;;@ assembly/index.ts:32:27
(get_local $2)
)
)
)
;;@ assembly/index.ts:32:34
(i32.load8_u
;;@ assembly/index.ts:32:43
(i32.add
(i32.mul
(get_local $4)
;;@ assembly/index.ts:32:49
(get_global $assembly/index/w)
)
;;@ assembly/index.ts:32:53
;;@ assembly/index.ts:17:26
(get_local $1)
)
)
)
;;@ assembly/index.ts:32:58
(i32.load8_u
;;@ assembly/index.ts:32:67
(i32.add
(i32.mul
(get_local $4)
;;@ assembly/index.ts:32:73
(get_global $assembly/index/w)
)
;;@ assembly/index.ts:32:77
(get_local $7)
)
)
)
)
;;@ assembly/index.ts:36:6
(if
;;@ assembly/index.ts:35:18
(i32.load8_u
;;@ assembly/index.ts:35:27
(i32.add
(i32.mul
(get_local $0)
;;@ assembly/index.ts:35:31
(get_global $assembly/index/w)
)
;;@ assembly/index.ts:35:35
(get_local $1)
)
)
;;@ assembly/index.ts:37:8
(block $break|2
(br_if $break|2
(i32.eq
;;@ assembly/index.ts:37:16
(get_local $2)
;;@ assembly/index.ts:42:15
;;@ assembly/index.ts:17:32
(i32.const 2)
)
;;@ assembly/index.ts:17:35
(get_local $3)
)
(br_if $break|2
(i32.eq
(get_local $2)
;;@ assembly/index.ts:42:23
(i32.const 3)
)
)
;;@ assembly/index.ts:40:21
(i32.store8
;;@ assembly/index.ts:40:31
(i32.add
(i32.add
(get_global $assembly/index/s)
;;@ assembly/index.ts:40:35
(i32.mul
(get_local $0)
;;@ assembly/index.ts:40:39
(get_global $assembly/index/w)
)
)
;;@ assembly/index.ts:40:43
(get_local $1)
)
;;@ assembly/index.ts:40:46
(i32.const 0)
)
)
(if
(i32.eq
;;@ assembly/index.ts:45:16
(get_local $2)
;;@ assembly/index.ts:47:15
(i32.const 3)
)
;;@ assembly/index.ts:47:20
(i32.store8
;;@ assembly/index.ts:47:30
(i32.add
(i32.add
(get_global $assembly/index/s)
;;@ assembly/index.ts:47:34
(i32.mul
(get_local $0)
;;@ assembly/index.ts:47:38
(get_global $assembly/index/w)
)
)
;;@ assembly/index.ts:47:42
(get_local $1)
)
;;@ assembly/index.ts:47:45
(i32.const 1)
)
)
)
;;@ assembly/index.ts:23:27
;;@ assembly/index.ts:35:27
(set_local $1
(i32.add
;;@ assembly/index.ts:23:29
;;@ assembly/index.ts:35:29
(get_local $1)
(i32.const 1)
)
@ -351,10 +109,526 @@
)
)
)
;;@ assembly/index.ts:19:25
;;@ assembly/index.ts:34:25
(set_local $0
(i32.add
;;@ assembly/index.ts:19:27
;;@ assembly/index.ts:34:27
(get_local $0)
(i32.const 1)
)
)
(br $continue|0)
)
)
)
)
(func $assembly/index/step (; 2 ;) (type $v)
(local $0 i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
(local $8 i32)
(set_local $7
;;@ assembly/index.ts:43:12
(i32.sub
(get_global $assembly/index/h)
;;@ assembly/index.ts:43:16
(i32.const 1)
)
)
(set_local $8
;;@ assembly/index.ts:44:12
(i32.sub
(get_global $assembly/index/w)
;;@ assembly/index.ts:44:16
(i32.const 1)
)
)
(loop $continue|0
(if
;;@ assembly/index.ts:48:18
(i32.lt_s
(get_local $0)
;;@ assembly/index.ts:48:22
(get_global $assembly/index/h)
)
(block
(set_local $5
;;@ assembly/index.ts:50:14
(if (result i32)
(get_local $0)
;;@ assembly/index.ts:50:29
(i32.sub
(get_local $0)
;;@ assembly/index.ts:50:33
(i32.const 1)
)
;;@ assembly/index.ts:50:23
(get_local $7)
)
)
(set_local $6
;;@ assembly/index.ts:51:14
(if (result i32)
(i32.eq
(get_local $0)
;;@ assembly/index.ts:51:19
(get_local $7)
)
;;@ assembly/index.ts:51:25
(i32.const 0)
;;@ assembly/index.ts:51:29
(i32.add
(get_local $0)
;;@ assembly/index.ts:51:33
(i32.const 1)
)
)
)
;;@ assembly/index.ts:52:9
(set_local $1
;;@ assembly/index.ts:52:17
(i32.const 0)
)
(loop $continue|1
(if
;;@ assembly/index.ts:52:20
(i32.lt_s
(get_local $1)
;;@ assembly/index.ts:52:24
(get_global $assembly/index/w)
)
(block
;;@ assembly/index.ts:62:6
(set_local $4
(i32.load
(i32.shl
(i32.add
(i32.mul
;;@ assembly/index.ts:62:24
(get_local $0)
(get_global $assembly/index/w)
)
;;@ assembly/index.ts:62:19
(get_local $1)
)
(i32.const 2)
)
)
)
;;@ assembly/index.ts:69:6
(set_local $2
;;@ assembly/index.ts:69:27
(i32.add
;;@ assembly/index.ts:70:8
(i32.add
(i32.add
(i32.add
(i32.add
(i32.add
(i32.add
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
;;@ assembly/index.ts:58:24
(get_local $5)
(get_global $assembly/index/w)
)
(tee_local $2
;;@ assembly/index.ts:53:16
(if (result i32)
(get_local $1)
;;@ assembly/index.ts:53:31
(i32.sub
(get_local $1)
;;@ assembly/index.ts:53:35
(i32.const 1)
)
;;@ assembly/index.ts:53:25
(get_local $8)
)
)
)
(i32.const 2)
)
)
;;@ assembly/index.ts:70:14
(i32.const 1)
)
;;@ assembly/index.ts:70:19
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
;;@ assembly/index.ts:59:24
(get_local $5)
(get_global $assembly/index/w)
)
;;@ assembly/index.ts:59:19
(get_local $1)
)
(i32.const 2)
)
)
;;@ assembly/index.ts:70:25
(i32.const 1)
)
)
;;@ assembly/index.ts:70:30
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
;;@ assembly/index.ts:60:24
(get_local $5)
(get_global $assembly/index/w)
)
(tee_local $3
;;@ assembly/index.ts:54:16
(if (result i32)
(i32.eq
(get_local $1)
;;@ assembly/index.ts:54:21
(get_local $8)
)
;;@ assembly/index.ts:54:27
(i32.const 0)
;;@ assembly/index.ts:54:31
(i32.add
(get_local $1)
;;@ assembly/index.ts:54:35
(i32.const 1)
)
)
)
)
(i32.const 2)
)
)
;;@ assembly/index.ts:70:36
(i32.const 1)
)
)
;;@ assembly/index.ts:71:8
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
;;@ assembly/index.ts:61:24
(get_local $0)
(get_global $assembly/index/w)
)
;;@ assembly/index.ts:61:19
(get_local $2)
)
(i32.const 2)
)
)
;;@ assembly/index.ts:71:14
(i32.const 1)
)
)
;;@ assembly/index.ts:71:30
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
;;@ assembly/index.ts:63:24
(get_local $0)
(get_global $assembly/index/w)
)
;;@ assembly/index.ts:63:19
(get_local $3)
)
(i32.const 2)
)
)
;;@ assembly/index.ts:71:36
(i32.const 1)
)
)
;;@ assembly/index.ts:72:8
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
;;@ assembly/index.ts:64:24
(get_local $6)
(get_global $assembly/index/w)
)
;;@ assembly/index.ts:64:19
(get_local $2)
)
(i32.const 2)
)
)
;;@ assembly/index.ts:72:14
(i32.const 1)
)
)
;;@ assembly/index.ts:72:19
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
;;@ assembly/index.ts:65:24
(get_local $6)
(get_global $assembly/index/w)
)
;;@ assembly/index.ts:65:19
(get_local $1)
)
(i32.const 2)
)
)
;;@ assembly/index.ts:72:25
(i32.const 1)
)
)
;;@ assembly/index.ts:72:30
(i32.and
;;@ assembly/index.ts:11:9
(i32.load
;;@ assembly/index.ts:11:19
(i32.shl
(i32.add
;;@ assembly/index.ts:11:20
(i32.mul
;;@ assembly/index.ts:66:24
(get_local $6)
;;@ assembly/index.ts:11:24
(get_global $assembly/index/w)
)
;;@ assembly/index.ts:66:19
(get_local $3)
)
;;@ assembly/index.ts:11:34
(i32.const 2)
)
)
;;@ assembly/index.ts:72:36
(i32.const 1)
)
)
)
;;@ assembly/index.ts:76:6
(if
;;@ assembly/index.ts:75:18
(i32.and
(get_local $4)
;;@ assembly/index.ts:75:23
(i32.const 1)
)
;;@ assembly/index.ts:79:8
(if
;;@ assembly/index.ts:79:12
(i32.and
(if (result i32)
(tee_local $3
(i32.lt_u
(get_local $2)
;;@ assembly/index.ts:79:29
(i32.const 2)
)
)
(get_local $3)
;;@ assembly/index.ts:79:34
(i32.gt_u
(get_local $2)
;;@ assembly/index.ts:79:51
(i32.const 3)
)
)
(i32.const 1)
)
(i32.store
(i32.shl
(i32.add
(i32.add
(get_global $assembly/index/s)
(i32.mul
;;@ assembly/index.ts:79:61
(get_local $0)
(get_global $assembly/index/w)
)
)
;;@ assembly/index.ts:79:58
(get_local $1)
)
(i32.const 2)
)
(i32.const -8053850)
)
(i32.store
(i32.shl
(i32.add
(i32.add
(get_global $assembly/index/s)
(i32.mul
;;@ assembly/index.ts:81:25
(get_local $0)
(get_global $assembly/index/w)
)
)
;;@ assembly/index.ts:81:22
(get_local $1)
)
(i32.const 2)
)
(i32.or
(i32.shl
(tee_local $4
(select
(tee_local $4
(i32.sub
(i32.shr_u
(tee_local $3
;;@ assembly/index.ts:81:28
(get_local $4)
)
(i32.const 24)
)
(i32.const 7)
)
)
(tee_local $2
(i32.const 0)
)
(i32.gt_s
(get_local $4)
(i32.const 0)
)
)
)
(i32.const 24)
)
(i32.and
(get_local $3)
(i32.const 16777215)
)
)
)
)
;;@ assembly/index.ts:84:8
(if
;;@ assembly/index.ts:84:12
(i32.eq
(get_local $2)
;;@ assembly/index.ts:84:30
(i32.const 3)
)
(i32.store
(i32.shl
(i32.add
(i32.add
(get_global $assembly/index/s)
(i32.mul
;;@ assembly/index.ts:84:40
(get_local $0)
(get_global $assembly/index/w)
)
)
;;@ assembly/index.ts:84:37
(get_local $1)
)
(i32.const 2)
)
(i32.const -1666349)
)
;;@ assembly/index.ts:17:2
(i32.store
;;@ assembly/index.ts:17:13
(i32.shl
(i32.add
;;@ assembly/index.ts:17:14
(i32.add
(get_global $assembly/index/s)
;;@ assembly/index.ts:17:18
(i32.mul
;;@ assembly/index.ts:86:25
(get_local $0)
;;@ assembly/index.ts:17:22
(get_global $assembly/index/w)
)
)
;;@ assembly/index.ts:86:22
(get_local $1)
)
;;@ assembly/index.ts:17:32
(i32.const 2)
)
;;@ assembly/index.ts:24:12
(i32.or
(i32.shl
;;@ assembly/index.ts:23:2
(tee_local $2
;;@ assembly/index.ts:23:10
(select
(tee_local $2
;;@ assembly/index.ts:23:19
(i32.sub
(i32.shr_u
;;@ assembly/index.ts:86:28
(get_local $4)
;;@ assembly/index.ts:23:26
(i32.const 24)
)
;;@ assembly/index.ts:23:32
(i32.const 7)
)
)
(tee_local $3
;;@ assembly/index.ts:23:35
(i32.const 0)
)
(i32.gt_s
(get_local $2)
(i32.const 0)
)
)
)
;;@ assembly/index.ts:24:18
(i32.const 24)
)
;;@ assembly/index.ts:24:24
(i32.and
;;@ assembly/index.ts:24:25
(get_local $4)
;;@ assembly/index.ts:24:29
(i32.const 16777215)
)
)
)
)
)
;;@ assembly/index.ts:52:27
(set_local $1
(i32.add
;;@ assembly/index.ts:52:29
(get_local $1)
(i32.const 1)
)
)
(br $continue|1)
)
)
)
;;@ assembly/index.ts:48:25
(set_local $0
(i32.add
;;@ assembly/index.ts:48:27
(get_local $0)
(i32.const 1)
)

File diff suppressed because it is too large Load Diff

View File

@ -6,8 +6,8 @@
html, body { height: 100%; margin: 0; overflow: hidden; color: #111; background: #fff; font-family: sans-serif; }
h1 { padding: 20px; font-size: 12pt; margin: 0; }
a { color: #111; text-decoration: none; }
a:hover { color: #851ba7; text-decoration: underline; }
canvas { position: absolute; top: 60px; left: 20px; width: calc(100% - 40px); height: calc(100% - 80px); background: #eee; }
a:hover { color: #bc18d4; text-decoration: underline; }
canvas { position: absolute; top: 60px; left: 20px; width: calc(100% - 40px); height: calc(100% - 80px); background: #100707; }
</style>
</head>
<body>
@ -17,7 +17,7 @@ canvas { position: absolute; top: 60px; left: 20px; width: calc(100% - 40px); he
( <a href="https://github.com/AssemblyScript/assemblyscript/blob/master/examples/game-of-life/assembly/index.ts">source</a> )
</h1>
<canvas></canvas>
<script>
<script>"use strict";
// Set up the canvas with a 2D rendering context
var cnv = document.getElementsByTagName("canvas")[0];
@ -28,11 +28,11 @@ var bcr = cnv.getBoundingClientRect();
var width = bcr.width >>> 1;
var height = bcr.height >>> 1;
var size = width * height;
var byteSize = size + size; // input & output
var byteSize = (size + size) << 2; // input & output (here: 4b per cell)
cnv.width = width;
cnv.height = height;
cnv.style = style = `
cnv.style = `
image-rendering: optimizeSpeed;
image-rendering: -moz-crisp-edges;
image-rendering: -webkit-optimize-contrast;
@ -49,43 +49,36 @@ var memory = new WebAssembly.Memory({ initial: ((byteSize + 0xffff) & ~0xffff) >
fetch("build/optimized.wasm")
.then(response => response.arrayBuffer())
.then(buffer => WebAssembly.instantiate(buffer, {
env: { memory: memory }
env: { memory: memory, abort: function() {} },
JSMath: Math
}))
.then(module => {
var exports = module.instance.exports;
// Tell the module about the universe's width and height
exports.init(width, height);
// Initialize the module with the universe's width and height
exports.init(width, height, Math.random());
// Fill input at [0, s-1] with random live cells
var mem = new Uint8Array(memory.buffer);
for (var y = 0; y < height; ++y)
for (var x = 0; x < width; ++x)
mem[y * width + x] = Math.random() > 0.1 ? 0 : 1;
var mem = new Uint32Array(memory.buffer);
// Update about 30 times a second
(function update() {
setTimeout(update, 1000 / 30);
exports.step();
mem.copyWithin(0, size, byteSize); // copy output to input
mem.copyWithin(0, size, size + size); // copy output to input
exports.step(); // perform the next step
})();
// Keep rendering the output at [s, S]
// Keep rendering the output at [size, 2*size]
var imageData = ctx.createImageData(width, height);
var argb = new Uint32Array(imageData.data.buffer);
(function render() {
requestAnimationFrame(render);
var imageData = ctx.createImageData(width, height);
var colors = new Uint32Array(imageData.data.buffer);
for (let y = 0; y < height; ++y) {
for (let x = 0; x < width; ++x) {
if (mem[size + y * width + x]) colors[y * width + x] = 0xff851ba7;
}
}
ctx.putImageData(imageData, 0, 0);
argb.set(mem.subarray(size, size + size)); // copy output to image buffer
ctx.putImageData(imageData, 0, 0); // apply image buffer
})();
}).catch(err => {
alert("Failed to load WASM: " + err.message + " (ad blocker, maybe?)");
throw err;
console.log(err.stack);
});
</script>
</body>

View File

@ -17,7 +17,7 @@ canvas { position: absolute; top: 60px; left: 20px; width: calc(100% - 40px); he
( <a href="https://github.com/AssemblyScript/assemblyscript/blob/master/examples/mandelbrot/assembly/index.ts">source</a> )
</h1>
<canvas></canvas>
<script>
<script>"use strict";
// Set up a 2D rendering context
var cnv = document.getElementsByTagName("canvas")[0];

View File

@ -1,6 +1,8 @@
(module
(type $iiv (func (param i32 i32)))
(type $iiFv (func (param i32 i32 f64)))
(type $F (func (result f64)))
(type $v (func))
(import "JSMath" "random" (func $~lib/math/JSMath.random (result f64)))
(global $../../examples/game-of-life/assembly/index/w (mut i32) (i32.const 0))
(global $../../examples/game-of-life/assembly/index/h (mut i32) (i32.const 0))
(global $../../examples/game-of-life/assembly/index/s (mut i32) (i32.const 0))
@ -8,7 +10,10 @@
(export "init" (func $../../examples/game-of-life/assembly/index/init))
(export "step" (func $../../examples/game-of-life/assembly/index/step))
(export "memory" (memory $0))
(func $../../examples/game-of-life/assembly/index/init (; 0 ;) (type $iiv) (param $0 i32) (param $1 i32)
(func $../../examples/game-of-life/assembly/index/init (; 1 ;) (type $iiFv) (param $0 i32) (param $1 i32) (param $2 f64)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(set_global $../../examples/game-of-life/assembly/index/w
(get_local $0)
)
@ -21,8 +26,80 @@
(get_local $1)
)
)
(set_local $0
(i32.const 0)
)
(func $../../examples/game-of-life/assembly/index/step (; 1 ;) (type $v)
(loop $continue|0
(if
(i32.lt_s
(get_local $0)
(get_global $../../examples/game-of-life/assembly/index/h)
)
(block
(set_local $1
(i32.const 0)
)
(loop $continue|1
(if
(i32.lt_s
(get_local $1)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(block
(set_local $3
(get_local $1)
)
(set_local $4
(get_local $0)
)
(set_local $5
(if (result i32)
(f64.gt
(call $~lib/math/JSMath.random)
(f64.const 0.15)
)
(i32.const 8723366)
(i32.const -1666349)
)
)
(i32.store
(i32.shl
(i32.add
(i32.add
(get_global $../../examples/game-of-life/assembly/index/s)
(i32.mul
(get_local $4)
(get_global $../../examples/game-of-life/assembly/index/w)
)
)
(get_local $3)
)
(i32.const 2)
)
(get_local $5)
)
(set_local $1
(i32.add
(get_local $1)
(i32.const 1)
)
)
(br $continue|1)
)
)
)
(set_local $0
(i32.add
(get_local $0)
(i32.const 1)
)
)
(br $continue|0)
)
)
)
)
(func $../../examples/game-of-life/assembly/index/step (; 2 ;) (type $v)
(local $0 i32)
(local $1 i32)
(local $2 i32)
@ -31,13 +108,14 @@
(local $5 i32)
(local $6 i32)
(local $7 i32)
(set_local $5
(local $8 i32)
(set_local $7
(i32.sub
(get_global $../../examples/game-of-life/assembly/index/h)
(i32.const 1)
)
)
(set_local $6
(set_local $8
(i32.sub
(get_global $../../examples/game-of-life/assembly/index/w)
(i32.const 1)
@ -50,17 +128,17 @@
(get_global $../../examples/game-of-life/assembly/index/h)
)
(block
(set_local $3
(set_local $5
(select
(i32.sub
(get_local $0)
(i32.const 1)
)
(get_local $5)
(get_local $7)
(get_local $0)
)
)
(set_local $4
(set_local $6
(select
(i32.const 0)
(i32.add
@ -69,7 +147,7 @@
)
(i32.eq
(get_local $0)
(get_local $5)
(get_local $7)
)
)
)
@ -91,10 +169,12 @@
(i32.add
(i32.add
(i32.add
(i32.load8_u
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $3)
(get_local $5)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(tee_local $2
@ -103,29 +183,41 @@
(get_local $1)
(i32.const 1)
)
(get_local $6)
(get_local $8)
(get_local $1)
)
)
)
(i32.const 2)
)
(i32.load8_u
)
(i32.const 1)
)
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $3)
(get_local $5)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $1)
)
(i32.const 2)
)
)
(i32.load8_u
(i32.const 1)
)
)
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $3)
(get_local $5)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(tee_local $7
(tee_local $3
(select
(i32.const 0)
(i32.add
@ -134,66 +226,103 @@
)
(i32.eq
(get_local $1)
(get_local $8)
)
)
)
)
(i32.const 2)
)
)
(i32.const 1)
)
)
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $0)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $2)
)
(i32.const 2)
)
)
(i32.const 1)
)
)
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $0)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $3)
)
(i32.const 2)
)
)
(i32.const 1)
)
)
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $6)
)
)
)
)
)
)
(i32.load8_u
(i32.add
(i32.mul
(get_local $0)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $2)
)
(i32.const 2)
)
)
(i32.load8_u
(i32.const 1)
)
)
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $0)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $7)
)
)
)
(i32.load8_u
(i32.add
(i32.mul
(get_local $4)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $2)
)
)
)
(i32.load8_u
(i32.add
(i32.mul
(get_local $4)
(get_local $6)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $1)
)
(i32.const 2)
)
)
(i32.load8_u
(i32.const 1)
)
)
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $4)
(get_local $6)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $7)
(get_local $3)
)
(i32.const 2)
)
)
(i32.const 1)
)
)
)
(if
(i32.load8_u
(i32.and
(tee_local $4
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $0)
@ -201,21 +330,31 @@
)
(get_local $1)
)
(i32.const 2)
)
)
)
(i32.const 1)
)
(if
(i32.eqz
(i32.or
(i32.eq
(i32.and
(if (result i32)
(tee_local $3
(i32.lt_u
(get_local $2)
(i32.const 2)
)
(i32.eq
)
(get_local $3)
(i32.gt_u
(get_local $2)
(i32.const 3)
)
)
(i32.const 1)
)
(i32.store8
(i32.store
(i32.shl
(i32.add
(i32.add
(get_global $../../examples/game-of-life/assembly/index/s)
@ -226,15 +365,64 @@
)
(get_local $1)
)
(i32.const 2)
)
(i32.const -8053850)
)
(i32.store
(i32.shl
(i32.add
(i32.add
(get_global $../../examples/game-of-life/assembly/index/s)
(i32.mul
(get_local $0)
(get_global $../../examples/game-of-life/assembly/index/w)
)
)
(get_local $1)
)
(i32.const 2)
)
(i32.or
(i32.shl
(tee_local $4
(select
(tee_local $4
(i32.sub
(i32.shr_u
(tee_local $3
(get_local $4)
)
(i32.const 24)
)
(i32.const 7)
)
)
(tee_local $2
(i32.const 0)
)
(i32.gt_s
(get_local $4)
(get_local $2)
)
)
)
(i32.const 24)
)
(i32.and
(get_local $3)
(i32.const 16777215)
)
)
)
)
(if
(i32.eq
(get_local $2)
(i32.const 3)
)
(i32.store8
(i32.store
(i32.shl
(i32.add
(i32.add
(get_global $../../examples/game-of-life/assembly/index/s)
@ -245,7 +433,53 @@
)
(get_local $1)
)
(i32.const 1)
(i32.const 2)
)
(i32.const -1666349)
)
(i32.store
(i32.shl
(i32.add
(i32.add
(get_global $../../examples/game-of-life/assembly/index/s)
(i32.mul
(get_local $0)
(get_global $../../examples/game-of-life/assembly/index/w)
)
)
(get_local $1)
)
(i32.const 2)
)
(i32.or
(i32.shl
(tee_local $2
(select
(tee_local $2
(i32.sub
(i32.shr_u
(get_local $4)
(i32.const 24)
)
(i32.const 7)
)
)
(tee_local $3
(i32.const 0)
)
(i32.gt_s
(get_local $2)
(get_local $3)
)
)
)
(i32.const 24)
)
(i32.and
(get_local $4)
(i32.const 16777215)
)
)
)
)
)

View File

@ -1,6 +1,10 @@
(module
(type $iiv (func (param i32 i32)))
(type $iiFv (func (param i32 i32 f64)))
(type $F (func (result f64)))
(type $v (func))
(import "JSMath" "random" (func $~lib/math/JSMath.random (result f64)))
(global $../../examples/game-of-life/assembly/index/RGB_ALIVE i32 (i32.const 15110867))
(global $../../examples/game-of-life/assembly/index/RGB_DEAD i32 (i32.const 8723366))
(global $../../examples/game-of-life/assembly/index/w (mut i32) (i32.const 0))
(global $../../examples/game-of-life/assembly/index/h (mut i32) (i32.const 0))
(global $../../examples/game-of-life/assembly/index/s (mut i32) (i32.const 0))
@ -9,7 +13,12 @@
(export "init" (func $../../examples/game-of-life/assembly/index/init))
(export "step" (func $../../examples/game-of-life/assembly/index/step))
(export "memory" (memory $0))
(func $../../examples/game-of-life/assembly/index/init (; 0 ;) (type $iiv) (param $0 i32) (param $1 i32)
(func $../../examples/game-of-life/assembly/index/init (; 1 ;) (type $iiFv) (param $0 i32) (param $1 i32) (param $2 f64)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
(set_global $../../examples/game-of-life/assembly/index/w
(get_local $0)
)
@ -22,8 +31,96 @@
(get_local $1)
)
)
(block $break|0
(set_local $3
(i32.const 0)
)
(func $../../examples/game-of-life/assembly/index/step (; 1 ;) (type $v)
(loop $continue|0
(if
(i32.lt_s
(get_local $3)
(get_global $../../examples/game-of-life/assembly/index/h)
)
(block
(block
(block $break|1
(set_local $4
(i32.const 0)
)
(loop $continue|1
(if
(i32.lt_s
(get_local $4)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(block
(block
(block $../../examples/game-of-life/assembly/index/set|inlined.0
(set_local $5
(get_local $4)
)
(set_local $6
(get_local $3)
)
(set_local $7
(if (result i32)
(f64.gt
(call $~lib/math/JSMath.random)
(f64.const 0.15)
)
(i32.and
(i32.const 8723366)
(i32.const 16777215)
)
(i32.or
(i32.const 15110867)
(i32.const -16777216)
)
)
)
(i32.store
(i32.shl
(i32.add
(i32.add
(get_global $../../examples/game-of-life/assembly/index/s)
(i32.mul
(get_local $6)
(get_global $../../examples/game-of-life/assembly/index/w)
)
)
(get_local $5)
)
(i32.const 2)
)
(get_local $7)
)
)
)
(set_local $4
(i32.add
(get_local $4)
(i32.const 1)
)
)
(br $continue|1)
)
)
)
)
)
(set_local $3
(i32.add
(get_local $3)
(i32.const 1)
)
)
(br $continue|0)
)
)
)
)
)
(func $../../examples/game-of-life/assembly/index/step (; 2 ;) (type $v)
(local $0 i32)
(local $1 i32)
(local $2 i32)
@ -35,6 +132,21 @@
(local $8 i32)
(local $9 i32)
(local $10 i32)
(local $11 i32)
(local $12 i32)
(local $13 i32)
(local $14 i32)
(local $15 i32)
(local $16 i32)
(local $17 i32)
(local $18 i32)
(local $19 i32)
(local $20 i32)
(local $21 i32)
(local $22 i32)
(local $23 i32)
(local $24 i32)
(local $25 i32)
(block
(set_local $0
(i32.sub
@ -129,6 +241,222 @@
)
)
)
(set_local $9
(block $../../examples/game-of-life/assembly/index/get|inlined.0 (result i32)
(set_local $8
(get_local $6)
)
(set_local $9
(get_local $3)
)
(br $../../examples/game-of-life/assembly/index/get|inlined.0
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $9)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $8)
)
(i32.const 2)
)
)
)
)
)
(set_local $10
(block $../../examples/game-of-life/assembly/index/get|inlined.1 (result i32)
(set_local $8
(get_local $5)
)
(set_local $10
(get_local $3)
)
(br $../../examples/game-of-life/assembly/index/get|inlined.1
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $10)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $8)
)
(i32.const 2)
)
)
)
)
)
(set_local $11
(block $../../examples/game-of-life/assembly/index/get|inlined.2 (result i32)
(set_local $8
(get_local $7)
)
(set_local $11
(get_local $3)
)
(br $../../examples/game-of-life/assembly/index/get|inlined.2
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $11)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $8)
)
(i32.const 2)
)
)
)
)
)
(set_local $12
(block $../../examples/game-of-life/assembly/index/get|inlined.3 (result i32)
(set_local $8
(get_local $6)
)
(set_local $12
(get_local $2)
)
(br $../../examples/game-of-life/assembly/index/get|inlined.3
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $12)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $8)
)
(i32.const 2)
)
)
)
)
)
(set_local $13
(block $../../examples/game-of-life/assembly/index/get|inlined.4 (result i32)
(set_local $8
(get_local $5)
)
(set_local $13
(get_local $2)
)
(br $../../examples/game-of-life/assembly/index/get|inlined.4
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $13)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $8)
)
(i32.const 2)
)
)
)
)
)
(set_local $14
(block $../../examples/game-of-life/assembly/index/get|inlined.5 (result i32)
(set_local $8
(get_local $7)
)
(set_local $14
(get_local $2)
)
(br $../../examples/game-of-life/assembly/index/get|inlined.5
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $14)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $8)
)
(i32.const 2)
)
)
)
)
)
(set_local $15
(block $../../examples/game-of-life/assembly/index/get|inlined.6 (result i32)
(set_local $8
(get_local $6)
)
(set_local $15
(get_local $4)
)
(br $../../examples/game-of-life/assembly/index/get|inlined.6
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $15)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $8)
)
(i32.const 2)
)
)
)
)
)
(set_local $16
(block $../../examples/game-of-life/assembly/index/get|inlined.7 (result i32)
(set_local $8
(get_local $5)
)
(set_local $16
(get_local $4)
)
(br $../../examples/game-of-life/assembly/index/get|inlined.7
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $16)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $8)
)
(i32.const 2)
)
)
)
)
)
(set_local $17
(block $../../examples/game-of-life/assembly/index/get|inlined.8 (result i32)
(set_local $8
(get_local $7)
)
(set_local $17
(get_local $4)
)
(br $../../examples/game-of-life/assembly/index/get|inlined.8
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $17)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $8)
)
(i32.const 2)
)
)
)
)
)
(set_local $8
(i32.add
(i32.add
@ -137,168 +465,269 @@
(i32.add
(i32.add
(i32.add
(i32.load8_u
(i32.add
(i32.mul
(get_local $3)
(get_global $../../examples/game-of-life/assembly/index/w)
(i32.and
(get_local $9)
(i32.const 1)
)
(get_local $6)
(i32.and
(get_local $10)
(i32.const 1)
)
)
(i32.load8_u
(i32.add
(i32.mul
(get_local $3)
(get_global $../../examples/game-of-life/assembly/index/w)
(i32.and
(get_local $11)
(i32.const 1)
)
)
(i32.and
(get_local $12)
(i32.const 1)
)
)
(i32.and
(get_local $14)
(i32.const 1)
)
)
(i32.and
(get_local $15)
(i32.const 1)
)
)
(i32.and
(get_local $16)
(i32.const 1)
)
)
(i32.and
(get_local $17)
(i32.const 1)
)
)
)
(set_local $18
(i32.and
(get_local $13)
(i32.const 1)
)
)
(if
(get_local $18)
(if
(i32.and
(if (result i32)
(tee_local $19
(i32.lt_u
(get_local $8)
(i32.const 2)
)
)
(get_local $19)
(i32.gt_u
(get_local $8)
(i32.const 3)
)
)
(i32.const 1)
)
(block $../../examples/game-of-life/assembly/index/set|inlined.1
(set_local $19
(get_local $5)
)
)
)
(i32.load8_u
(i32.add
(i32.mul
(get_local $3)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $7)
)
)
)
(i32.load8_u
(i32.add
(i32.mul
(set_local $20
(get_local $2)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $6)
(set_local $21
(i32.or
(i32.const 8723366)
(i32.const -16777216)
)
)
)
(i32.load8_u
(i32.store
(i32.shl
(i32.add
(i32.mul
(get_local $2)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $7)
)
)
)
(i32.load8_u
(i32.add
(get_global $../../examples/game-of-life/assembly/index/s)
(i32.mul
(get_local $4)
(get_local $20)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $6)
)
(get_local $19)
)
(i32.const 2)
)
(get_local $21)
)
)
)
(i32.load8_u
(i32.add
(i32.mul
(get_local $4)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(block $../../examples/game-of-life/assembly/index/set_fade|inlined.0
(set_local $21
(get_local $5)
)
)
)
(i32.load8_u
(i32.add
(i32.mul
(get_local $4)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $7)
)
)
)
)
(set_local $9
(i32.load8_u
(i32.add
(i32.mul
(set_local $20
(get_local $2)
)
(set_local $19
(get_local $13)
)
(set_local $22
(select
(tee_local $22
(i32.sub
(i32.shr_u
(get_local $19)
(i32.const 24)
)
(i32.const 7)
)
)
(tee_local $23
(i32.const 0)
)
(i32.gt_s
(get_local $22)
(get_local $23)
)
)
)
(block $../../examples/game-of-life/assembly/index/set|inlined.2
(set_local $23
(get_local $21)
)
(set_local $24
(get_local $20)
)
(set_local $25
(i32.or
(i32.shl
(get_local $22)
(i32.const 24)
)
(i32.and
(get_local $19)
(i32.const 16777215)
)
)
)
(i32.store
(i32.shl
(i32.add
(i32.add
(get_global $../../examples/game-of-life/assembly/index/s)
(i32.mul
(get_local $24)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $5)
)
(get_local $23)
)
(i32.const 2)
)
(get_local $25)
)
)
)
)
(if
(get_local $9)
(block $break|2
(block $case2|2
(block $case1|2
(block $case0|2
(set_local $10
(get_local $8)
)
(br_if $case1|2
(i32.eq
(get_local $10)
(get_local $8)
(i32.const 3)
)
(block $../../examples/game-of-life/assembly/index/set|inlined.3
(set_local $22
(get_local $5)
)
(set_local $19
(get_local $2)
)
(set_local $20
(i32.or
(i32.const 15110867)
(i32.const -16777216)
)
)
(i32.store
(i32.shl
(i32.add
(i32.add
(get_global $../../examples/game-of-life/assembly/index/s)
(i32.mul
(get_local $19)
(get_global $../../examples/game-of-life/assembly/index/w)
)
)
(get_local $22)
)
(i32.const 2)
)
)
(br_if $case2|2
(i32.eq
(get_local $10)
(i32.const 3)
)
)
(br $case0|2)
)
(block
(i32.store8
(i32.add
(i32.add
(get_global $../../examples/game-of-life/assembly/index/s)
(i32.mul
(get_local $2)
(get_global $../../examples/game-of-life/assembly/index/w)
(get_local $20)
)
)
(block $../../examples/game-of-life/assembly/index/set_fade|inlined.1
(set_local $20
(get_local $5)
)
(set_local $19
(get_local $2)
)
(set_local $22
(get_local $13)
)
(set_local $21
(select
(tee_local $21
(i32.sub
(i32.shr_u
(get_local $22)
(i32.const 24)
)
(i32.const 7)
)
)
(tee_local $25
(i32.const 0)
)
(br $break|2)
(i32.gt_s
(get_local $21)
(get_local $25)
)
)
)
(block $../../examples/game-of-life/assembly/index/set|inlined.4
(set_local $25
(get_local $20)
)
(block $break|3
(block $case1|3
(block $case0|3
(set_local $10
(get_local $8)
(set_local $24
(get_local $19)
)
(br_if $case0|3
(i32.eq
(get_local $10)
(i32.const 3)
(set_local $23
(i32.or
(i32.shl
(get_local $21)
(i32.const 24)
)
(i32.and
(get_local $22)
(i32.const 16777215)
)
)
(br $case1|3)
)
(block
(i32.store8
(i32.store
(i32.shl
(i32.add
(i32.add
(get_global $../../examples/game-of-life/assembly/index/s)
(i32.mul
(get_local $2)
(get_local $24)
(get_global $../../examples/game-of-life/assembly/index/w)
)
)
(get_local $5)
(get_local $25)
)
(i32.const 1)
(i32.const 2)
)
(get_local $23)
)
(br $break|3)
)
)
)