assemblyscript/tests/compiler/game-of-life.optimized.wat
dcodeIO 9cd3304e13 Make the game-of-life example a bit more interesting
This moves the entire image buffer to WASM that now also applies some fading.
2018-04-19 23:16:03 +02:00

508 lines
12 KiB
Plaintext

(module
(type $iiFv (func (param i32 i32 f64)))
(type $F (func (result f64)))
(type $v (func))
(import "JSMath" "random" (func $~lib/math/JSMath.random (result f64)))
(global $../../examples/game-of-life/assembly/index/w (mut i32) (i32.const 0))
(global $../../examples/game-of-life/assembly/index/h (mut i32) (i32.const 0))
(global $../../examples/game-of-life/assembly/index/s (mut i32) (i32.const 0))
(memory $0 1)
(export "init" (func $../../examples/game-of-life/assembly/index/init))
(export "step" (func $../../examples/game-of-life/assembly/index/step))
(export "memory" (memory $0))
(func $../../examples/game-of-life/assembly/index/init (; 1 ;) (type $iiFv) (param $0 i32) (param $1 i32) (param $2 f64)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(set_global $../../examples/game-of-life/assembly/index/w
(get_local $0)
)
(set_global $../../examples/game-of-life/assembly/index/h
(get_local $1)
)
(set_global $../../examples/game-of-life/assembly/index/s
(i32.mul
(get_local $0)
(get_local $1)
)
)
(set_local $0
(i32.const 0)
)
(loop $continue|0
(if
(i32.lt_s
(get_local $0)
(get_global $../../examples/game-of-life/assembly/index/h)
)
(block
(set_local $1
(i32.const 0)
)
(loop $continue|1
(if
(i32.lt_s
(get_local $1)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(block
(set_local $3
(get_local $1)
)
(set_local $4
(get_local $0)
)
(set_local $5
(if (result i32)
(f64.gt
(call $~lib/math/JSMath.random)
(f64.const 0.15)
)
(i32.const 8723366)
(i32.const -1666349)
)
)
(i32.store
(i32.shl
(i32.add
(i32.add
(get_global $../../examples/game-of-life/assembly/index/s)
(i32.mul
(get_local $4)
(get_global $../../examples/game-of-life/assembly/index/w)
)
)
(get_local $3)
)
(i32.const 2)
)
(get_local $5)
)
(set_local $1
(i32.add
(get_local $1)
(i32.const 1)
)
)
(br $continue|1)
)
)
)
(set_local $0
(i32.add
(get_local $0)
(i32.const 1)
)
)
(br $continue|0)
)
)
)
)
(func $../../examples/game-of-life/assembly/index/step (; 2 ;) (type $v)
(local $0 i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
(local $8 i32)
(set_local $7
(i32.sub
(get_global $../../examples/game-of-life/assembly/index/h)
(i32.const 1)
)
)
(set_local $8
(i32.sub
(get_global $../../examples/game-of-life/assembly/index/w)
(i32.const 1)
)
)
(loop $continue|0
(if
(i32.lt_s
(get_local $0)
(get_global $../../examples/game-of-life/assembly/index/h)
)
(block
(set_local $5
(select
(i32.sub
(get_local $0)
(i32.const 1)
)
(get_local $7)
(get_local $0)
)
)
(set_local $6
(select
(i32.const 0)
(i32.add
(get_local $0)
(i32.const 1)
)
(i32.eq
(get_local $0)
(get_local $7)
)
)
)
(set_local $1
(i32.const 0)
)
(loop $continue|1
(if
(i32.lt_s
(get_local $1)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(block
(set_local $2
(i32.add
(i32.add
(i32.add
(i32.add
(i32.add
(i32.add
(i32.add
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $5)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(tee_local $2
(select
(i32.sub
(get_local $1)
(i32.const 1)
)
(get_local $8)
(get_local $1)
)
)
)
(i32.const 2)
)
)
(i32.const 1)
)
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $5)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $1)
)
(i32.const 2)
)
)
(i32.const 1)
)
)
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $5)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(tee_local $3
(select
(i32.const 0)
(i32.add
(get_local $1)
(i32.const 1)
)
(i32.eq
(get_local $1)
(get_local $8)
)
)
)
)
(i32.const 2)
)
)
(i32.const 1)
)
)
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $0)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $2)
)
(i32.const 2)
)
)
(i32.const 1)
)
)
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $0)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $3)
)
(i32.const 2)
)
)
(i32.const 1)
)
)
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $6)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $2)
)
(i32.const 2)
)
)
(i32.const 1)
)
)
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $6)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $1)
)
(i32.const 2)
)
)
(i32.const 1)
)
)
(i32.and
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $6)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $3)
)
(i32.const 2)
)
)
(i32.const 1)
)
)
)
(if
(i32.and
(tee_local $4
(i32.load
(i32.shl
(i32.add
(i32.mul
(get_local $0)
(get_global $../../examples/game-of-life/assembly/index/w)
)
(get_local $1)
)
(i32.const 2)
)
)
)
(i32.const 1)
)
(if
(i32.and
(if (result i32)
(tee_local $3
(i32.lt_u
(get_local $2)
(i32.const 2)
)
)
(get_local $3)
(i32.gt_u
(get_local $2)
(i32.const 3)
)
)
(i32.const 1)
)
(i32.store
(i32.shl
(i32.add
(i32.add
(get_global $../../examples/game-of-life/assembly/index/s)
(i32.mul
(get_local $0)
(get_global $../../examples/game-of-life/assembly/index/w)
)
)
(get_local $1)
)
(i32.const 2)
)
(i32.const -8053850)
)
(i32.store
(i32.shl
(i32.add
(i32.add
(get_global $../../examples/game-of-life/assembly/index/s)
(i32.mul
(get_local $0)
(get_global $../../examples/game-of-life/assembly/index/w)
)
)
(get_local $1)
)
(i32.const 2)
)
(i32.or
(i32.shl
(tee_local $4
(select
(tee_local $4
(i32.sub
(i32.shr_u
(tee_local $3
(get_local $4)
)
(i32.const 24)
)
(i32.const 7)
)
)
(tee_local $2
(i32.const 0)
)
(i32.gt_s
(get_local $4)
(get_local $2)
)
)
)
(i32.const 24)
)
(i32.and
(get_local $3)
(i32.const 16777215)
)
)
)
)
(if
(i32.eq
(get_local $2)
(i32.const 3)
)
(i32.store
(i32.shl
(i32.add
(i32.add
(get_global $../../examples/game-of-life/assembly/index/s)
(i32.mul
(get_local $0)
(get_global $../../examples/game-of-life/assembly/index/w)
)
)
(get_local $1)
)
(i32.const 2)
)
(i32.const -1666349)
)
(i32.store
(i32.shl
(i32.add
(i32.add
(get_global $../../examples/game-of-life/assembly/index/s)
(i32.mul
(get_local $0)
(get_global $../../examples/game-of-life/assembly/index/w)
)
)
(get_local $1)
)
(i32.const 2)
)
(i32.or
(i32.shl
(tee_local $2
(select
(tee_local $2
(i32.sub
(i32.shr_u
(get_local $4)
(i32.const 24)
)
(i32.const 7)
)
)
(tee_local $3
(i32.const 0)
)
(i32.gt_s
(get_local $2)
(get_local $3)
)
)
)
(i32.const 24)
)
(i32.and
(get_local $4)
(i32.const 16777215)
)
)
)
)
)
(set_local $1
(i32.add
(get_local $1)
(i32.const 1)
)
)
(br $continue|1)
)
)
)
(set_local $0
(i32.add
(get_local $0)
(i32.const 1)
)
)
(br $continue|0)
)
)
)
)
)