mirror of
https://github.com/fluencelabs/assemblyscript
synced 2025-06-18 09:21:35 +00:00
some cleanup
This commit is contained in:
@ -1,12 +1,9 @@
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// The runtime provides common functionality that links runtime interfaces for memory management
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// and garbage collection to the standard library, making sure it all plays well together. However,
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// most of the garbage collector interface must still be implemented explicitly in standard library
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// components, because common abstractions for both tracing and reference counting would result in
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// unnecessary overhead (e.g. tracing needs parent references while rc does not etc.).
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// and garbage collection to the standard library, making sure it all plays well together.
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import { AL_MASK, MAX_SIZE_32 } from "./util/allocator";
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import { HEAP_BASE, memory } from "./memory";
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import { Array } from "./array";
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import { ArrayBufferView } from "./arraybuffer";
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/**
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* The common runtime object header prepended to all managed objects. Has a size of 16 bytes in
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@ -48,208 +45,122 @@ export declare function classId<T>(): u32;
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@unsafe @builtin
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export declare function iterateRoots(fn: (ref: usize) => void): void;
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/** Adjusts an allocation to actual block size. Primarily targets TLSF. */
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export function ADJUSTOBLOCK(payloadSize: usize): usize {
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// round up to power of 2, e.g. with HEADER_SIZE=8:
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// 0 -> 2^3 = 8
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// 1..8 -> 2^4 = 16
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// 9..24 -> 2^5 = 32
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// ...
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// MAX_LENGTH -> 2^30 = 0x40000000 (MAX_SIZE_32)
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return <usize>1 << <usize>(<u32>32 - clz<u32>(payloadSize + HEADER_SIZE - 1));
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}
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/** Runtime implementation. */
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export namespace runtime {
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/**
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* Allocates a runtime object that might eventually make its way into GC'ed userland as a
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* managed object. Implicitly prepends the common runtime header to the allocation.
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*/
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// @ts-ignore: decorator
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@unsafe @inline
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export function ALLOCATE(payloadSize: usize): usize {
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return allocate(payloadSize);
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}
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/** Maximum byte length of any buffer-like object. */
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// @ts-ignore
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@lazy
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export const MAX_BYTELENGTH: i32 = MAX_SIZE_32 - HEADER_SIZE;
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function allocate(payloadSize: usize): usize {
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var header = changetype<HEADER>(memory.allocate(ADJUSTOBLOCK(payloadSize)));
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header.classId = HEADER_MAGIC;
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header.payloadSize = payloadSize;
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if (isDefined(__ref_collect)) {
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header.reserved1 = 0;
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header.reserved2 = 0;
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/** Adjusts an allocation to actual block size. Primarily targets TLSF. */
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export function adjust(payloadSize: usize): usize {
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// round up to power of 2, e.g. with HEADER_SIZE=8:
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// 0 -> 2^3 = 8
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// 1..8 -> 2^4 = 16
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// 9..24 -> 2^5 = 32
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// ...
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// MAX_LENGTH -> 2^30 = 0x40000000 (MAX_SIZE_32)
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return <usize>1 << <usize>(<u32>32 - clz<u32>(payloadSize + HEADER_SIZE - 1));
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}
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return changetype<usize>(header) + HEADER_SIZE;
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}
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/**
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* Changes the size of a previously allocated, but not yet registered, runtime object, for
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* example when a pre-allocated buffer turned out to be too small or too large. This works by
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* aligning dynamic allocations to actual block size internally so in the best case REALLOCATE
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* only updates payload size while in the worst case moves the object to a larger block.
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*/
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// @ts-ignore: decorator
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@unsafe @inline
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export function REALLOCATE(ref: usize, newPayloadSize: usize): usize {
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return reallocate(ref, newPayloadSize);
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}
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function reallocate(ref: usize, newPayloadSize: usize): usize {
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// Background: When managed objects are allocated these aren't immediately registered with GC
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// but can be used as scratch objects while unregistered. This is useful in situations where
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// the object must be reallocated multiple times because its final size isn't known beforehand,
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// e.g. in Array#filter, with only the final object making it into GC'ed userland.
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var header = changetype<HEADER>(ref - HEADER_SIZE);
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var payloadSize = header.payloadSize;
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if (payloadSize < newPayloadSize) {
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let newAdjustedSize = ADJUSTOBLOCK(newPayloadSize);
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if (select(ADJUSTOBLOCK(payloadSize), 0, ref > HEAP_BASE) < newAdjustedSize) {
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// move if the allocation isn't large enough or not a heap object
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let newHeader = changetype<HEADER>(memory.allocate(newAdjustedSize));
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newHeader.classId = header.classId;
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if (isDefined(__ref_collect)) {
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newHeader.reserved1 = 0;
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newHeader.reserved2 = 0;
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}
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let newRef = changetype<usize>(newHeader) + HEADER_SIZE;
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memory.copy(newRef, ref, payloadSize);
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memory.fill(newRef + payloadSize, 0, newPayloadSize - payloadSize);
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if (header.classId == HEADER_MAGIC) {
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// free right away if not registered yet
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assert(ref > HEAP_BASE); // static objects aren't scratch objects
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memory.free(changetype<usize>(header));
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} else if (isDefined(__ref_collect)) {
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// if previously registered, register again
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// @ts-ignore: stub
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__ref_register(ref);
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}
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header = newHeader;
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ref = newRef;
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} else {
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// otherwise just clear additional memory within this block
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memory.fill(ref + payloadSize, 0, newPayloadSize - payloadSize);
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// @ts-ignore: decorator
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@unsafe
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export function allocate(payloadSize: usize): usize {
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var header = changetype<HEADER>(memory.allocate(adjust(payloadSize)));
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header.classId = HEADER_MAGIC;
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header.payloadSize = payloadSize;
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if (isDefined(__ref_collect)) {
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header.reserved1 = 0;
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header.reserved2 = 0;
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}
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} else {
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// if the size is the same or less, just update the header accordingly.
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// unused space is cleared when grown, so no need to do this here.
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return changetype<usize>(header) + HEADER_SIZE;
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}
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header.payloadSize = newPayloadSize;
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return ref;
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}
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/**
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* Registers a runtime object of kind T. Sets the internal class id within the runtime header
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* and asserts that the object hasn't been registered yet. If a tracing garbage collector is
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* present that requires initial insertion, the macro usually forwards a call to it. Once a
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* runtime object has been registed (makes it into userland), it cannot be DISCARD'ed anymore.
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*/
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// @ts-ignore: decorator
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@unsafe @inline
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export function REGISTER<T>(ref: usize): T {
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if (!isReference<T>()) ERROR("reference expected");
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return changetype<T>(register(ref, classId<T>()));
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}
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function register(ref: usize, classId: u32): usize {
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if (!ASC_NO_ASSERT) {
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assert(ref > HEAP_BASE); // must be a heap object
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let header = changetype<HEADER>(ref - HEADER_SIZE);
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assert(header.classId == HEADER_MAGIC);
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header.classId = classId;
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} else {
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changetype<HEADER>(ref - HEADER_SIZE).classId = classId;
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}
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// @ts-ignore: stub
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if (isDefined(__ref_register)) __ref_register(ref);
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return ref;
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}
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/**
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* Discards a runtime object that has not been registed and turned out to be unnecessary.
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* Essentially undoes the forgoing ALLOCATE. Should be avoided where possible.
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*/
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// @ts-ignore: decorator
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@unsafe @inline
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export function DISCARD(ref: usize): void {
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discard(ref);
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}
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function discard(ref: usize): void {
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if (!ASC_NO_ASSERT) {
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assert(ref > HEAP_BASE); // must be a heap object
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let header = changetype<HEADER>(ref - HEADER_SIZE);
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assert(header.classId == HEADER_MAGIC);
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memory.free(changetype<usize>(header));
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} else {
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memory.free(changetype<usize>(ref - HEADER_SIZE));
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}
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}
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/**
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* Makes a new array and optionally initializes is with existing data from source. Used by the
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* compiler to either wrap static array data in a new instance or pre-initialize the memory used
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* by an array literal. Does not zero the backing buffer!
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*/
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// @ts-ignore: decorator
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@unsafe @inline
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export function MAKEARRAY<V>(capacity: i32, source: usize = 0): Array<V> {
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return changetype<Array<V>>(makeArray(capacity, classId<V[]>(), alignof<V>(), source));
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}
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function makeArray(capacity: i32, cid: u32, alignLog2: usize, source: usize): usize {
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var array = register(allocate(offsetof<i32[]>()), cid);
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var bufferSize = <usize>capacity << alignLog2;
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var buffer = register(allocate(<usize>capacity << alignLog2), classId<ArrayBuffer>());
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changetype<ArrayBufferView>(array).data = changetype<ArrayBuffer>(buffer); // links
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changetype<ArrayBufferView>(array).dataStart = buffer;
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changetype<ArrayBufferView>(array).dataLength = bufferSize;
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store<i32>(changetype<usize>(array), capacity, offsetof<i32[]>("length_"));
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if (source) memory.copy(buffer, source, bufferSize);
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return array;
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}
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import { ArrayBuffer } from "./arraybuffer";
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import { E_INVALIDLENGTH } from "./util/error";
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/** Maximum byte length of any buffer. */
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// @ts-ignore: decorator
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@lazy
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export const MAX_BYTELENGTH: i32 = MAX_SIZE_32 - HEADER_SIZE;
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/** Hard wired ArrayBufferView interface. */
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export abstract class ArrayBufferView {
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/** Backing buffer. */
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// @ts-ignore: decorator
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@unsafe
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data: ArrayBuffer;
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export function reallocate(ref: usize, newPayloadSize: usize): usize {
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// Background: When managed objects are allocated these aren't immediately registered with GC
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// but can be used as scratch objects while unregistered. This is useful in situations where
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// the object must be reallocated multiple times because its final size isn't known beforehand,
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// e.g. in Array#filter, with only the final object making it into GC'ed userland.
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var header = changetype<HEADER>(ref - HEADER_SIZE);
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var payloadSize = header.payloadSize;
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if (payloadSize < newPayloadSize) {
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let newAdjustedSize = adjust(newPayloadSize);
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if (select(adjust(payloadSize), 0, ref > HEAP_BASE) < newAdjustedSize) {
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// move if the allocation isn't large enough or not a heap object
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let newHeader = changetype<HEADER>(memory.allocate(newAdjustedSize));
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newHeader.classId = header.classId;
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if (isDefined(__ref_collect)) {
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newHeader.reserved1 = 0;
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newHeader.reserved2 = 0;
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}
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let newRef = changetype<usize>(newHeader) + HEADER_SIZE;
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memory.copy(newRef, ref, payloadSize);
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memory.fill(newRef + payloadSize, 0, newPayloadSize - payloadSize);
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if (header.classId == HEADER_MAGIC) {
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// free right away if not registered yet
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assert(ref > HEAP_BASE); // static objects aren't scratch objects
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memory.free(changetype<usize>(header));
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} else if (isDefined(__ref_collect)) {
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// if previously registered, register again
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// @ts-ignore: stub
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__ref_register(ref);
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}
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header = newHeader;
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ref = newRef;
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} else {
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// otherwise just clear additional memory within this block
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memory.fill(ref + payloadSize, 0, newPayloadSize - payloadSize);
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}
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} else {
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// if the size is the same or less, just update the header accordingly.
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// unused space is cleared when grown, so no need to do this here.
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}
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header.payloadSize = newPayloadSize;
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return ref;
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}
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/** Data start offset in memory. */
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// @ts-ignore: decorator
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@unsafe
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dataStart: usize;
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export function discard(ref: usize): void {
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if (!ASC_NO_ASSERT) {
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assert(ref > HEAP_BASE); // must be a heap object
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let header = changetype<HEADER>(ref - HEADER_SIZE);
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assert(header.classId == HEADER_MAGIC);
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memory.free(changetype<usize>(header));
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} else {
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memory.free(changetype<usize>(ref - HEADER_SIZE));
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}
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}
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/** Data length in memory, counted from `dataStart`. */
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// @ts-ignore: decorator
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@unsafe
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dataLength: u32;
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protected constructor(length: i32, alignLog2: i32) {
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if (<u32>length > <u32>MAX_BYTELENGTH >>> alignLog2) throw new RangeError(E_INVALIDLENGTH);
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var buffer = new ArrayBuffer(length = length << alignLog2);
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this.data = buffer;
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this.dataStart = changetype<usize>(buffer);
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this.dataLength = length;
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export function register(ref: usize, classId: u32): usize {
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if (!ASC_NO_ASSERT) {
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assert(ref > HEAP_BASE); // must be a heap object
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let header = changetype<HEADER>(ref - HEADER_SIZE);
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assert(header.classId == HEADER_MAGIC);
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header.classId = classId;
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} else {
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changetype<HEADER>(ref - HEADER_SIZE).classId = classId;
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}
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if (isDefined(__ref_register)) __ref_register(ref);
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return ref;
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}
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get byteOffset(): i32 {
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return <i32>(this.dataStart - changetype<usize>(this.data));
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}
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get byteLength(): i32 {
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return this.dataLength;
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}
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get length(): i32 {
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ERROR("missing implementation: subclasses must implement ArrayBufferView#length");
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return unreachable();
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// @ts-ignore: decorator
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@unsafe
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export function makeArray(capacity: i32, cid: u32, alignLog2: usize, source: usize = 0): usize {
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var array = runtime.register(runtime.allocate(offsetof<i32[]>()), cid);
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var bufferSize = <usize>capacity << alignLog2;
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var buffer = runtime.register(runtime.allocate(<usize>capacity << alignLog2), classId<ArrayBuffer>());
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changetype<ArrayBufferView>(array).data = changetype<ArrayBuffer>(buffer); // links
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changetype<ArrayBufferView>(array).dataStart = buffer;
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changetype<ArrayBufferView>(array).dataLength = bufferSize;
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store<i32>(changetype<usize>(array), capacity, offsetof<i32[]>("length_"));
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if (source) memory.copy(buffer, source, bufferSize);
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return array;
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}
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}
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