mirror of
https://github.com/fluencelabs/assemblyscript
synced 2025-04-25 15:12:12 +00:00
Move Map and Set to stdlib, fixes #17
This commit is contained in:
parent
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commit
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2
dist/asc.js
vendored
2
dist/asc.js
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File diff suppressed because one or more lines are too long
2
dist/asc.js.map
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2
dist/asc.js.map
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@ -27,16 +27,4 @@ export class ArrayBuffer {
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move_memory(changetype<usize>(buffer) + HEADER_SIZE, changetype<usize>(this) + HEADER_SIZE + begin, newLen);
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return buffer;
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}
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// internals
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static readonly HEADER_SIZE: usize = HEADER_SIZE;
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@inline load<T>(index: usize): T {
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return load<T>(changetype<usize>(this) + index * sizeof<T>(), HEADER_SIZE);
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}
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@inline store<T>(index: usize, value: T): void {
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store<T>(changetype<usize>(this) + index * sizeof<T>(), value, HEADER_SIZE);
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}
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}
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@ -1,41 +1,165 @@
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import {
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HEADER_SIZE as HEADER_SIZE_AB
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} from "./internal/arraybuffer";
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import {
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hash
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} from "./internal/hash";
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// A deterministic hash map based on CloseTable from https://github.com/jorendorff/dht
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const INITIAL_CAPACITY = 4;
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const FILL_FACTOR: f64 = 8 / 3;
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const FREE_FACTOR: f64 = 3 / 4;
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/** Structure of a map entry. */
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@unmanaged class MapEntry<K,V> {
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key: K;
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value: V;
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taggedNext: usize; // LSB=1 indicates EMPTY
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}
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/** Empty bit. */
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const EMPTY: usize = 1 << 0;
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/** Size of a bucket. */
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const BUCKET_SIZE = sizeof<usize>();
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/** Computes the alignment of an entry. */
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@inline function ENTRY_ALIGN<K,V>(): usize {
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// can align to 4 instead of 8 if 32-bit and K/V is <= 32-bits
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const maxkv = sizeof<K>() > sizeof<V>() ? sizeof<K>() : sizeof<V>();
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const align = (maxkv > sizeof<usize>() ? maxkv : sizeof<usize>()) - 1;
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return align;
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}
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/** Computes the aligned size of an entry. */
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@inline function ENTRY_SIZE<K,V>(): usize {
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const align = ENTRY_ALIGN<K,V>();
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const size = (offsetof<MapEntry<K,V>>() + align) & ~align;
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return size;
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}
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export class Map<K,V> {
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private __keys: K[] = [];
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private __values: V[] = [];
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// buckets holding references to the respective first entry within
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private buckets: ArrayBuffer; // usize[bucketsMask + 1]
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private bucketsMask: u32;
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// FIXME: not a proper map implementation, just a filler
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// entries in insertion order
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private entries: ArrayBuffer; // MapEntry<K,V>[entriesCapacity]
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private entriesCapacity: i32;
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private entriesOffset: i32;
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private entriesCount: i32;
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get size(): i32 {
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return this.__keys.length;
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get size(): i32 { return this.entriesCount; }
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constructor() { this.clear(); }
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clear(): void {
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const bucketsSize = INITIAL_CAPACITY * <i32>BUCKET_SIZE;
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this.buckets = new ArrayBuffer(bucketsSize);
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this.bucketsMask = INITIAL_CAPACITY - 1;
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const entriesSize = INITIAL_CAPACITY * <i32>ENTRY_SIZE<K,V>();
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this.entries = new ArrayBuffer(entriesSize, true);
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this.entriesCapacity = INITIAL_CAPACITY;
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this.entriesOffset = 0;
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this.entriesCount = 0;
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}
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get(key: K): V | null {
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var keys = this.__keys;
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for (let i = 0, k = keys.length; i < k; ++i) {
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if (keys[i] == key) {
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return this.__values[i];
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}
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private find(key: K, hashCode: u32): MapEntry<K,V> | null {
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var entry = load<MapEntry<K,V>>(
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changetype<usize>(this.buckets) + <usize>(hashCode & this.bucketsMask) * BUCKET_SIZE,
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HEADER_SIZE_AB
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);
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while (entry) {
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if (!(entry.taggedNext & EMPTY) && entry.key == key) return entry;
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entry = changetype<MapEntry<K,V>>(entry.taggedNext & ~EMPTY);
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}
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return null;
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}
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has(key: K): bool {
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var keys = this.__keys;
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for (let i = 0, k = keys.length; i < k; ++i) {
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if (keys[i] == key) {
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return true;
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}
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}
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return false;
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return this.find(key, hash<K>(key)) !== null;
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}
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get(key: K): V {
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var entry = this.find(key, hash<K>(key));
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return entry ? entry.value : <V>unreachable();
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}
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set(key: K, value: V): void {
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this.__keys.push(key);
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this.__values.push(value);
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var hashCode = hash<K>(key);
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var entry = this.find(key, hashCode);
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if (entry) {
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entry.value = value;
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} else {
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// check if rehashing is necessary
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if (this.entriesOffset == this.entriesCapacity) {
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this.rehash(
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this.entriesCount < <i32>(this.entriesCapacity * FREE_FACTOR)
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? this.bucketsMask // just rehash if 1/4+ entries are empty
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: (this.bucketsMask << 1) | 1 // grow capacity to next 2^N
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);
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}
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// append new entry
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let entries = this.entries;
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entry = changetype<MapEntry<K,V>>(
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changetype<usize>(entries) + HEADER_SIZE_AB + this.entriesOffset++ * ENTRY_SIZE<K,V>()
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);
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entry.key = key;
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entry.value = value;
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++this.entriesCount;
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// link with previous entry in bucket
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let bucketPtrBase = changetype<usize>(this.buckets) + <usize>(hashCode & this.bucketsMask) * BUCKET_SIZE;
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entry.taggedNext = load<usize>(bucketPtrBase, HEADER_SIZE_AB);
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store<usize>(bucketPtrBase, changetype<usize>(entry), HEADER_SIZE_AB);
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}
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}
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clear(): void {
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this.__keys.length = 0;
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this.__values.length = 0;
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delete(key: K): bool {
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var entry = this.find(key, hash<K>(key));
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if (!entry) return false;
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entry.taggedNext |= EMPTY;
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--this.entriesCount;
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// check if rehashing is appropriate
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var halfBucketsMask = this.bucketsMask >> 1;
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if (
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halfBucketsMask + 1 >= max<u32>(INITIAL_CAPACITY, this.entriesCount) &&
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this.entriesCount < <i32>(this.entriesCapacity * FREE_FACTOR)
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) this.rehash(halfBucketsMask);
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return true;
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}
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private rehash(newBucketsMask: u32): void {
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var newBucketsCapacity = <i32>(newBucketsMask + 1);
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var newBuckets = new ArrayBuffer(newBucketsCapacity * <i32>BUCKET_SIZE);
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var newEntriesCapacity = <i32>(newBucketsCapacity * FILL_FACTOR);
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var newEntries = new ArrayBuffer(newEntriesCapacity * <i32>ENTRY_SIZE<K,V>(), true);
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// copy old entries to new entries
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var oldPtr = changetype<usize>(this.entries) + HEADER_SIZE_AB;
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var oldEnd = oldPtr + <usize>this.entriesOffset * ENTRY_SIZE<K,V>();
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var newPtr = changetype<usize>(newEntries) + HEADER_SIZE_AB;
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while (oldPtr != oldEnd) {
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let oldEntry = changetype<MapEntry<K,V>>(oldPtr);
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if (!(oldEntry.taggedNext & EMPTY)) {
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let newEntry = changetype<MapEntry<K,V>>(newPtr);
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newEntry.key = oldEntry.key;
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newEntry.value = oldEntry.value;
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let newBucketIndex = hash<K>(oldEntry.key) & newBucketsMask;
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let newBucketPtrBase = changetype<usize>(newBuckets) + <usize>newBucketIndex * BUCKET_SIZE;
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newEntry.taggedNext = load<usize>(newBucketPtrBase, HEADER_SIZE_AB);
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store<usize>(newBucketPtrBase, newPtr, HEADER_SIZE_AB);
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newPtr += ENTRY_SIZE<K,V>();
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}
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oldPtr += ENTRY_SIZE<K,V>();
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}
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this.buckets = newBuckets;
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this.bucketsMask = newBucketsMask;
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this.entries = newEntries;
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this.entriesCapacity = newEntriesCapacity;
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this.entriesOffset = this.entriesCount;
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}
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}
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@ -1,87 +1,154 @@
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// const prime1: u32 = 73;
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// const prime2: u32 = 5009;
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import {
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HEADER_SIZE as HEADER_SIZE_AB
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} from "./internal/arraybuffer";
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export class Set<T> {
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import {
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hash
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} from "./internal/hash";
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private __memory: usize;
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private __capacity: u32;
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private __size: u32;
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// A deterministic hash set based on CloseTable from https://github.com/jorendorff/dht
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constructor() {
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this.__memory = 0;
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this.__capacity = this.__size = 0;
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}
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const INITIAL_CAPACITY = 4;
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const FILL_FACTOR: f64 = 8 / 3;
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const FREE_FACTOR: f64 = 3 / 4;
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get size(): i32 {
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return <i32>this.__size;
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}
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// FIXME: not a proper set implementation, just a filler
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has(value: T): bool {
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assert(this != null);
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for (let index: usize = 0, limit: usize = this.__size; index < limit; ++index) {
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if (load<T>(this.__memory + index * sizeof<T>()) == value) {
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return true;
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}
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}
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return false;
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}
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add(value: T): Set<T> {
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assert(this != null);
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if (this.__size >= this.__capacity) {
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let newCapacity = max(this.__capacity << 1, 8);
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let newMemory = allocate_memory(<usize>newCapacity * sizeof<T>());
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if (this.__memory) {
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move_memory(newMemory, this.__memory, <usize>this.__capacity * sizeof<T>());
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free_memory(this.__memory);
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}
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this.__capacity = newCapacity;
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this.__memory = newMemory;
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}
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store<T>(this.__memory + <usize>this.__size * sizeof<T>(), value);
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++this.__size;
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return this;
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}
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delete(value: T): bool {
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assert(this != null);
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for (let index: usize = 0, limit: usize = this.__size; index < limit; ++index) {
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if (load<T>(this.__memory + index * sizeof<T>()) == value) {
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if (index + 1 < limit) {
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move_memory(
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this.__memory + index * sizeof<T>(),
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this.__memory + (index + 1) * sizeof<T>(),
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limit - index - 1
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);
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}
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--this.__size;
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return true;
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}
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}
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return false;
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}
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clear(): void {
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assert(this != null);
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this.__size = 0;
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}
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// TODO: think about iterators
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/** Structure of a set entry. */
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@unmanaged class SetEntry<K> {
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key: K;
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taggedNext: usize; // LSB=1 indicates EMPTY
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}
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// class SetIterator<T> extends Iterator<T> {
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/** Empty bit. */
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const EMPTY: usize = 1 << 0;
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// get done(): bool {
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// throw new Error("not implemented");
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// }
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/** Size of a bucket. */
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const BUCKET_SIZE = sizeof<usize>();
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// next(): T {
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// throw new Error("not implemented");
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// }
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// }
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/** Computes the alignment of an entry. */
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@inline function ENTRY_ALIGN<K>(): usize {
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// can align to 4 instead of 8 if 32-bit and K is <= 32-bits
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const align = (sizeof<K>() > sizeof<usize>() ? sizeof<K>() : sizeof<usize>()) - 1;
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return align;
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}
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/** Computes the aligned size of an entry. */
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@inline function ENTRY_SIZE<K>(): usize {
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const align = ENTRY_ALIGN<K>();
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const size = (offsetof<SetEntry<K>>() + align) & ~align;
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return size;
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}
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export class Set<K> {
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// buckets holding references to the respective first entry within
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private buckets: ArrayBuffer; // usize[bucketsMask + 1]
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private bucketsMask: u32;
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// entries in insertion order
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private entries: ArrayBuffer; // SetEntry<K>[entriesCapacity]
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private entriesCapacity: i32;
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private entriesOffset: i32;
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private entriesCount: i32;
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get size(): i32 { return this.entriesCount; }
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constructor() { this.clear(); }
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clear(): void {
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const bucketsSize = INITIAL_CAPACITY * <i32>BUCKET_SIZE;
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this.buckets = new ArrayBuffer(bucketsSize);
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this.bucketsMask = INITIAL_CAPACITY - 1;
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const entriesSize = INITIAL_CAPACITY * <i32>ENTRY_SIZE<K>();
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this.entries = new ArrayBuffer(entriesSize, true);
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this.entriesCapacity = INITIAL_CAPACITY;
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this.entriesOffset = 0;
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this.entriesCount = 0;
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}
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private find(key: K, hashCode: u32): SetEntry<K> | null {
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var entry = load<SetEntry<K>>(
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changetype<usize>(this.buckets) + <usize>(hashCode & this.bucketsMask) * BUCKET_SIZE,
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HEADER_SIZE_AB
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);
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while (entry) {
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if (!(entry.taggedNext & EMPTY) && entry.key == key) return entry;
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entry = changetype<SetEntry<K>>(entry.taggedNext & ~EMPTY);
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}
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return null;
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}
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has(key: K): bool {
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return this.find(key, hash(key)) !== null;
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}
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add(key: K): void {
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var hashCode = hash(key);
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var entry = this.find(key, hashCode);
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if (!entry) {
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// check if rehashing is necessary
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if (this.entriesOffset == this.entriesCapacity) {
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this.rehash(
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this.entriesCount < <i32>(this.entriesCapacity * FREE_FACTOR)
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? this.bucketsMask // just rehash if 1/4+ entries are empty
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: (this.bucketsMask << 1) | 1 // grow capacity to next 2^N
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);
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}
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// append new entry
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let entries = this.entries;
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entry = changetype<SetEntry<K>>(
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changetype<usize>(entries) + HEADER_SIZE_AB + this.entriesOffset++ * ENTRY_SIZE<K>()
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);
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entry.key = key;
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++this.entriesCount;
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// link with previous entry in bucket
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let bucketPtrBase = changetype<usize>(this.buckets) + <usize>(hashCode & this.bucketsMask) * BUCKET_SIZE;
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entry.taggedNext = load<usize>(bucketPtrBase, HEADER_SIZE_AB);
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store<usize>(bucketPtrBase, changetype<usize>(entry), HEADER_SIZE_AB);
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}
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}
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delete(key: K): bool {
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var entry = this.find(key, hash<K>(key));
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if (!entry) return false;
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entry.taggedNext |= EMPTY;
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--this.entriesCount;
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// check if rehashing is appropriate
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var halfBucketsMask = this.bucketsMask >> 1;
|
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if (
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halfBucketsMask + 1 >= max<u32>(INITIAL_CAPACITY, this.entriesCount) &&
|
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this.entriesCount < <i32>(this.entriesCapacity * FREE_FACTOR)
|
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) this.rehash(halfBucketsMask);
|
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return true;
|
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}
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private rehash(newBucketsMask: u32): void {
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var newBucketsCapacity = <i32>(newBucketsMask + 1);
|
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var newBuckets = new ArrayBuffer(newBucketsCapacity * <i32>BUCKET_SIZE);
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var newEntriesCapacity = <i32>(newBucketsCapacity * FILL_FACTOR);
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var newEntries = new ArrayBuffer(newEntriesCapacity * <i32>ENTRY_SIZE<K>(), true);
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// copy old entries to new entries
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var oldPtr = changetype<usize>(this.entries) + HEADER_SIZE_AB;
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var oldEnd = oldPtr + <usize>this.entriesOffset * ENTRY_SIZE<K>();
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var newPtr = changetype<usize>(newEntries) + HEADER_SIZE_AB;
|
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while (oldPtr != oldEnd) {
|
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let oldEntry = changetype<SetEntry<K>>(oldPtr);
|
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if (!(oldEntry.taggedNext & EMPTY)) {
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let newEntry = changetype<SetEntry<K>>(newPtr);
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newEntry.key = oldEntry.key;
|
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let newBucketIndex = hash<K>(oldEntry.key) & newBucketsMask;
|
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let newBucketPtrBase = changetype<usize>(newBuckets) + <usize>newBucketIndex * BUCKET_SIZE;
|
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newEntry.taggedNext = load<usize>(newBucketPtrBase, HEADER_SIZE_AB);
|
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store<usize>(newBucketPtrBase, newPtr, HEADER_SIZE_AB);
|
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newPtr += ENTRY_SIZE<K>();
|
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}
|
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oldPtr += ENTRY_SIZE<K>();
|
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}
|
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|
||||
this.buckets = newBuckets;
|
||||
this.bucketsMask = newBucketsMask;
|
||||
this.entries = newEntries;
|
||||
this.entriesCapacity = newEntriesCapacity;
|
||||
this.entriesOffset = this.entriesCount;
|
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}
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}
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|
File diff suppressed because it is too large
Load Diff
@ -1,163 +1,3 @@
|
||||
import {
|
||||
hash
|
||||
} from "internal/hash";
|
||||
|
||||
// A deterministic hash map based on CloseTable from https://github.com/jorendorff/dht
|
||||
|
||||
const INITIAL_CAPACITY = 4;
|
||||
const FILL_FACTOR: f64 = 8 / 3;
|
||||
const FREE_FACTOR: f64 = 3 / 4;
|
||||
|
||||
/** Structure of a map entry. */
|
||||
@unmanaged
|
||||
class MapEntry<K,V> {
|
||||
key: K;
|
||||
value: V;
|
||||
taggedNext: usize; // LSB=1 indicates EMPTY
|
||||
}
|
||||
|
||||
/** Empty bit. */
|
||||
const EMPTY: usize = 1 << 0;
|
||||
|
||||
/** Size of a bucket. */
|
||||
const BUCKET_SIZE = sizeof<usize>();
|
||||
|
||||
/** Computes the alignment of an entry. */
|
||||
@inline function ENTRY_ALIGN<K,V>(): usize {
|
||||
// can align to 4 instead of 8 if 32-bit and K/V is <= 32-bits
|
||||
const maxkv = sizeof<K>() > sizeof<V>() ? sizeof<K>() : sizeof<V>();
|
||||
const align = (maxkv > sizeof<usize>() ? maxkv : sizeof<usize>()) - 1;
|
||||
return align;
|
||||
}
|
||||
|
||||
/** Computes the aligned size of an entry. */
|
||||
@inline function ENTRY_SIZE<K,V>(): usize {
|
||||
const align = ENTRY_ALIGN<K,V>();
|
||||
const size = (offsetof<MapEntry<K,V>>() + align) & ~align;
|
||||
return size;
|
||||
}
|
||||
|
||||
class Map<K,V> {
|
||||
|
||||
// buckets holding references to the respective first entry within
|
||||
private buckets: ArrayBuffer; // usize[bucketsMask + 1]
|
||||
private bucketsMask: u32;
|
||||
|
||||
// entries in insertion order
|
||||
private entries: ArrayBuffer; // MapEntry<K,V>[entriesCapacity]
|
||||
private entriesCapacity: i32;
|
||||
private entriesOffset: i32;
|
||||
private entriesCount: i32;
|
||||
|
||||
get size(): i32 { return this.entriesCount; }
|
||||
|
||||
constructor() { this.clear(); }
|
||||
|
||||
clear(): void {
|
||||
const bucketsSize = INITIAL_CAPACITY * <i32>BUCKET_SIZE;
|
||||
this.buckets = new ArrayBuffer(bucketsSize);
|
||||
this.bucketsMask = INITIAL_CAPACITY - 1;
|
||||
const entriesSize = INITIAL_CAPACITY * <i32>ENTRY_SIZE<K,V>();
|
||||
this.entries = new ArrayBuffer(entriesSize, true);
|
||||
this.entriesCapacity = INITIAL_CAPACITY;
|
||||
this.entriesOffset = 0;
|
||||
this.entriesCount = 0;
|
||||
}
|
||||
|
||||
private find(key: K, hashCode: u32): MapEntry<K,V> | null {
|
||||
var entry = this.buckets.load<MapEntry<K,V>>(hashCode & this.bucketsMask);
|
||||
while (entry) {
|
||||
if (!(entry.taggedNext & EMPTY) && entry.key == key) return entry;
|
||||
entry = changetype<MapEntry<K,V>>(entry.taggedNext & ~EMPTY);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
has(key: K): bool {
|
||||
return this.find(key, hash<K>(key)) !== null;
|
||||
}
|
||||
|
||||
get(key: K): V {
|
||||
var entry = this.find(key, hash<K>(key));
|
||||
return entry ? entry.value : <V>unreachable();
|
||||
}
|
||||
|
||||
set(key: K, value: V): void {
|
||||
var hashCode = hash<K>(key);
|
||||
var entry = this.find(key, hashCode);
|
||||
if (entry) {
|
||||
entry.value = value;
|
||||
} else {
|
||||
// check if rehashing is necessary
|
||||
if (this.entriesOffset == this.entriesCapacity) {
|
||||
this.rehash(
|
||||
this.entriesCount < <i32>(this.entriesCapacity * FREE_FACTOR)
|
||||
? this.bucketsMask // just rehash if 1/4+ entries are empty
|
||||
: (this.bucketsMask << 1) | 1 // grow capacity to next 2^N
|
||||
);
|
||||
}
|
||||
// append new entry
|
||||
let entries = this.entries;
|
||||
entry = changetype<MapEntry<K,V>>(
|
||||
changetype<usize>(entries) + ArrayBuffer.HEADER_SIZE + this.entriesOffset++ * ENTRY_SIZE<K,V>()
|
||||
);
|
||||
entry.key = key;
|
||||
entry.value = value;
|
||||
++this.entriesCount;
|
||||
// link with previous entry in bucket
|
||||
let bucketIndex = hashCode & this.bucketsMask;
|
||||
entry.taggedNext = this.buckets.load<usize>(bucketIndex);
|
||||
this.buckets.store<usize>(bucketIndex, changetype<usize>(entry));
|
||||
}
|
||||
}
|
||||
|
||||
delete(key: K): bool {
|
||||
var entry = this.find(key, hash<K>(key));
|
||||
if (!entry) return false;
|
||||
entry.taggedNext |= EMPTY;
|
||||
--this.entriesCount;
|
||||
// check if rehashing is appropriate
|
||||
var halfBucketsMask = this.bucketsMask >> 1;
|
||||
if (
|
||||
halfBucketsMask + 1 >= max<u32>(INITIAL_CAPACITY, this.entriesCount) &&
|
||||
this.entriesCount < <i32>(this.entriesCapacity * FREE_FACTOR)
|
||||
) this.rehash(halfBucketsMask);
|
||||
return true;
|
||||
}
|
||||
|
||||
private rehash(newBucketsMask: u32): void {
|
||||
var newBucketsCapacity = <i32>(newBucketsMask + 1);
|
||||
var newBuckets = new ArrayBuffer(newBucketsCapacity * <i32>BUCKET_SIZE);
|
||||
var newEntriesCapacity = <i32>(newBucketsCapacity * FILL_FACTOR);
|
||||
var newEntries = new ArrayBuffer(newEntriesCapacity * <i32>ENTRY_SIZE<K,V>(), true);
|
||||
|
||||
// copy old entries to new entries
|
||||
var oldPtr = changetype<usize>(this.entries) + ArrayBuffer.HEADER_SIZE;
|
||||
var oldEnd = oldPtr + <usize>this.entriesOffset * ENTRY_SIZE<K,V>();
|
||||
var newPtr = changetype<usize>(newEntries) + ArrayBuffer.HEADER_SIZE;
|
||||
while (oldPtr != oldEnd) {
|
||||
let oldEntry = changetype<MapEntry<K,V>>(oldPtr);
|
||||
if (!(oldEntry.taggedNext & EMPTY)) {
|
||||
let newEntry = changetype<MapEntry<K,V>>(newPtr);
|
||||
newEntry.key = oldEntry.key;
|
||||
newEntry.value = oldEntry.value;
|
||||
let newBucketIndex = hash<K>(oldEntry.key) & newBucketsMask;
|
||||
let newBucketPtr = changetype<usize>(newBuckets) + <usize>newBucketIndex * BUCKET_SIZE;
|
||||
newEntry.taggedNext = load<usize>(newBucketPtr, ArrayBuffer.HEADER_SIZE);
|
||||
store<usize>(newBucketPtr, newPtr, ArrayBuffer.HEADER_SIZE);
|
||||
newPtr += ENTRY_SIZE<K,V>();
|
||||
}
|
||||
oldPtr += ENTRY_SIZE<K,V>();
|
||||
}
|
||||
|
||||
this.buckets = newBuckets;
|
||||
this.bucketsMask = newBucketsMask;
|
||||
this.entries = newEntries;
|
||||
this.entriesCapacity = newEntriesCapacity;
|
||||
this.entriesOffset = this.entriesCount;
|
||||
}
|
||||
}
|
||||
|
||||
import "allocator/arena";
|
||||
|
||||
function test<K,V>(): void {
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,153 +1,3 @@
|
||||
import {
|
||||
hash
|
||||
} from "internal/hash";
|
||||
|
||||
// A deterministic hash set based on CloseTable from https://github.com/jorendorff/dht
|
||||
|
||||
const INITIAL_CAPACITY = 4;
|
||||
const FILL_FACTOR: f64 = 8 / 3;
|
||||
const FREE_FACTOR: f64 = 3 / 4;
|
||||
|
||||
/** Structure of a set entry. */
|
||||
@unmanaged
|
||||
class SetEntry<K> {
|
||||
key: K;
|
||||
taggedNext: usize; // LSB=1 indicates EMPTY
|
||||
}
|
||||
|
||||
/** Empty bit. */
|
||||
const EMPTY: usize = 1 << 0;
|
||||
|
||||
/** Size of a bucket. */
|
||||
const BUCKET_SIZE = sizeof<usize>();
|
||||
|
||||
/** Computes the alignment of an entry. */
|
||||
@inline function ENTRY_ALIGN<K>(): usize {
|
||||
// can align to 4 instead of 8 if 32-bit and K is <= 32-bits
|
||||
const align = (sizeof<K>() > sizeof<usize>() ? sizeof<K>() : sizeof<usize>()) - 1;
|
||||
return align;
|
||||
}
|
||||
|
||||
/** Computes the aligned size of an entry. */
|
||||
@inline function ENTRY_SIZE<K>(): usize {
|
||||
const align = ENTRY_ALIGN<K>();
|
||||
const size = (offsetof<SetEntry<K>>() + align) & ~align;
|
||||
return size;
|
||||
}
|
||||
|
||||
class Set<K> {
|
||||
|
||||
// buckets holding references to the respective first entry within
|
||||
private buckets: ArrayBuffer; // usize[bucketsMask + 1]
|
||||
private bucketsMask: u32;
|
||||
|
||||
// entries in insertion order
|
||||
private entries: ArrayBuffer; // SetEntry<K>[entriesCapacity]
|
||||
private entriesCapacity: i32;
|
||||
private entriesOffset: i32;
|
||||
private entriesCount: i32;
|
||||
|
||||
get size(): i32 { return this.entriesCount; }
|
||||
|
||||
constructor() { this.clear(); }
|
||||
|
||||
clear(): void {
|
||||
const bucketsSize = INITIAL_CAPACITY * <i32>BUCKET_SIZE;
|
||||
this.buckets = new ArrayBuffer(bucketsSize);
|
||||
this.bucketsMask = INITIAL_CAPACITY - 1;
|
||||
const entriesSize = INITIAL_CAPACITY * <i32>ENTRY_SIZE<K>();
|
||||
this.entries = new ArrayBuffer(entriesSize, true);
|
||||
this.entriesCapacity = INITIAL_CAPACITY;
|
||||
this.entriesOffset = 0;
|
||||
this.entriesCount = 0;
|
||||
}
|
||||
|
||||
private find(key: K, hashCode: u32): SetEntry<K> | null {
|
||||
var entry = this.buckets.load<SetEntry<K>>(hashCode & this.bucketsMask);
|
||||
var i = 0;
|
||||
while (entry) {
|
||||
if (!(entry.taggedNext & EMPTY) && entry.key == key) return entry;
|
||||
entry = changetype<SetEntry<K>>(entry.taggedNext & ~EMPTY);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
has(key: K): bool {
|
||||
return this.find(key, hash(key)) !== null;
|
||||
}
|
||||
|
||||
add(key: K): void {
|
||||
var hashCode = hash(key);
|
||||
var entry = this.find(key, hashCode);
|
||||
if (!entry) {
|
||||
// check if rehashing is necessary
|
||||
if (this.entriesOffset == this.entriesCapacity) {
|
||||
this.rehash(
|
||||
this.entriesCount < <i32>(this.entriesCapacity * FREE_FACTOR)
|
||||
? this.bucketsMask // just rehash if 1/4+ entries are empty
|
||||
: (this.bucketsMask << 1) | 1 // grow capacity to next 2^N
|
||||
);
|
||||
}
|
||||
// append new entry
|
||||
let entries = this.entries;
|
||||
entry = changetype<SetEntry<K>>(
|
||||
changetype<usize>(entries) + ArrayBuffer.HEADER_SIZE + this.entriesOffset++ * ENTRY_SIZE<K>()
|
||||
);
|
||||
entry.key = key;
|
||||
++this.entriesCount;
|
||||
// link with previous entry in bucket
|
||||
let bucketIndex = hashCode & this.bucketsMask;
|
||||
entry.taggedNext = this.buckets.load<usize>(bucketIndex);
|
||||
this.buckets.store<usize>(bucketIndex, changetype<usize>(entry));
|
||||
}
|
||||
}
|
||||
|
||||
delete(key: K): bool {
|
||||
var entry = this.find(key, hash<K>(key));
|
||||
if (!entry) return false;
|
||||
entry.taggedNext |= EMPTY;
|
||||
--this.entriesCount;
|
||||
// check if rehashing is appropriate
|
||||
var halfBucketsMask = this.bucketsMask >> 1;
|
||||
if (
|
||||
halfBucketsMask + 1 >= max<u32>(INITIAL_CAPACITY, this.entriesCount) &&
|
||||
this.entriesCount < <i32>(this.entriesCapacity * FREE_FACTOR)
|
||||
) this.rehash(halfBucketsMask);
|
||||
return true;
|
||||
}
|
||||
|
||||
private rehash(newBucketsMask: u32): void {
|
||||
var newBucketsCapacity = <i32>(newBucketsMask + 1);
|
||||
var newBuckets = new ArrayBuffer(newBucketsCapacity * <i32>BUCKET_SIZE);
|
||||
var newEntriesCapacity = <i32>(newBucketsCapacity * FILL_FACTOR);
|
||||
var newEntries = new ArrayBuffer(newEntriesCapacity * <i32>ENTRY_SIZE<K>(), true);
|
||||
|
||||
// copy old entries to new entries
|
||||
var oldPtr = changetype<usize>(this.entries) + ArrayBuffer.HEADER_SIZE;
|
||||
var oldEnd = oldPtr + <usize>this.entriesOffset * ENTRY_SIZE<K>();
|
||||
var newPtr = changetype<usize>(newEntries) + ArrayBuffer.HEADER_SIZE;
|
||||
while (oldPtr != oldEnd) {
|
||||
let oldEntry = changetype<SetEntry<K>>(oldPtr);
|
||||
if (!(oldEntry.taggedNext & EMPTY)) {
|
||||
let newEntry = changetype<SetEntry<K>>(newPtr);
|
||||
newEntry.key = oldEntry.key;
|
||||
let newBucketIndex = hash<K>(oldEntry.key) & newBucketsMask;
|
||||
let newBucketPtr = changetype<usize>(newBuckets) + <usize>newBucketIndex * BUCKET_SIZE;
|
||||
newEntry.taggedNext = load<usize>(newBucketPtr, ArrayBuffer.HEADER_SIZE);
|
||||
store<usize>(newBucketPtr, newPtr, ArrayBuffer.HEADER_SIZE);
|
||||
newPtr += ENTRY_SIZE<K>();
|
||||
}
|
||||
oldPtr += ENTRY_SIZE<K>();
|
||||
}
|
||||
|
||||
this.buckets = newBuckets;
|
||||
this.bucketsMask = newBucketsMask;
|
||||
this.entries = newEntries;
|
||||
this.entriesCapacity = newEntriesCapacity;
|
||||
this.entriesOffset = this.entriesCount;
|
||||
}
|
||||
}
|
||||
|
||||
import "allocator/arena";
|
||||
|
||||
function test<K>(): void {
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
x
Reference in New Issue
Block a user