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(module
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(type $FUNCSIG$viiii (func (param i32 i32 i32 i32)))
(type $FUNCSIG$vi (func (param i32)))
(type $FUNCSIG$ii (func (param i32) (result i32)))
(type $FUNCSIG$v (func))
(type $FUNCSIG$viii (func (param i32 i32 i32)))
(type $FUNCSIG$iiii (func (param i32 i32 i32) (result i32)))
(memory $0 0)
(table $0 1 funcref)
(elem (i32.const 0) $null)
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(global $~lib/allocator/arena/startOffset (mut i32) (i32.const 0))
(global $~lib/allocator/arena/offset (mut i32) (i32.const 0))
(export "memory" (memory $0))
(export "table" (table $0))
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(export "memory.copy" (func $~lib/memory/memory.copy))
(export "memory.init" (func $~lib/memory/memory.init))
(export "memory.drop" (func $~lib/memory/memory.drop))
(export "memory.allocate" (func $~lib/memory/memory.allocate))
(export "memory.free" (func $~lib/memory/memory.free))
(export "memory.reset" (func $~lib/memory/memory.reset))
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(export "memory.repeat" (func $~lib/memory/memory.repeat))
(export "memory.compare" (func $~lib/memory/memory.compare))
(start $start)
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(func $~lib/memory/memory.init (; 0 ;) (type $FUNCSIG$viiii) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32)
unreachable
)
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(func $~lib/memory/memory.drop (; 1 ;) (type $FUNCSIG$vi) (param $0 i32)
unreachable
)
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(func $~lib/memory/memory.allocate (; 2 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
local.get $0
i32.const 1073741824
i32.gt_u
if
unreachable
end
global.get $~lib/allocator/arena/offset
local.tee $2
local.get $0
i32.const 1
local.tee $1
local.get $0
local.get $1
i32.gt_u
select
i32.add
i32.const 7
i32.add
i32.const -8
i32.and
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local.tee $0
current_memory
local.tee $1
i32.const 16
i32.shl
i32.gt_u
if
local.get $1
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local.get $0
local.get $2
i32.sub
i32.const 65535
i32.add
i32.const -65536
i32.and
i32.const 16
i32.shr_u
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local.tee $3
local.tee $4
local.get $1
local.get $4
i32.gt_s
select
grow_memory
i32.const 0
i32.lt_s
if
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local.get $3
grow_memory
i32.const 0
i32.lt_s
if
unreachable
end
end
end
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local.get $0
global.set $~lib/allocator/arena/offset
local.get $2
)
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(func $~lib/memory/memory.free (; 3 ;) (type $FUNCSIG$vi) (param $0 i32)
nop
)
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(func $~lib/memory/memory.reset (; 4 ;) (type $FUNCSIG$v)
global.get $~lib/allocator/arena/startOffset
global.set $~lib/allocator/arena/offset
)
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(func $~lib/util/memory/memcpy (; 5 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
(local $3 i32)
(local $4 i32)
loop $continue|0
local.get $1
i32.const 3
i32.and
local.get $2
local.get $2
select
if
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $2
i32.const 1
i32.sub
local.set $2
br $continue|0
end
end
local.get $0
i32.const 3
i32.and
i32.eqz
if
loop $continue|1
local.get $2
i32.const 16
i32.ge_u
if
local.get $0
local.get $1
i32.load
i32.store
local.get $0
i32.const 4
i32.add
local.get $1
i32.const 4
i32.add
i32.load
i32.store
local.get $0
i32.const 8
i32.add
local.get $1
i32.const 8
i32.add
i32.load
i32.store
local.get $0
i32.const 12
i32.add
local.get $1
i32.const 12
i32.add
i32.load
i32.store
local.get $1
i32.const 16
i32.add
local.set $1
local.get $0
i32.const 16
i32.add
local.set $0
local.get $2
i32.const 16
i32.sub
local.set $2
br $continue|1
end
end
local.get $2
i32.const 8
i32.and
if
local.get $0
local.get $1
i32.load
i32.store
local.get $0
i32.const 4
i32.add
local.get $1
i32.const 4
i32.add
i32.load
i32.store
local.get $1
i32.const 8
i32.add
local.set $1
local.get $0
i32.const 8
i32.add
local.set $0
end
local.get $2
i32.const 4
i32.and
if
local.get $0
local.get $1
i32.load
i32.store
local.get $1
i32.const 4
i32.add
local.set $1
local.get $0
i32.const 4
i32.add
local.set $0
end
local.get $2
i32.const 2
i32.and
if
local.get $0
local.get $1
i32.load16_u
i32.store16
local.get $1
i32.const 2
i32.add
local.set $1
local.get $0
i32.const 2
i32.add
local.set $0
end
local.get $2
i32.const 1
i32.and
if
local.get $0
local.set $3
local.get $3
block (result i32)
local.get $1
local.set $3
local.get $3
i32.load8_u
end
i32.store8
end
return
end
local.get $2
i32.const 32
i32.ge_u
if
block $break|2
block $case2|2
block $case1|2
block $case0|2
local.get $0
i32.const 3
i32.and
i32.const 1
i32.sub
br_table $case0|2 $case1|2 $case2|2 $break|2
end
local.get $1
i32.load
local.set $4
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $2
i32.const 3
i32.sub
local.set $2
loop $continue|3
local.get $2
i32.const 17
i32.ge_u
if
local.get $0
local.get $1
i32.const 1
i32.add
i32.load
local.tee $3
i32.const 8
i32.shl
local.get $4
i32.const 24
i32.shr_u
i32.or
i32.store
local.get $0
i32.const 4
i32.add
local.get $1
i32.const 5
i32.add
i32.load
local.tee $4
i32.const 8
i32.shl
local.get $3
i32.const 24
i32.shr_u
i32.or
i32.store
local.get $0
i32.const 8
i32.add
local.get $1
i32.const 9
i32.add
i32.load
local.tee $3
i32.const 8
i32.shl
local.get $4
i32.const 24
i32.shr_u
i32.or
i32.store
local.get $0
i32.const 12
i32.add
local.get $1
i32.const 13
i32.add
i32.load
local.tee $4
i32.const 8
i32.shl
local.get $3
i32.const 24
i32.shr_u
i32.or
i32.store
local.get $1
i32.const 16
i32.add
local.set $1
local.get $0
i32.const 16
i32.add
local.set $0
local.get $2
i32.const 16
i32.sub
local.set $2
br $continue|3
end
end
br $break|2
end
local.get $1
i32.load
local.set $4
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $2
i32.const 2
i32.sub
local.set $2
loop $continue|4
local.get $2
i32.const 18
i32.ge_u
if
local.get $0
local.get $1
i32.const 2
i32.add
i32.load
local.tee $3
i32.const 16
i32.shl
local.get $4
i32.const 16
i32.shr_u
i32.or
i32.store
local.get $0
i32.const 4
i32.add
local.get $1
i32.const 6
i32.add
i32.load
local.tee $4
i32.const 16
i32.shl
local.get $3
i32.const 16
i32.shr_u
i32.or
i32.store
local.get $0
i32.const 8
i32.add
local.get $1
i32.const 10
i32.add
i32.load
local.tee $3
i32.const 16
i32.shl
local.get $4
i32.const 16
i32.shr_u
i32.or
i32.store
local.get $0
i32.const 12
i32.add
local.get $1
i32.const 14
i32.add
i32.load
local.tee $4
i32.const 16
i32.shl
local.get $3
i32.const 16
i32.shr_u
i32.or
i32.store
local.get $1
i32.const 16
i32.add
local.set $1
local.get $0
i32.const 16
i32.add
local.set $0
local.get $2
i32.const 16
i32.sub
local.set $2
br $continue|4
end
end
br $break|2
end
local.get $1
i32.load
local.set $4
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $2
i32.const 1
i32.sub
local.set $2
loop $continue|5
local.get $2
i32.const 19
i32.ge_u
if
local.get $0
local.get $1
i32.const 3
i32.add
i32.load
local.tee $3
i32.const 24
i32.shl
local.get $4
i32.const 8
i32.shr_u
i32.or
i32.store
local.get $0
i32.const 4
i32.add
local.get $1
i32.const 7
i32.add
i32.load
local.tee $4
i32.const 24
i32.shl
local.get $3
i32.const 8
i32.shr_u
i32.or
i32.store
local.get $0
i32.const 8
i32.add
local.get $1
i32.const 11
i32.add
i32.load
local.tee $3
i32.const 24
i32.shl
local.get $4
i32.const 8
i32.shr_u
i32.or
i32.store
local.get $0
i32.const 12
i32.add
local.get $1
i32.const 15
i32.add
i32.load
local.tee $4
i32.const 24
i32.shl
local.get $3
i32.const 8
i32.shr_u
i32.or
i32.store
local.get $1
i32.const 16
i32.add
local.set $1
local.get $0
i32.const 16
i32.add
local.set $0
local.get $2
i32.const 16
i32.sub
local.set $2
br $continue|5
end
end
end
end
local.get $2
i32.const 16
i32.and
if
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
end
local.get $2
i32.const 8
i32.and
if
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
end
local.get $2
i32.const 4
i32.and
if
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
end
local.get $2
i32.const 2
i32.and
if
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
end
local.get $2
i32.const 1
i32.and
if
local.get $0
local.set $3
local.get $3
block (result i32)
local.get $1
local.set $3
local.get $3
i32.load8_u
end
i32.store8
end
)
(func $~lib/memory/memory.copy (; 6 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
(local $3 i32)
block $~lib/util/memory/memmove|inlined.0
local.get $0
local.get $1
i32.eq
br_if $~lib/util/memory/memmove|inlined.0
local.get $1
local.get $2
i32.add
local.get $0
i32.le_u
local.tee $3
if (result i32)
local.get $3
else
local.get $0
local.get $2
i32.add
local.get $1
i32.le_u
end
if
local.get $0
local.get $1
local.get $2
call $~lib/util/memory/memcpy
br $~lib/util/memory/memmove|inlined.0
end
local.get $0
local.get $1
i32.lt_u
if
local.get $1
i32.const 7
i32.and
local.get $0
i32.const 7
i32.and
i32.eq
if
loop $continue|0
local.get $0
i32.const 7
i32.and
if
local.get $2
i32.eqz
br_if $~lib/util/memory/memmove|inlined.0
local.get $2
i32.const 1
i32.sub
local.set $2
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
br $continue|0
end
end
loop $continue|1
local.get $2
i32.const 8
i32.ge_u
if
local.get $0
local.get $1
i64.load
i64.store
local.get $2
i32.const 8
i32.sub
local.set $2
local.get $0
i32.const 8
i32.add
local.set $0
local.get $1
i32.const 8
i32.add
local.set $1
br $continue|1
end
end
end
loop $continue|2
local.get $2
if
local.get $0
local.tee $3
i32.const 1
i32.add
local.set $0
local.get $3
block (result i32)
local.get $1
local.tee $3
i32.const 1
i32.add
local.set $1
local.get $3
i32.load8_u
end
i32.store8
local.get $2
i32.const 1
i32.sub
local.set $2
br $continue|2
end
end
else
local.get $1
i32.const 7
i32.and
local.get $0
i32.const 7
i32.and
i32.eq
if
loop $continue|3
local.get $0
local.get $2
i32.add
i32.const 7
i32.and
if
local.get $2
i32.eqz
br_if $~lib/util/memory/memmove|inlined.0
local.get $0
local.get $2
i32.const 1
i32.sub
local.tee $2
i32.add
local.get $1
local.get $2
i32.add
i32.load8_u
i32.store8
br $continue|3
end
end
loop $continue|4
local.get $2
i32.const 8
i32.ge_u
if
local.get $2
i32.const 8
i32.sub
local.tee $2
local.get $0
i32.add
local.get $1
local.get $2
i32.add
i64.load
i64.store
br $continue|4
end
end
end
loop $continue|5
local.get $2
if
local.get $0
local.get $2
i32.const 1
i32.sub
local.tee $2
i32.add
local.get $1
local.get $2
i32.add
i32.load8_u
i32.store8
br $continue|5
end
end
end
end
)
(func $~lib/memory/memory.repeat (; 7 ;) (type $FUNCSIG$viiii) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32)
(local $4 i32)
local.get $2
local.get $3
i32.mul
local.set $3
loop $continue|0
local.get $4
local.get $3
i32.lt_u
if
local.get $0
local.get $4
i32.add
local.get $1
local.get $2
call $~lib/memory/memory.copy
local.get $2
local.get $4
i32.add
local.set $4
br $continue|0
end
end
)
(func $~lib/memory/memory.compare (; 8 ;) (type $FUNCSIG$iiii) (param $0 i32) (param $1 i32) (param $2 i32) (result i32)
(local $3 i32)
local.get $0
local.get $1
i32.eq
if (result i32)
i32.const 0
else
loop $continue|0
local.get $2
i32.const 0
i32.ne
local.tee $3
if (result i32)
local.get $0
i32.load8_u
local.get $1
i32.load8_u
i32.eq
else
local.get $3
end
if
local.get $2
i32.const 1
i32.sub
local.set $2
local.get $0
i32.const 1
i32.add
local.set $0
local.get $1
i32.const 1
i32.add
local.set $1
br $continue|0
end
end
local.get $2
if (result i32)
local.get $0
i32.load8_u
local.get $1
i32.load8_u
i32.sub
else
i32.const 0
end
end
)
(func $start (; 9 ;) (type $FUNCSIG$v)
i32.const 8
global.set $~lib/allocator/arena/startOffset
global.get $~lib/allocator/arena/startOffset
global.set $~lib/allocator/arena/offset
)
2019-03-27 15:05:45 +01:00
(func $null (; 10 ;) (type $FUNCSIG$v)
nop
)
)