request handling and parsing, join and roll logic

This commit is contained in:
DieMyst 2019-03-15 12:38:35 +03:00
parent 5bfcb32352
commit a8d0da3879
5 changed files with 245 additions and 94 deletions

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@ -1,5 +1,5 @@
import { JSONDecoder } from "../node_modules/assemblyscript-json/assembly/decoder";
import {JSONEncoder} from "../node_modules/assemblyscript-json/assembly/encoder";
import {ErrorResponse, GetBalanceResponse, JoinResponse, Response, RollResponse} from "./response";
const PLAYERS_MAX_COUNT: usize = 1024;
const SEED: u64 = 12345678;
@ -7,8 +7,66 @@ const SEED: u64 = 12345678;
const INIT_ACCOUNT_BALANCE: u64 = 100;
// if win, player receives bet_amount * PAYOUT_RATE money
const PAYOUT_RATE: u64 = 5;
const DICE_LINE_COUNT: u8 = 6;
export function handler(input: string): string {
export class GameManager {
return "";
registeredPlayers: u64 = 0;
playerIds: u64[] = [];
playerBalance: Map<u64, u64> = new Map<u64, u64>();
encoder: JSONEncoder = new JSONEncoder();
constructor() {
NativeMath.seedRandom(SEED);
}
join(): Response {
// delete the oldest player, if maximum players reach
if (this.playerIds.length >= PLAYERS_MAX_COUNT) {
let lastPlayer = this.playerIds.pop();
this.playerBalance.delete(lastPlayer);
}
this.playerIds.push(this.registeredPlayers);
this.playerBalance.set(this.registeredPlayers, INIT_ACCOUNT_BALANCE);
let response = new JoinResponse(this.registeredPlayers);
this.registeredPlayers += 1;
return response;
}
roll(playerId: u64, betPlacement: u8, betSize: u32): Response {
if (betPlacement > DICE_LINE_COUNT) {
return new ErrorResponse("Incorrect placement, please choose number from 1 to 6")
}
if (!this.playerBalance.has(playerId)) {
return new ErrorResponse("There is no player with such id: " + playerId.toString())
}
let balance = this.playerBalance.get(playerId);
if (betSize > balance) {
return new ErrorResponse(`Player hasn't enough money: player's current balance is ${balance.toString()} while the bet is ${betSize.toString()}`)
}
let outcome = ((NativeMath.random() * 1000000000) % DICE_LINE_COUNT - 1) as u8;
if (betPlacement === outcome) {
balance = balance + (betSize * PAYOUT_RATE);
} else {
balance = balance - betSize;
}
this.playerBalance.set(playerId, balance);
return new RollResponse(outcome, balance);
}
getBalance(playerId: u64): Response {
return new GetBalanceResponse(1);
}
}

25
assembly/game_handler.ts Normal file
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@ -0,0 +1,25 @@
import {decode, GetBalanceRequest, JoinRequest, RollRequest, UnknownRequest} from "./request";
import {ErrorResponse} from "./response";
import {GameManager} from "./dice";
let gameManager = new GameManager();
// returns string, because serialization to a byte array is not compatible with our invoke handlers
export function handler(requestBytes: Uint8Array): string {
let request = decode(requestBytes);
if (request instanceof JoinRequest) {
return gameManager.join().serialize();
} else if (request instanceof RollRequest) {
return gameManager.roll(request.playerId, request.betPlacement, request.betSize).serialize();
} else if (request instanceof GetBalanceRequest) {
return gameManager.getBalance(request.playerId).serialize();
} else if (request instanceof UnknownRequest) {
return new ErrorResponse("").serialize();
} else {
}
return "";
}

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@ -1,9 +1,9 @@
// import "allocator/tlsf";
import {handler} from "./dice";
import {JSONDecoder, JSONHandler} from "../node_modules/assemblyscript-json/assembly/decoder";
import "allocator/tlsf";
//import "allocator/buddy";
//import "allocator/arena";
import {handler} from "./game_handler";
export function allocate(size: i32) :i32 {
return memory.allocate(size);
}
@ -20,12 +20,7 @@ export function invoke(ptr: i32, size: i32): i32 {
bb[i] = load<u8>(ptr + i)
}
let jsonHandler = new ToDictJSONEventsHandler();
let decoder = new JSONDecoder<ToDictJSONEventsHandler>(jsonHandler);
decoder.deserialize(bb);
let result = jsonHandler.strings.get("test");
let result = handler(bb);
let strLen: i32 = result.length;
let addr = memory.allocate(strLen + 4);
@ -42,84 +37,3 @@ export function invoke(ptr: i32, size: i32): i32 {
return addr;
}
class JoinRequest {}
class RollRequest {
public player_id: u64;
public bet_placement: u8;
public bet_size: u32;
constructor(player_id: u64 ,bet_placement: u8, bet_size: u32) {
this.player_id = player_id;
this.bet_placement = bet_placement;
this.bet_size = bet_size;
}
}
class GetBalanceRequest {
public player_id: u64;
constructor(player_id: u64) {
this.player_id = player_id;
}
}
class JoinResponse {
player_id: u64;
constructor(player_id: u64) {
this.player_id = player_id;
}
}
class RollResponse {
public outcome: u8;
public player_balance: u64;
constructor(outcome: u64 ,player_balance: u8, bet_size: u32) {
this.outcome = outcome;
this.player_balance = player_balance;
}
}
class GetBalanceResponse {
public player_balance: u64;
constructor(player_balance: u64) {
this.player_balance = player_balance;
}
}
class ErrorResponse {
message: string;
constructor(message: string) {
this.message = message;
}
}
class ToDictJSONEventsHandler extends JSONHandler {
public strings: Map<string, string> = new Map();
public booleans: Map<string, bool> = new Map();
public integers: Map<string, i64> = new Map();
setString(name: string, value: string): void {
this.strings.set(name, value);
}
setBoolean(name: string, value: bool): void {
this.booleans.set(name, value);
}
setNull(name: string): void {
}
setInteger(name: string, value: i64): void {
this.integers.set(name, value);
}
pushArray(name: string): bool {
return true;
}
popArray(): void {
}
pushObject(name: string): bool {
return true;
}
popObject(): void {
}
}

81
assembly/request.ts Normal file
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@ -0,0 +1,81 @@
import {JSONDecoder, JSONHandler} from "../node_modules/assemblyscript-json/assembly/decoder";
export abstract class Request {}
export class UnknownRequest extends Request {}
export class JoinRequest extends Request {}
export class RollRequest extends Request {
public readonly playerId: u64;
public betPlacement: u8;
public betSize: u32;
constructor(playerId: u64, betPlacement: u8, betSize: u32) {
super();
this.playerId = playerId;
this.betPlacement = betPlacement;
this.betSize = betSize;
}
}
export class GetBalanceRequest extends Request {
public playerId: u64;
constructor(playerId: u64) {
super();
this.playerId = playerId;
}
}
export function decode(bytes: Uint8Array): Request {
let jsonHandler = new RequestJSONEventsHandler();
let decoder = new JSONDecoder<RequestJSONEventsHandler>(jsonHandler);
decoder.deserialize(bytes);
let action = jsonHandler.action;
if (action === "Join") {
return new JoinRequest();
} else if (action === "Roll") {
return new RollRequest(jsonHandler.playerId, jsonHandler.betPlacement, jsonHandler.betSize)
} else if (action === "GetBalance") {
return new GetBalanceRequest(jsonHandler.playerId)
} else {
return new UnknownRequest();
}
}
class RequestJSONEventsHandler extends JSONHandler {
public action: string;
public playerId: u64;
public betPlacement: u8;
public betSize: u32;
public outcome: u8;
public playerBalance: u64;
setString(name: string, value: string): void {
if (name === "action") {
this.action = value;
}
// json scheme is not strict, so we won't throw an error on excess fields
}
setInteger(name: string, value: i64): void {
if (name == "playerId") {
this.playerId = value as u64;
} else if (name === "betPlacement") {
this.betPlacement = value as u8;
} else if (name === "betSize") {
this.betSize = value as u32;
} else if (name === "outcome") {
this.outcome = value as u8;
} else if (name === "playerBalance") {
this.playerBalance = value as u64;
}
// json scheme is not strict, so we won't throw an error on excess fields
}
pushObject(name: string): bool {
return true;
}
}

73
assembly/response.ts Normal file
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@ -0,0 +1,73 @@
import {JSONEncoder} from "../node_modules/assemblyscript-json/assembly/encoder";
export abstract class Response {
serialize(): string {
unreachable();
return "";
};
}
export class JoinResponse extends Response {
playerId: u64;
constructor(playerId: u64) {
super();
this.playerId = playerId;
}
serialize(): string {
let encoder = new JSONEncoder();
encoder.setString("action", "Join");
encoder.setInteger("playerId", this.playerId);
return encoder.toString();
}
}
export class RollResponse extends Response {
public outcome: u8;
public playerBalance: u64;
constructor(outcome: u64, playerBalance: u8) {
super();
this.outcome = outcome;
this.playerBalance = playerBalance;
}
serialize(): string {
let encoder = new JSONEncoder();
encoder.setString("action", "Roll");
encoder.setInteger("outcome", this.outcome as i32);
encoder.setInteger("playerBalance", this.playerBalance as i32);
return encoder.toString();
}
}
export class GetBalanceResponse extends Response {
public playerBalance: u64;
constructor(playerBalance: u64) {
super();
this.playerBalance = playerBalance;
}
serialize(): string {
let encoder = new JSONEncoder();
encoder.setString("action", "GetBalance");
encoder.setInteger("playerBalance", this.playerBalance as i32);
return encoder.toString();
}
}
export class ErrorResponse extends Response {
message: string;
constructor(message: string) {
super();
this.message = message;
}
serialize(): string {
let encoder = new JSONEncoder();
encoder.setString("action", "Error");
encoder.setString("message", this.message);
return encoder.toString();
}
}