mirror of
https://github.com/fluencelabs/assemblyscript-dice
synced 2025-04-25 08:02:14 +00:00
73 lines
2.3 KiB
TypeScript
73 lines
2.3 KiB
TypeScript
import {JSONEncoder} from "../node_modules/assemblyscript-json/assembly/encoder";
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import {ErrorResponse, GetBalanceResponse, JoinResponse, Response, RollResponse} from "./response";
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const PLAYERS_MAX_COUNT: usize = 1024;
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const SEED: u64 = 12345678;
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// the account balance of new players
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const INIT_ACCOUNT_BALANCE: u64 = 100;
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// if win, player receives bet_amount * PAYOUT_RATE money
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const PAYOUT_RATE: u64 = 5;
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const DICE_LINE_COUNT: u8 = 6;
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export class GameManager {
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registeredPlayers: u64 = 0;
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playerIds: u64[] = [];
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playerBalance: Map<u64, u64> = new Map<u64, u64>();
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encoder: JSONEncoder = new JSONEncoder();
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constructor() {
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NativeMath.seedRandom(SEED);
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}
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join(): Response {
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// delete the oldest player, if maximum players reach
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if (this.playerIds.length >= PLAYERS_MAX_COUNT) {
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let lastPlayer = this.playerIds.pop();
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this.playerBalance.delete(lastPlayer);
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}
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this.playerIds.push(this.registeredPlayers);
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this.playerBalance.set(this.registeredPlayers, INIT_ACCOUNT_BALANCE);
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let response = new JoinResponse(this.registeredPlayers);
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this.registeredPlayers += 1;
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return response;
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}
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roll(playerId: u64, betPlacement: u8, betSize: u32): Response {
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if (betPlacement > DICE_LINE_COUNT) {
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return new ErrorResponse("Incorrect placement, please choose number from 1 to 6")
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}
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if (!this.playerBalance.has(playerId)) {
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return new ErrorResponse("There is no player with such id: " + playerId.toString())
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}
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let balance = this.playerBalance.get(playerId);
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if (betSize > balance) {
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return new ErrorResponse(`Player hasn't enough money: player's current balance is ${balance.toString()} while the bet is ${betSize.toString()}`)
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}
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let outcome = ((NativeMath.random() * 1000000000) % DICE_LINE_COUNT - 1) as u8;
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if (betPlacement === outcome) {
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balance = balance + (betSize * PAYOUT_RATE);
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} else {
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balance = balance - betSize;
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}
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this.playerBalance.set(playerId, balance);
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return new RollResponse(outcome, balance);
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}
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getBalance(playerId: u64): Response {
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return new GetBalanceResponse(1);
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}
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}
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