2019-03-15 18:30:31 +03:00
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import {Action, decode, GetBalanceRequest, Request, RollRequest, UnknownRequest} from "./request";
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2019-03-15 12:38:35 +03:00
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import {ErrorResponse} from "./response";
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import {GameManager} from "./dice";
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let gameManager = new GameManager();
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// returns string, because serialization to a byte array is not compatible with our invoke handlers
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export function handler(requestBytes: Uint8Array): string {
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2019-03-15 16:05:42 +03:00
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let request: Request = decode(requestBytes);
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2019-03-15 12:38:35 +03:00
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2019-03-15 18:30:31 +03:00
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if (request.action == Action.Join) {
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return gameManager.join();
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} else if (request.action == Action.Roll) {
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2019-03-15 17:02:29 +03:00
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let r = request as RollRequest;
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2019-03-15 18:30:31 +03:00
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return gameManager.roll(r.playerId, r.betPlacement, r.betSize);
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} else if (request.action == Action.GetBalance) {
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2019-03-15 17:02:29 +03:00
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let r = request as GetBalanceRequest;
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2019-03-15 18:30:31 +03:00
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return gameManager.getBalance(r.playerId);
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} else if (request.action == Action.Unknown) {
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2019-03-15 17:02:29 +03:00
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let r = request as UnknownRequest;
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2019-03-15 18:30:31 +03:00
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let error = new ErrorResponse(r.message);
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return error.serialize();
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2019-03-15 12:38:35 +03:00
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}
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2019-03-15 16:05:42 +03:00
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2019-03-15 19:01:55 +03:00
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let response = new ErrorResponse("Unreachable.");
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2019-03-15 16:05:42 +03:00
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return response.serialize();
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2019-03-15 12:38:35 +03:00
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}
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