assemblyscript-dice/assembly/game_handler.ts

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import {decode, GetBalanceRequest, JoinRequest, Request, RollRequest, UnknownRequest} from "./request";
import {ErrorResponse} from "./response";
import {GameManager} from "./dice";
let gameManager = new GameManager();
// returns string, because serialization to a byte array is not compatible with our invoke handlers
export function handler(requestBytes: Uint8Array): string {
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let request: Request = decode(requestBytes);
if (request instanceof JoinRequest) {
return gameManager.join().serialize();
} else if (request instanceof RollRequest) {
return gameManager.roll(request.playerId, request.betPlacement, request.betSize).serialize();
} else if (request instanceof GetBalanceRequest) {
return gameManager.getBalance(request.playerId).serialize();
} else if (request instanceof UnknownRequest) {
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return new ErrorResponse(request.message).serialize();
}
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let response = new ErrorResponse("Unereachable: " + request.action);
return response.serialize();
}