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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `entities` mod in crate `cranelift_codegen`."><meta name="keywords" content="rust, rustlang, rust-lang, entities"><title>cranelift_codegen::ir::entities - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../cranelift_codegen/index.html'><div class='logo-container'><img src='../../../rust-logo.png' alt='logo'></div></a><p class='location'>Module entities</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li></ul></div><p class='location'><a href='../../index.html'>cranelift_codegen</a>::<wbr><a href='../index.html'>ir</a></p><script>window.sidebarCurrent = {name: 'entities', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/cranelift_codegen/ir/entities.rs.html#1-330' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../../index.html'>cranelift_codegen</a>::<wbr><a href='../index.html'>ir</a>::<wbr><a class="mod" href=''>entities</a></span></h1><div class='docblock'><p>Cranelift IR entity references.</p>
<p>Instructions in Cranelift IR need to reference other entities in the function. This can be other
parts of the function like extended basic blocks or stack slots, or it can be external entities
that are declared in the function preamble in the text format.</p>
<p>These entity references in instruction operands are not implemented as Rust references both
because Rust's ownership and mutability rules make it difficult, and because 64-bit pointers
take up a lot of space, and we want a compact in-memory representation. Instead, entity
references are structs wrapping a <code>u32</code> index into a table in the <code>Function</code> main data
structure. There is a separate index type for each entity type, so we don't lose type safety.</p>
<p>The <code>entities</code> module defines public types for the entity references along with constants
representing an invalid reference. We prefer to use <code>Option&lt;EntityRef&gt;</code> whenever possible, but
unfortunately that type is twice as large as the 32-bit index type on its own. Thus, compact
data structures use the <code>PackedOption&lt;EntityRef&gt;</code> representation, while function arguments and
return values prefer the more Rust-like <code>Option&lt;EntityRef&gt;</code> variant.</p>
<p>The entity references all implement the <code>Display</code> trait in a way that matches the textual IR
format.</p>
</div><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.Ebb.html" title='cranelift_codegen::ir::entities::Ebb struct'>Ebb</a></td><td class='docblock-short'><p>An opaque reference to an extended basic block in a function.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.FuncRef.html" title='cranelift_codegen::ir::entities::FuncRef struct'>FuncRef</a></td><td class='docblock-short'><p>A reference to an external function.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.GlobalValue.html" title='cranelift_codegen::ir::entities::GlobalValue struct'>GlobalValue</a></td><td class='docblock-short'><p>An opaque reference to a global value.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.Heap.html" title='cranelift_codegen::ir::entities::Heap struct'>Heap</a></td><td class='docblock-short'><p>A reference to a heap.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.Inst.html" title='cranelift_codegen::ir::entities::Inst struct'>Inst</a></td><td class='docblock-short'><p>An opaque reference to an instruction in a function.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.JumpTable.html" title='cranelift_codegen::ir::entities::JumpTable struct'>JumpTable</a></td><td class='docblock-short'><p>An opaque reference to a jump table.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.SigRef.html" title='cranelift_codegen::ir::entities::SigRef struct'>SigRef</a></td><td class='docblock-short'><p>A reference to a function signature.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.StackSlot.html" title='cranelift_codegen::ir::entities::StackSlot struct'>StackSlot</a></td><td class='docblock-short'><p>An opaque reference to a stack slot.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.Table.html" title='cranelift_codegen::ir::entities::Table struct'>Table</a></td><td class='docblock-short'><p>A reference to a table.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.Value.html" title='cranelift_codegen::ir::entities::Value struct'>Value</a></td><td class='docblock-short'><p>An opaque reference to an SSA value.</p>
</td></tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
<table><tr class='module-item'><td><a class="enum" href="enum.AnyEntity.html" title='cranelift_codegen::ir::entities::AnyEntity enum'>AnyEntity</a></td><td class='docblock-short'><p>A reference to any of the entities defined in this module.</p>
</td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../../";window.currentCrate = "cranelift_codegen";</script><script src="../../../aliases.js"></script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>