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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `inventory` crate."><meta name="keywords" content="rust, rustlang, rust-lang, inventory"><title>inventory - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../inventory/index.html'><div class='logo-container'><img src='../rust-logo.png' alt='logo'></div></a><p class='location'>Crate inventory</p><div class="sidebar-elems"><a id='all-types' href='all.html'><p>See all inventory's items</p></a><div class="block items"><ul><li><a href="#macros">Macros</a></li><li><a href="#traits">Traits</a></li><li><a href="#types">Type Definitions</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'inventory', ty: 'mod', relpath: '../'};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../src/inventory/lib.rs.html#1-347' title='goto source code'>[src]</a></span><span class='in-band'>Crate <a class="mod" href=''>inventory</a></span></h1><div class='docblock'><p><strong>Typed distributed plugin registration.</strong></p>
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<p>This crate provides a way to set up a plugin registry into which plugins
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can be registered from any source file linked into your application. There
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does not need to be a central list of all the plugins.</p>
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<h1 id="examples" class="section-header"><a href="#examples">Examples</a></h1>
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<p>Suppose we are writing a command line flags library and want to allow any
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source file in the application to register command line flags that are
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relevant to it.</p>
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<p>This is the flag registration style used by <a href="https://gflags.github.io/gflags/">gflags</a> and is better suited
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for large scale development than maintaining a single central list of flags,
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as the central list would become an endless source of merge conflicts in an
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application developed simultaneously by thousands of developers.</p>
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<h2 id="instantiating-the-plugin-registry" class="section-header"><a href="#instantiating-the-plugin-registry">Instantiating the plugin registry</a></h2>
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<p>Let's use a <code>struct Flag</code> as the plugin type, which will contain the short
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name of the flag like <code>-v</code>, the full name like <code>--verbose</code>, and maybe other
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information like argument type and help text. We instantiate a plugin
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registry with an invocation of <code>inventory::collect!</code>.</p>
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<div class="example-wrap"><pre class="rust rust-example-rendered">
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<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Flag</span> {
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<span class="ident">short</span>: <span class="ident">char</span>,
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<span class="ident">name</span>: <span class="kw-2">&</span><span class="lifetime">'static</span> <span class="ident">str</span>,
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<span class="comment">/* ... */</span>
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}
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<span class="kw">impl</span> <span class="ident">Flag</span> {
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<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">short</span>: <span class="ident">char</span>, <span class="ident">name</span>: <span class="kw-2">&</span><span class="lifetime">'static</span> <span class="ident">str</span>) <span class="op">-</span><span class="op">></span> <span class="self">Self</span> {
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<span class="ident">Flag</span> { <span class="ident">short</span>, <span class="ident">name</span> }
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}
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}
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<span class="ident">inventory</span>::<span class="macro">collect</span><span class="macro">!</span>(<span class="ident">Flag</span>);</pre></div>
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<p>This <code>collect!</code> call must be in the same crate that defines the plugin type.
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This macro does not "run" anything so place it outside of any function body.</p>
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<h2 id="registering-plugins" class="section-header"><a href="#registering-plugins">Registering plugins</a></h2>
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<p>Now any crate with access to the <code>Flag</code> type can register flags as a plugin.
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Plugins can be registered by the same crate that declares the plugin type,
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or by any downstream crate.</p>
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<div class="example-wrap"><pre class="rust rust-example-rendered">
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<span class="ident">inventory</span>::<span class="macro">submit</span><span class="macro">!</span> {
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<span class="ident">Flag</span>::<span class="ident">new</span>(<span class="string">'v'</span>, <span class="string">"verbose"</span>)
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}</pre></div>
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<p>The <code>submit!</code> macro does not "run" anything so place it outside of any
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function body. In particular, note that all <code>submit!</code> invocations across all
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source files linked into your application all take effect simultaneously. A
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<code>submit!</code> invocation is not a statement that needs to be called from <code>main</code>
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in order to execute.</p>
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<h2 id="iterating-over-plugins" class="section-header"><a href="#iterating-over-plugins">Iterating over plugins</a></h2>
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<p>The value <code>inventory::iter::<T></code> is an iterator with element type <code>&'static T</code> that iterates over all plugins registered of type <code>T</code>.</p>
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<div class="example-wrap"><pre class="rust rust-example-rendered">
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<span class="kw">for</span> <span class="ident">flag</span> <span class="kw">in</span> <span class="ident">inventory</span>::<span class="ident">iter</span>::<span class="op"><</span><span class="ident">Flag</span><span class="op">></span> {
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<span class="macro">println</span><span class="macro">!</span>(<span class="string">"-{}, --{}"</span>, <span class="ident">flag</span>.<span class="ident">short</span>, <span class="ident">flag</span>.<span class="ident">name</span>);
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}</pre></div>
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<p>There is no guarantee about the order that plugins of the same type are
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visited by the iterator. They may be visited in any order.</p>
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</div><h2 id='macros' class='section-header'><a href="#macros">Macros</a></h2>
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<table><tr class='module-item'><td><a class="macro" href="macro.collect.html" title='inventory::collect macro'>collect</a></td><td class='docblock-short'><p>Associate a plugin registry with the specified type.</p>
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</td></tr><tr class='module-item'><td><a class="macro" href="macro.submit.html" title='inventory::submit macro'>submit</a></td><td class='docblock-short'><p>Enter an element into the plugin registry corresponding to its type.</p>
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</td></tr></table><h2 id='traits' class='section-header'><a href="#traits">Traits</a></h2>
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<table><tr class='module-item'><td><a class="trait" href="trait.Collect.html" title='inventory::Collect trait'>Collect</a></td><td class='docblock-short'><p>Trait bound corresponding to types that can be iterated by inventory::iter.</p>
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</td></tr></table><h2 id='types' class='section-header'><a href="#types">Type Definitions</a></h2>
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<table><tr class='module-item'><td><a class="type" href="type.iter.html" title='inventory::iter type'>iter</a></td><td class='docblock-short'><p>An iterator over plugins registered of a given type.</p>
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</td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd>↑</kbd></dt><dd>Move up in search results</dd><dt><kbd>↓</kbd></dt><dd>Move down in search results</dd><dt><kbd>↹</kbd></dt><dd>Switch tab</dd><dt><kbd>⏎</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../";window.currentCrate = "inventory";</script><script src="../aliases.js"></script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html> |