Actually unmap the code after it's done being used

This commit is contained in:
Lachlan Sneff
2019-02-28 17:20:18 -08:00
parent 359ac5abec
commit 6a20676fa9
6 changed files with 66 additions and 62 deletions

View File

@ -31,30 +31,32 @@ typedef struct {
lookup_vm_symbol_t lookup_vm_symbol;
} callbacks_t;
class WasmModule {
public:
WasmModule(
const uint8_t *object_start,
size_t object_size,
callbacks_t *callbacks
callbacks_t callbacks
);
void *get_func(llvm::StringRef name) const;
private:
std::unique_ptr<llvm::RuntimeDyld::MemoryManager> memory_manager;
llvm::RuntimeDyld::MemoryManager* memory_manager;
std::unique_ptr<llvm::object::ObjectFile> object_file;
std::map<llvm::StringRef, llvm::JITEvaluatedSymbol> symbol_table;
std::unique_ptr<llvm::RuntimeDyld> runtime_dyld;
};
extern "C" {
result_t object_load(const uint8_t* mem_ptr, size_t mem_size, callbacks_t* callbacks, WasmModule** module_out) {
result_t module_load(const uint8_t* mem_ptr, size_t mem_size, callbacks_t callbacks, WasmModule** module_out) {
*module_out = new WasmModule(mem_ptr, mem_size, callbacks);
return RESULT_OK;
}
void module_delete(WasmModule* module) {
delete module;
}
void* get_func_symbol(WasmModule* module, const char* name) {
return module->get_func(llvm::StringRef(name));
}