Move inline breakpoint outside of runtime backend

There was some code smell leaking inline breakpoint implementation into the runtime core backend instead of the compiler itself
This commit is contained in:
Syrus
2019-12-20 18:25:03 -08:00
parent 0419df937e
commit 294cc28135
16 changed files with 214 additions and 139 deletions

View File

@ -272,9 +272,7 @@ extern "C" fn signal_trap_handler(
siginfo: *mut siginfo_t,
ucontext: *mut c_void,
) {
use crate::backend::{
get_inline_breakpoint_size, read_inline_breakpoint, Architecture, InlineBreakpointType,
};
use crate::backend::{Architecture, InlineBreakpointType};
#[cfg(target_arch = "x86_64")]
static ARCH: Architecture = Architecture::X64;
@ -291,17 +289,18 @@ extern "C" fn signal_trap_handler(
CURRENT_CODE_VERSIONS.with(|versions| {
let versions = versions.borrow();
for v in versions.iter() {
let magic_size = if let Some(x) = get_inline_breakpoint_size(ARCH, v.backend) {
x
} else {
continue;
};
let runnable_module = v.runnable_module.borrow();
let magic_size =
if let Some(x) = runnable_module.get_inline_breakpoint_size(ARCH) {
x
} else {
continue;
};
let ip = fault.ip.get();
let end = v.base + v.msm.total_size;
if ip >= v.base && ip < end && ip + magic_size <= end {
if let Some(ib) = read_inline_breakpoint(
if let Some(ib) = runnable_module.read_inline_breakpoint(
ARCH,
v.backend,
std::slice::from_raw_parts(ip as *const u8, magic_size),
) {
match ib.ty {