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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `goblin` crate."><meta name="keywords" content="rust, rustlang, rust-lang, goblin"><title>goblin - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../goblin/index.html'><div class='logo-container'><img src='../rust-logo.png' alt='logo'></div></a><p class='location'>Crate goblin</p><div class="sidebar-elems"><a id='all-types' href='all.html'><p>See all goblin's items</p></a><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'goblin', ty: 'mod', relpath: '../'};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../src/goblin/lib.rs.html#1-369' title='goto source code'>[src]</a></span><span class='in-band'>Crate <a class="mod" href=''>goblin</a></span></h1><div class='docblock'><h1 id="libgoblin" class="section-header"><a href="#libgoblin">libgoblin</a></h1>
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<p><img src="https://s-media-cache-ak0.pinimg.com/736x/1b/6a/aa/1b6aaa2bae005e2fed84b1a7c32ecb1b.jpg" alt="say the right words" /></p>
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<p><code>libgoblin</code> is a cross-platform trifecta of binary parsing and loading fun. It supports:</p>
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<ul>
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<li>An ELF32/64 parser, and raw C structs</li>
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<li>A 32/64-bit, zero-copy, endian aware, Mach-o parser, and raw C structs</li>
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<li>A PE32/PE32+ (64-bit) parser, and raw C structs</li>
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<li>A Unix archive parser and loader</li>
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</ul>
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<p>Goblin requires at least <code>rustc</code> 1.31.1, uses the 2018 rust edition, and is developed on stable.</p>
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<p>Goblin primarily supports the following important use cases:</p>
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<ol>
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<li>
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<p>Core, std-free <code>#[repr(C)]</code> structs, tiny compile time, 32/64 (or both) at your leisure</p>
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</li>
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<li>
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<p>Type punning. Define a function once on a type, but have it work on 32 or 64-bit variants - without really changing anything, and no macros! See <code>examples/automagic.rs</code> for a basic example.</p>
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</li>
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<li>
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<p><code>std</code> mode. This throws in read and write impls via <code>Pread</code> and <code>Pwrite</code>, reading from file, convenience allocations, extra methods, etc. This is for clients who can allocate and want to read binaries off disk.</p>
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</li>
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<li>
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<p><code>Endian_fd</code>. A truly terrible name :laughing: this is for binary analysis like in <a href="https://github.com/das-labor/panopticon">panopticon</a> which needs to read binaries of foreign endianness, <em>or</em> as a basis for constructing cross platform foreign architecture binutils, e.g. <a href="https://github.com/m4b/cargo-sym">cargo-sym</a> and <a href="https://github.com/m4b/bingrep">bingrep</a> are simple examples of this, but the sky is the limit.</p>
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</li>
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</ol>
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<h1 id="example" class="section-header"><a href="#example">Example</a></h1>
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<div class="example-wrap"><pre class="rust rust-example-rendered">
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<span class="kw">use</span> <span class="ident">goblin</span>::{<span class="ident">error</span>, <span class="ident">Object</span>};
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<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">path</span>::<span class="ident">Path</span>;
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<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">env</span>;
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<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">fs</span>::<span class="ident">File</span>;
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<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">io</span>::<span class="ident">Read</span>;
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<span class="kw">fn</span> <span class="ident">run</span> () <span class="op">-</span><span class="op">></span> <span class="ident">error</span>::<span class="prelude-ty">Result</span><span class="op"><</span>()<span class="op">></span> {
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<span class="kw">for</span> (<span class="ident">i</span>, <span class="ident">arg</span>) <span class="kw">in</span> <span class="ident">env</span>::<span class="ident">args</span>().<span class="ident">enumerate</span>() {
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<span class="kw">if</span> <span class="ident">i</span> <span class="op">=</span><span class="op">=</span> <span class="number">1</span> {
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<span class="kw">let</span> <span class="ident">path</span> <span class="op">=</span> <span class="ident">Path</span>::<span class="ident">new</span>(<span class="ident">arg</span>.<span class="ident">as_str</span>());
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<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">fd</span> <span class="op">=</span> <span class="ident">File</span>::<span class="ident">open</span>(<span class="ident">path</span>)<span class="question-mark">?</span>;
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<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">buffer</span> <span class="op">=</span> <span class="ident">Vec</span>::<span class="ident">new</span>();
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<span class="ident">fd</span>.<span class="ident">read_to_end</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">buffer</span>)<span class="question-mark">?</span>;
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<span class="kw">match</span> <span class="ident">Object</span>::<span class="ident">parse</span>(<span class="kw-2">&</span><span class="ident">buffer</span>)<span class="question-mark">?</span> {
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<span class="ident">Object</span>::<span class="ident">Elf</span>(<span class="ident">elf</span>) <span class="op">=</span><span class="op">></span> {
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<span class="macro">println</span><span class="macro">!</span>(<span class="string">"elf: {:#?}"</span>, <span class="kw-2">&</span><span class="ident">elf</span>);
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},
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<span class="ident">Object</span>::<span class="ident">PE</span>(<span class="ident">pe</span>) <span class="op">=</span><span class="op">></span> {
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<span class="macro">println</span><span class="macro">!</span>(<span class="string">"pe: {:#?}"</span>, <span class="kw-2">&</span><span class="ident">pe</span>);
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},
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<span class="ident">Object</span>::<span class="ident">Mach</span>(<span class="ident">mach</span>) <span class="op">=</span><span class="op">></span> {
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<span class="macro">println</span><span class="macro">!</span>(<span class="string">"mach: {:#?}"</span>, <span class="kw-2">&</span><span class="ident">mach</span>);
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},
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<span class="ident">Object</span>::<span class="ident">Archive</span>(<span class="ident">archive</span>) <span class="op">=</span><span class="op">></span> {
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<span class="macro">println</span><span class="macro">!</span>(<span class="string">"archive: {:#?}"</span>, <span class="kw-2">&</span><span class="ident">archive</span>);
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},
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<span class="ident">Object</span>::<span class="ident">Unknown</span>(<span class="ident">magic</span>) <span class="op">=</span><span class="op">></span> { <span class="macro">println</span><span class="macro">!</span>(<span class="string">"unknown magic: {:#x}"</span>, <span class="ident">magic</span>) }
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}
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}
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}
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<span class="prelude-val">Ok</span>(())
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}</pre></div>
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<h1 id="feature-usage" class="section-header"><a href="#feature-usage">Feature Usage</a></h1>
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<p><code>libgoblin</code> is engineered to be tailored towards very different use-case scenarios, for example:</p>
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<ul>
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<li>a no-std mode; just simply set default features to false</li>
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<li>a endian aware parsing and reading</li>
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<li>for binary loaders which don't require this, simply use <code>elf32</code> and <code>elf64</code> (and <code>std</code> of course)</li>
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</ul>
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<p>For example, if you are writing a 64-bit kernel, or just want a barebones C-like
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header interface which defines the structures, just select <code>elf64</code>, <code>--cfg feature="elf64"</code>, which will compile without <code>std</code>.</p>
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<p>Similarly, if you want to use host endianness loading via the various <code>from_fd</code> methods, <code>--cfg feature="std"</code>, which will not use the <code>byteorder</code> extern crate, and read the bytes
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from disk in the endianness of the host machine.</p>
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<p>If you want endian aware reading, and you don't use <code>default</code>, then you need to opt in as normal
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via <code>endian_fd</code></p>
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</div><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
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<table><tr class='module-item'><td><a class="mod" href="archive/index.html" title='goblin::archive mod'>archive</a></td><td class='docblock-short'><p>Implements a simple parser and extractor for a Unix Archive.</p>
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</td></tr><tr class='module-item'><td><a class="mod" href="container/index.html" title='goblin::container mod'>container</a></td><td class='docblock-short'><p>Binary container size information and byte-order context</p>
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</td></tr><tr class='module-item'><td><a class="mod" href="elf/index.html" title='goblin::elf mod'>elf</a></td><td class='docblock-short'><p>The generic ELF module, which gives access to ELF constants and other helper functions, which are independent of ELF bithood. Also defines an <code>Elf</code> struct which implements a unified parser that returns a wrapped <code>Elf64</code> or <code>Elf32</code> binary.</p>
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</td></tr><tr class='module-item'><td><a class="mod" href="elf32/index.html" title='goblin::elf32 mod'>elf32</a></td><td class='docblock-short'><p>The ELF 32-bit struct definitions and associated values, re-exported for easy "type-punning"</p>
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</td></tr><tr class='module-item'><td><a class="mod" href="elf64/index.html" title='goblin::elf64 mod'>elf64</a></td><td class='docblock-short'><p>The ELF 64-bit struct definitions and associated values, re-exported for easy "type-punning"</p>
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</td></tr><tr class='module-item'><td><a class="mod" href="error/index.html" title='goblin::error mod'>error</a></td><td class='docblock-short'><p>A custom Goblin error</p>
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</td></tr><tr class='module-item'><td><a class="mod" href="mach/index.html" title='goblin::mach mod'>mach</a></td><td class='docblock-short'><p>The Mach-o, mostly zero-copy, binary format parser and raw struct definitions</p>
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</td></tr><tr class='module-item'><td><a class="mod" href="pe/index.html" title='goblin::pe mod'>pe</a></td><td class='docblock-short'><p>A PE32 and PE32+ parser</p>
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</td></tr><tr class='module-item'><td><a class="mod" href="strtab/index.html" title='goblin::strtab mod'>strtab</a></td><td class='docblock-short'><p>A byte-offset based string table.
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Commonly used in ELF binaries, Unix archives, and even PE binaries.</p>
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</td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
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<table><tr class='module-item'><td><a class="struct" href="struct.HintData.html" title='goblin::HintData struct'>HintData</a></td><td class='docblock-short'><p>Information obtained from a peek <code>Hint</code></p>
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</td></tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
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<table><tr class='module-item'><td><a class="enum" href="enum.Hint.html" title='goblin::Hint enum'>Hint</a></td><td class='docblock-short'><p>A hint at the underlying binary format for 16 bytes of arbitrary data</p>
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</td></tr><tr class='module-item'><td><a class="enum" href="enum.Object.html" title='goblin::Object enum'>Object</a></td><td class='docblock-short'><p>A parseable object that goblin understands</p>
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</td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
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<table><tr class='module-item'><td><a class="fn" href="fn.peek.html" title='goblin::peek fn'>peek</a></td><td class='docblock-short'><p>Peeks at the underlying Read object. Requires the underlying bytes to have at least 16 byte length. Resets the seek to <code>Start</code> after reading.</p>
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</td></tr><tr class='module-item'><td><a class="fn" href="fn.peek_bytes.html" title='goblin::peek_bytes fn'>peek_bytes</a></td><td class='docblock-short'><p>Peeks at <code>bytes</code>, and returns a <code>Hint</code></p>
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</td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd>↑</kbd></dt><dd>Move up in search results</dd><dt><kbd>↓</kbd></dt><dd>Move down in search results</dd><dt><kbd>↹</kbd></dt><dd>Switch tab</dd><dt><kbd>⏎</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../";window.currentCrate = "goblin";</script><script src="../aliases.js"></script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
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