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https://github.com/fluencelabs/wasm-bindgen
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Comment out WebGl tests
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@ -17,28 +17,36 @@ use web_sys::WebGlRenderingContext;
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#[wasm_bindgen(module = "./tests/wasm/element.js")]
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extern "C" {
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fn new_webgl_rendering_context() -> WebGlRenderingContext;
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// TODO: Add a function to create another type to test here.
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// These functions come from element.js
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}
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// TODO: Uncomment WebGlRenderingContext test...
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// Currently commented out because WebGl isn't working in geckodriver.
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// It currently works in chromedriver so if you need to run this in the meantime you can
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// uncomment this block and run it in using chromedriver.
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//
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// CHROMEDRIVER=chromedriver cargo test --manifest-path crates/web-sys/Cargo.toml --target wasm32-unknown-unknown --all-features --test test_webgl_rendering_context_immutable_slices
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// Ensure that our whitelisted WebGlRenderingContext methods work
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#[wasm_bindgen_test]
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fn test_webgl_rendering_context_immutable_slices() {
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// WebGl wasn't working in headless firefox at the time of writing..
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let gl = new_webgl_rendering_context();
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gl.vertex_attrib1fv_with_f32_array(0, &[1.]);
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gl.vertex_attrib2fv_with_f32_array(0, &[1.]);
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gl.vertex_attrib3fv_with_f32_array(0, &[1.]);
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gl.vertex_attrib4fv_with_f32_array(0, &[1.]);
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gl.uniform1fv_with_f32_array(None, &[1.]);
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gl.uniform2fv_with_f32_array(None, &[1.]);
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gl.uniform3fv_with_f32_array(None, &[1.]);
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gl.uniform4fv_with_f32_array(None, &[1.]);
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gl.uniform_matrix2fv_with_f32_array(None, false, &[1.]);
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gl.uniform_matrix3fv_with_f32_array(None, false, &[1.]);
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gl.uniform_matrix4fv_with_f32_array(None, false, &[1.]);
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}
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//#[wasm_bindgen_test]
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//fn test_webgl_rendering_context_immutable_slices() {
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// let gl = new_webgl_rendering_context();
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//
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// gl.vertex_attrib1fv_with_f32_array(0, &[1.]);
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// gl.vertex_attrib2fv_with_f32_array(0, &[1.]);
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// gl.vertex_attrib3fv_with_f32_array(0, &[1.]);
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// gl.vertex_attrib4fv_with_f32_array(0, &[1.]);
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//
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// gl.uniform1fv_with_f32_array(None, &[1.]);
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// gl.uniform2fv_with_f32_array(None, &[1.]);
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// gl.uniform3fv_with_f32_array(None, &[1.]);
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// gl.uniform4fv_with_f32_array(None, &[1.]);
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//
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// gl.uniform_matrix2fv_with_f32_array(None, false, &[1.]);
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// gl.uniform_matrix3fv_with_f32_array(None, false, &[1.]);
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// gl.uniform_matrix4fv_with_f32_array(None, false, &[1.]);
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//}
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// TODO:
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//#[wasm_bindgen_test]
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