mirror of
https://github.com/fluencelabs/wasm-bindgen
synced 2025-06-23 17:51:33 +00:00
Support asynchronous tests (#600)
* Tweak the implementation of heap closures This commit updates the implementation of the `Closure` type to internally store an `Rc` and be suitable for dropping a `Closure` during the execution of the closure. This is currently needed for promises but may be generally useful as well! * Support asynchronous tests This commit adds support for executing tests asynchronously. This is modeled by tests returning a `Future` instead of simply executing inline, and is signified with `#[wasm_bindgen_test(async)]`. Support for this is added through a new `wasm-bindgen-futures` crate which is a binding between the `futures` crate and JS `Promise` objects. Lots more details can be found in the details of the commit, but one of the end results is that the `web-sys` tests are now entirely contained in the same test suite and don't need `npm install` to be run to execute them! * Review tweaks * Add some bindings for `Function.call` to `js_sys` Name them `call0`, `call1`, `call2`, ... for the number of arguments being passed. * Use oneshots channels with `JsFuture` It did indeed clean up the implementation!
This commit is contained in:
278
crates/futures/src/lib.rs
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278
crates/futures/src/lib.rs
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//! A JS `Promise` to Rust `Future` bridge
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//!
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//! This crate provides a bridge for working with JS `Promise` types as a Rust
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//! `Future`, and similarly contains utilities to turn a rust `Future` into a JS
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//! `Promise`. This can be useful when working with asynchronous or otherwise
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//! blocking work in Rust (wasm), and provides the ability to interoperate with
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//! JS events and JS I/O primitives.
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//!
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//! There are two main interfaces in this crate currently:
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//!
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//! * `JsFuture` - a type that is constructed with a `Promise` and can then be
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//! used as a `Future<Item = JsValue, Error = JsValue>`. This Rust future will
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//! resolve or reject with the value coming out of the `Promise`.
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//! * `future_to_promise` - converts a Rust `Future<Item = JsValue, Error =
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//! JsValue>` into a JS `Promise`. The future's result will translate to
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//! either a rejected or resolved `Promise` in JS.
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//!
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//! These two types should provide enough of a bridge to interoperate the two
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//! systems and make sure that Rust/JS can work together with asynchronous and
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//! I/O work.
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#![deny(missing_docs)]
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#![feature(use_extern_macros)]
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extern crate futures;
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extern crate wasm_bindgen;
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extern crate js_sys;
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use std::sync::Arc;
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use std::cell::{RefCell, Cell};
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use futures::executor::{self, Spawn, Notify};
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use futures::prelude::*;
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use futures::sync::oneshot;
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use js_sys::{Function, Promise};
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use wasm_bindgen::prelude::*;
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/// A Rust `Future` backed by a JS `Promise`.
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///
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/// This type is constructed with a JS `Promise` object and translates it to a
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/// Rust `Future`. This type implements the `Future` trait from the `futures`
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/// crate and will either succeed or fail depending on what happens with the JS
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/// `Promise`.
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///
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/// Currently this type is constructed with `JsFuture::from`.
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pub struct JsFuture {
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resolved: oneshot::Receiver<JsValue>,
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rejected: oneshot::Receiver<JsValue>,
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callbacks: Option<(Closure<FnMut(JsValue)>, Closure<FnMut(JsValue)>)>,
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}
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impl From<Promise> for JsFuture {
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fn from(js: Promise) -> JsFuture {
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// Use the `then` method to schedule two callbacks, one for the
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// resolved value and one for the rejected value. These two callbacks
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// will be connected to oneshot channels which feed back into our
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// future.
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//
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// This may not be the speediest option today but it should work!
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let (tx1, rx1) = oneshot::channel();
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let (tx2, rx2) = oneshot::channel();
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let mut tx1 = Some(tx1);
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let resolve = Closure::wrap(Box::new(move |val| {
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drop(tx1.take().unwrap().send(val));
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}) as Box<FnMut(_)>);
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let mut tx2 = Some(tx2);
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let reject = Closure::wrap(Box::new(move |val| {
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drop(tx2.take().unwrap().send(val));
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}) as Box<FnMut(_)>);
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js.then2(&resolve, &reject);
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JsFuture {
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resolved: rx1,
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rejected: rx2,
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callbacks: Some((resolve, reject)),
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}
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}
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}
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impl Future for JsFuture {
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type Item = JsValue;
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type Error = JsValue;
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fn poll(&mut self) -> Poll<JsValue, JsValue> {
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// Test if either our resolved or rejected side is finished yet. Note
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// that they will return errors if they're disconnected which can't
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// happen until we drop the `callbacks` field, which doesn't happen
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// till we're done, so we dont need to handle that.
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if let Ok(Async::Ready(val)) = self.resolved.poll() {
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drop(self.callbacks.take());
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return Ok(val.into())
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}
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if let Ok(Async::Ready(val)) = self.rejected.poll() {
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drop(self.callbacks.take());
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return Err(val)
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}
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Ok(Async::NotReady)
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}
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}
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/// Converts a Rust `Future` into a JS `Promise`.
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///
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/// This function will take any future in Rust and schedule it to be executed,
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/// returning a JS `Promise` which can then be passed back to JS to get plumbed
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/// into the rest of a system.
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///
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/// The `future` provided must adhere to `'static` because it'll be scheduled
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/// to run in the background and cannot contain any stack references. The
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/// returned `Promise` will be resolved or rejected when the future completes,
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/// depending on whether it finishes with `Ok` or `Err`.
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///
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/// # Panics
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///
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/// Note that in wasm panics are currently translated to aborts, but "abort" in
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/// this case means that a JS exception is thrown. The wasm module is still
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/// usable (likely erroneously) after Rust panics.
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///
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/// If the `future` provided panics then the returned `Promise` **will not
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/// resolve**. Instead it will be a leaked promise. This is an unfortunate
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/// limitation of wasm currently that's hoped to be fixed one day!
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pub fn future_to_promise<F>(future: F) -> Promise
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where F: Future<Item = JsValue, Error = JsValue> + 'static,
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{
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_future_to_promise(Box::new(future))
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}
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// Implementation of actually transforming a future into a JS `Promise`.
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//
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// The only primitive we have to work with here is `Promise::new`, which gives
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// us two callbacks that we can use to either reject or resolve the promise.
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// It's our job to ensure that one of those callbacks is called at the
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// appropriate time.
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//
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// Now we know that JS (in general) can't block and is largely
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// notification/callback driven. That means that our future must either have
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// synchronous computational work to do, or it's "scheduled a notification" to
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// happen. These notifications are likely callbacks to get executed when things
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// finish (like a different promise or something like `setTimeout`). The general
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// idea here is thus to do as much synchronous work as we can and then otherwise
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// translate notifications of a future's task into "let's poll the future!"
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//
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// This isn't necessarily the greatest future executor in the world, but it
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// should get the job done for now hopefully.
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fn _future_to_promise(future: Box<Future<Item = JsValue, Error = JsValue>>) -> Promise {
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let mut future = Some(executor::spawn(future));
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return Promise::new(&mut |resolve, reject| {
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Package::poll(&Arc::new(Package {
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spawn: RefCell::new(future.take().unwrap()),
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resolve,
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reject,
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notified: Cell::new(State::Notified),
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}));
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});
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struct Package {
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// Our "spawned future". This'll have everything we need to poll the
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// future and continue to move it forward.
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spawn: RefCell<Spawn<Box<Future<Item = JsValue, Error = JsValue>>>>,
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// The current state of this future, expressed in an enum below. This
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// indicates whether we're currently polling the future, received a
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// notification and need to keep polling, or if we're waiting for a
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// notification to come in (and no one is polling).
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notified: Cell<State>,
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// Our two callbacks connected to the `Promise` that we returned to JS.
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// We'll be invoking one of these at the end.
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resolve: Function,
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reject: Function,
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}
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// The possible states our `Package` (future) can be in, tracked internally
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// and used to guide what happens when polling a future.
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enum State {
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// This future is currently and actively being polled. Attempting to
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// access the future will result in a runtime panic and is considered a
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// bug.
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Polling,
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// This future has been notified, while it was being polled. This marker
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// is used in the `Notify` implementation below, and indicates that a
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// notification was received that the future is ready to make progress.
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// If seen, however, it probably means that the future is also currently
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// being polled.
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Notified,
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// The future is blocked, waiting for something to happen. Stored here
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// is a self-reference to the future itself so we can pull it out in
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// `Notify` and continue polling.
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//
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// Note that the self-reference here is an Arc-cycle that will leak
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// memory unless the future completes, but currently that should be ok
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// as we'll have to stick around anyway while the future is executing!
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//
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// This state is removed as soon as a notification comes in, so the leak
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// should only be "temporary"
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Waiting(Arc<Package>),
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}
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// No shared memory right now, wasm is single threaded, no need to worry
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// about this!
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unsafe impl Send for Package {}
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unsafe impl Sync for Package {}
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impl Package {
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// Move the future contained in `me` as far forward as we can. This will
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// do as much synchronous work as possible to complete the future,
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// ensuring that when it blocks we're scheduled to get notified via some
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// callback somewhere at some point (vague, right?)
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//
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// TODO: this probably shouldn't do as much synchronous work as possible
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// as it can starve other computations. Rather it should instead
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// yield every so often with something like `setTimeout` with the
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// timeout set to zero.
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fn poll(me: &Arc<Package>) {
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loop {
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match me.notified.replace(State::Polling) {
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// We received a notification while previously polling, or
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// this is the initial poll. We've got work to do below!
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State::Notified => {}
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// We've gone through this loop once and no notification was
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// received while we were executing work. That means we got
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// `NotReady` below and we're scheduled to receive a
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// notification. Block ourselves and wait for later.
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//
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// When the notification comes in it'll notify our task, see
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// our `Waiting` state, and resume the polling process
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State::Polling => {
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me.notified.set(State::Waiting(me.clone()));
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break
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}
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State::Waiting(_) => panic!("shouldn't see waiting state!"),
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}
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let (val, f) = match me.spawn.borrow_mut().poll_future_notify(me, 0) {
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// If the future is ready, immediately call the
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// resolve/reject callback and then return as we're done.
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Ok(Async::Ready(value)) => (value, &me.resolve),
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Err(value) => (value, &me.reject),
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// Otherwise keep going in our loop, if we weren't notified
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// we'll break out and start waiting.
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Ok(Async::NotReady) => continue,
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};
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drop(f.call1(&JsValue::undefined(), &val));
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break
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}
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}
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}
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impl Notify for Package {
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fn notify(&self, _id: usize) {
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match self.notified.replace(State::Notified) {
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// we need to schedule polling to resume, so we do so
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// immediately for now
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State::Waiting(me) => Package::poll(&me),
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// we were already notified, and were just notified again;
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// having now coalesced the notifications we return as it's
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// still someone else's job to process this
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State::Notified => {}
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// the future was previously being polled, and we've just
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// switched it to the "you're notified" state. We don't have
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// access to the future as it's being polled, so the future
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// polling process later sees this notification and will
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// continue polling. For us, though, there's nothing else to do,
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// so we bail out.
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// later see
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State::Polling => {}
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}
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}
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}
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}
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