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Reorganize and rewrite examples
This commit is a large-ish scale reorganization of our examples. The main goal here is to have a dedicated section of the guide for example, and all examples will be listed there. Each example's `README` is now just boilerplate pointing at the guide along with a blurb about how to run it. Some examples like `math` and `smorgasboard` have been deleted as they didn't really serve much purpose, and others like `closures` have been rewritten with `web-sys` instead of hand-bound bindings. Overall it's hoped that this puts us in a good and consistent state for our examples, with all of them being described in the guide, excerpts are in the guide, and they're all relatively idiomatically using `web-sys`.
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@@ -1,14 +1,15 @@
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# Web Audio example
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# WebAudio
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This directory is an example of how to use the Web Audio APIs from Rust. It creates a very simple
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FM (frequency modulation) synth, and let's you control the primary frequency, the modulation amount,
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and the modulation frequency.
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[View documentation for this example online][dox]
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To run, first install some utilities via npm:
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[dox]: https://rustwasm.github.io/wasm-bindgen/examples/web-audio.html
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> npm install
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Then build the project with either `build.bat` or `build.sh`.
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Finally, run a development web server with `npm run serve` and then open
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[http://localhost:8080/](http://localhost:8080/) in a browser!
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You can build the example locally with:
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```
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$ ./build.sh
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```
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(or running the commands on Windows manually)
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and then visiting http://localhost:8080 in a browser should run the example!
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@@ -1,2 +0,0 @@
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cargo +nightly build --target wasm32-unknown-unknown
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cargo +nightly run --manifest-path ../../crates/cli/Cargo.toml --bin wasm-bindgen -- ../../target/wasm32-unknown-unknown/debug/webaudio.wasm --out-dir .
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@@ -3,8 +3,6 @@
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<meta content="text/html;charset=utf-8" http-equiv="Content-Type"/>
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</head>
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<body>
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<script src='./index.js'></script>
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<input id="play" type="button" value="Click me first to turn on audio"/>
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(headphone users, please make sure your volume is not too loud!)
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