mirror of
https://github.com/fluencelabs/wasm-bindgen
synced 2025-06-14 21:41:23 +00:00
example: Add an example of drawing a smiley face with canvas
Adapted from https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Drawing_shapes
This commit is contained in:
@ -50,6 +50,7 @@ members = [
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"crates/webidl-tests",
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"examples/add",
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"examples/asm.js",
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"examples/canvas",
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"examples/char",
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"examples/closures",
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"examples/comments",
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4
examples/canvas/.gitignore
vendored
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4
examples/canvas/.gitignore
vendored
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@ -0,0 +1,4 @@
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package-lock.json
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wasm_bindgen_canvas_demo.js
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wasm_bindgen_canvas_demo_bg.js
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wasm_bindgen_canvas_demo_bg.wasm
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12
examples/canvas/Cargo.toml
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12
examples/canvas/Cargo.toml
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@ -0,0 +1,12 @@
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[package]
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name = "wasm-bindgen-canvas-demo"
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version = "0.1.0"
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authors = ["The wasm-bindgen Developers"]
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[lib]
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crate-type = ["cdylib"]
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[dependencies]
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js-sys = { path = "../../crates/js-sys" }
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wasm-bindgen = { path = "../.." }
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web-sys = { path = "../../crates/web-sys" }
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15
examples/canvas/README.md
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15
examples/canvas/README.md
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@ -0,0 +1,15 @@
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# Canvas 2D Example
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This directory is an example of using the `web-sys` crate to draw on a 2D
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canvas.
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You can build and run the example with:
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```
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$ ./build.sh
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```
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(or running the commands on Windows manually)
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and then opening up `http://localhost:8080/` in a web browser should show a
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smiley face drawn on canvas by Rust and WebAssembly.
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15
examples/canvas/build.sh
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15
examples/canvas/build.sh
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@ -0,0 +1,15 @@
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#!/bin/sh
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# For more coments about what's going on here, see the `hello_world` example
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set -ex
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cd "$(dirname $0)"
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cargo +nightly build --target wasm32-unknown-unknown
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cargo +nightly run --manifest-path ../../crates/cli/Cargo.toml \
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--bin wasm-bindgen -- \
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../../target/wasm32-unknown-unknown/debug/wasm_bindgen_canvas_demo.wasm --out-dir .
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npm install
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npm run serve
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examples/canvas/index.html
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examples/canvas/index.html
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@ -0,0 +1,9 @@
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<html>
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<head>
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<meta content="text/html;charset=utf-8" http-equiv="Content-Type"/>
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</head>
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<body>
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<canvas id="canvas" height="150" width="150" />
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<script src='./index.js'></script>
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</body>
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</html>
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5
examples/canvas/index.js
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5
examples/canvas/index.js
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@ -0,0 +1,5 @@
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// For more comments about what's going on here, check out the `hello_world`
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// example.
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import('./wasm_bindgen_canvas_demo').then(canvas => {
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canvas.draw();
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});
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10
examples/canvas/package.json
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examples/canvas/package.json
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{
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"scripts": {
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"serve": "webpack-dev-server"
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},
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"devDependencies": {
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"webpack": "^4.11.1",
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"webpack-cli": "^2.0.10",
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"webpack-dev-server": "^3.1.0"
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}
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}
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examples/canvas/src/lib.rs
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73
examples/canvas/src/lib.rs
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@ -0,0 +1,73 @@
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#![feature(use_extern_macros)]
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extern crate js_sys;
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extern crate wasm_bindgen;
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extern crate web_sys;
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use std::f64;
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use wasm_bindgen::prelude::*;
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use wasm_bindgen::JsCast;
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#[wasm_bindgen]
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extern "C" {
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static document: web_sys::Document;
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}
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#[wasm_bindgen]
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pub fn draw() {
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let canvas = document.get_element_by_id("canvas").unwrap();
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let canvas: web_sys::HtmlCanvasElement = canvas
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.dyn_into::<web_sys::HtmlCanvasElement>()
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.map_err(|_| ())
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.unwrap();
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let context = canvas
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.get_context_using_context_id("2d")
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.unwrap()
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.unwrap()
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.dyn_into::<web_sys::CanvasRenderingContext2D>()
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.unwrap();
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context.begin_path();
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// Draw the outer circle.
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context.arc_using_x_and_y_and_radius_and_start_angle_and_end_angle(
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75.0,
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75.0,
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50.0,
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0.0,
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f64::consts::PI * 2.0,
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);
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// Draw the mouth.
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context.move_to(110.0, 75.0);
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context.arc_using_x_and_y_and_radius_and_start_angle_and_end_angle(
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75.0,
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75.0,
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35.0,
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0.0,
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f64::consts::PI,
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);
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// Draw the left eye.
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context.move_to(65.0, 65.0);
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context.arc_using_x_and_y_and_radius_and_start_angle_and_end_angle(
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60.0,
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65.0,
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5.0,
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0.0,
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f64::consts::PI * 2.0,
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);
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// Draw the right eye.
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context.move_to(95.0, 65.0);
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context.arc_using_x_and_y_and_radius_and_start_angle_and_end_angle(
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90.0,
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65.0,
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5.0,
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0.0,
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f64::consts::PI * 2.0,
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);
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context.stroke();
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}
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10
examples/canvas/webpack.config.js
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10
examples/canvas/webpack.config.js
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const path = require('path');
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module.exports = {
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entry: './index.js',
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output: {
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path: path.resolve(__dirname, 'dist'),
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filename: 'index.js',
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},
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mode: 'development'
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};
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