mirror of
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Make the README a landing page
All the details are moved into the guide, where they can be properly organized and have a table of contents.
This commit is contained in:
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README.md
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README.md
@ -1,561 +1,62 @@
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# wasm-bindgen
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<meta charset="utf-8"/>
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A project for facilitating high-level interactions between wasm modules and JS.
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# `wasm-bindgen`
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||||||
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||||||
[Introduction blog post][post]
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**Facilitating high-level interactions between wasm modules and JavaScript.**
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||||||
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||||||
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[Introduction blog post: "JavaScript to Rust and Back Again: A `wasm-bindgen` Tale"][post]
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||||||
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||||||
[host]: https://github.com/WebAssembly/host-bindings
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[host]: https://github.com/WebAssembly/host-bindings
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[post]: https://hacks.mozilla.org/2018/04/javascript-to-rust-and-back-again-a-wasm-bindgen-tale/
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[post]: https://hacks.mozilla.org/2018/04/javascript-to-rust-and-back-again-a-wasm-bindgen-tale/
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||||||
|
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||||||
[](https://travis-ci.org/rustwasm/wasm-bindgen)
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[](https://travis-ci.org/rustwasm/wasm-bindgen)
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||||||
[](https://ci.appveyor.com/project/alexcrichton/wasm-bindgen)
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[](https://ci.appveyor.com/project/alexcrichton/wasm-bindgen)
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||||||
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[](https://crates.io/crates/wasm-bindgen)
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||||||
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[](https://crates.io/crates/wasm-bindgen)
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[](https://docs.rs/wasm-bindgen)
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This project is sort of half polyfill for features like the [host bindings
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Import JavaScript things into Rust and export Rust things to JavaScript.
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||||||
proposal][host] and half features for empowering high-level interactions between
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JS and wasm-compiled code (currently mostly from Rust). More specifically this
|
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project allows JS/wasm to communicate with strings, JS objects, classes, etc, as
|
|
||||||
opposed to purely integers and floats. Using `wasm-bindgen` for example you can
|
|
||||||
define a JS class in Rust or take a string from JS or return one. The
|
|
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functionality is growing as well!
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||||||
|
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||||||
Currently this tool is Rust-focused but the underlying foundation is
|
`src/lib.rs`:
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||||||
language-independent, and it's hoping that over time as this tool stabilizes
|
|
||||||
that it can be used for languages like C/C++!
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|
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Notable features of this project includes:
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|
||||||
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* Importing JS functionality in to Rust such as [DOM manipulation][dom-ex],
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[console logging][console-log], or [performance monitoring][perf-ex].
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||||||
* [Exporting Rust functionality][smorg-ex] to JS such as classes, functions, etc.
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* Working with rich types like strings, numbers, classes, closures, and objects
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rather than simply `u32` and floats.
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This project is still relatively new but feedback is of course always
|
|
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welcome! If you're curious about the design plus even more information about
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|
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what this crate can do, check out the [design doc].
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|
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[design doc]: https://github.com/rustwasm/wasm-bindgen/blob/master/DESIGN.md
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[dom-ex]: https://github.com/rustwasm/wasm-bindgen/tree/master/examples/dom
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[console-log]: https://github.com/rustwasm/wasm-bindgen/tree/master/examples/console_log
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[perf-ex]: https://github.com/rustwasm/wasm-bindgen/tree/master/examples/performance
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[smorg-ex]: https://github.com/rustwasm/wasm-bindgen/tree/master/examples/smorgasboard
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|
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[hello-online]: https://webassembly.studio/?f=gzubao6tg3
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|
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## Basic usage
|
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Let's implement the equivalent of "Hello, world!" for this crate.
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> **Note:** Currently this projects uses *nightly Rust* which you can acquire
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> through [rustup] and configure with `rustup default nightly`
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|
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[rustup]: https://rustup.rs
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|
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If you'd like you dive [straight into an online example][hello-online], but
|
|
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if you'd prefer to follow along in your own console let's install the tools we
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need:
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|
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```
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$ rustup target add wasm32-unknown-unknown
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$ cargo install wasm-bindgen-cli
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```
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The first command here installs the wasm target so you can compile to it, and
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the latter will install the `wasm-bindgen` CLI tool we'll be using later.
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|
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Next up let's make our project
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|
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```
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$ cargo new js-hello-world --lib
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```
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|
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Now let's add a dependency on this project inside `Cargo.toml` as well as
|
|
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configuring our build output:
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|
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```toml
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[lib]
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crate-type = ["cdylib"]
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|
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[dependencies]
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wasm-bindgen = "0.2"
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```
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Next up our actual code! We'll write this in `src/lib.rs`:
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|
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```rust
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```rust
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#![feature(proc_macro, wasm_custom_section, wasm_import_module)]
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#![feature(proc_macro, wasm_custom_section, wasm_import_module)]
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|
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extern crate wasm_bindgen;
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extern crate wasm_bindgen;
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|
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use wasm_bindgen::prelude::*;
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use wasm_bindgen::prelude::*;
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|
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// Import the `window.alert` function from the Web.
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#[wasm_bindgen]
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#[wasm_bindgen]
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extern {
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extern {
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fn alert(s: &str);
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fn alert(s: &str);
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}
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}
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|
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|
// Export a `greet` function from Rust to JavaScript, that alerts a
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|
// hello message.
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#[wasm_bindgen]
|
#[wasm_bindgen]
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pub fn greet(name: &str) {
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pub fn greet(name: &str) {
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alert(&format!("Hello, {}!", name));
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alert(&format!("Hello, {}!", name));
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}
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}
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```
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```
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||||||
|
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And that's it! If we were to write the `greet` function naively without the
|
Use exported Rust things from JavaScript!
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`#[wasm_bindgen]` attribute then JS wouldn't be able to communicate with the
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types like `str`, so slapping a `#[wasm_bindgen]` on the function and the import
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of `alert` ensures that the right shims are generated.
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|
|
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Next up let's build our project:
|
`index.js`:
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||||||
|
|
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```
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|
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$ cargo build --target wasm32-unknown-unknown
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|
||||||
```
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|
||||||
|
|
||||||
After this you'll have a wasm file at
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|
||||||
`target/wasm32-unknown-unknown/debug/js_hello_world.wasm`. Don't be alarmed at
|
|
||||||
the size, this is an unoptimized program!
|
|
||||||
|
|
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Now that we've generated the wasm module it's time to run the bindgen tool
|
|
||||||
itself! This tool will postprocess the wasm file rustc generated, generating a
|
|
||||||
new wasm file and a set of JS bindings as well. Let's invoke it!
|
|
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|
|
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```
|
|
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$ wasm-bindgen target/wasm32-unknown-unknown/debug/js_hello_world.wasm \
|
|
||||||
--out-dir .
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|
||||||
```
|
|
||||||
|
|
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This is the main point where the magic happens. The `js_hello_world.wasm` file
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|
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emitted by rustc contains *descriptors* of how to communicate via richer types
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|
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than wasm currently supports. The `wasm-bindgen` tool will interpret this
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|
||||||
information, emitting a **replacement module** for the wasm file.
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|
||||||
|
|
||||||
The previous `js_hello_world.wasm` file is interpreted as if it were an ES6
|
|
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module. The `js_hello_world.js` file emitted by `wasm-bindgen` should have the
|
|
||||||
intended interface of the wasm file, notably with rich types like strings,
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|
||||||
classes, etc.
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|
||||||
|
|
||||||
The `wasm-bindgen` tool also emits a few other files needed to implement this
|
|
||||||
module. For example `js_hello_world_bg.wasm` is the original wasm file but
|
|
||||||
postprocessed a bit. It's intended that the `js_hello_world_bg.wasm` file,
|
|
||||||
like before, acts like an ES6 module.
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|
||||||
|
|
||||||
At this point you'll probably plug these files into a larger build system.
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|
||||||
Files emitted by `wasm-bindgen` act like normal ES6 modules (one just happens to
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|
||||||
be wasm). As of the time of this writing there's unfortunately not a lot of
|
|
||||||
tools that natively do this, but Webpack's 4.0 beta release has native wasm
|
|
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support!. Let's take a look at that and see how it works.
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|
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|
|
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First create an `index.js` file:
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|
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|
|
||||||
```js
|
```js
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const helloWorld = import("./js_hello_world");
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// Asynchronously load, compile, and import the Rust's WebAssembly
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// and JavaScript interface.
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helloWorld.then(wasmModule => {
|
import("./hello_world").then(module => {
|
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wasmModule.greet("World!");
|
// Alert "Hello, World!"
|
||||||
|
module.greet("World!");
|
||||||
});
|
});
|
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```
|
```
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||||||
|
|
||||||
Note that we're using `import(..)` here because Webpack [doesn't
|
## Guide
|
||||||
support][webpack-issue] synchronously importing modules from the main chunk just
|
|
||||||
yet.
|
|
||||||
|
|
||||||
[webpack-issue]: https://github.com/webpack/webpack/issues/6615
|
[📚 Read the `wasm-bindgen` guide here! 📚](https://rustwasm.github.io/wasm-bindgen)
|
||||||
|
|
||||||
Next our JS dependencies by creating a `package.json`:
|
## License
|
||||||
|
|
||||||
```json
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{
|
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"scripts": {
|
|
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"serve": "webpack-dev-server"
|
|
||||||
},
|
|
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"devDependencies": {
|
|
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"webpack": "^4.0.1",
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|
||||||
"webpack-cli": "^2.0.10",
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|
||||||
"webpack-dev-server": "^3.1.0"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
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|
|
||||||
and our webpack configuration
|
|
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|
|
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```js
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// webpack.config.js
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const path = require('path');
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|
||||||
|
|
||||||
module.exports = {
|
|
||||||
entry: "./index.js",
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|
||||||
output: {
|
|
||||||
path: path.resolve(__dirname, "dist"),
|
|
||||||
filename: "index.js",
|
|
||||||
},
|
|
||||||
mode: "development"
|
|
||||||
};
|
|
||||||
```
|
|
||||||
|
|
||||||
Our corresponding `index.html`:
|
|
||||||
|
|
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```html
|
|
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<html>
|
|
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<head>
|
|
||||||
<meta content="text/html;charset=utf-8" http-equiv="Content-Type"/>
|
|
||||||
</head>
|
|
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<body>
|
|
||||||
<script src='./index.js'></script>
|
|
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</body>
|
|
||||||
</html>
|
|
||||||
```
|
|
||||||
|
|
||||||
And finally:
|
|
||||||
|
|
||||||
```
|
|
||||||
$ npm run serve
|
|
||||||
```
|
|
||||||
|
|
||||||
If you open https://localhost:8080 in a browser you should see a `Hello, world!`
|
|
||||||
dialog pop up!
|
|
||||||
|
|
||||||
If that was all a bit much, no worries! You can [execute this code
|
|
||||||
online][hello-online] thanks to [WebAssembly Studio](https://webassembly.studio)
|
|
||||||
or you can [follow along on GitHub][hello-tree] to see all the files necessary
|
|
||||||
as well as a script to set it all up.
|
|
||||||
|
|
||||||
[hello-tree]: https://github.com/rustwasm/wasm-bindgen/tree/master/examples/hello_world
|
|
||||||
[hello-readme]: https://github.com/rustwasm/wasm-bindgen/tree/master/examples/hello_world/README.md
|
|
||||||
|
|
||||||
## What just happened?
|
|
||||||
|
|
||||||
Phew! That was a lot of words and a lot ended up happening along the way. There
|
|
||||||
were two main pieces of magic happening: the `#[wasm_bindgen]` attribute and the
|
|
||||||
`wasm-bindgen` CLI tool.
|
|
||||||
|
|
||||||
**The `#[wasm_bindgen]` attribute**
|
|
||||||
|
|
||||||
This attribute, exported from the `wasm-bindgen` crate, is the entrypoint to
|
|
||||||
exposing Rust functions to JS. This is a procedural macro (hence requiring the
|
|
||||||
nightly Rust toolchain) which will generate the appropriate shims in Rust to
|
|
||||||
translate from your type signature to one that JS can interface with. Finally
|
|
||||||
the attribute also serializes some information to the output artifact which
|
|
||||||
`wasm-bindgen`-the-tool will discard after it parses.
|
|
||||||
|
|
||||||
There's a more thorough explanation below of the various bits and pieces of the
|
|
||||||
attribute, but it suffices for now to say that you can attach it to free
|
|
||||||
functions, structs, impl blocks for those structs and `extern { ... }` blocks.
|
|
||||||
Some Rust features like generics, lifetime parameters, etc, aren't supported on
|
|
||||||
functions tagged with `#[wasm_bindgen]` right now.
|
|
||||||
|
|
||||||
**The `wasm-bindgen` CLI tool**
|
|
||||||
|
|
||||||
The next half of what happened here was all in the `wasm-bindgen` tool. This
|
|
||||||
tool opened up the wasm module that rustc generated and found an encoded
|
|
||||||
description of what was passed to the `#[wasm_bindgen]` attribute. You can
|
|
||||||
think of this as the `#[wasm_bindgen]` attribute created a special section of
|
|
||||||
the output module which `wasm-bindgen` strips and processes.
|
|
||||||
|
|
||||||
This information gave `wasm-bindgen` all it needed to know to generate the JS
|
|
||||||
file that we then imported. The JS file wraps instantiating the underlying wasm
|
|
||||||
module (aka calling `WebAssembly.instantiate`) and then provides wrappers for
|
|
||||||
classes/functions within.
|
|
||||||
|
|
||||||
## What else can we do?
|
|
||||||
|
|
||||||
Much more! Here's a taste of various features you can use in this project. You
|
|
||||||
can also [explore this code online](https://webassembly.studio/?f=t61j18noqz):
|
|
||||||
|
|
||||||
```rust
|
|
||||||
// src/lib.rs
|
|
||||||
#![feature(proc_macro, wasm_custom_section, wasm_import_module)]
|
|
||||||
|
|
||||||
extern crate wasm_bindgen;
|
|
||||||
|
|
||||||
use wasm_bindgen::prelude::*;
|
|
||||||
|
|
||||||
// Strings can both be passed in and received
|
|
||||||
#[wasm_bindgen]
|
|
||||||
pub fn concat(a: &str, b: &str) -> String {
|
|
||||||
let mut a = a.to_string();
|
|
||||||
a.push_str(b);
|
|
||||||
return a
|
|
||||||
}
|
|
||||||
|
|
||||||
// A struct will show up as a class on the JS side of things
|
|
||||||
#[wasm_bindgen]
|
|
||||||
pub struct Foo {
|
|
||||||
contents: u32,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[wasm_bindgen]
|
|
||||||
impl Foo {
|
|
||||||
pub fn new() -> Foo {
|
|
||||||
Foo { contents: 0 }
|
|
||||||
}
|
|
||||||
|
|
||||||
// Methods can be defined with `&mut self` or `&self`, and arguments you
|
|
||||||
// can pass to a normal free function also all work in methods.
|
|
||||||
pub fn add(&mut self, amt: u32) -> u32 {
|
|
||||||
self.contents += amt;
|
|
||||||
return self.contents
|
|
||||||
}
|
|
||||||
|
|
||||||
// You can also take a limited set of references to other types as well.
|
|
||||||
pub fn add_other(&mut self, bar: &Bar) {
|
|
||||||
self.contents += bar.contents;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Ownership can work too!
|
|
||||||
pub fn consume_other(&mut self, bar: Bar) {
|
|
||||||
self.contents += bar.contents;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[wasm_bindgen]
|
|
||||||
pub struct Bar {
|
|
||||||
contents: u32,
|
|
||||||
opaque: JsValue, // defined in `wasm_bindgen`, imported via prelude
|
|
||||||
}
|
|
||||||
|
|
||||||
#[wasm_bindgen(module = "./index")] // what ES6 module to import from
|
|
||||||
extern {
|
|
||||||
fn bar_on_reset(to: &str, opaque: &JsValue);
|
|
||||||
|
|
||||||
// We can import classes and annotate functionality on those classes as well
|
|
||||||
type Awesome;
|
|
||||||
#[wasm_bindgen(constructor)]
|
|
||||||
fn new() -> Awesome;
|
|
||||||
#[wasm_bindgen(method)]
|
|
||||||
fn get_internal(this: &Awesome) -> u32;
|
|
||||||
}
|
|
||||||
|
|
||||||
#[wasm_bindgen]
|
|
||||||
impl Bar {
|
|
||||||
pub fn from_str(s: &str, opaque: JsValue) -> Bar {
|
|
||||||
let contents = s.parse().unwrap_or_else(|_| {
|
|
||||||
Awesome::new().get_internal()
|
|
||||||
});
|
|
||||||
Bar { contents, opaque }
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn reset(&mut self, s: &str) {
|
|
||||||
if let Ok(n) = s.parse() {
|
|
||||||
bar_on_reset(s, &self.opaque);
|
|
||||||
self.contents = n;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
The generated JS bindings for this invocation of the macro [look like
|
|
||||||
this][bindings]. You can view them in action like so:
|
|
||||||
|
|
||||||
[bindings]: https://gist.github.com/alexcrichton/3d85c505e785fb8ff32e2c1cf9618367
|
|
||||||
|
|
||||||
and our corresponding `index.js`:
|
|
||||||
|
|
||||||
```js
|
|
||||||
import { Foo, Bar, concat } from "./js_hello_world";
|
|
||||||
import { booted } from "./js_hello_world_wasm";
|
|
||||||
|
|
||||||
export function bar_on_reset(s, token) {
|
|
||||||
console.log(token);
|
|
||||||
console.log(`this instance of bar was reset to ${s}`);
|
|
||||||
}
|
|
||||||
|
|
||||||
function assertEq(a, b) {
|
|
||||||
if (a !== b)
|
|
||||||
throw new Error(`${a} != ${b}`);
|
|
||||||
console.log(`found ${a} === ${b}`);
|
|
||||||
}
|
|
||||||
|
|
||||||
function main() {
|
|
||||||
assertEq(concat('a', 'b'), 'ab');
|
|
||||||
|
|
||||||
// Note the `new Foo()` syntax cannot be used, static function
|
|
||||||
// constructors must be used instead. Additionally objects allocated
|
|
||||||
// corresponding to Rust structs will need to be deallocated on the
|
|
||||||
// Rust side of things with an explicit call to `free`.
|
|
||||||
let foo = Foo.new();
|
|
||||||
assertEq(foo.add(10), 10);
|
|
||||||
foo.free();
|
|
||||||
|
|
||||||
// Pass objects to one another
|
|
||||||
let foo1 = Foo.new();
|
|
||||||
let bar = Bar.from_str("22", { opaque: 'object' });
|
|
||||||
foo1.add_other(bar);
|
|
||||||
|
|
||||||
// We also don't have to `free` the `bar` variable as this function is
|
|
||||||
// transferring ownership to `foo1`
|
|
||||||
bar.reset('34');
|
|
||||||
foo1.consume_other(bar);
|
|
||||||
|
|
||||||
assertEq(foo1.add(2), 22 + 34 + 2);
|
|
||||||
foo1.free();
|
|
||||||
|
|
||||||
alert('all passed!')
|
|
||||||
}
|
|
||||||
|
|
||||||
export class Awesome {
|
|
||||||
constructor() {
|
|
||||||
this.internal = 32;
|
|
||||||
}
|
|
||||||
|
|
||||||
get_internal() {
|
|
||||||
return this.internal;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
booted.then(main);
|
|
||||||
```
|
|
||||||
|
|
||||||
## Closures
|
|
||||||
|
|
||||||
The `#[wasm_bindgen]` attribute supports some Rust closures being passed to JS.
|
|
||||||
Examples of what you can do are:
|
|
||||||
|
|
||||||
```rust
|
|
||||||
#[wasm_bindgen]
|
|
||||||
extern {
|
|
||||||
fn foo(a: &Fn()); // could also be `&mut FnMut()`
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
Here a function `foo` is imported from JS where the first argument is a *stack
|
|
||||||
closure*. You can call this function with a `&Fn()` argument and JS will receive
|
|
||||||
a JS function. When the `foo` function returns, however, the JS function will be
|
|
||||||
invalidated and any future usage of it will raise an exception.
|
|
||||||
|
|
||||||
Closures also support arguments and return values like exports do, for example:
|
|
||||||
|
|
||||||
```rust
|
|
||||||
#[wasm_bindgen]
|
|
||||||
extern {
|
|
||||||
type Foo;
|
|
||||||
|
|
||||||
fn bar(a: &Fn(u32, String) -> Foo);
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
Sometimes the stack behavior of these closures is not desired. For example you'd
|
|
||||||
like to schedule a closure to be run on the next turn of the event loop in JS
|
|
||||||
through `setTimeout`. For this you want the imported function to return but the
|
|
||||||
JS closure still needs to be valid!
|
|
||||||
|
|
||||||
To support this use case you can do:
|
|
||||||
|
|
||||||
```rust
|
|
||||||
use wasm_bindgen::prelude::*;
|
|
||||||
|
|
||||||
#[wasm_bindgen]
|
|
||||||
extern {
|
|
||||||
fn baz(a: &Closure<Fn()>);
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
The `Closure` type is defined in the `wasm_bindgen` crate and represents a "long
|
|
||||||
lived" closure. The JS closure passed to `baz` is still valid after `baz`
|
|
||||||
returns, and the validity of the JS closure is tied to the lifetime of the
|
|
||||||
`Closure` in Rust. Once `Closure` is dropped it will deallocate its internal
|
|
||||||
memory and invalidate the corresponding JS function.
|
|
||||||
|
|
||||||
Like stack closures a `Closure` also supports `FnMut`:
|
|
||||||
|
|
||||||
```rust
|
|
||||||
use wasm_bindgen::prelude::*;
|
|
||||||
|
|
||||||
#[wasm_bindgen]
|
|
||||||
extern {
|
|
||||||
fn another(a: &Closure<FnMut() -> u32>);
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
At this time you cannot [pass a JS closure to Rust][cbjs], you can only pass a
|
|
||||||
Rust closure to JS in limited circumstances.
|
|
||||||
|
|
||||||
[cbjs]: https://github.com/rustwasm/wasm-bindgen/issues/103
|
|
||||||
|
|
||||||
## Feature reference
|
|
||||||
|
|
||||||
Here this section will attempt to be a reference for the various features
|
|
||||||
implemented in this project. This is likely not exhaustive but the [tests]
|
|
||||||
should also be a great place to look for examples.
|
|
||||||
|
|
||||||
[tests]: https://github.com/rustwasm/wasm-bindgen/tree/master/tests
|
|
||||||
|
|
||||||
The `#[wasm_bindgen]` attribute can be attached to functions, structs,
|
|
||||||
impls, and foreign modules. Impls can only contain functions, and the attribute
|
|
||||||
cannot be attached to functions in an impl block or functions in a foreign
|
|
||||||
module. No lifetime parameters or type parameters are allowed on any of these
|
|
||||||
types. Foreign modules must have the `"C"` abi (or none listed). Free functions
|
|
||||||
with `#[wasm_bindgen]` might not have the `"C"` abi or none listed, and it's also not
|
|
||||||
necessary to annotate with the `#[no_mangle]` attribute.
|
|
||||||
|
|
||||||
All structs referenced through arguments to functions should be defined in the
|
|
||||||
macro itself. Arguments allowed implement the `WasmBoundary` trait, and examples
|
|
||||||
are:
|
|
||||||
|
|
||||||
* Integers (u64/i64 require `BigInt` support)
|
|
||||||
* Floats
|
|
||||||
* Borrowed strings (`&str`)
|
|
||||||
* Owned strings (`String`)
|
|
||||||
* Exported structs (`Foo`, annotated with `#[wasm_bindgen]`)
|
|
||||||
* Exported C-like enums (`Foo`, annotated with `#[wasm_bindgen]`)
|
|
||||||
* Imported types in a foreign module annotated with `#[wasm_bindgen]`
|
|
||||||
* Borrowed exported structs (`&Foo` or `&mut Bar`)
|
|
||||||
* The `JsValue` type and `&JsValue` (not mutable references)
|
|
||||||
* Vectors and slices of supported integer types and of the `JsValue` type.
|
|
||||||
|
|
||||||
All of the above can also be returned except borrowed references. Passing
|
|
||||||
`Vec<JsValue>` as an argument to a function is not currently supported. Strings are
|
|
||||||
implemented with shim functions to copy data in/out of the Rust heap. That is, a
|
|
||||||
string passed to Rust from JS is copied to the Rust heap (using a generated shim
|
|
||||||
to malloc some space) and then will be freed appropriately.
|
|
||||||
|
|
||||||
Owned values are implemented through boxes. When you return a `Foo` it's
|
|
||||||
actually turned into `Box<RefCell<Foo>>` under the hood and returned to JS as a
|
|
||||||
pointer. The pointer is to have a defined ABI, and the `RefCell` is to ensure
|
|
||||||
safety with reentrancy and aliasing in JS. In general you shouldn't see
|
|
||||||
`RefCell` panics with normal usage.
|
|
||||||
|
|
||||||
JS-values-in-Rust are implemented through indexes that index a table generated
|
|
||||||
as part of the JS bindings. This table is managed via the ownership specified in
|
|
||||||
Rust and through the bindings that we're returning. More information about this
|
|
||||||
can be found in the [design doc].
|
|
||||||
|
|
||||||
All of these constructs currently create relatively straightforward code on the
|
|
||||||
JS side of things, mostly having a 1:1 match in Rust with JS.
|
|
||||||
|
|
||||||
## CLI Reference
|
|
||||||
|
|
||||||
The `wasm-bindgen` tool has a number of options available to it to tweak the JS
|
|
||||||
that is generated. By default the generated JS uses ES modules and is compatible
|
|
||||||
with both Node and browsers (but will likely require a bundler for both use
|
|
||||||
cases).
|
|
||||||
|
|
||||||
Supported flags of the CLI tool can be learned via `wasm-bindgen --help`, but
|
|
||||||
some notable options are:
|
|
||||||
|
|
||||||
* `--nodejs` - this flag will tailor output for Node instead of browsers,
|
|
||||||
allowing for native usage of `require` of the generated JS and internally
|
|
||||||
using `require` instead of ES modules. When using this flag no further
|
|
||||||
postprocessing (aka a bundler) should be necessary to work with the wasm.
|
|
||||||
|
|
||||||
* `--browser` - this flag will tailor the output specifically for browsers,
|
|
||||||
making it incompatible with Node. This will basically make the generated JS a
|
|
||||||
tiny bit smaller as runtime checks for Node won't be necessary.
|
|
||||||
|
|
||||||
* `--no-modules` - the default output of `wasm-bindgen` uses ES modules but this
|
|
||||||
option indicates that ES modules should not be used and output should be
|
|
||||||
tailored for a web browser. In this mode `window.wasm_bindgen` will be a
|
|
||||||
function that takes a path to the wasm file to fetch and instantiate.
|
|
||||||
Afterwards exported functions from the wasm are available through
|
|
||||||
`window.wasm_bindgen.foo`. Note that the name `wasm_bindgen` can be configured
|
|
||||||
with the `--no-modules-global FOO` flag.
|
|
||||||
|
|
||||||
* `--no-typescript` - by default a `*.d.ts` file is generated for the generated
|
|
||||||
JS file, but this flag will disable generating this TypeScript file.
|
|
||||||
|
|
||||||
* `--debug` - generates a bit more JS and wasm in "debug mode" to help catch
|
|
||||||
programmer errors, but this output isn't intended to be shipped to production
|
|
||||||
|
|
||||||
# License
|
|
||||||
|
|
||||||
This project is licensed under either of
|
This project is licensed under either of
|
||||||
|
|
||||||
@ -566,13 +67,12 @@ This project is licensed under either of
|
|||||||
|
|
||||||
at your option.
|
at your option.
|
||||||
|
|
||||||
### Contribution
|
## Contribution
|
||||||
|
|
||||||
|
[See `CONTRIBUTING.md` for hacking!][contributing]
|
||||||
|
|
||||||
Unless you explicitly state otherwise, any contribution intentionally submitted
|
Unless you explicitly state otherwise, any contribution intentionally submitted
|
||||||
for inclusion in this project by you, as defined in the Apache-2.0 license,
|
for inclusion in this project by you, as defined in the Apache-2.0 license,
|
||||||
shall be dual licensed as above, without any additional terms or conditions.
|
shall be dual licensed as above, without any additional terms or conditions.
|
||||||
|
|
||||||
### Tests
|
[contributing]: (https://github.com/rustwasm/wasm-bindgen/blob/master/CONTRIBUTING.md)
|
||||||
|
|
||||||
In order to run the tests you will need [node.js](https://nodejs.org/) version
|
|
||||||
8.9.4 or above. Running the tests is done by running `cargo test`.
|
|
||||||
|
Reference in New Issue
Block a user