mirror of
https://github.com/fluencelabs/wasm-bindgen
synced 2025-06-12 20:41:24 +00:00
Make the slice argument of texImage2D and related functions immutable
This also adds immutable slice whitelisting for Uint8Array, ArrayBufferView, and BufferSource, and removes Uint8ArrayMut.
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@ -156,6 +156,11 @@ export function new_webgl_rendering_context() {
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return canvas.getContext('webgl');
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}
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export function new_webgl2_rendering_context() {
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const canvas = document.createElement('canvas');
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return canvas.getContext('webgl2');
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}
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export function new_xpath_result() {
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let xmlDoc = new DOMParser().parseFromString("<root><value>tomato</value></root>", "application/xml");
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let xpathResult = xmlDoc.evaluate("/root//value", xmlDoc, null, XPathResult.ANY_TYPE, null);
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@ -12,11 +12,12 @@
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use wasm_bindgen::prelude::*;
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use wasm_bindgen_test::*;
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use web_sys::WebGlRenderingContext;
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use web_sys::{WebGlRenderingContext, WebGl2RenderingContext};
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#[wasm_bindgen(module = "/tests/wasm/element.js")]
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extern "C" {
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fn new_webgl_rendering_context() -> WebGlRenderingContext;
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fn new_webgl2_rendering_context() -> WebGl2RenderingContext;
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// TODO: Add a function to create another type to test here.
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// These functions come from element.js
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}
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@ -49,8 +50,41 @@ extern "C" {
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// gl.uniform_matrix2fv_with_f32_array(None, false, &[1.]);
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// gl.uniform_matrix3fv_with_f32_array(None, false, &[1.]);
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// gl.uniform_matrix4fv_with_f32_array(None, false, &[1.]);
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//}
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//
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// gl.tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array(
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// 0,
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// 0,
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// 0,
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// 0,
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// 0,
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// 0,
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// 0,
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// 0,
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// Some(&[1]),
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// );
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// gl.tex_sub_image_2d_with_i32_and_i32_and_u32_and_type_and_opt_u8_array(
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// 0,
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// 0,
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// 0,
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// 0,
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// 0,
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// 0,
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// 0,
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// 0,
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// Some(&[1]),
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// );
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// gl.compressed_tex_image_2d_with_u8_array(0, 0, 0, 0, 0, 0, &[1]);
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// }
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//
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//#[wasm_bindgen_test]
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//fn test_webgl2_rendering_context_immutable_slices() {
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// let gl = new_webgl2_rendering_context();
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// gl.tex_image_3d_with_opt_u8_array(0, 0, 0, 0, 0, 0, 0, 0, 0, Some(&[1]));
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// gl.tex_sub_image_3d_with_opt_u8_array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Some(&[1]));
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// gl.compressed_tex_image_3d_with_u8_array(0, 0, 0, 0, 0, 0, 0, &[1]);
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//}
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//
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// TODO:
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//#[wasm_bindgen_test]
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//fn test_another_types_immutable_slices_here() {
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