mirror of
https://github.com/fluencelabs/wasm-bindgen
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202 lines
7.5 KiB
Markdown
202 lines
7.5 KiB
Markdown
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# Customizing import behavior
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The `#[wasm_bindgen]` macro supports a good amount of configuration for
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controlling precisely how imports are imported and what they map to in JS. This
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section is intended to hopefully be an exhaustive reference of the
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possibilities!
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* `module` and `version` - we've seen `module` so far indicating where we can
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import items from but `version` is also allowed:
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```rust
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#[wasm_bindgen(module = "moment", version = "^2.0.0")]
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extern {
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type Moment;
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fn moment() -> Moment;
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#[wasm_bindgen(method)]
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fn format(this: &Moment) -> String;
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}
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```
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The `module` key is used to configure the module that each item is imported
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from. The `version` key does not affect the generated wasm itself but rather
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it's an informative directive for tools like [wasm-pack]. Tools like wasm-pack
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will generate a `package.json` for you and the `version` listed here, when
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`module` is also an NPM package, will correspond to what to write down in
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`package.json`.
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In other words the usage of `module` as the name of an NPM package and
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`version` as the version requirement allows you to, inline in Rust, depend on
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the NPM ecosystem and import functionality from those packages. When bundled
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with a tool like [wasm-pack] everything will automatically get wired up with
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bundlers and you should be good to go!
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Note that the `version` is *required* if `module` doesn't start with `./`. If
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`module` starts with `./` then it is an error to provide a version.
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[wasm-pack]: https://github.com/rustwasm/wasm-pack
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* `catch` - this attribute allows catching a JS exception. This can be attached
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to any imported function and the function must return a `Result` where the
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`Err` payload is a `JsValue`, like so:
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```rust
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#[wasm_bindgen]
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extern {
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#[wasm_bindgen(catch)]
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fn foo() -> Result<(), JsValue>;
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}
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```
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If the imported function throws an exception then `Err` will be returned with
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the exception that was raised, and otherwise `Ok` is returned with the result
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of the function.
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By default `wasm-bindgen` will take no action when wasm calls a JS function
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which ends up throwing an exception. The wasm spec right now doesn't support
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stack unwinding and as a result Rust code **will not execute destructors**.
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This can unfortunately cause memory leaks in Rust right now, but as soon as
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wasm implements catching exceptions we'll be sure to add support as well!
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* `constructor` - this is used to indicate that the function being bound should
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actually translate to a `new` constructor in JS. The final argument must be a
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type that's imported from JS, and it's what'll get used in JS:
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```rust
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#[wasm_bindgen]
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extern {
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type Foo;
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#[wasm_bindgen(constructor)]
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fn new() -> Foo;
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}
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```
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This will attach the `new` function to the `Foo` type (implied by
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`constructor`) and in JS when this function is called it will be equivalent to
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`new Foo()`.
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* `method` - this is the gateway to adding methods to imported objects or
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otherwise accessing properties on objects via methods and such. This should be
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done for doing the equivalent of expressions like `foo.bar()` in JS.
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```rust
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#[wasm_bindgen]
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extern {
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type Foo;
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#[wasm_bindgen(method)]
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fn work(this: &Foo);
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}
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```
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The first argument of a `method` annotation must be a borrowed reference (not
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mutable, shared) to the type that the method is attached to. In this case
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we'll be able to call this method like `foo.work()` in JS (where `foo` has
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type `Foo`).
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In JS this invocation will correspond to accessing `Foo.prototype.work` and
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then calling that when the import is called. Note that `method` by default
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implies going through `prototype` to get a function pointer.
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* `js_namespace` - this attribute indicates that the JS type is accessed through
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a particular namespace. For example the `WebAssembly.Module` APIs are all
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accessed through the `WebAssembly` namespace. The `js_namespace` can be
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applied to any import and whenever the generated JS attempts to reference a
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name (like a class or function name) it'll be accessed through this namespace.
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```rust
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#[wasm_bindgen]
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extern {
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#[wasm_bindgen(js_namespace = console)]
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fn log(s: &str);
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}
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```
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This is an example of how to bind `console.log(x)` in Rust. The `log` function
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will be available in the Rust module and will be invoked as `console.log` in
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JS.
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* `getter` and `setter` - these two attributes can be combined with `method` to
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indicate that this is a getter or setter method. A `getter`-tagged function by
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default accesses the JS property with the same name as the getter function. A
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`setter`'s function name is currently required to start with "set\_" and the
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property it accesses is the suffix after "set\_".
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```rust
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#[wasm_bindgen]
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extern {
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type Foo;
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#[wasm_bindgen(method, getter)]
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fn property(this: &Foo) -> u32;
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#[wasm_bindgen(method, setter)]
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fn set_property(this: &Foo, val: u32);
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}
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```
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Here we're importing the `Foo` type and defining the ability to access each
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object's `property` property. The first function here is a getter and will be
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available in Rust as `foo.property()`, and the latter is the setter which is
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accessible as `foo.set_property(2)`. Note that both functions have a `this`
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argument as they're tagged with `method`.
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Finally, you can also pass an argument to the `getter` and `setter`
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properties to configure what property is accessed. When the property is
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explicitly specified then there is no restriction on the method name. For
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example the below is equivalent to the above:
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```rust
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#[wasm_bindgen]
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extern {
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type Foo;
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#[wasm_bindgen(method, getter = property)]
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fn assorted_method_name(this: &Foo) -> u32;
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#[wasm_bindgen(method, setter = "property")]
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fn some_other_method_name(this: &Foo, val: u32);
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}
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```
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Properties in JS are accessed through `Object.getOwnPropertyDescriptor`. Note
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that this typically only works for class-like-defined properties which aren't
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just attached properties on any old object. For accessing any old property on
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an object we can use...
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* `structural` - this is a flag to `method` annotations which indicates that the
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method being accessed (or property with getters/setters) should be accessed in
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a structural fashion. For example methods are *not* accessed through
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`prototype` and properties are accessed on the object directly rather than
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through `Object.getOwnPropertyDescriptor`.
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```rust
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#[wasm_bindgen]
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extern {
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type Foo;
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#[wasm_bindgen(method, structural)]
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fn bar(this: &Foo);
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#[wasm_bindgen(method, getter, structural)]
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fn baz(this: &Foo) -> u32;
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}
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```
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The type here, `Foo`, is not required to exist in JS (it's not referenced).
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Instead wasm-bindgen will generate shims that will access the passed in JS
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value's `bar` property to or the `baz` property (depending on the function).
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* `js_name = foo` - this can be used to bind to a different function in JS than
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the identifier that's defined in Rust. For example you can also define
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multiple signatures for a polymorphic function in JS as well:
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```rust
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#[wasm_bindgen]
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extern {
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type Foo;
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#[wasm_bindgen(js_namespace = console, js_name = log)]
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fn log_string(s: &str);
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#[wasm_bindgen(js_namespace = console, js_name = log)]
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fn log_u32(n: u32);
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#[wasm_bindgen(js_namespace = console, js_name = log)]
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fn log_many(a: u32, b: JsValue);
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}
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```
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All of these functions will call `console.log` in Rust, but each identifier
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will have only one signature in Rust.
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