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<ol class="chapter"><li class="affix"><a href="../../../introduction.html">Introduction</a></li><li class="spacer"></li><li><a href="../../../examples/index.html"><strong aria-hidden="true">1.</strong> Examples</a></li><li><ol class="section"><li><a href="../../../examples/hello-world.html"><strong aria-hidden="true">1.1.</strong> Hello, World!</a></li><li><a href="../../../examples/console-log.html"><strong aria-hidden="true">1.2.</strong> Using console.log</a></li><li><a href="../../../examples/add.html"><strong aria-hidden="true">1.3.</strong> Small wasm files</a></li><li><a href="../../../examples/without-a-bundler.html"><strong aria-hidden="true">1.4.</strong> Without a Bundler</a></li><li><a href="../../../examples/wasm2js.html"><strong aria-hidden="true">1.5.</strong> Converting WebAssembly to JS</a></li><li><a href="../../../examples/import-js.html"><strong aria-hidden="true">1.6.</strong> Importing functions from JS</a></li><li><a href="../../../examples/char.html"><strong aria-hidden="true">1.7.</strong> Working with char</a></li><li><a href="../../../examples/wasm-in-wasm.html"><strong aria-hidden="true">1.8.</strong> js-sys: WebAssembly in WebAssembly</a></li><li><a href="../../../examples/dom.html"><strong aria-hidden="true">1.9.</strong> web-sys: DOM hello world</a></li><li><a href="../../../examples/closures.html"><strong aria-hidden="true">1.10.</strong> web-sys: Closures</a></li><li><a href="../../../examples/performance.html"><strong aria-hidden="true">1.11.</strong> web-sys: performance.now</a></li><li><a href="../../../examples/fetch.html"><strong aria-hidden="true">1.12.</strong> web-sys: using fetch</a></li><li><a href="../../../examples/2d-canvas.html"><strong aria-hidden="true">1.13.</strong> web-sys: canvas hello world</a></li><li><a href="../../../examples/julia.html"><strong aria-hidden="true">1.14.</strong> web-sys: canvas Julia set</a></li><li><a href="../../../examples/web-audio.html"><strong aria-hidden="true">1.15.</strong> web-sys: WebAudio</a></li><li><a href="../../../examples/webgl.html"><strong aria-hidden="true">1.16.</strong> web-sys: WebGL</a></li><li><a href="../../../examples/websockets.html"><strong aria-hidden="true">1.17.</strong> web-sys: WebSockets</a></li><li><a href="../../../examples/webrtc_datachannel.html"><strong aria-hidden="true">1.18.</strong> web-sys: WebRTC DataChannel</a></li><li><a href="../../../examples/request-animation-frame.html"><strong aria-hidden="true">1.19.</strong> web-sys: requestAnimationFrame</a></li><li><a href="../../../examples/paint.html"><strong aria-hidden="true">1.20.</strong> web-sys: A Simple Paint Program</a></li><li><a href="../../../examples/raytrace.html"><strong aria-hidden="true">1.21.</strong> Parallel Raytracing</a></li><li><a href="../../../examples/todomvc.html"><strong aria-hidden="true">1.22.</strong> web-sys: A TODO MVC App</a></li></ol></li><li><a href="../../../reference/index.html"><strong aria-hidden="true">2.</strong> Reference</a></li><li><ol class="section"><li><a href="../../../reference/deployment.html"><strong aria-hidden="true">2.1.</strong> Deployment</a></li><li><a href="../../../reference/js-snippets.html"><strong aria-hidden="true">2.2.</strong> JS snippets</a></li><li><a href="../../../reference/passing-rust-closures-to-js.html"><strong aria-hidden="true">2.3.</strong> Passing Rust Closures to JS</a></li><li><a href="../../../reference/receiving-js-closures-in-rust.html"><strong aria-hidden="true">2.4.</strong> Receiving JS Closures in Rust</a></li><li><a href="../../../reference/js-promises-and-rust-futures.html"><strong aria-hidden="true">2.5.</strong> Promises and Futures</a></li><li><a href="../../../reference/iterating-over-js-values.html"><strong aria-hidden="true">2.6.</strong> Iterating over JS Values</a></li><li><a href="../../../reference/arbitrary-data-with-serde.html"><strong aria-hidden="true">2.7.</strong> Arbitrary Data with Serde</a></li><li><a href="../../../reference/accessing-properties-of-untyped-js-values.html"><strong aria-hidden="true">2.8.</strong> Accessing Properties o
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<header class='warning'>
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This is the <strong>unpublished</strong> documentation of
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<code>wasm-bindgen</code>, the published documentation is available
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<a href="https://rustwasm.github.io/docs/wasm-bindgen/">
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on the main Rust and WebAssembly documentation site
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</a>. Features documented here may not be available in released versions of
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<code>wasm-bindgen</code>.
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<h1 class="menu-title">The `wasm-bindgen` Guide</h1>
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<main>
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<h1><a class="header" href="#final" id="final"><code>final</code></a></h1>
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<p>The <code>final</code> attribute is the converse of the <a href="structural.html"><code>structural</code>
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attribute</a>. It configures how <code>wasm-bindgen</code> will generate JS
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imports to call the imported function. Notably a function imported by <code>final</code>
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never changes after it was imported, whereas a function imported by default (or
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with <code>structural</code>) is subject to runtime lookup rules such as walking the
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prototype chain of an object.</p>
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<p>The <code>final</code> attribute is intended to be purely related to performance. It
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ideally has no user-visible effect, and <code>structural</code> imports (the default)
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should be able to transparently switch to <code>final</code> eventually.</p>
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<p>The eventual performance aspect is that with the <a href="https://github.com/WebAssembly/host-bindings">host bindings
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proposal</a> then <code>wasm-bindgen</code> will need to generate far fewer JS
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function shims to import than it does today. For example, consider this import
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today:</p>
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<pre><pre class="playpen"><code class="language-rust">
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# #![allow(unused_variables)]
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#fn main() {
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#[wasm_bindgen]
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extern "C" {
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type Foo;
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#[wasm_bindgen(method)]
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fn bar(this: &Foo, argument: &str) -> JsValue;
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}
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#}</code></pre></pre>
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<p><strong>Without the <code>final</code> attribute</strong> the generated JS looks like this:</p>
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<pre><code class="language-js">// without `final`
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export function __wbg_bar_a81456386e6b526f(arg0, arg1, arg2) {
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let varg1 = getStringFromWasm(arg1, arg2);
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return addHeapObject(getObject(arg0).bar(varg1));
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}
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</code></pre>
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<p>We can see here that this JS function shim is required, but it's all relatively
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self-contained. It does, however, execute the <code>bar</code> method in a duck-type-y
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fashion in the sense that it never validates <code>getObject(arg0)</code> is of type <code>Foo</code>
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to actually call the <code>Foo.prototype.bar</code> method.</p>
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<p>If we instead, however, write this:</p>
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<pre><pre class="playpen"><code class="language-rust">
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# #![allow(unused_variables)]
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#fn main() {
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#[wasm_bindgen]
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extern "C" {
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type Foo;
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#[wasm_bindgen(method, final)] // note the change here
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fn bar(this: &Foo, argument: &str) -> JsValue;
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}
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#}</code></pre></pre>
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<p>it generates this JS glue (roughly):</p>
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<pre><code class="language-js">const __wbg_bar_target = Foo.prototype.bar;
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|
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export function __wbg_bar_a81456386e6b526f(arg0, arg1, arg2) {
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let varg1 = getStringFromWasm(arg1, arg2);
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return addHeapObject(__wbg_bar_target.call(getObject(arg0), varg1));
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}
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</code></pre>
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<p>The difference here is pretty subtle, but we can see how the function being
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called is hoisted out of the generated shim and is bound to always be
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<code>Foo.prototype.bar</code>. This then uses the <code>Function.call</code> method to invoke that
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function with <code>getObject(arg0)</code> as the receiver.</p>
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<p>But wait, there's still a JS function shim here even with <code>final</code>! That's true,
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and this is simply a fact of future WebAssembly proposals not being implemented
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yet. The semantics, though, match the future <a href="https://github.com/WebAssembly/host-bindings">host bindings
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proposal</a> because the method being called is determined exactly
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once, and it's located on the prototype chain rather than being resolved at
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runtime when the function is called.</p>
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<h2><a class="header" href="#interaction-with-future-proposals" id="interaction-with-future-proposals">Interaction with future proposals</a></h2>
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<p>If you're curious to see how our JS function shim will be eliminated entirely,
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let's take a look at the generated bindings. We're starting off with this:</p>
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<pre><code class="language-js">const __wbg_bar_target = Foo.prototype.bar;
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|
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||
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export function __wbg_bar_a81456386e6b526f(arg0, arg1, arg2) {
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let varg1 = getStringFromWasm(arg1, arg2);
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return addHeapObject(__wbg_bar_target.call(getObject(arg0), varg1));
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}
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</code></pre>
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<p>... and once the <a href="https://github.com/WebAssembly/reference-types">reference types proposal</a> is implemented then
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we won't need some of these pesky functions. That'll transform our generated JS
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|
shim to look like:</p>
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|
<pre><code class="language-js">const __wbg_bar_target = Foo.prototype.bar;
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|
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|
export function __wbg_bar_a81456386e6b526f(arg0, arg1, arg2) {
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let varg1 = getStringFromWasm(arg1, arg2);
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return __wbg_bar_target.call(arg0, varg1);
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}
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</code></pre>
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<p>Getting better! Next up we need the host bindings proposal. Note that the
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proposal is undergoing some changes right now so it's tough to link to reference
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documentation, but it suffices to say that it'll empower us with at least two
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different features.</p>
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<p>First, host bindings promises to provide the concept of "argument conversions".
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The <code>arg1</code> and <code>arg2</code> values here are actually a pointer and a length to a utf-8
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||
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encoded string, and with host bindings we'll be able to annotate that this
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import should take those two arguments and convert them to a JS string (that is,
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the <em>host</em> should do this, the WebAssembly engine). Using that feature we can
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futher trim this down to:</p>
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<pre><code class="language-js">const __wbg_bar_target = Foo.prototype.bar;
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|
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export function __wbg_bar_a81456386e6b526f(arg0, varg1) {
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return __wbg_bar_target.call(arg0, varg1);
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}
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</code></pre>
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<p>And finally, the second promise of the host bindings proposal is that we can
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flag a function call to indicate the first argument is the <code>this</code> binding of the
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function call. Today the <code>this</code> value of all called imported functions is
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||
|
<code>undefined</code>, and this flag (configured with host bindings) will indicate the
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first argument here is actually the <code>this</code>.</p>
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<p>With that in mind we can further transform this to:</p>
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<pre><code class="language-js">export const __wbg_bar_a81456386e6b526f = Foo.prototype.bar;
|
||
|
</code></pre>
|
||
|
<p>and voila! We, with <a href="https://github.com/WebAssembly/reference-types">reference types</a> and <a href="https://github.com/WebAssembly/host-bindings">host
|
||
|
bindings</a>, now have no JS function shim at all necessary to call
|
||
|
the imported function. Additionally future wasm proposals to the ES module
|
||
|
system may also mean that don't even need the <code>export const ...</code> here too.</p>
|
||
|
<p>It's also worth pointing out that with all these wasm proposals implemented the
|
||
|
default way to import the <code>bar</code> function (aka <code>structural</code>) would generate a JS
|
||
|
function shim that looks like:</p>
|
||
|
<pre><code class="language-js">export function __wbg_bar_a81456386e6b526f(varg1) {
|
||
|
return this.bar(varg1);
|
||
|
}
|
||
|
</code></pre>
|
||
|
<p>where this import is still subject to runtime prototype chain lookups and such.</p>
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