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<ol class="chapter"><li class="affix"><a href="../../introduction.html">Introduction</a></li><li class="spacer"></li><li><a href="../../examples/index.html"><strong aria-hidden="true">1.</strong> Examples</a></li><li><ol class="section"><li><a href="../../examples/hello-world.html"><strong aria-hidden="true">1.1.</strong> Hello, World!</a></li><li><a href="../../examples/console-log.html"><strong aria-hidden="true">1.2.</strong> Using console.log</a></li><li><a href="../../examples/add.html"><strong aria-hidden="true">1.3.</strong> Small wasm files</a></li><li><a href="../../examples/without-a-bundler.html"><strong aria-hidden="true">1.4.</strong> Without a Bundler</a></li><li><a href="../../examples/wasm2js.html"><strong aria-hidden="true">1.5.</strong> Converting WebAssembly to JS</a></li><li><a href="../../examples/import-js.html"><strong aria-hidden="true">1.6.</strong> Importing functions from JS</a></li><li><a href="../../examples/char.html"><strong aria-hidden="true">1.7.</strong> Working with char</a></li><li><a href="../../examples/wasm-in-wasm.html"><strong aria-hidden="true">1.8.</strong> js-sys: WebAssembly in WebAssembly</a></li><li><a href="../../examples/dom.html"><strong aria-hidden="true">1.9.</strong> web-sys: DOM hello world</a></li><li><a href="../../examples/closures.html"><strong aria-hidden="true">1.10.</strong> web-sys: Closures</a></li><li><a href="../../examples/performance.html"><strong aria-hidden="true">1.11.</strong> web-sys: performance.now</a></li><li><a href="../../examples/fetch.html"><strong aria-hidden="true">1.12.</strong> web-sys: using fetch</a></li><li><a href="../../examples/2d-canvas.html"><strong aria-hidden="true">1.13.</strong> web-sys: canvas hello world</a></li><li><a href="../../examples/julia.html"><strong aria-hidden="true">1.14.</strong> web-sys: canvas Julia set</a></li><li><a href="../../examples/web-audio.html"><strong aria-hidden="true">1.15.</strong> web-sys: WebAudio</a></li><li><a href="../../examples/webgl.html"><strong aria-hidden="true">1.16.</strong> web-sys: WebGL</a></li><li><a href="../../examples/websockets.html"><strong aria-hidden="true">1.17.</strong> web-sys: WebSockets</a></li><li><a href="../../examples/webrtc_datachannel.html"><strong aria-hidden="true">1.18.</strong> web-sys: WebRTC DataChannel</a></li><li><a href="../../examples/request-animation-frame.html"><strong aria-hidden="true">1.19.</strong> web-sys: requestAnimationFrame</a></li><li><a href="../../examples/paint.html"><strong aria-hidden="true">1.20.</strong> web-sys: A Simple Paint Program</a></li><li><a href="../../examples/raytrace.html"><strong aria-hidden="true">1.21.</strong> Parallel Raytracing</a></li><li><a href="../../examples/todomvc.html"><strong aria-hidden="true">1.22.</strong> web-sys: A TODO MVC App</a></li></ol></li><li><a href="../../reference/index.html"><strong aria-hidden="true">2.</strong> Reference</a></li><li><ol class="section"><li><a href="../../reference/deployment.html"><strong aria-hidden="true">2.1.</strong> Deployment</a></li><li><a href="../../reference/js-snippets.html"><strong aria-hidden="true">2.2.</strong> JS snippets</a></li><li><a href="../../reference/passing-rust-closures-to-js.html"><strong aria-hidden="true">2.3.</strong> Passing Rust Closures to JS</a></li><li><a href="../../reference/receiving-js-closures-in-rust.html"><strong aria-hidden="true">2.4.</strong> Receiving JS Closures in Rust</a></li><li><a href="../../reference/js-promises-and-rust-futures.html"><strong aria-hidden="true">2.5.</strong> Promises and Futures</a></li><li><a href="../../reference/iterating-over-js-values.html"><strong aria-hidden="true">2.6.</strong> Iterating over JS Values</a></li><li><a href="../../reference/arbitrary-data-with-serde.html"><strong aria-hidden="true">2.7.</strong> Arbitrary Data with Serde</a></li><li><a href="../../reference/accessing-properties-of-untyped-js-values.html"><strong aria-hidden="true">2.8.</strong> Accessing Properties of Untyped JS Values</a></li><li><a href="../../reference/working-with-duck-typed-interfaces.html"><
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<code>wasm-bindgen</code>.
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<h1><a class="header" href="#web-sys-overview" id="web-sys-overview"><code>web-sys</code> Overview</a></h1>
<p>The <code>web-sys</code> crate has this file and directory layout:</p>
<pre><code class="language-text">.
├── build.rs
├── Cargo.toml
├── README.md
├── src
│ └── lib.rs
└── webidls
└── enabled
└── ...
</code></pre>
<h3><a class="header" href="#webidlsenabledwebidl" id="webidlsenabledwebidl"><code>webidls/enabled/*.webidl</code></a></h3>
<p>These are the WebIDL interfaces that we will actually generate bindings for (or
at least bindings for <em>some</em> of the things defined in these files).</p>
<h3><a class="header" href="#buildrs" id="buildrs"><code>build.rs</code></a></h3>
<p>The <code>build.rs</code> invokes <code>wasm-bindgen</code>'s WebIDL frontend on all the WebIDL files
in <code>webidls/enabled</code>. It writes the resulting bindings into the cargo build's
out directory.</p>
<h3><a class="header" href="#srclibrs" id="srclibrs"><code>src/lib.rs</code></a></h3>
<p>The only thing <code>src/lib.rs</code> does is include the bindings generated at compile
time in <code>build.rs</code>. Here is the whole <code>src/lib.rs</code> file:</p>
<pre><pre class="playpen"><code class="language-rust">
# #![allow(unused_variables)]
#fn main() {
//! Raw API bindings for Web APIs
//!
//! This is a procedurally generated crate from browser WebIDL which provides a
//! binding to all APIs that browser provide on the web.
//!
//! This crate by default contains very little when compiled as almost all of
//! its exposed APIs are gated by Cargo features. The exhaustive list of
//! features can be found in `crates/web-sys/Cargo.toml`, but the rule of thumb
//! for `web-sys` is that each type has its own cargo feature (named after the
//! type). Using an API requires enabling the features for all types used in the
//! API, and APIs should mention in the documentation what features they
//! require.
#![doc(html_root_url = &quot;https://docs.rs/web-sys/0.2&quot;)]
#![allow(deprecated)]
mod features;
pub use features::*;
/// Getter for the `Window` object
///
/// [MDN Documentation]
///
/// *This API requires the following crate features to be activated: `Window`*
///
/// [MDN Documentation]: https://developer.mozilla.org/en-US/docs/Web/API/Window
#[cfg(feature = &quot;Window&quot;)]
pub fn window() -&gt; Option&lt;Window&gt; {
use wasm_bindgen::JsCast;
js_sys::global().dyn_into::&lt;Window&gt;().ok()
}
#}</code></pre></pre>
<h3><a class="header" href="#cargo-features" id="cargo-features">Cargo features</a></h3>
<p>When compiled the crate is almost empty by default, which probably isn't what
you want! Due to the very large number of APIs, this crate uses features to
enable portions of its API to reduce compile times. The list of features in
<code>Cargo.toml</code> all correspond to types in the generated functions. Enabling a
feature enables that type. All methods should indicate what features need to be
activated to use the method.</p>
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