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<ol class="chapter"><li class="affix"><a href="../../introduction.html">Introduction</a></li><li class="spacer"></li><li><a href="../../examples/index.html"><strong aria-hidden="true">1.</strong> Examples</a></li><li><ol class="section"><li><a href="../../examples/hello-world.html"><strong aria-hidden="true">1.1.</strong> Hello, World!</a></li><li><a href="../../examples/console-log.html"><strong aria-hidden="true">1.2.</strong> Using console.log</a></li><li><a href="../../examples/add.html"><strong aria-hidden="true">1.3.</strong> Small wasm files</a></li><li><a href="../../examples/without-a-bundler.html"><strong aria-hidden="true">1.4.</strong> Without a Bundler</a></li><li><a href="../../examples/wasm2js.html"><strong aria-hidden="true">1.5.</strong> Converting WebAssembly to JS</a></li><li><a href="../../examples/import-js.html"><strong aria-hidden="true">1.6.</strong> Importing functions from JS</a></li><li><a href="../../examples/char.html"><strong aria-hidden="true">1.7.</strong> Working with char</a></li><li><a href="../../examples/wasm-in-wasm.html"><strong aria-hidden="true">1.8.</strong> js-sys: WebAssembly in WebAssembly</a></li><li><a href="../../examples/dom.html"><strong aria-hidden="true">1.9.</strong> web-sys: DOM hello world</a></li><li><a href="../../examples/closures.html"><strong aria-hidden="true">1.10.</strong> web-sys: Closures</a></li><li><a href="../../examples/performance.html"><strong aria-hidden="true">1.11.</strong> web-sys: performance.now</a></li><li><a href="../../examples/fetch.html"><strong aria-hidden="true">1.12.</strong> web-sys: using fetch</a></li><li><a href="../../examples/2d-canvas.html"><strong aria-hidden="true">1.13.</strong> web-sys: canvas hello world</a></li><li><a href="../../examples/julia.html"><strong aria-hidden="true">1.14.</strong> web-sys: canvas Julia set</a></li><li><a href="../../examples/web-audio.html"><strong aria-hidden="true">1.15.</strong> web-sys: WebAudio</a></li><li><a href="../../examples/webgl.html"><strong aria-hidden="true">1.16.</strong> web-sys: WebGL</a></li><li><a href="../../examples/websockets.html"><strong aria-hidden="true">1.17.</strong> web-sys: WebSockets</a></li><li><a href="../../examples/webrtc_datachannel.html"><strong aria-hidden="true">1.18.</strong> web-sys: WebRTC DataChannel</a></li><li><a href="../../examples/request-animation-frame.html"><strong aria-hidden="true">1.19.</strong> web-sys: requestAnimationFrame</a></li><li><a href="../../examples/paint.html"><strong aria-hidden="true">1.20.</strong> web-sys: A Simple Paint Program</a></li><li><a href="../../examples/raytrace.html"><strong aria-hidden="true">1.21.</strong> Parallel Raytracing</a></li><li><a href="../../examples/todomvc.html"><strong aria-hidden="true">1.22.</strong> web-sys: A TODO MVC App</a></li></ol></li><li><a href="../../reference/index.html"><strong aria-hidden="true">2.</strong> Reference</a></li><li><ol class="section"><li><a href="../../reference/deployment.html"><strong aria-hidden="true">2.1.</strong> Deployment</a></li><li><a href="../../reference/js-snippets.html"><strong aria-hidden="true">2.2.</strong> JS snippets</a></li><li><a href="../../reference/passing-rust-closures-to-js.html"><strong aria-hidden="true">2.3.</strong> Passing Rust Closures to JS</a></li><li><a href="../../reference/receiving-js-closures-in-rust.html"><strong aria-hidden="true">2.4.</strong> Receiving JS Closures in Rust</a></li><li><a href="../../reference/js-promises-and-rust-futures.html"><strong aria-hidden="true">2.5.</strong> Promises and Futures</a></li><li><a href="../../reference/iterating-over-js-values.html"><strong aria-hidden="true">2.6.</strong> Iterating over JS Values</a></li><li><a href="../../reference/arbitrary-data-with-serde.html"><strong aria-hidden="true">2.7.</strong> Arbitrary Data with Serde</a></li><li><a href="../../reference/accessing-properties-of-untyped-js-values.html"><strong aria-hidden="true">2.8.</strong> Accessing Properties of Untyped JS Values</a></li><li><a href="../../reference/working-with-duck-typed-interfaces.html"><
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<header class='warning'>
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This is the <strong>unpublished</strong> documentation of
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<code>wasm-bindgen</code>, the published documentation is available
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<a href="https://rustwasm.github.io/docs/wasm-bindgen/">
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on the main Rust and WebAssembly documentation site
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<code>wasm-bindgen</code>.
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<h1><a class="header" href="#importing-a-class-from-js" id="importing-a-class-from-js">Importing a class from JS</a></h1>
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<p>Just like with functions after we've started exporting we'll also want to
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import! Now that we've exported a <code>class</code> to JS we'll want to also be able to
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import classes in Rust as well to invoke methods and such. Since JS classes are
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in general just JS objects the bindings here will look pretty similar to the JS
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object bindings describe above.</p>
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<p>As usual though, let's dive into an example!</p>
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<pre><pre class="playpen"><code class="language-rust">
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# #![allow(unused_variables)]
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#fn main() {
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#[wasm_bindgen(module = "./bar")]
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extern "C" {
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type Bar;
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#[wasm_bindgen(constructor)]
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fn new(arg: i32) -> Bar;
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#[wasm_bindgen(js_namespace = Bar)]
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fn another_function() -> i32;
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#[wasm_bindgen(method)]
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fn get(this: &Bar) -> i32;
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#[wasm_bindgen(method)]
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fn set(this: &Bar, val: i32);
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#[wasm_bindgen(method, getter)]
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fn property(this: &Bar) -> i32;
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#[wasm_bindgen(method, setter)]
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fn set_property(this: &Bar, val: i32);
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}
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fn run() {
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let bar = Bar::new(Bar::another_function());
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let x = bar.get();
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bar.set(x + 3);
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bar.set_property(bar.property() + 6);
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}
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#}</code></pre></pre>
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<p>Unlike our previous imports, this one's a bit more chatty! Remember that one of
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the goals of <code>wasm-bindgen</code> is to use native Rust syntax wherever possible, so
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this is mostly intended to use the <code>#[wasm_bindgen]</code> attribute to interpret
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what's written down in Rust. Now there's a few attribute annotations here, so
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let's go through one-by-one:</p>
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<ul>
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<li><code>#[wasm_bindgen(module = "./bar")]</code> - seen before with imports this is declare
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where all the subsequent functionality is imported from. For example the <code>Bar</code>
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type is going to be imported from the <code>./bar</code> module.</li>
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<li><code>type Bar</code> - this is a declaration of JS class as a new type in Rust. This
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means that a new type <code>Bar</code> is generated which is "opaque" but is represented
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as internally containing a <code>JsValue</code>. We'll see more on this later.</li>
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<li><code>#[wasm_bindgen(constructor)]</code> - this indicates that the binding's name isn't
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actually used in JS but rather translates to <code>new Bar()</code>. The return value of
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this function must be a bare type, like <code>Bar</code>.</li>
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<li><code>#[wasm_bindgen(js_namespace = Bar)]</code> - this attribute indicates that the
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function declaration is namespaced through the <code>Bar</code> class in JS.</li>
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<li><code>#[wasm_bindgen(static_method_of = SomeJsClass)]</code> - this attribute is similar
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to <code>js_namespace</code>, but instead of producing a free function, produces a static
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method of <code>SomeJsClass</code>.</li>
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<li><code>#[wasm_bindgen(method)]</code> - and finally, this attribute indicates that a
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method call is going to happen. The first argument must be a JS struct, like
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<code>Bar</code>, and the call in JS looks like <code>Bar.prototype.set.call(...)</code>.</li>
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</ul>
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<p>With all that in mind, let's take a look at the JS generated.</p>
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<pre><code class="language-js">import * as wasm from './foo_bg';
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import { Bar } from './bar';
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// other support functions omitted...
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export function __wbg_s_Bar_new() {
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return addHeapObject(new Bar());
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}
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const another_function_shim = Bar.another_function;
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export function __wbg_s_Bar_another_function() {
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return another_function_shim();
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}
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const get_shim = Bar.prototype.get;
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export function __wbg_s_Bar_get(ptr) {
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return shim.call(getObject(ptr));
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}
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const set_shim = Bar.prototype.set;
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export function __wbg_s_Bar_set(ptr, arg0) {
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set_shim.call(getObject(ptr), arg0)
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}
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const property_shim = Object.getOwnPropertyDescriptor(Bar.prototype, 'property').get;
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export function __wbg_s_Bar_property(ptr) {
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return property_shim.call(getObject(ptr));
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}
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const set_property_shim = Object.getOwnPropertyDescriptor(Bar.prototype, 'property').set;
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export function __wbg_s_Bar_set_property(ptr, arg0) {
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set_property_shim.call(getObject(ptr), arg0)
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}
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</code></pre>
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<p>Like when importing functions from JS we can see a bunch of shims are generated
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for all the relevant functions. The <code>new</code> static function has the
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<code>#[wasm_bindgen(constructor)]</code> attribute which means that instead of any
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particular method it should actually invoke the <code>new</code> constructor instead (as
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we see here). The static function <code>another_function</code>, however, is dispatched as
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<code>Bar.another_function</code>.</p>
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<p>The <code>get</code> and <code>set</code> functions are methods so they go through <code>Bar.prototype</code>,
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and otherwise their first argument is implicitly the JS object itself which is
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loaded through <code>getObject</code> like we saw earlier.</p>
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<p>Some real meat starts to show up though on the Rust side of things, so let's
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||
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take a look:</p>
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||
|
<pre><pre class="playpen"><code class="language-rust">
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||
|
# #![allow(unused_variables)]
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#fn main() {
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||
|
pub struct Bar {
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||
|
obj: JsValue,
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|
}
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|
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impl Bar {
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fn new() -> Bar {
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extern "C" {
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||
|
fn __wbg_s_Bar_new() -> u32;
|
||
|
}
|
||
|
unsafe {
|
||
|
let ret = __wbg_s_Bar_new();
|
||
|
Bar { obj: JsValue::__from_idx(ret) }
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn another_function() -> i32 {
|
||
|
extern "C" {
|
||
|
fn __wbg_s_Bar_another_function() -> i32;
|
||
|
}
|
||
|
unsafe {
|
||
|
__wbg_s_Bar_another_function()
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn get(&self) -> i32 {
|
||
|
extern "C" {
|
||
|
fn __wbg_s_Bar_get(ptr: u32) -> i32;
|
||
|
}
|
||
|
unsafe {
|
||
|
let ptr = self.obj.__get_idx();
|
||
|
let ret = __wbg_s_Bar_get(ptr);
|
||
|
return ret
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn set(&self, val: i32) {
|
||
|
extern "C" {
|
||
|
fn __wbg_s_Bar_set(ptr: u32, val: i32);
|
||
|
}
|
||
|
unsafe {
|
||
|
let ptr = self.obj.__get_idx();
|
||
|
__wbg_s_Bar_set(ptr, val);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn property(&self) -> i32 {
|
||
|
extern "C" {
|
||
|
fn __wbg_s_Bar_property(ptr: u32) -> i32;
|
||
|
}
|
||
|
unsafe {
|
||
|
let ptr = self.obj.__get_idx();
|
||
|
let ret = __wbg_s_Bar_property(ptr);
|
||
|
return ret
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn set_property(&self, val: i32) {
|
||
|
extern "C" {
|
||
|
fn __wbg_s_Bar_set_property(ptr: u32, val: i32);
|
||
|
}
|
||
|
unsafe {
|
||
|
let ptr = self.obj.__get_idx();
|
||
|
__wbg_s_Bar_set_property(ptr, val);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
impl WasmBoundary for Bar {
|
||
|
// ...
|
||
|
}
|
||
|
|
||
|
impl ToRefWasmBoundary for Bar {
|
||
|
// ...
|
||
|
}
|
||
|
#}</code></pre></pre>
|
||
|
<p>In Rust we're seeing that a new type, <code>Bar</code>, is generated for this import of a
|
||
|
class. The type <code>Bar</code> internally contains a <code>JsValue</code> as an instance of <code>Bar</code>
|
||
|
is meant to represent a JS object stored in our module's stack/slab. This then
|
||
|
works mostly the same way that we saw JS objects work in the beginning.</p>
|
||
|
<p>When calling <code>Bar::new</code> we'll get an index back which is wrapped up in <code>Bar</code>
|
||
|
(which is itself just a <code>u32</code> in memory when stripped down). Each function then
|
||
|
passes the index as the first argument and otherwise forwards everything along
|
||
|
in Rust.</p>
|
||
|
|
||
|
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