Anton Kaliaev f6539737de
new pubsub package
comment out failing consensus tests for now

rewrite rpc httpclient to use new pubsub package

import pubsub as tmpubsub, query as tmquery

make event IDs constants
EventKey -> EventTypeKey

rename EventsPubsub to PubSub

mempool does not use pubsub

rename eventsSub to pubsub

new subscribe API

fix channel size issues and consensus tests bugs

refactor rpc client

add missing discardFromChan method

add mutex

rename pubsub to eventBus

remove IsRunning from WSRPCConnection interface (not needed)

add a comment in broadcastNewRoundStepsAndVotes

rename registerEventCallbacks to broadcastNewRoundStepsAndVotes

See https://dave.cheney.net/2014/03/19/channel-axioms

stop eventBuses after reactor tests

remove unnecessary Unsubscribe

return subscribe helper function

move discardFromChan to where it is used

subscribe now returns an err

this gives us ability to refuse to subscribe if pubsub is at its max
capacity.

use context for control overflow

cache queries

handle err when subscribing in replay_test

rename testClientID to testSubscriber

extract var

set channel buffer capacity to 1 in replay_file

fix byzantine_test

unsubscribe from single event, not all events

refactor httpclient to return events to appropriate channels

return failing testReplayCrashBeforeWriteVote test

fix TestValidatorSetChanges

refactor code a bit

fix testReplayCrashBeforeWriteVote

add comment

fix TestValidatorSetChanges

fixes from Bucky's review

update comment [ci skip]

test TxEventBuffer

update changelog

fix TestValidatorSetChanges (2nd attempt)

only do wg.Done when no errors

benchmark event bus

create pubsub server inside NewEventBus

only expose config params (later if needed)

set buffer capacity to 0 so we are not testing cache

new tx event format: key = "Tx" plus a tag {"tx.hash": XYZ}

This should allow to subscribe to all transactions! or a specific one
using a query: "tm.events.type = Tx and tx.hash = '013ABF99434...'"

use TimeoutCommit instead of afterPublishEventNewBlockTimeout

TimeoutCommit is the time a node waits after committing a block, before
it goes into the next height. So it will finish everything from the last
block, but then wait a bit. The idea is this gives it time to hear more
votes from other validators, to strengthen the commit it includes in the
next block. But it also gives it time to hear about new transactions.

waitForBlockWithUpdatedVals

rewrite WAL crash tests

Task:
test that we can recover from any WAL crash.

Solution:
the old tests were relying on event hub being run in the same thread (we
were injecting the private validator's last signature).

when considering a rewrite, we considered two possible solutions: write
a "fuzzy" testing system where WAL is crashing upon receiving a new
message, or inject failures and trigger them in tests using something
like https://github.com/coreos/gofail.

remove sleep

no cs.Lock around wal.Save

test different cases (empty block, non-empty block, ...)

comments

add comments

test 4 cases: empty block, non-empty block, non-empty block with smaller part size, many blocks

fixes as per Bucky's last review

reset subscriptions on UnsubscribeAll

use a simple counter to track message for which we panicked

also, set a smaller part size for all test cases
2017-10-30 00:32:22 -05:00

1509 lines
52 KiB
Go

package consensus
import (
"bytes"
"errors"
"fmt"
"path/filepath"
"reflect"
"runtime/debug"
"sync"
"time"
fail "github.com/ebuchman/fail-test"
wire "github.com/tendermint/go-wire"
cmn "github.com/tendermint/tmlibs/common"
"github.com/tendermint/tmlibs/log"
cfg "github.com/tendermint/tendermint/config"
cstypes "github.com/tendermint/tendermint/consensus/types"
"github.com/tendermint/tendermint/proxy"
sm "github.com/tendermint/tendermint/state"
"github.com/tendermint/tendermint/types"
)
//-----------------------------------------------------------------------------
// Config
const (
proposalHeartbeatIntervalSeconds = 2
)
//-----------------------------------------------------------------------------
// Errors
var (
ErrInvalidProposalSignature = errors.New("Error invalid proposal signature")
ErrInvalidProposalPOLRound = errors.New("Error invalid proposal POL round")
ErrAddingVote = errors.New("Error adding vote")
ErrVoteHeightMismatch = errors.New("Error vote height mismatch")
)
//-----------------------------------------------------------------------------
var (
msgQueueSize = 1000
)
// msgs from the reactor which may update the state
type msgInfo struct {
Msg ConsensusMessage `json:"msg"`
PeerKey string `json:"peer_key"`
}
// internally generated messages which may update the state
type timeoutInfo struct {
Duration time.Duration `json:"duration"`
Height int `json:"height"`
Round int `json:"round"`
Step cstypes.RoundStepType `json:"step"`
}
func (ti *timeoutInfo) String() string {
return fmt.Sprintf("%v ; %d/%d %v", ti.Duration, ti.Height, ti.Round, ti.Step)
}
// ConsensusState handles execution of the consensus algorithm.
// It processes votes and proposals, and upon reaching agreement,
// commits blocks to the chain and executes them against the application.
// The internal state machine receives input from peers, the internal validator, and from a timer.
type ConsensusState struct {
cmn.BaseService
// config details
config *cfg.ConsensusConfig
privValidator types.PrivValidator // for signing votes
// services for creating and executing blocks
proxyAppConn proxy.AppConnConsensus
blockStore types.BlockStore
mempool types.Mempool
// internal state
mtx sync.Mutex
cstypes.RoundState
state *sm.State // State until height-1.
// state changes may be triggered by msgs from peers,
// msgs from ourself, or by timeouts
peerMsgQueue chan msgInfo
internalMsgQueue chan msgInfo
timeoutTicker TimeoutTicker
// we use eventBus to trigger msg broadcasts in the reactor,
// and to notify external subscribers, eg. through a websocket
eventBus *types.EventBus
// a Write-Ahead Log ensures we can recover from any kind of crash
// and helps us avoid signing conflicting votes
wal WAL
replayMode bool // so we don't log signing errors during replay
doWALCatchup bool // determines if we even try to do the catchup
// for tests where we want to limit the number of transitions the state makes
nSteps int
// some functions can be overwritten for testing
decideProposal func(height, round int)
doPrevote func(height, round int)
setProposal func(proposal *types.Proposal) error
// closed when we finish shutting down
done chan struct{}
}
// NewConsensusState returns a new ConsensusState.
func NewConsensusState(config *cfg.ConsensusConfig, state *sm.State, proxyAppConn proxy.AppConnConsensus, blockStore types.BlockStore, mempool types.Mempool) *ConsensusState {
cs := &ConsensusState{
config: config,
proxyAppConn: proxyAppConn,
blockStore: blockStore,
mempool: mempool,
peerMsgQueue: make(chan msgInfo, msgQueueSize),
internalMsgQueue: make(chan msgInfo, msgQueueSize),
timeoutTicker: NewTimeoutTicker(),
done: make(chan struct{}),
doWALCatchup: true,
wal: nilWAL{},
}
// set function defaults (may be overwritten before calling Start)
cs.decideProposal = cs.defaultDecideProposal
cs.doPrevote = cs.defaultDoPrevote
cs.setProposal = cs.defaultSetProposal
cs.updateToState(state)
// Don't call scheduleRound0 yet.
// We do that upon Start().
cs.reconstructLastCommit(state)
cs.BaseService = *cmn.NewBaseService(nil, "ConsensusState", cs)
return cs
}
//----------------------------------------
// Public interface
// SetLogger implements Service.
func (cs *ConsensusState) SetLogger(l log.Logger) {
cs.BaseService.Logger = l
cs.timeoutTicker.SetLogger(l)
}
// SetEventBus sets event bus.
func (cs *ConsensusState) SetEventBus(b *types.EventBus) {
cs.eventBus = b
}
// String returns a string.
func (cs *ConsensusState) String() string {
// better not to access shared variables
return cmn.Fmt("ConsensusState") //(H:%v R:%v S:%v", cs.Height, cs.Round, cs.Step)
}
// GetState returns a copy of the chain state.
func (cs *ConsensusState) GetState() *sm.State {
cs.mtx.Lock()
defer cs.mtx.Unlock()
return cs.state.Copy()
}
// GetRoundState returns a copy of the internal consensus state.
func (cs *ConsensusState) GetRoundState() *cstypes.RoundState {
cs.mtx.Lock()
defer cs.mtx.Unlock()
return cs.getRoundState()
}
func (cs *ConsensusState) getRoundState() *cstypes.RoundState {
rs := cs.RoundState // copy
return &rs
}
// GetValidators returns a copy of the current validators.
func (cs *ConsensusState) GetValidators() (int, []*types.Validator) {
cs.mtx.Lock()
defer cs.mtx.Unlock()
return cs.state.LastBlockHeight, cs.state.Validators.Copy().Validators
}
// SetPrivValidator sets the private validator account for signing votes.
func (cs *ConsensusState) SetPrivValidator(priv types.PrivValidator) {
cs.mtx.Lock()
defer cs.mtx.Unlock()
cs.privValidator = priv
}
// SetTimeoutTicker sets the local timer. It may be useful to overwrite for testing.
func (cs *ConsensusState) SetTimeoutTicker(timeoutTicker TimeoutTicker) {
cs.mtx.Lock()
defer cs.mtx.Unlock()
cs.timeoutTicker = timeoutTicker
}
// LoadCommit loads the commit for a given height.
func (cs *ConsensusState) LoadCommit(height int) *types.Commit {
cs.mtx.Lock()
defer cs.mtx.Unlock()
if height == cs.blockStore.Height() {
return cs.blockStore.LoadSeenCommit(height)
}
return cs.blockStore.LoadBlockCommit(height)
}
// OnStart implements cmn.Service.
// It loads the latest state via the WAL, and starts the timeout and receive routines.
func (cs *ConsensusState) OnStart() error {
// we may set the WAL in testing before calling Start,
// so only OpenWAL if its still the nilWAL
if _, ok := cs.wal.(nilWAL); ok {
walFile := cs.config.WalFile()
wal, err := cs.OpenWAL(walFile)
if err != nil {
cs.Logger.Error("Error loading ConsensusState wal", "err", err.Error())
return err
}
cs.wal = wal
}
// we need the timeoutRoutine for replay so
// we don't block on the tick chan.
// NOTE: we will get a build up of garbage go routines
// firing on the tockChan until the receiveRoutine is started
// to deal with them (by that point, at most one will be valid)
cs.timeoutTicker.Start()
// we may have lost some votes if the process crashed
// reload from consensus log to catchup
if cs.doWALCatchup {
if err := cs.catchupReplay(cs.Height); err != nil {
cs.Logger.Error("Error on catchup replay. Proceeding to start ConsensusState anyway", "err", err.Error())
// NOTE: if we ever do return an error here,
// make sure to stop the timeoutTicker
}
}
// now start the receiveRoutine
go cs.receiveRoutine(0)
// schedule the first round!
// use GetRoundState so we don't race the receiveRoutine for access
cs.scheduleRound0(cs.GetRoundState())
return nil
}
// timeoutRoutine: receive requests for timeouts on tickChan and fire timeouts on tockChan
// receiveRoutine: serializes processing of proposoals, block parts, votes; coordinates state transitions
func (cs *ConsensusState) startRoutines(maxSteps int) {
cs.timeoutTicker.Start()
go cs.receiveRoutine(maxSteps)
}
// OnStop implements cmn.Service. It stops all routines and waits for the WAL to finish.
func (cs *ConsensusState) OnStop() {
cs.BaseService.OnStop()
cs.timeoutTicker.Stop()
// Make BaseService.Wait() wait until cs.wal.Wait()
if cs.IsRunning() {
cs.wal.Wait()
}
}
// Wait waits for the the main routine to return.
// NOTE: be sure to Stop() the event switch and drain
// any event channels or this may deadlock
func (cs *ConsensusState) Wait() {
<-cs.done
}
// OpenWAL opens a file to log all consensus messages and timeouts for deterministic accountability
func (cs *ConsensusState) OpenWAL(walFile string) (WAL, error) {
err := cmn.EnsureDir(filepath.Dir(walFile), 0700)
if err != nil {
cs.Logger.Error("Error ensuring ConsensusState wal dir", "err", err.Error())
return nil, err
}
wal, err := NewWAL(walFile, cs.config.WalLight)
if err != nil {
return nil, err
}
wal.SetLogger(cs.Logger.With("wal", walFile))
if _, err := wal.Start(); err != nil {
return nil, err
}
return wal, nil
}
//------------------------------------------------------------
// Public interface for passing messages into the consensus state, possibly causing a state transition.
// If peerKey == "", the msg is considered internal.
// Messages are added to the appropriate queue (peer or internal).
// If the queue is full, the function may block.
// TODO: should these return anything or let callers just use events?
// AddVote inputs a vote.
func (cs *ConsensusState) AddVote(vote *types.Vote, peerKey string) (added bool, err error) {
if peerKey == "" {
cs.internalMsgQueue <- msgInfo{&VoteMessage{vote}, ""}
} else {
cs.peerMsgQueue <- msgInfo{&VoteMessage{vote}, peerKey}
}
// TODO: wait for event?!
return false, nil
}
// SetProposal inputs a proposal.
func (cs *ConsensusState) SetProposal(proposal *types.Proposal, peerKey string) error {
if peerKey == "" {
cs.internalMsgQueue <- msgInfo{&ProposalMessage{proposal}, ""}
} else {
cs.peerMsgQueue <- msgInfo{&ProposalMessage{proposal}, peerKey}
}
// TODO: wait for event?!
return nil
}
// AddProposalBlockPart inputs a part of the proposal block.
func (cs *ConsensusState) AddProposalBlockPart(height, round int, part *types.Part, peerKey string) error {
if peerKey == "" {
cs.internalMsgQueue <- msgInfo{&BlockPartMessage{height, round, part}, ""}
} else {
cs.peerMsgQueue <- msgInfo{&BlockPartMessage{height, round, part}, peerKey}
}
// TODO: wait for event?!
return nil
}
// SetProposalAndBlock inputs the proposal and all block parts.
func (cs *ConsensusState) SetProposalAndBlock(proposal *types.Proposal, block *types.Block, parts *types.PartSet, peerKey string) error {
cs.SetProposal(proposal, peerKey)
for i := 0; i < parts.Total(); i++ {
part := parts.GetPart(i)
cs.AddProposalBlockPart(proposal.Height, proposal.Round, part, peerKey)
}
return nil // TODO errors
}
//------------------------------------------------------------
// internal functions for managing the state
func (cs *ConsensusState) updateHeight(height int) {
cs.Height = height
}
func (cs *ConsensusState) updateRoundStep(round int, step cstypes.RoundStepType) {
cs.Round = round
cs.Step = step
}
// enterNewRound(height, 0) at cs.StartTime.
func (cs *ConsensusState) scheduleRound0(rs *cstypes.RoundState) {
//cs.Logger.Info("scheduleRound0", "now", time.Now(), "startTime", cs.StartTime)
sleepDuration := rs.StartTime.Sub(time.Now())
cs.scheduleTimeout(sleepDuration, rs.Height, 0, cstypes.RoundStepNewHeight)
}
// Attempt to schedule a timeout (by sending timeoutInfo on the tickChan)
func (cs *ConsensusState) scheduleTimeout(duration time.Duration, height, round int, step cstypes.RoundStepType) {
cs.timeoutTicker.ScheduleTimeout(timeoutInfo{duration, height, round, step})
}
// send a msg into the receiveRoutine regarding our own proposal, block part, or vote
func (cs *ConsensusState) sendInternalMessage(mi msgInfo) {
select {
case cs.internalMsgQueue <- mi:
default:
// NOTE: using the go-routine means our votes can
// be processed out of order.
// TODO: use CList here for strict determinism and
// attempt push to internalMsgQueue in receiveRoutine
cs.Logger.Info("Internal msg queue is full. Using a go-routine")
go func() { cs.internalMsgQueue <- mi }()
}
}
// Reconstruct LastCommit from SeenCommit, which we saved along with the block,
// (which happens even before saving the state)
func (cs *ConsensusState) reconstructLastCommit(state *sm.State) {
if state.LastBlockHeight == 0 {
return
}
seenCommit := cs.blockStore.LoadSeenCommit(state.LastBlockHeight)
lastPrecommits := types.NewVoteSet(state.ChainID, state.LastBlockHeight, seenCommit.Round(), types.VoteTypePrecommit, state.LastValidators)
for _, precommit := range seenCommit.Precommits {
if precommit == nil {
continue
}
added, err := lastPrecommits.AddVote(precommit)
if !added || err != nil {
cmn.PanicCrisis(cmn.Fmt("Failed to reconstruct LastCommit: %v", err))
}
}
if !lastPrecommits.HasTwoThirdsMajority() {
cmn.PanicSanity("Failed to reconstruct LastCommit: Does not have +2/3 maj")
}
cs.LastCommit = lastPrecommits
}
// Updates ConsensusState and increments height to match that of state.
// The round becomes 0 and cs.Step becomes cstypes.RoundStepNewHeight.
func (cs *ConsensusState) updateToState(state *sm.State) {
if cs.CommitRound > -1 && 0 < cs.Height && cs.Height != state.LastBlockHeight {
cmn.PanicSanity(cmn.Fmt("updateToState() expected state height of %v but found %v",
cs.Height, state.LastBlockHeight))
}
if cs.state != nil && cs.state.LastBlockHeight+1 != cs.Height {
// This might happen when someone else is mutating cs.state.
// Someone forgot to pass in state.Copy() somewhere?!
cmn.PanicSanity(cmn.Fmt("Inconsistent cs.state.LastBlockHeight+1 %v vs cs.Height %v",
cs.state.LastBlockHeight+1, cs.Height))
}
// If state isn't further out than cs.state, just ignore.
// This happens when SwitchToConsensus() is called in the reactor.
// We don't want to reset e.g. the Votes.
if cs.state != nil && (state.LastBlockHeight <= cs.state.LastBlockHeight) {
cs.Logger.Info("Ignoring updateToState()", "newHeight", state.LastBlockHeight+1, "oldHeight", cs.state.LastBlockHeight+1)
return
}
// Reset fields based on state.
validators := state.Validators
lastPrecommits := (*types.VoteSet)(nil)
if cs.CommitRound > -1 && cs.Votes != nil {
if !cs.Votes.Precommits(cs.CommitRound).HasTwoThirdsMajority() {
cmn.PanicSanity("updateToState(state) called but last Precommit round didn't have +2/3")
}
lastPrecommits = cs.Votes.Precommits(cs.CommitRound)
}
// Next desired block height
height := state.LastBlockHeight + 1
// RoundState fields
cs.updateHeight(height)
cs.updateRoundStep(0, cstypes.RoundStepNewHeight)
if cs.CommitTime.IsZero() {
// "Now" makes it easier to sync up dev nodes.
// We add timeoutCommit to allow transactions
// to be gathered for the first block.
// And alternative solution that relies on clocks:
// cs.StartTime = state.LastBlockTime.Add(timeoutCommit)
cs.StartTime = cs.config.Commit(time.Now())
} else {
cs.StartTime = cs.config.Commit(cs.CommitTime)
}
cs.Validators = validators
cs.Proposal = nil
cs.ProposalBlock = nil
cs.ProposalBlockParts = nil
cs.LockedRound = 0
cs.LockedBlock = nil
cs.LockedBlockParts = nil
cs.Votes = cstypes.NewHeightVoteSet(state.ChainID, height, validators)
cs.CommitRound = -1
cs.LastCommit = lastPrecommits
cs.LastValidators = state.LastValidators
cs.state = state
// Finally, broadcast RoundState
cs.newStep()
}
func (cs *ConsensusState) newStep() {
rs := cs.RoundStateEvent()
cs.wal.Save(rs)
cs.nSteps += 1
// newStep is called by updateToStep in NewConsensusState before the eventBus is set!
if cs.eventBus != nil {
cs.eventBus.PublishEventNewRoundStep(rs)
}
}
//-----------------------------------------
// the main go routines
// receiveRoutine handles messages which may cause state transitions.
// it's argument (n) is the number of messages to process before exiting - use 0 to run forever
// It keeps the RoundState and is the only thing that updates it.
// Updates (state transitions) happen on timeouts, complete proposals, and 2/3 majorities.
// ConsensusState must be locked before any internal state is updated.
func (cs *ConsensusState) receiveRoutine(maxSteps int) {
defer func() {
if r := recover(); r != nil {
cs.Logger.Error("CONSENSUS FAILURE!!!", "err", r, "stack", string(debug.Stack()))
}
}()
for {
if maxSteps > 0 {
if cs.nSteps >= maxSteps {
cs.Logger.Info("reached max steps. exiting receive routine")
cs.nSteps = 0
return
}
}
rs := cs.RoundState
var mi msgInfo
select {
case height := <-cs.mempool.TxsAvailable():
cs.handleTxsAvailable(height)
case mi = <-cs.peerMsgQueue:
cs.wal.Save(mi)
// handles proposals, block parts, votes
// may generate internal events (votes, complete proposals, 2/3 majorities)
cs.handleMsg(mi)
case mi = <-cs.internalMsgQueue:
cs.wal.Save(mi)
// handles proposals, block parts, votes
cs.handleMsg(mi)
case ti := <-cs.timeoutTicker.Chan(): // tockChan:
cs.wal.Save(ti)
// if the timeout is relevant to the rs
// go to the next step
cs.handleTimeout(ti, rs)
case <-cs.Quit:
// NOTE: the internalMsgQueue may have signed messages from our
// priv_val that haven't hit the WAL, but its ok because
// priv_val tracks LastSig
// close wal now that we're done writing to it
cs.wal.Stop()
close(cs.done)
return
}
}
}
// state transitions on complete-proposal, 2/3-any, 2/3-one
func (cs *ConsensusState) handleMsg(mi msgInfo) {
cs.mtx.Lock()
defer cs.mtx.Unlock()
var err error
msg, peerKey := mi.Msg, mi.PeerKey
switch msg := msg.(type) {
case *ProposalMessage:
// will not cause transition.
// once proposal is set, we can receive block parts
err = cs.setProposal(msg.Proposal)
case *BlockPartMessage:
// if the proposal is complete, we'll enterPrevote or tryFinalizeCommit
_, err = cs.addProposalBlockPart(msg.Height, msg.Part, peerKey != "")
if err != nil && msg.Round != cs.Round {
err = nil
}
case *VoteMessage:
// attempt to add the vote and dupeout the validator if its a duplicate signature
// if the vote gives us a 2/3-any or 2/3-one, we transition
err := cs.tryAddVote(msg.Vote, peerKey)
if err == ErrAddingVote {
// TODO: punish peer
}
// NOTE: the vote is broadcast to peers by the reactor listening
// for vote events
// TODO: If rs.Height == vote.Height && rs.Round < vote.Round,
// the peer is sending us CatchupCommit precommits.
// We could make note of this and help filter in broadcastHasVoteMessage().
default:
cs.Logger.Error("Unknown msg type", reflect.TypeOf(msg))
}
if err != nil {
cs.Logger.Error("Error with msg", "type", reflect.TypeOf(msg), "peer", peerKey, "err", err, "msg", msg)
}
}
func (cs *ConsensusState) handleTimeout(ti timeoutInfo, rs cstypes.RoundState) {
cs.Logger.Debug("Received tock", "timeout", ti.Duration, "height", ti.Height, "round", ti.Round, "step", ti.Step)
// timeouts must be for current height, round, step
if ti.Height != rs.Height || ti.Round < rs.Round || (ti.Round == rs.Round && ti.Step < rs.Step) {
cs.Logger.Debug("Ignoring tock because we're ahead", "height", rs.Height, "round", rs.Round, "step", rs.Step)
return
}
// the timeout will now cause a state transition
cs.mtx.Lock()
defer cs.mtx.Unlock()
switch ti.Step {
case cstypes.RoundStepNewHeight:
// NewRound event fired from enterNewRound.
// XXX: should we fire timeout here (for timeout commit)?
cs.enterNewRound(ti.Height, 0)
case cstypes.RoundStepNewRound:
cs.enterPropose(ti.Height, 0)
case cstypes.RoundStepPropose:
cs.eventBus.PublishEventTimeoutPropose(cs.RoundStateEvent())
cs.enterPrevote(ti.Height, ti.Round)
case cstypes.RoundStepPrevoteWait:
cs.eventBus.PublishEventTimeoutWait(cs.RoundStateEvent())
cs.enterPrecommit(ti.Height, ti.Round)
case cstypes.RoundStepPrecommitWait:
cs.eventBus.PublishEventTimeoutWait(cs.RoundStateEvent())
cs.enterNewRound(ti.Height, ti.Round+1)
default:
panic(cmn.Fmt("Invalid timeout step: %v", ti.Step))
}
}
func (cs *ConsensusState) handleTxsAvailable(height int) {
cs.mtx.Lock()
defer cs.mtx.Unlock()
// we only need to do this for round 0
cs.enterPropose(height, 0)
}
//-----------------------------------------------------------------------------
// State functions
// Used internally by handleTimeout and handleMsg to make state transitions
// Enter: `timeoutNewHeight` by startTime (commitTime+timeoutCommit),
// or, if SkipTimeout==true, after receiving all precommits from (height,round-1)
// Enter: `timeoutPrecommits` after any +2/3 precommits from (height,round-1)
// Enter: +2/3 precommits for nil at (height,round-1)
// Enter: +2/3 prevotes any or +2/3 precommits for block or any from (height, round)
// NOTE: cs.StartTime was already set for height.
func (cs *ConsensusState) enterNewRound(height int, round int) {
if cs.Height != height || round < cs.Round || (cs.Round == round && cs.Step != cstypes.RoundStepNewHeight) {
cs.Logger.Debug(cmn.Fmt("enterNewRound(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
return
}
if now := time.Now(); cs.StartTime.After(now) {
cs.Logger.Info("Need to set a buffer and log message here for sanity.", "startTime", cs.StartTime, "now", now)
}
cs.Logger.Info(cmn.Fmt("enterNewRound(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
// Increment validators if necessary
validators := cs.Validators
if cs.Round < round {
validators = validators.Copy()
validators.IncrementAccum(round - cs.Round)
}
// Setup new round
// we don't fire newStep for this step,
// but we fire an event, so update the round step first
cs.updateRoundStep(round, cstypes.RoundStepNewRound)
cs.Validators = validators
if round == 0 {
// We've already reset these upon new height,
// and meanwhile we might have received a proposal
// for round 0.
} else {
cs.Proposal = nil
cs.ProposalBlock = nil
cs.ProposalBlockParts = nil
}
cs.Votes.SetRound(round + 1) // also track next round (round+1) to allow round-skipping
cs.eventBus.PublishEventNewRound(cs.RoundStateEvent())
// Wait for txs to be available in the mempool
// before we enterPropose in round 0. If the last block changed the app hash,
// we may need an empty "proof" block, and enterPropose immediately.
waitForTxs := cs.config.WaitForTxs() && round == 0 && !cs.needProofBlock(height)
if waitForTxs {
if cs.config.CreateEmptyBlocksInterval > 0 {
cs.scheduleTimeout(cs.config.EmptyBlocksInterval(), height, round, cstypes.RoundStepNewRound)
}
go cs.proposalHeartbeat(height, round)
} else {
cs.enterPropose(height, round)
}
}
// needProofBlock returns true on the first height (so the genesis app hash is signed right away)
// and where the last block (height-1) caused the app hash to change
func (cs *ConsensusState) needProofBlock(height int) bool {
if height == 1 {
return true
}
lastBlockMeta := cs.blockStore.LoadBlockMeta(height - 1)
if !bytes.Equal(cs.state.AppHash, lastBlockMeta.Header.AppHash) {
return true
}
return false
}
func (cs *ConsensusState) proposalHeartbeat(height, round int) {
counter := 0
addr := cs.privValidator.GetAddress()
valIndex, v := cs.Validators.GetByAddress(addr)
if v == nil {
// not a validator
valIndex = -1
}
chainID := cs.state.ChainID
for {
rs := cs.GetRoundState()
// if we've already moved on, no need to send more heartbeats
if rs.Step > cstypes.RoundStepNewRound || rs.Round > round || rs.Height > height {
return
}
heartbeat := &types.Heartbeat{
Height: rs.Height,
Round: rs.Round,
Sequence: counter,
ValidatorAddress: addr,
ValidatorIndex: valIndex,
}
cs.privValidator.SignHeartbeat(chainID, heartbeat)
cs.eventBus.PublishEventProposalHeartbeat(types.EventDataProposalHeartbeat{heartbeat})
counter += 1
time.Sleep(proposalHeartbeatIntervalSeconds * time.Second)
}
}
// Enter (CreateEmptyBlocks): from enterNewRound(height,round)
// Enter (CreateEmptyBlocks, CreateEmptyBlocksInterval > 0 ): after enterNewRound(height,round), after timeout of CreateEmptyBlocksInterval
// Enter (!CreateEmptyBlocks) : after enterNewRound(height,round), once txs are in the mempool
func (cs *ConsensusState) enterPropose(height int, round int) {
if cs.Height != height || round < cs.Round || (cs.Round == round && cstypes.RoundStepPropose <= cs.Step) {
cs.Logger.Debug(cmn.Fmt("enterPropose(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
return
}
cs.Logger.Info(cmn.Fmt("enterPropose(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
defer func() {
// Done enterPropose:
cs.updateRoundStep(round, cstypes.RoundStepPropose)
cs.newStep()
// If we have the whole proposal + POL, then goto Prevote now.
// else, we'll enterPrevote when the rest of the proposal is received (in AddProposalBlockPart),
// or else after timeoutPropose
if cs.isProposalComplete() {
cs.enterPrevote(height, cs.Round)
}
}()
// If we don't get the proposal and all block parts quick enough, enterPrevote
cs.scheduleTimeout(cs.config.Propose(round), height, round, cstypes.RoundStepPropose)
// Nothing more to do if we're not a validator
if cs.privValidator == nil {
cs.Logger.Debug("This node is not a validator")
return
}
if !cs.isProposer() {
cs.Logger.Info("enterPropose: Not our turn to propose", "proposer", cs.Validators.GetProposer().Address, "privValidator", cs.privValidator)
if cs.Validators.HasAddress(cs.privValidator.GetAddress()) {
cs.Logger.Debug("This node is a validator")
} else {
cs.Logger.Debug("This node is not a validator")
}
} else {
cs.Logger.Info("enterPropose: Our turn to propose", "proposer", cs.Validators.GetProposer().Address, "privValidator", cs.privValidator)
cs.Logger.Debug("This node is a validator")
cs.decideProposal(height, round)
}
}
func (cs *ConsensusState) isProposer() bool {
return bytes.Equal(cs.Validators.GetProposer().Address, cs.privValidator.GetAddress())
}
func (cs *ConsensusState) defaultDecideProposal(height, round int) {
var block *types.Block
var blockParts *types.PartSet
// Decide on block
if cs.LockedBlock != nil {
// If we're locked onto a block, just choose that.
block, blockParts = cs.LockedBlock, cs.LockedBlockParts
} else {
// Create a new proposal block from state/txs from the mempool.
block, blockParts = cs.createProposalBlock()
if block == nil { // on error
return
}
}
// Make proposal
polRound, polBlockID := cs.Votes.POLInfo()
proposal := types.NewProposal(height, round, blockParts.Header(), polRound, polBlockID)
if err := cs.privValidator.SignProposal(cs.state.ChainID, proposal); err == nil {
// Set fields
/* fields set by setProposal and addBlockPart
cs.Proposal = proposal
cs.ProposalBlock = block
cs.ProposalBlockParts = blockParts
*/
// send proposal and block parts on internal msg queue
cs.sendInternalMessage(msgInfo{&ProposalMessage{proposal}, ""})
for i := 0; i < blockParts.Total(); i++ {
part := blockParts.GetPart(i)
cs.sendInternalMessage(msgInfo{&BlockPartMessage{cs.Height, cs.Round, part}, ""})
}
cs.Logger.Info("Signed proposal", "height", height, "round", round, "proposal", proposal)
cs.Logger.Debug(cmn.Fmt("Signed proposal block: %v", block))
} else {
if !cs.replayMode {
cs.Logger.Error("enterPropose: Error signing proposal", "height", height, "round", round, "err", err)
}
}
}
// Returns true if the proposal block is complete &&
// (if POLRound was proposed, we have +2/3 prevotes from there).
func (cs *ConsensusState) isProposalComplete() bool {
if cs.Proposal == nil || cs.ProposalBlock == nil {
return false
}
// we have the proposal. if there's a POLRound,
// make sure we have the prevotes from it too
if cs.Proposal.POLRound < 0 {
return true
} else {
// if this is false the proposer is lying or we haven't received the POL yet
return cs.Votes.Prevotes(cs.Proposal.POLRound).HasTwoThirdsMajority()
}
}
// Create the next block to propose and return it.
// Returns nil block upon error.
// NOTE: keep it side-effect free for clarity.
func (cs *ConsensusState) createProposalBlock() (block *types.Block, blockParts *types.PartSet) {
var commit *types.Commit
if cs.Height == 1 {
// We're creating a proposal for the first block.
// The commit is empty, but not nil.
commit = &types.Commit{}
} else if cs.LastCommit.HasTwoThirdsMajority() {
// Make the commit from LastCommit
commit = cs.LastCommit.MakeCommit()
} else {
// This shouldn't happen.
cs.Logger.Error("enterPropose: Cannot propose anything: No commit for the previous block.")
return
}
// Mempool validated transactions
txs := cs.mempool.Reap(cs.config.MaxBlockSizeTxs)
return types.MakeBlock(cs.Height, cs.state.ChainID, txs, commit,
cs.state.LastBlockID, cs.state.Validators.Hash(),
cs.state.AppHash, cs.state.Params.BlockPartSizeBytes)
}
// Enter: `timeoutPropose` after entering Propose.
// Enter: proposal block and POL is ready.
// Enter: any +2/3 prevotes for future round.
// Prevote for LockedBlock if we're locked, or ProposalBlock if valid.
// Otherwise vote nil.
func (cs *ConsensusState) enterPrevote(height int, round int) {
if cs.Height != height || round < cs.Round || (cs.Round == round && cstypes.RoundStepPrevote <= cs.Step) {
cs.Logger.Debug(cmn.Fmt("enterPrevote(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
return
}
defer func() {
// Done enterPrevote:
cs.updateRoundStep(round, cstypes.RoundStepPrevote)
cs.newStep()
}()
// fire event for how we got here
if cs.isProposalComplete() {
cs.eventBus.PublishEventCompleteProposal(cs.RoundStateEvent())
} else {
// we received +2/3 prevotes for a future round
// TODO: catchup event?
}
cs.Logger.Info(cmn.Fmt("enterPrevote(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
// Sign and broadcast vote as necessary
cs.doPrevote(height, round)
// Once `addVote` hits any +2/3 prevotes, we will go to PrevoteWait
// (so we have more time to try and collect +2/3 prevotes for a single block)
}
func (cs *ConsensusState) defaultDoPrevote(height int, round int) {
logger := cs.Logger.With("height", height, "round", round)
// If a block is locked, prevote that.
if cs.LockedBlock != nil {
logger.Info("enterPrevote: Block was locked")
cs.signAddVote(types.VoteTypePrevote, cs.LockedBlock.Hash(), cs.LockedBlockParts.Header())
return
}
// If ProposalBlock is nil, prevote nil.
if cs.ProposalBlock == nil {
logger.Info("enterPrevote: ProposalBlock is nil")
cs.signAddVote(types.VoteTypePrevote, nil, types.PartSetHeader{})
return
}
// Validate proposal block
err := cs.state.ValidateBlock(cs.ProposalBlock)
if err != nil {
// ProposalBlock is invalid, prevote nil.
logger.Error("enterPrevote: ProposalBlock is invalid", "err", err)
cs.signAddVote(types.VoteTypePrevote, nil, types.PartSetHeader{})
return
}
// Prevote cs.ProposalBlock
// NOTE: the proposal signature is validated when it is received,
// and the proposal block parts are validated as they are received (against the merkle hash in the proposal)
logger.Info("enterPrevote: ProposalBlock is valid")
cs.signAddVote(types.VoteTypePrevote, cs.ProposalBlock.Hash(), cs.ProposalBlockParts.Header())
}
// Enter: any +2/3 prevotes at next round.
func (cs *ConsensusState) enterPrevoteWait(height int, round int) {
if cs.Height != height || round < cs.Round || (cs.Round == round && cstypes.RoundStepPrevoteWait <= cs.Step) {
cs.Logger.Debug(cmn.Fmt("enterPrevoteWait(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
return
}
if !cs.Votes.Prevotes(round).HasTwoThirdsAny() {
cmn.PanicSanity(cmn.Fmt("enterPrevoteWait(%v/%v), but Prevotes does not have any +2/3 votes", height, round))
}
cs.Logger.Info(cmn.Fmt("enterPrevoteWait(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
defer func() {
// Done enterPrevoteWait:
cs.updateRoundStep(round, cstypes.RoundStepPrevoteWait)
cs.newStep()
}()
// Wait for some more prevotes; enterPrecommit
cs.scheduleTimeout(cs.config.Prevote(round), height, round, cstypes.RoundStepPrevoteWait)
}
// Enter: `timeoutPrevote` after any +2/3 prevotes.
// Enter: +2/3 precomits for block or nil.
// Enter: any +2/3 precommits for next round.
// Lock & precommit the ProposalBlock if we have enough prevotes for it (a POL in this round)
// else, unlock an existing lock and precommit nil if +2/3 of prevotes were nil,
// else, precommit nil otherwise.
func (cs *ConsensusState) enterPrecommit(height int, round int) {
if cs.Height != height || round < cs.Round || (cs.Round == round && cstypes.RoundStepPrecommit <= cs.Step) {
cs.Logger.Debug(cmn.Fmt("enterPrecommit(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
return
}
cs.Logger.Info(cmn.Fmt("enterPrecommit(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
defer func() {
// Done enterPrecommit:
cs.updateRoundStep(round, cstypes.RoundStepPrecommit)
cs.newStep()
}()
blockID, ok := cs.Votes.Prevotes(round).TwoThirdsMajority()
// If we don't have a polka, we must precommit nil
if !ok {
if cs.LockedBlock != nil {
cs.Logger.Info("enterPrecommit: No +2/3 prevotes during enterPrecommit while we're locked. Precommitting nil")
} else {
cs.Logger.Info("enterPrecommit: No +2/3 prevotes during enterPrecommit. Precommitting nil.")
}
cs.signAddVote(types.VoteTypePrecommit, nil, types.PartSetHeader{})
return
}
// At this point +2/3 prevoted for a particular block or nil
cs.eventBus.PublishEventPolka(cs.RoundStateEvent())
// the latest POLRound should be this round
polRound, _ := cs.Votes.POLInfo()
if polRound < round {
cmn.PanicSanity(cmn.Fmt("This POLRound should be %v but got %", round, polRound))
}
// +2/3 prevoted nil. Unlock and precommit nil.
if len(blockID.Hash) == 0 {
if cs.LockedBlock == nil {
cs.Logger.Info("enterPrecommit: +2/3 prevoted for nil.")
} else {
cs.Logger.Info("enterPrecommit: +2/3 prevoted for nil. Unlocking")
cs.LockedRound = 0
cs.LockedBlock = nil
cs.LockedBlockParts = nil
cs.eventBus.PublishEventUnlock(cs.RoundStateEvent())
}
cs.signAddVote(types.VoteTypePrecommit, nil, types.PartSetHeader{})
return
}
// At this point, +2/3 prevoted for a particular block.
// If we're already locked on that block, precommit it, and update the LockedRound
if cs.LockedBlock.HashesTo(blockID.Hash) {
cs.Logger.Info("enterPrecommit: +2/3 prevoted locked block. Relocking")
cs.LockedRound = round
cs.eventBus.PublishEventRelock(cs.RoundStateEvent())
cs.signAddVote(types.VoteTypePrecommit, blockID.Hash, blockID.PartsHeader)
return
}
// If +2/3 prevoted for proposal block, stage and precommit it
if cs.ProposalBlock.HashesTo(blockID.Hash) {
cs.Logger.Info("enterPrecommit: +2/3 prevoted proposal block. Locking", "hash", blockID.Hash)
// Validate the block.
if err := cs.state.ValidateBlock(cs.ProposalBlock); err != nil {
cmn.PanicConsensus(cmn.Fmt("enterPrecommit: +2/3 prevoted for an invalid block: %v", err))
}
cs.LockedRound = round
cs.LockedBlock = cs.ProposalBlock
cs.LockedBlockParts = cs.ProposalBlockParts
cs.eventBus.PublishEventLock(cs.RoundStateEvent())
cs.signAddVote(types.VoteTypePrecommit, blockID.Hash, blockID.PartsHeader)
return
}
// There was a polka in this round for a block we don't have.
// Fetch that block, unlock, and precommit nil.
// The +2/3 prevotes for this round is the POL for our unlock.
// TODO: In the future save the POL prevotes for justification.
cs.LockedRound = 0
cs.LockedBlock = nil
cs.LockedBlockParts = nil
if !cs.ProposalBlockParts.HasHeader(blockID.PartsHeader) {
cs.ProposalBlock = nil
cs.ProposalBlockParts = types.NewPartSetFromHeader(blockID.PartsHeader)
}
cs.eventBus.PublishEventUnlock(cs.RoundStateEvent())
cs.signAddVote(types.VoteTypePrecommit, nil, types.PartSetHeader{})
}
// Enter: any +2/3 precommits for next round.
func (cs *ConsensusState) enterPrecommitWait(height int, round int) {
if cs.Height != height || round < cs.Round || (cs.Round == round && cstypes.RoundStepPrecommitWait <= cs.Step) {
cs.Logger.Debug(cmn.Fmt("enterPrecommitWait(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
return
}
if !cs.Votes.Precommits(round).HasTwoThirdsAny() {
cmn.PanicSanity(cmn.Fmt("enterPrecommitWait(%v/%v), but Precommits does not have any +2/3 votes", height, round))
}
cs.Logger.Info(cmn.Fmt("enterPrecommitWait(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
defer func() {
// Done enterPrecommitWait:
cs.updateRoundStep(round, cstypes.RoundStepPrecommitWait)
cs.newStep()
}()
// Wait for some more precommits; enterNewRound
cs.scheduleTimeout(cs.config.Precommit(round), height, round, cstypes.RoundStepPrecommitWait)
}
// Enter: +2/3 precommits for block
func (cs *ConsensusState) enterCommit(height int, commitRound int) {
if cs.Height != height || cstypes.RoundStepCommit <= cs.Step {
cs.Logger.Debug(cmn.Fmt("enterCommit(%v/%v): Invalid args. Current step: %v/%v/%v", height, commitRound, cs.Height, cs.Round, cs.Step))
return
}
cs.Logger.Info(cmn.Fmt("enterCommit(%v/%v). Current: %v/%v/%v", height, commitRound, cs.Height, cs.Round, cs.Step))
defer func() {
// Done enterCommit:
// keep cs.Round the same, commitRound points to the right Precommits set.
cs.updateRoundStep(cs.Round, cstypes.RoundStepCommit)
cs.CommitRound = commitRound
cs.CommitTime = time.Now()
cs.newStep()
// Maybe finalize immediately.
cs.tryFinalizeCommit(height)
}()
blockID, ok := cs.Votes.Precommits(commitRound).TwoThirdsMajority()
if !ok {
cmn.PanicSanity("RunActionCommit() expects +2/3 precommits")
}
// The Locked* fields no longer matter.
// Move them over to ProposalBlock if they match the commit hash,
// otherwise they'll be cleared in updateToState.
if cs.LockedBlock.HashesTo(blockID.Hash) {
cs.ProposalBlock = cs.LockedBlock
cs.ProposalBlockParts = cs.LockedBlockParts
}
// If we don't have the block being committed, set up to get it.
if !cs.ProposalBlock.HashesTo(blockID.Hash) {
if !cs.ProposalBlockParts.HasHeader(blockID.PartsHeader) {
// We're getting the wrong block.
// Set up ProposalBlockParts and keep waiting.
cs.ProposalBlock = nil
cs.ProposalBlockParts = types.NewPartSetFromHeader(blockID.PartsHeader)
} else {
// We just need to keep waiting.
}
}
}
// If we have the block AND +2/3 commits for it, finalize.
func (cs *ConsensusState) tryFinalizeCommit(height int) {
if cs.Height != height {
cmn.PanicSanity(cmn.Fmt("tryFinalizeCommit() cs.Height: %v vs height: %v", cs.Height, height))
}
blockID, ok := cs.Votes.Precommits(cs.CommitRound).TwoThirdsMajority()
if !ok || len(blockID.Hash) == 0 {
cs.Logger.Error("Attempt to finalize failed. There was no +2/3 majority, or +2/3 was for <nil>.", "height", height)
return
}
if !cs.ProposalBlock.HashesTo(blockID.Hash) {
// TODO: this happens every time if we're not a validator (ugly logs)
// TODO: ^^ wait, why does it matter that we're a validator?
cs.Logger.Info("Attempt to finalize failed. We don't have the commit block.", "height", height, "proposal-block", cs.ProposalBlock.Hash(), "commit-block", blockID.Hash)
return
}
// go
cs.finalizeCommit(height)
}
// Increment height and goto cstypes.RoundStepNewHeight
func (cs *ConsensusState) finalizeCommit(height int) {
if cs.Height != height || cs.Step != cstypes.RoundStepCommit {
cs.Logger.Debug(cmn.Fmt("finalizeCommit(%v): Invalid args. Current step: %v/%v/%v", height, cs.Height, cs.Round, cs.Step))
return
}
blockID, ok := cs.Votes.Precommits(cs.CommitRound).TwoThirdsMajority()
block, blockParts := cs.ProposalBlock, cs.ProposalBlockParts
if !ok {
cmn.PanicSanity(cmn.Fmt("Cannot finalizeCommit, commit does not have two thirds majority"))
}
if !blockParts.HasHeader(blockID.PartsHeader) {
cmn.PanicSanity(cmn.Fmt("Expected ProposalBlockParts header to be commit header"))
}
if !block.HashesTo(blockID.Hash) {
cmn.PanicSanity(cmn.Fmt("Cannot finalizeCommit, ProposalBlock does not hash to commit hash"))
}
if err := cs.state.ValidateBlock(block); err != nil {
cmn.PanicConsensus(cmn.Fmt("+2/3 committed an invalid block: %v", err))
}
cs.Logger.Info(cmn.Fmt("Finalizing commit of block with %d txs", block.NumTxs),
"height", block.Height, "hash", block.Hash(), "root", block.AppHash)
cs.Logger.Info(cmn.Fmt("%v", block))
fail.Fail() // XXX
// Save to blockStore.
if cs.blockStore.Height() < block.Height {
// NOTE: the seenCommit is local justification to commit this block,
// but may differ from the LastCommit included in the next block
precommits := cs.Votes.Precommits(cs.CommitRound)
seenCommit := precommits.MakeCommit()
cs.blockStore.SaveBlock(block, blockParts, seenCommit)
} else {
// Happens during replay if we already saved the block but didn't commit
cs.Logger.Info("Calling finalizeCommit on already stored block", "height", block.Height)
}
fail.Fail() // XXX
// Finish writing to the WAL for this height.
// NOTE: If we fail before writing this, we'll never write it,
// and just recover by running ApplyBlock in the Handshake.
// If we moved it before persisting the block, we'd have to allow
// WAL replay for blocks with an #ENDHEIGHT
// As is, ConsensusState should not be started again
// until we successfully call ApplyBlock (ie. here or in Handshake after restart)
cs.wal.Save(EndHeightMessage{uint64(height)})
fail.Fail() // XXX
// Create a copy of the state for staging
// and an event cache for txs
stateCopy := cs.state.Copy()
txEventBuffer := types.NewTxEventBuffer(cs.eventBus, block.NumTxs)
// Execute and commit the block, update and save the state, and update the mempool.
// All calls to the proxyAppConn come here.
// NOTE: the block.AppHash wont reflect these txs until the next block
err := stateCopy.ApplyBlock(txEventBuffer, cs.proxyAppConn, block, blockParts.Header(), cs.mempool)
if err != nil {
cs.Logger.Error("Error on ApplyBlock. Did the application crash? Please restart tendermint", "err", err)
return
}
fail.Fail() // XXX
// Fire event for new block.
// NOTE: If we fail before firing, these events will never fire
//
// TODO: Either
// * Fire before persisting state, in ApplyBlock
// * Fire on start up if we haven't written any new WAL msgs
// Both options mean we may fire more than once. Is that fine ?
cs.eventBus.PublishEventNewBlock(types.EventDataNewBlock{block})
cs.eventBus.PublishEventNewBlockHeader(types.EventDataNewBlockHeader{block.Header})
err = txEventBuffer.Flush()
if err != nil {
cs.Logger.Error("Failed to flush event buffer", "err", err)
}
fail.Fail() // XXX
// NewHeightStep!
cs.updateToState(stateCopy)
fail.Fail() // XXX
// cs.StartTime is already set.
// Schedule Round0 to start soon.
cs.scheduleRound0(&cs.RoundState)
// By here,
// * cs.Height has been increment to height+1
// * cs.Step is now cstypes.RoundStepNewHeight
// * cs.StartTime is set to when we will start round0.
}
//-----------------------------------------------------------------------------
func (cs *ConsensusState) defaultSetProposal(proposal *types.Proposal) error {
// Already have one
// TODO: possibly catch double proposals
if cs.Proposal != nil {
return nil
}
// Does not apply
if proposal.Height != cs.Height || proposal.Round != cs.Round {
return nil
}
// We don't care about the proposal if we're already in cstypes.RoundStepCommit.
if cstypes.RoundStepCommit <= cs.Step {
return nil
}
// Verify POLRound, which must be -1 or between 0 and proposal.Round exclusive.
if proposal.POLRound != -1 &&
(proposal.POLRound < 0 || proposal.Round <= proposal.POLRound) {
return ErrInvalidProposalPOLRound
}
// Verify signature
if !cs.Validators.GetProposer().PubKey.VerifyBytes(types.SignBytes(cs.state.ChainID, proposal), proposal.Signature) {
return ErrInvalidProposalSignature
}
cs.Proposal = proposal
cs.ProposalBlockParts = types.NewPartSetFromHeader(proposal.BlockPartsHeader)
return nil
}
// NOTE: block is not necessarily valid.
// Asynchronously triggers either enterPrevote (before we timeout of propose) or tryFinalizeCommit, once we have the full block.
func (cs *ConsensusState) addProposalBlockPart(height int, part *types.Part, verify bool) (added bool, err error) {
// Blocks might be reused, so round mismatch is OK
if cs.Height != height {
return false, nil
}
// We're not expecting a block part.
if cs.ProposalBlockParts == nil {
return false, nil // TODO: bad peer? Return error?
}
added, err = cs.ProposalBlockParts.AddPart(part, verify)
if err != nil {
return added, err
}
if added && cs.ProposalBlockParts.IsComplete() {
// Added and completed!
var n int
var err error
cs.ProposalBlock = wire.ReadBinary(&types.Block{}, cs.ProposalBlockParts.GetReader(),
cs.state.Params.BlockSizeParams.MaxBytes, &n, &err).(*types.Block)
// NOTE: it's possible to receive complete proposal blocks for future rounds without having the proposal
cs.Logger.Info("Received complete proposal block", "height", cs.ProposalBlock.Height, "hash", cs.ProposalBlock.Hash())
if cs.Step == cstypes.RoundStepPropose && cs.isProposalComplete() {
// Move onto the next step
cs.enterPrevote(height, cs.Round)
} else if cs.Step == cstypes.RoundStepCommit {
// If we're waiting on the proposal block...
cs.tryFinalizeCommit(height)
}
return true, err
}
return added, nil
}
// Attempt to add the vote. if its a duplicate signature, dupeout the validator
func (cs *ConsensusState) tryAddVote(vote *types.Vote, peerKey string) error {
_, err := cs.addVote(vote, peerKey)
if err != nil {
// If the vote height is off, we'll just ignore it,
// But if it's a conflicting sig, broadcast evidence tx for slashing.
// If it's otherwise invalid, punish peer.
if err == ErrVoteHeightMismatch {
return err
} else if _, ok := err.(*types.ErrVoteConflictingVotes); ok {
if bytes.Equal(vote.ValidatorAddress, cs.privValidator.GetAddress()) {
cs.Logger.Error("Found conflicting vote from ourselves. Did you unsafe_reset a validator?", "height", vote.Height, "round", vote.Round, "type", vote.Type)
return err
}
cs.Logger.Error("Found conflicting vote. Publish evidence (TODO)", "height", vote.Height, "round", vote.Round, "type", vote.Type, "valAddr", vote.ValidatorAddress, "valIndex", vote.ValidatorIndex)
// TODO: track evidence for inclusion in a block
return err
} else {
// Probably an invalid signature. Bad peer.
cs.Logger.Error("Error attempting to add vote", "err", err)
return ErrAddingVote
}
}
return nil
}
//-----------------------------------------------------------------------------
func (cs *ConsensusState) addVote(vote *types.Vote, peerKey string) (added bool, err error) {
cs.Logger.Debug("addVote", "voteHeight", vote.Height, "voteType", vote.Type, "valIndex", vote.ValidatorIndex, "csHeight", cs.Height)
// A precommit for the previous height?
// These come in while we wait timeoutCommit
if vote.Height+1 == cs.Height {
if !(cs.Step == cstypes.RoundStepNewHeight && vote.Type == types.VoteTypePrecommit) {
// TODO: give the reason ..
// fmt.Errorf("tryAddVote: Wrong height, not a LastCommit straggler commit.")
return added, ErrVoteHeightMismatch
}
added, err = cs.LastCommit.AddVote(vote)
if added {
cs.Logger.Info(cmn.Fmt("Added to lastPrecommits: %v", cs.LastCommit.StringShort()))
cs.eventBus.PublishEventVote(types.EventDataVote{vote})
// if we can skip timeoutCommit and have all the votes now,
if cs.config.SkipTimeoutCommit && cs.LastCommit.HasAll() {
// go straight to new round (skip timeout commit)
// cs.scheduleTimeout(time.Duration(0), cs.Height, 0, cstypes.RoundStepNewHeight)
cs.enterNewRound(cs.Height, 0)
}
}
return
}
// A prevote/precommit for this height?
if vote.Height == cs.Height {
height := cs.Height
added, err = cs.Votes.AddVote(vote, peerKey)
if added {
cs.eventBus.PublishEventVote(types.EventDataVote{vote})
switch vote.Type {
case types.VoteTypePrevote:
prevotes := cs.Votes.Prevotes(vote.Round)
cs.Logger.Info("Added to prevote", "vote", vote, "prevotes", prevotes.StringShort())
// First, unlock if prevotes is a valid POL.
// >> lockRound < POLRound <= unlockOrChangeLockRound (see spec)
// NOTE: If (lockRound < POLRound) but !(POLRound <= unlockOrChangeLockRound),
// we'll still enterNewRound(H,vote.R) and enterPrecommit(H,vote.R) to process it
// there.
if (cs.LockedBlock != nil) && (cs.LockedRound < vote.Round) && (vote.Round <= cs.Round) {
blockID, ok := prevotes.TwoThirdsMajority()
if ok && !cs.LockedBlock.HashesTo(blockID.Hash) {
cs.Logger.Info("Unlocking because of POL.", "lockedRound", cs.LockedRound, "POLRound", vote.Round)
cs.LockedRound = 0
cs.LockedBlock = nil
cs.LockedBlockParts = nil
cs.eventBus.PublishEventUnlock(cs.RoundStateEvent())
}
}
if cs.Round <= vote.Round && prevotes.HasTwoThirdsAny() {
// Round-skip over to PrevoteWait or goto Precommit.
cs.enterNewRound(height, vote.Round) // if the vote is ahead of us
if prevotes.HasTwoThirdsMajority() {
cs.enterPrecommit(height, vote.Round)
} else {
cs.enterPrevote(height, vote.Round) // if the vote is ahead of us
cs.enterPrevoteWait(height, vote.Round)
}
} else if cs.Proposal != nil && 0 <= cs.Proposal.POLRound && cs.Proposal.POLRound == vote.Round {
// If the proposal is now complete, enter prevote of cs.Round.
if cs.isProposalComplete() {
cs.enterPrevote(height, cs.Round)
}
}
case types.VoteTypePrecommit:
precommits := cs.Votes.Precommits(vote.Round)
cs.Logger.Info("Added to precommit", "vote", vote, "precommits", precommits.StringShort())
blockID, ok := precommits.TwoThirdsMajority()
if ok {
if len(blockID.Hash) == 0 {
cs.enterNewRound(height, vote.Round+1)
} else {
cs.enterNewRound(height, vote.Round)
cs.enterPrecommit(height, vote.Round)
cs.enterCommit(height, vote.Round)
if cs.config.SkipTimeoutCommit && precommits.HasAll() {
// if we have all the votes now,
// go straight to new round (skip timeout commit)
// cs.scheduleTimeout(time.Duration(0), cs.Height, 0, cstypes.RoundStepNewHeight)
cs.enterNewRound(cs.Height, 0)
}
}
} else if cs.Round <= vote.Round && precommits.HasTwoThirdsAny() {
cs.enterNewRound(height, vote.Round)
cs.enterPrecommit(height, vote.Round)
cs.enterPrecommitWait(height, vote.Round)
}
default:
cmn.PanicSanity(cmn.Fmt("Unexpected vote type %X", vote.Type)) // Should not happen.
}
}
// Either duplicate, or error upon cs.Votes.AddByIndex()
return
} else {
err = ErrVoteHeightMismatch
}
// Height mismatch, bad peer?
cs.Logger.Info("Vote ignored and not added", "voteHeight", vote.Height, "csHeight", cs.Height, "err", err)
return
}
func (cs *ConsensusState) signVote(type_ byte, hash []byte, header types.PartSetHeader) (*types.Vote, error) {
addr := cs.privValidator.GetAddress()
valIndex, _ := cs.Validators.GetByAddress(addr)
vote := &types.Vote{
ValidatorAddress: addr,
ValidatorIndex: valIndex,
Height: cs.Height,
Round: cs.Round,
Type: type_,
BlockID: types.BlockID{hash, header},
}
err := cs.privValidator.SignVote(cs.state.ChainID, vote)
return vote, err
}
// sign the vote and publish on internalMsgQueue
func (cs *ConsensusState) signAddVote(type_ byte, hash []byte, header types.PartSetHeader) *types.Vote {
// if we don't have a key or we're not in the validator set, do nothing
if cs.privValidator == nil || !cs.Validators.HasAddress(cs.privValidator.GetAddress()) {
return nil
}
vote, err := cs.signVote(type_, hash, header)
if err == nil {
cs.sendInternalMessage(msgInfo{&VoteMessage{vote}, ""})
cs.Logger.Info("Signed and pushed vote", "height", cs.Height, "round", cs.Round, "vote", vote, "err", err)
return vote
} else {
//if !cs.replayMode {
cs.Logger.Error("Error signing vote", "height", cs.Height, "round", cs.Round, "vote", vote, "err", err)
//}
return nil
}
}
//---------------------------------------------------------
func CompareHRS(h1, r1 int, s1 cstypes.RoundStepType, h2, r2 int, s2 cstypes.RoundStepType) int {
if h1 < h2 {
return -1
} else if h1 > h2 {
return 1
}
if r1 < r2 {
return -1
} else if r1 > r2 {
return 1
}
if s1 < s2 {
return -1
} else if s1 > s2 {
return 1
}
return 0
}