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https://github.com/fluencelabs/tendermint
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so they can be used in rpc/core/types/responses.go. ``` So, it seems like we could use the actual structs here, but we don't want to have to import consensus to get them, as then clients are importing too much crap. So probably we should move some types from consensus into consensus/types so we can import. Will these raw messages be identical to: type ResultDumpConsensusState struct { RoundState cstypes.RoundState PeerRoundStates map[string]cstypes.PeerRoundState } ``` https://github.com/tendermint/tendermint/pull/724#discussion_r143598193
1505 lines
52 KiB
Go
1505 lines
52 KiB
Go
package consensus
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import (
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"bytes"
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"errors"
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"fmt"
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"path/filepath"
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"reflect"
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"runtime/debug"
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"sync"
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"time"
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fail "github.com/ebuchman/fail-test"
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wire "github.com/tendermint/go-wire"
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cmn "github.com/tendermint/tmlibs/common"
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"github.com/tendermint/tmlibs/log"
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cfg "github.com/tendermint/tendermint/config"
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cstypes "github.com/tendermint/tendermint/consensus/types"
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"github.com/tendermint/tendermint/proxy"
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sm "github.com/tendermint/tendermint/state"
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"github.com/tendermint/tendermint/types"
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)
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//-----------------------------------------------------------------------------
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// Config
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const (
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proposalHeartbeatIntervalSeconds = 2
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)
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//-----------------------------------------------------------------------------
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// Errors
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var (
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ErrInvalidProposalSignature = errors.New("Error invalid proposal signature")
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ErrInvalidProposalPOLRound = errors.New("Error invalid proposal POL round")
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ErrAddingVote = errors.New("Error adding vote")
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ErrVoteHeightMismatch = errors.New("Error vote height mismatch")
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)
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//-----------------------------------------------------------------------------
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var (
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msgQueueSize = 1000
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)
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// msgs from the reactor which may update the state
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type msgInfo struct {
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Msg ConsensusMessage `json:"msg"`
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PeerKey string `json:"peer_key"`
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}
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// internally generated messages which may update the state
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type timeoutInfo struct {
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Duration time.Duration `json:"duration"`
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Height int `json:"height"`
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Round int `json:"round"`
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Step cstypes.RoundStepType `json:"step"`
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}
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func (ti *timeoutInfo) String() string {
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return fmt.Sprintf("%v ; %d/%d %v", ti.Duration, ti.Height, ti.Round, ti.Step)
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}
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// ConsensusState handles execution of the consensus algorithm.
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// It processes votes and proposals, and upon reaching agreement,
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// commits blocks to the chain and executes them against the application.
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// The internal state machine receives input from peers, the internal validator, and from a timer.
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type ConsensusState struct {
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cmn.BaseService
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// config details
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config *cfg.ConsensusConfig
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privValidator types.PrivValidator // for signing votes
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// services for creating and executing blocks
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proxyAppConn proxy.AppConnConsensus
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blockStore types.BlockStore
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mempool types.Mempool
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// internal state
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mtx sync.Mutex
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cstypes.RoundState
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state *sm.State // State until height-1.
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// state changes may be triggered by msgs from peers,
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// msgs from ourself, or by timeouts
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peerMsgQueue chan msgInfo
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internalMsgQueue chan msgInfo
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timeoutTicker TimeoutTicker
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// we use PubSub to trigger msg broadcasts in the reactor,
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// and to notify external subscribers, eg. through a websocket
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evsw types.EventSwitch
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// a Write-Ahead Log ensures we can recover from any kind of crash
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// and helps us avoid signing conflicting votes
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wal *WAL
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replayMode bool // so we don't log signing errors during replay
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// for tests where we want to limit the number of transitions the state makes
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nSteps int
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// some functions can be overwritten for testing
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decideProposal func(height, round int)
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doPrevote func(height, round int)
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setProposal func(proposal *types.Proposal) error
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// closed when we finish shutting down
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done chan struct{}
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}
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// NewConsensusState returns a new ConsensusState.
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func NewConsensusState(config *cfg.ConsensusConfig, state *sm.State, proxyAppConn proxy.AppConnConsensus, blockStore types.BlockStore, mempool types.Mempool) *ConsensusState {
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cs := &ConsensusState{
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config: config,
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proxyAppConn: proxyAppConn,
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blockStore: blockStore,
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mempool: mempool,
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peerMsgQueue: make(chan msgInfo, msgQueueSize),
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internalMsgQueue: make(chan msgInfo, msgQueueSize),
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timeoutTicker: NewTimeoutTicker(),
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done: make(chan struct{}),
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}
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// set function defaults (may be overwritten before calling Start)
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cs.decideProposal = cs.defaultDecideProposal
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cs.doPrevote = cs.defaultDoPrevote
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cs.setProposal = cs.defaultSetProposal
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cs.updateToState(state)
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// Don't call scheduleRound0 yet.
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// We do that upon Start().
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cs.reconstructLastCommit(state)
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cs.BaseService = *cmn.NewBaseService(nil, "ConsensusState", cs)
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return cs
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}
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//----------------------------------------
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// Public interface
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// SetLogger implements Service.
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func (cs *ConsensusState) SetLogger(l log.Logger) {
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cs.BaseService.Logger = l
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cs.timeoutTicker.SetLogger(l)
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}
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// SetEventSwitch implements events.Eventable
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func (cs *ConsensusState) SetEventSwitch(evsw types.EventSwitch) {
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cs.evsw = evsw
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}
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// String returns a string.
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func (cs *ConsensusState) String() string {
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// better not to access shared variables
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return cmn.Fmt("ConsensusState") //(H:%v R:%v S:%v", cs.Height, cs.Round, cs.Step)
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}
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// GetState returns a copy of the chain state.
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func (cs *ConsensusState) GetState() *sm.State {
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cs.mtx.Lock()
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defer cs.mtx.Unlock()
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return cs.state.Copy()
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}
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// GetRoundState returns a copy of the internal consensus state.
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func (cs *ConsensusState) GetRoundState() *cstypes.RoundState {
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cs.mtx.Lock()
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defer cs.mtx.Unlock()
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return cs.getRoundState()
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}
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func (cs *ConsensusState) getRoundState() *cstypes.RoundState {
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rs := cs.RoundState // copy
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return &rs
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}
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// GetValidators returns a copy of the current validators.
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func (cs *ConsensusState) GetValidators() (int, []*types.Validator) {
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cs.mtx.Lock()
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defer cs.mtx.Unlock()
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return cs.state.LastBlockHeight, cs.state.Validators.Copy().Validators
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}
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// SetPrivValidator sets the private validator account for signing votes.
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func (cs *ConsensusState) SetPrivValidator(priv types.PrivValidator) {
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cs.mtx.Lock()
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defer cs.mtx.Unlock()
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cs.privValidator = priv
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}
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// SetTimeoutTicker sets the local timer. It may be useful to overwrite for testing.
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func (cs *ConsensusState) SetTimeoutTicker(timeoutTicker TimeoutTicker) {
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cs.mtx.Lock()
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defer cs.mtx.Unlock()
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cs.timeoutTicker = timeoutTicker
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}
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// LoadCommit loads the commit for a given height.
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func (cs *ConsensusState) LoadCommit(height int) *types.Commit {
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cs.mtx.Lock()
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defer cs.mtx.Unlock()
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if height == cs.blockStore.Height() {
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return cs.blockStore.LoadSeenCommit(height)
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}
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return cs.blockStore.LoadBlockCommit(height)
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}
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// OnStart implements cmn.Service.
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// It loads the latest state via the WAL, and starts the timeout and receive routines.
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func (cs *ConsensusState) OnStart() error {
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walFile := cs.config.WalFile()
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if err := cs.OpenWAL(walFile); err != nil {
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cs.Logger.Error("Error loading ConsensusState wal", "err", err.Error())
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return err
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}
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// we need the timeoutRoutine for replay so
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// we don't block on the tick chan.
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// NOTE: we will get a build up of garbage go routines
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// firing on the tockChan until the receiveRoutine is started
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// to deal with them (by that point, at most one will be valid)
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cs.timeoutTicker.Start()
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// we may have lost some votes if the process crashed
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// reload from consensus log to catchup
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if err := cs.catchupReplay(cs.Height); err != nil {
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cs.Logger.Error("Error on catchup replay. Proceeding to start ConsensusState anyway", "err", err.Error())
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// NOTE: if we ever do return an error here,
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// make sure to stop the timeoutTicker
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}
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// now start the receiveRoutine
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go cs.receiveRoutine(0)
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// schedule the first round!
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// use GetRoundState so we don't race the receiveRoutine for access
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cs.scheduleRound0(cs.GetRoundState())
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return nil
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}
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// timeoutRoutine: receive requests for timeouts on tickChan and fire timeouts on tockChan
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// receiveRoutine: serializes processing of proposoals, block parts, votes; coordinates state transitions
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func (cs *ConsensusState) startRoutines(maxSteps int) {
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cs.timeoutTicker.Start()
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go cs.receiveRoutine(maxSteps)
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}
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// OnStop implements cmn.Service. It stops all routines and waits for the WAL to finish.
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func (cs *ConsensusState) OnStop() {
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cs.BaseService.OnStop()
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cs.timeoutTicker.Stop()
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// Make BaseService.Wait() wait until cs.wal.Wait()
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if cs.wal != nil && cs.IsRunning() {
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cs.wal.Wait()
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}
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}
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// Wait waits for the the main routine to return.
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// NOTE: be sure to Stop() the event switch and drain
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// any event channels or this may deadlock
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func (cs *ConsensusState) Wait() {
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<-cs.done
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}
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// OpenWAL opens a file to log all consensus messages and timeouts for deterministic accountability
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func (cs *ConsensusState) OpenWAL(walFile string) (err error) {
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err = cmn.EnsureDir(filepath.Dir(walFile), 0700)
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if err != nil {
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cs.Logger.Error("Error ensuring ConsensusState wal dir", "err", err.Error())
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return err
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}
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cs.mtx.Lock()
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defer cs.mtx.Unlock()
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wal, err := NewWAL(walFile, cs.config.WalLight)
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if err != nil {
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return err
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}
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wal.SetLogger(cs.Logger.With("wal", walFile))
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if _, err := wal.Start(); err != nil {
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return err
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}
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cs.wal = wal
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return nil
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}
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//------------------------------------------------------------
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// Public interface for passing messages into the consensus state, possibly causing a state transition.
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// If peerKey == "", the msg is considered internal.
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// Messages are added to the appropriate queue (peer or internal).
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// If the queue is full, the function may block.
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// TODO: should these return anything or let callers just use events?
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// AddVote inputs a vote.
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func (cs *ConsensusState) AddVote(vote *types.Vote, peerKey string) (added bool, err error) {
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if peerKey == "" {
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cs.internalMsgQueue <- msgInfo{&VoteMessage{vote}, ""}
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} else {
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cs.peerMsgQueue <- msgInfo{&VoteMessage{vote}, peerKey}
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}
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// TODO: wait for event?!
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return false, nil
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}
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// SetProposal inputs a proposal.
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func (cs *ConsensusState) SetProposal(proposal *types.Proposal, peerKey string) error {
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if peerKey == "" {
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cs.internalMsgQueue <- msgInfo{&ProposalMessage{proposal}, ""}
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} else {
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cs.peerMsgQueue <- msgInfo{&ProposalMessage{proposal}, peerKey}
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}
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// TODO: wait for event?!
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return nil
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}
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// AddProposalBlockPart inputs a part of the proposal block.
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func (cs *ConsensusState) AddProposalBlockPart(height, round int, part *types.Part, peerKey string) error {
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if peerKey == "" {
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cs.internalMsgQueue <- msgInfo{&BlockPartMessage{height, round, part}, ""}
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} else {
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cs.peerMsgQueue <- msgInfo{&BlockPartMessage{height, round, part}, peerKey}
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}
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// TODO: wait for event?!
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return nil
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}
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// SetProposalAndBlock inputs the proposal and all block parts.
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func (cs *ConsensusState) SetProposalAndBlock(proposal *types.Proposal, block *types.Block, parts *types.PartSet, peerKey string) error {
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cs.SetProposal(proposal, peerKey)
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for i := 0; i < parts.Total(); i++ {
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part := parts.GetPart(i)
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cs.AddProposalBlockPart(proposal.Height, proposal.Round, part, peerKey)
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}
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return nil // TODO errors
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}
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//------------------------------------------------------------
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// internal functions for managing the state
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func (cs *ConsensusState) updateHeight(height int) {
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cs.Height = height
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}
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func (cs *ConsensusState) updateRoundStep(round int, step cstypes.RoundStepType) {
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cs.Round = round
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cs.Step = step
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}
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// enterNewRound(height, 0) at cs.StartTime.
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func (cs *ConsensusState) scheduleRound0(rs *cstypes.RoundState) {
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//cs.Logger.Info("scheduleRound0", "now", time.Now(), "startTime", cs.StartTime)
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sleepDuration := rs.StartTime.Sub(time.Now())
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cs.scheduleTimeout(sleepDuration, rs.Height, 0, cstypes.RoundStepNewHeight)
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}
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// Attempt to schedule a timeout (by sending timeoutInfo on the tickChan)
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func (cs *ConsensusState) scheduleTimeout(duration time.Duration, height, round int, step cstypes.RoundStepType) {
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cs.timeoutTicker.ScheduleTimeout(timeoutInfo{duration, height, round, step})
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}
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// send a msg into the receiveRoutine regarding our own proposal, block part, or vote
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func (cs *ConsensusState) sendInternalMessage(mi msgInfo) {
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select {
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case cs.internalMsgQueue <- mi:
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default:
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// NOTE: using the go-routine means our votes can
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// be processed out of order.
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// TODO: use CList here for strict determinism and
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// attempt push to internalMsgQueue in receiveRoutine
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cs.Logger.Info("Internal msg queue is full. Using a go-routine")
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go func() { cs.internalMsgQueue <- mi }()
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}
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}
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// Reconstruct LastCommit from SeenCommit, which we saved along with the block,
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// (which happens even before saving the state)
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func (cs *ConsensusState) reconstructLastCommit(state *sm.State) {
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if state.LastBlockHeight == 0 {
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return
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}
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seenCommit := cs.blockStore.LoadSeenCommit(state.LastBlockHeight)
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lastPrecommits := types.NewVoteSet(cs.state.ChainID, state.LastBlockHeight, seenCommit.Round(), types.VoteTypePrecommit, state.LastValidators)
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for _, precommit := range seenCommit.Precommits {
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if precommit == nil {
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continue
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}
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added, err := lastPrecommits.AddVote(precommit)
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if !added || err != nil {
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cmn.PanicCrisis(cmn.Fmt("Failed to reconstruct LastCommit: %v", err))
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}
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}
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if !lastPrecommits.HasTwoThirdsMajority() {
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cmn.PanicSanity("Failed to reconstruct LastCommit: Does not have +2/3 maj")
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}
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cs.LastCommit = lastPrecommits
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}
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// Updates ConsensusState and increments height to match that of state.
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// The round becomes 0 and cs.Step becomes cstypes.RoundStepNewHeight.
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func (cs *ConsensusState) updateToState(state *sm.State) {
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if cs.CommitRound > -1 && 0 < cs.Height && cs.Height != state.LastBlockHeight {
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cmn.PanicSanity(cmn.Fmt("updateToState() expected state height of %v but found %v",
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cs.Height, state.LastBlockHeight))
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}
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if cs.state != nil && cs.state.LastBlockHeight+1 != cs.Height {
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// This might happen when someone else is mutating cs.state.
|
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// Someone forgot to pass in state.Copy() somewhere?!
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cmn.PanicSanity(cmn.Fmt("Inconsistent cs.state.LastBlockHeight+1 %v vs cs.Height %v",
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cs.state.LastBlockHeight+1, cs.Height))
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}
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// If state isn't further out than cs.state, just ignore.
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// This happens when SwitchToConsensus() is called in the reactor.
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// We don't want to reset e.g. the Votes.
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if cs.state != nil && (state.LastBlockHeight <= cs.state.LastBlockHeight) {
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cs.Logger.Info("Ignoring updateToState()", "newHeight", state.LastBlockHeight+1, "oldHeight", cs.state.LastBlockHeight+1)
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return
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}
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|
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// Reset fields based on state.
|
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validators := state.Validators
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lastPrecommits := (*types.VoteSet)(nil)
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if cs.CommitRound > -1 && cs.Votes != nil {
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if !cs.Votes.Precommits(cs.CommitRound).HasTwoThirdsMajority() {
|
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cmn.PanicSanity("updateToState(state) called but last Precommit round didn't have +2/3")
|
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}
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lastPrecommits = cs.Votes.Precommits(cs.CommitRound)
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}
|
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|
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// Next desired block height
|
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height := state.LastBlockHeight + 1
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|
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// RoundState fields
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cs.updateHeight(height)
|
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cs.updateRoundStep(0, cstypes.RoundStepNewHeight)
|
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if cs.CommitTime.IsZero() {
|
|
// "Now" makes it easier to sync up dev nodes.
|
|
// We add timeoutCommit to allow transactions
|
|
// to be gathered for the first block.
|
|
// And alternative solution that relies on clocks:
|
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// cs.StartTime = state.LastBlockTime.Add(timeoutCommit)
|
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cs.StartTime = cs.config.Commit(time.Now())
|
|
} else {
|
|
cs.StartTime = cs.config.Commit(cs.CommitTime)
|
|
}
|
|
cs.Validators = validators
|
|
cs.Proposal = nil
|
|
cs.ProposalBlock = nil
|
|
cs.ProposalBlockParts = nil
|
|
cs.LockedRound = 0
|
|
cs.LockedBlock = nil
|
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cs.LockedBlockParts = nil
|
|
cs.Votes = cstypes.NewHeightVoteSet(state.ChainID, height, validators)
|
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cs.CommitRound = -1
|
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cs.LastCommit = lastPrecommits
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|
cs.LastValidators = state.LastValidators
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|
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cs.state = state
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|
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// Finally, broadcast RoundState
|
|
cs.newStep()
|
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}
|
|
|
|
func (cs *ConsensusState) newStep() {
|
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rs := cs.RoundStateEvent()
|
|
cs.wal.Save(rs)
|
|
cs.nSteps += 1
|
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// newStep is called by updateToStep in NewConsensusState before the evsw is set!
|
|
if cs.evsw != nil {
|
|
types.FireEventNewRoundStep(cs.evsw, rs)
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------
|
|
// the main go routines
|
|
|
|
// receiveRoutine handles messages which may cause state transitions.
|
|
// it's argument (n) is the number of messages to process before exiting - use 0 to run forever
|
|
// It keeps the RoundState and is the only thing that updates it.
|
|
// Updates (state transitions) happen on timeouts, complete proposals, and 2/3 majorities.
|
|
// ConsensusState must be locked before any internal state is updated.
|
|
func (cs *ConsensusState) receiveRoutine(maxSteps int) {
|
|
defer func() {
|
|
if r := recover(); r != nil {
|
|
cs.Logger.Error("CONSENSUS FAILURE!!!", "err", r, "stack", string(debug.Stack()))
|
|
}
|
|
}()
|
|
|
|
for {
|
|
if maxSteps > 0 {
|
|
if cs.nSteps >= maxSteps {
|
|
cs.Logger.Info("reached max steps. exiting receive routine")
|
|
cs.nSteps = 0
|
|
return
|
|
}
|
|
}
|
|
rs := cs.RoundState
|
|
var mi msgInfo
|
|
|
|
select {
|
|
case height := <-cs.mempool.TxsAvailable():
|
|
cs.handleTxsAvailable(height)
|
|
case mi = <-cs.peerMsgQueue:
|
|
cs.wal.Save(mi)
|
|
// handles proposals, block parts, votes
|
|
// may generate internal events (votes, complete proposals, 2/3 majorities)
|
|
cs.handleMsg(mi)
|
|
case mi = <-cs.internalMsgQueue:
|
|
cs.wal.Save(mi)
|
|
// handles proposals, block parts, votes
|
|
cs.handleMsg(mi)
|
|
case ti := <-cs.timeoutTicker.Chan(): // tockChan:
|
|
cs.wal.Save(ti)
|
|
// if the timeout is relevant to the rs
|
|
// go to the next step
|
|
cs.handleTimeout(ti, rs)
|
|
case <-cs.Quit:
|
|
|
|
// NOTE: the internalMsgQueue may have signed messages from our
|
|
// priv_val that haven't hit the WAL, but its ok because
|
|
// priv_val tracks LastSig
|
|
|
|
// close wal now that we're done writing to it
|
|
if cs.wal != nil {
|
|
cs.wal.Stop()
|
|
}
|
|
|
|
close(cs.done)
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// state transitions on complete-proposal, 2/3-any, 2/3-one
|
|
func (cs *ConsensusState) handleMsg(mi msgInfo) {
|
|
cs.mtx.Lock()
|
|
defer cs.mtx.Unlock()
|
|
|
|
var err error
|
|
msg, peerKey := mi.Msg, mi.PeerKey
|
|
switch msg := msg.(type) {
|
|
case *ProposalMessage:
|
|
// will not cause transition.
|
|
// once proposal is set, we can receive block parts
|
|
err = cs.setProposal(msg.Proposal)
|
|
case *BlockPartMessage:
|
|
// if the proposal is complete, we'll enterPrevote or tryFinalizeCommit
|
|
_, err = cs.addProposalBlockPart(msg.Height, msg.Part, peerKey != "")
|
|
if err != nil && msg.Round != cs.Round {
|
|
err = nil
|
|
}
|
|
case *VoteMessage:
|
|
// attempt to add the vote and dupeout the validator if its a duplicate signature
|
|
// if the vote gives us a 2/3-any or 2/3-one, we transition
|
|
err := cs.tryAddVote(msg.Vote, peerKey)
|
|
if err == ErrAddingVote {
|
|
// TODO: punish peer
|
|
}
|
|
|
|
// NOTE: the vote is broadcast to peers by the reactor listening
|
|
// for vote events
|
|
|
|
// TODO: If rs.Height == vote.Height && rs.Round < vote.Round,
|
|
// the peer is sending us CatchupCommit precommits.
|
|
// We could make note of this and help filter in broadcastHasVoteMessage().
|
|
default:
|
|
cs.Logger.Error("Unknown msg type", reflect.TypeOf(msg))
|
|
}
|
|
if err != nil {
|
|
cs.Logger.Error("Error with msg", "type", reflect.TypeOf(msg), "peer", peerKey, "err", err, "msg", msg)
|
|
}
|
|
}
|
|
|
|
func (cs *ConsensusState) handleTimeout(ti timeoutInfo, rs cstypes.RoundState) {
|
|
cs.Logger.Debug("Received tock", "timeout", ti.Duration, "height", ti.Height, "round", ti.Round, "step", ti.Step)
|
|
|
|
// timeouts must be for current height, round, step
|
|
if ti.Height != rs.Height || ti.Round < rs.Round || (ti.Round == rs.Round && ti.Step < rs.Step) {
|
|
cs.Logger.Debug("Ignoring tock because we're ahead", "height", rs.Height, "round", rs.Round, "step", rs.Step)
|
|
return
|
|
}
|
|
|
|
// the timeout will now cause a state transition
|
|
cs.mtx.Lock()
|
|
defer cs.mtx.Unlock()
|
|
|
|
switch ti.Step {
|
|
case cstypes.RoundStepNewHeight:
|
|
// NewRound event fired from enterNewRound.
|
|
// XXX: should we fire timeout here (for timeout commit)?
|
|
cs.enterNewRound(ti.Height, 0)
|
|
case cstypes.RoundStepNewRound:
|
|
cs.enterPropose(ti.Height, 0)
|
|
case cstypes.RoundStepPropose:
|
|
types.FireEventTimeoutPropose(cs.evsw, cs.RoundStateEvent())
|
|
cs.enterPrevote(ti.Height, ti.Round)
|
|
case cstypes.RoundStepPrevoteWait:
|
|
types.FireEventTimeoutWait(cs.evsw, cs.RoundStateEvent())
|
|
cs.enterPrecommit(ti.Height, ti.Round)
|
|
case cstypes.RoundStepPrecommitWait:
|
|
types.FireEventTimeoutWait(cs.evsw, cs.RoundStateEvent())
|
|
cs.enterNewRound(ti.Height, ti.Round+1)
|
|
default:
|
|
panic(cmn.Fmt("Invalid timeout step: %v", ti.Step))
|
|
}
|
|
|
|
}
|
|
|
|
func (cs *ConsensusState) handleTxsAvailable(height int) {
|
|
cs.mtx.Lock()
|
|
defer cs.mtx.Unlock()
|
|
// we only need to do this for round 0
|
|
cs.enterPropose(height, 0)
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// State functions
|
|
// Used internally by handleTimeout and handleMsg to make state transitions
|
|
|
|
// Enter: `timeoutNewHeight` by startTime (commitTime+timeoutCommit),
|
|
// or, if SkipTimeout==true, after receiving all precommits from (height,round-1)
|
|
// Enter: `timeoutPrecommits` after any +2/3 precommits from (height,round-1)
|
|
// Enter: +2/3 precommits for nil at (height,round-1)
|
|
// Enter: +2/3 prevotes any or +2/3 precommits for block or any from (height, round)
|
|
// NOTE: cs.StartTime was already set for height.
|
|
func (cs *ConsensusState) enterNewRound(height int, round int) {
|
|
if cs.Height != height || round < cs.Round || (cs.Round == round && cs.Step != cstypes.RoundStepNewHeight) {
|
|
cs.Logger.Debug(cmn.Fmt("enterNewRound(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
|
|
return
|
|
}
|
|
|
|
if now := time.Now(); cs.StartTime.After(now) {
|
|
cs.Logger.Info("Need to set a buffer and log message here for sanity.", "startTime", cs.StartTime, "now", now)
|
|
}
|
|
|
|
cs.Logger.Info(cmn.Fmt("enterNewRound(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
|
|
|
|
// Increment validators if necessary
|
|
validators := cs.Validators
|
|
if cs.Round < round {
|
|
validators = validators.Copy()
|
|
validators.IncrementAccum(round - cs.Round)
|
|
}
|
|
|
|
// Setup new round
|
|
// we don't fire newStep for this step,
|
|
// but we fire an event, so update the round step first
|
|
cs.updateRoundStep(round, cstypes.RoundStepNewRound)
|
|
cs.Validators = validators
|
|
if round == 0 {
|
|
// We've already reset these upon new height,
|
|
// and meanwhile we might have received a proposal
|
|
// for round 0.
|
|
} else {
|
|
cs.Proposal = nil
|
|
cs.ProposalBlock = nil
|
|
cs.ProposalBlockParts = nil
|
|
}
|
|
cs.Votes.SetRound(round + 1) // also track next round (round+1) to allow round-skipping
|
|
|
|
types.FireEventNewRound(cs.evsw, cs.RoundStateEvent())
|
|
|
|
// Wait for txs to be available in the mempool
|
|
// before we enterPropose in round 0. If the last block changed the app hash,
|
|
// we may need an empty "proof" block, and enterPropose immediately.
|
|
waitForTxs := cs.config.WaitForTxs() && round == 0 && !cs.needProofBlock(height)
|
|
if waitForTxs {
|
|
if cs.config.CreateEmptyBlocksInterval > 0 {
|
|
cs.scheduleTimeout(cs.config.EmptyBlocksInterval(), height, round, cstypes.RoundStepNewRound)
|
|
}
|
|
go cs.proposalHeartbeat(height, round)
|
|
} else {
|
|
cs.enterPropose(height, round)
|
|
}
|
|
}
|
|
|
|
// needProofBlock returns true on the first height (so the genesis app hash is signed right away)
|
|
// and where the last block (height-1) caused the app hash to change
|
|
func (cs *ConsensusState) needProofBlock(height int) bool {
|
|
if height == 1 {
|
|
return true
|
|
}
|
|
|
|
lastBlockMeta := cs.blockStore.LoadBlockMeta(height - 1)
|
|
if !bytes.Equal(cs.state.AppHash, lastBlockMeta.Header.AppHash) {
|
|
return true
|
|
}
|
|
return false
|
|
}
|
|
|
|
func (cs *ConsensusState) proposalHeartbeat(height, round int) {
|
|
counter := 0
|
|
addr := cs.privValidator.GetAddress()
|
|
valIndex, v := cs.Validators.GetByAddress(addr)
|
|
if v == nil {
|
|
// not a validator
|
|
valIndex = -1
|
|
}
|
|
for {
|
|
rs := cs.GetRoundState()
|
|
// if we've already moved on, no need to send more heartbeats
|
|
if rs.Step > cstypes.RoundStepNewRound || rs.Round > round || rs.Height > height {
|
|
return
|
|
}
|
|
heartbeat := &types.Heartbeat{
|
|
Height: rs.Height,
|
|
Round: rs.Round,
|
|
Sequence: counter,
|
|
ValidatorAddress: addr,
|
|
ValidatorIndex: valIndex,
|
|
}
|
|
cs.privValidator.SignHeartbeat(cs.state.ChainID, heartbeat)
|
|
heartbeatEvent := types.EventDataProposalHeartbeat{heartbeat}
|
|
types.FireEventProposalHeartbeat(cs.evsw, heartbeatEvent)
|
|
counter += 1
|
|
time.Sleep(proposalHeartbeatIntervalSeconds * time.Second)
|
|
}
|
|
}
|
|
|
|
// Enter (CreateEmptyBlocks): from enterNewRound(height,round)
|
|
// Enter (CreateEmptyBlocks, CreateEmptyBlocksInterval > 0 ): after enterNewRound(height,round), after timeout of CreateEmptyBlocksInterval
|
|
// Enter (!CreateEmptyBlocks) : after enterNewRound(height,round), once txs are in the mempool
|
|
func (cs *ConsensusState) enterPropose(height int, round int) {
|
|
if cs.Height != height || round < cs.Round || (cs.Round == round && cstypes.RoundStepPropose <= cs.Step) {
|
|
cs.Logger.Debug(cmn.Fmt("enterPropose(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
|
|
return
|
|
}
|
|
cs.Logger.Info(cmn.Fmt("enterPropose(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
|
|
|
|
defer func() {
|
|
// Done enterPropose:
|
|
cs.updateRoundStep(round, cstypes.RoundStepPropose)
|
|
cs.newStep()
|
|
|
|
// If we have the whole proposal + POL, then goto Prevote now.
|
|
// else, we'll enterPrevote when the rest of the proposal is received (in AddProposalBlockPart),
|
|
// or else after timeoutPropose
|
|
if cs.isProposalComplete() {
|
|
cs.enterPrevote(height, cs.Round)
|
|
}
|
|
}()
|
|
|
|
// If we don't get the proposal and all block parts quick enough, enterPrevote
|
|
cs.scheduleTimeout(cs.config.Propose(round), height, round, cstypes.RoundStepPropose)
|
|
|
|
// Nothing more to do if we're not a validator
|
|
if cs.privValidator == nil {
|
|
cs.Logger.Debug("This node is not a validator")
|
|
return
|
|
}
|
|
|
|
if !cs.isProposer() {
|
|
cs.Logger.Info("enterPropose: Not our turn to propose", "proposer", cs.Validators.GetProposer().Address, "privValidator", cs.privValidator)
|
|
if cs.Validators.HasAddress(cs.privValidator.GetAddress()) {
|
|
cs.Logger.Debug("This node is a validator")
|
|
} else {
|
|
cs.Logger.Debug("This node is not a validator")
|
|
}
|
|
} else {
|
|
cs.Logger.Info("enterPropose: Our turn to propose", "proposer", cs.Validators.GetProposer().Address, "privValidator", cs.privValidator)
|
|
cs.Logger.Debug("This node is a validator")
|
|
cs.decideProposal(height, round)
|
|
}
|
|
}
|
|
|
|
func (cs *ConsensusState) isProposer() bool {
|
|
return bytes.Equal(cs.Validators.GetProposer().Address, cs.privValidator.GetAddress())
|
|
}
|
|
|
|
func (cs *ConsensusState) defaultDecideProposal(height, round int) {
|
|
var block *types.Block
|
|
var blockParts *types.PartSet
|
|
|
|
// Decide on block
|
|
if cs.LockedBlock != nil {
|
|
// If we're locked onto a block, just choose that.
|
|
block, blockParts = cs.LockedBlock, cs.LockedBlockParts
|
|
} else {
|
|
// Create a new proposal block from state/txs from the mempool.
|
|
block, blockParts = cs.createProposalBlock()
|
|
if block == nil { // on error
|
|
return
|
|
}
|
|
}
|
|
|
|
// Make proposal
|
|
polRound, polBlockID := cs.Votes.POLInfo()
|
|
proposal := types.NewProposal(height, round, blockParts.Header(), polRound, polBlockID)
|
|
err := cs.privValidator.SignProposal(cs.state.ChainID, proposal)
|
|
if err == nil {
|
|
// Set fields
|
|
/* fields set by setProposal and addBlockPart
|
|
cs.Proposal = proposal
|
|
cs.ProposalBlock = block
|
|
cs.ProposalBlockParts = blockParts
|
|
*/
|
|
|
|
// send proposal and block parts on internal msg queue
|
|
cs.sendInternalMessage(msgInfo{&ProposalMessage{proposal}, ""})
|
|
for i := 0; i < blockParts.Total(); i++ {
|
|
part := blockParts.GetPart(i)
|
|
cs.sendInternalMessage(msgInfo{&BlockPartMessage{cs.Height, cs.Round, part}, ""})
|
|
}
|
|
cs.Logger.Info("Signed proposal", "height", height, "round", round, "proposal", proposal)
|
|
cs.Logger.Debug(cmn.Fmt("Signed proposal block: %v", block))
|
|
} else {
|
|
if !cs.replayMode {
|
|
cs.Logger.Error("enterPropose: Error signing proposal", "height", height, "round", round, "err", err)
|
|
}
|
|
}
|
|
}
|
|
|
|
// Returns true if the proposal block is complete &&
|
|
// (if POLRound was proposed, we have +2/3 prevotes from there).
|
|
func (cs *ConsensusState) isProposalComplete() bool {
|
|
if cs.Proposal == nil || cs.ProposalBlock == nil {
|
|
return false
|
|
}
|
|
// we have the proposal. if there's a POLRound,
|
|
// make sure we have the prevotes from it too
|
|
if cs.Proposal.POLRound < 0 {
|
|
return true
|
|
} else {
|
|
// if this is false the proposer is lying or we haven't received the POL yet
|
|
return cs.Votes.Prevotes(cs.Proposal.POLRound).HasTwoThirdsMajority()
|
|
}
|
|
}
|
|
|
|
// Create the next block to propose and return it.
|
|
// Returns nil block upon error.
|
|
// NOTE: keep it side-effect free for clarity.
|
|
func (cs *ConsensusState) createProposalBlock() (block *types.Block, blockParts *types.PartSet) {
|
|
var commit *types.Commit
|
|
if cs.Height == 1 {
|
|
// We're creating a proposal for the first block.
|
|
// The commit is empty, but not nil.
|
|
commit = &types.Commit{}
|
|
} else if cs.LastCommit.HasTwoThirdsMajority() {
|
|
// Make the commit from LastCommit
|
|
commit = cs.LastCommit.MakeCommit()
|
|
} else {
|
|
// This shouldn't happen.
|
|
cs.Logger.Error("enterPropose: Cannot propose anything: No commit for the previous block.")
|
|
return
|
|
}
|
|
|
|
// Mempool validated transactions
|
|
txs := cs.mempool.Reap(cs.config.MaxBlockSizeTxs)
|
|
|
|
return types.MakeBlock(cs.Height, cs.state.ChainID, txs, commit,
|
|
cs.state.LastBlockID, cs.state.Validators.Hash(),
|
|
cs.state.AppHash, cs.state.Params().BlockPartSizeBytes)
|
|
}
|
|
|
|
// Enter: `timeoutPropose` after entering Propose.
|
|
// Enter: proposal block and POL is ready.
|
|
// Enter: any +2/3 prevotes for future round.
|
|
// Prevote for LockedBlock if we're locked, or ProposalBlock if valid.
|
|
// Otherwise vote nil.
|
|
func (cs *ConsensusState) enterPrevote(height int, round int) {
|
|
if cs.Height != height || round < cs.Round || (cs.Round == round && cstypes.RoundStepPrevote <= cs.Step) {
|
|
cs.Logger.Debug(cmn.Fmt("enterPrevote(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
|
|
return
|
|
}
|
|
|
|
defer func() {
|
|
// Done enterPrevote:
|
|
cs.updateRoundStep(round, cstypes.RoundStepPrevote)
|
|
cs.newStep()
|
|
}()
|
|
|
|
// fire event for how we got here
|
|
if cs.isProposalComplete() {
|
|
types.FireEventCompleteProposal(cs.evsw, cs.RoundStateEvent())
|
|
} else {
|
|
// we received +2/3 prevotes for a future round
|
|
// TODO: catchup event?
|
|
}
|
|
|
|
cs.Logger.Info(cmn.Fmt("enterPrevote(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
|
|
|
|
// Sign and broadcast vote as necessary
|
|
cs.doPrevote(height, round)
|
|
|
|
// Once `addVote` hits any +2/3 prevotes, we will go to PrevoteWait
|
|
// (so we have more time to try and collect +2/3 prevotes for a single block)
|
|
}
|
|
|
|
func (cs *ConsensusState) defaultDoPrevote(height int, round int) {
|
|
logger := cs.Logger.With("height", height, "round", round)
|
|
// If a block is locked, prevote that.
|
|
if cs.LockedBlock != nil {
|
|
logger.Info("enterPrevote: Block was locked")
|
|
cs.signAddVote(types.VoteTypePrevote, cs.LockedBlock.Hash(), cs.LockedBlockParts.Header())
|
|
return
|
|
}
|
|
|
|
// If ProposalBlock is nil, prevote nil.
|
|
if cs.ProposalBlock == nil {
|
|
logger.Info("enterPrevote: ProposalBlock is nil")
|
|
cs.signAddVote(types.VoteTypePrevote, nil, types.PartSetHeader{})
|
|
return
|
|
}
|
|
|
|
// Validate proposal block
|
|
err := cs.state.ValidateBlock(cs.ProposalBlock)
|
|
if err != nil {
|
|
// ProposalBlock is invalid, prevote nil.
|
|
logger.Error("enterPrevote: ProposalBlock is invalid", "err", err)
|
|
cs.signAddVote(types.VoteTypePrevote, nil, types.PartSetHeader{})
|
|
return
|
|
}
|
|
|
|
// Prevote cs.ProposalBlock
|
|
// NOTE: the proposal signature is validated when it is received,
|
|
// and the proposal block parts are validated as they are received (against the merkle hash in the proposal)
|
|
logger.Info("enterPrevote: ProposalBlock is valid")
|
|
cs.signAddVote(types.VoteTypePrevote, cs.ProposalBlock.Hash(), cs.ProposalBlockParts.Header())
|
|
}
|
|
|
|
// Enter: any +2/3 prevotes at next round.
|
|
func (cs *ConsensusState) enterPrevoteWait(height int, round int) {
|
|
if cs.Height != height || round < cs.Round || (cs.Round == round && cstypes.RoundStepPrevoteWait <= cs.Step) {
|
|
cs.Logger.Debug(cmn.Fmt("enterPrevoteWait(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
|
|
return
|
|
}
|
|
if !cs.Votes.Prevotes(round).HasTwoThirdsAny() {
|
|
cmn.PanicSanity(cmn.Fmt("enterPrevoteWait(%v/%v), but Prevotes does not have any +2/3 votes", height, round))
|
|
}
|
|
cs.Logger.Info(cmn.Fmt("enterPrevoteWait(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
|
|
|
|
defer func() {
|
|
// Done enterPrevoteWait:
|
|
cs.updateRoundStep(round, cstypes.RoundStepPrevoteWait)
|
|
cs.newStep()
|
|
}()
|
|
|
|
// Wait for some more prevotes; enterPrecommit
|
|
cs.scheduleTimeout(cs.config.Prevote(round), height, round, cstypes.RoundStepPrevoteWait)
|
|
}
|
|
|
|
// Enter: `timeoutPrevote` after any +2/3 prevotes.
|
|
// Enter: +2/3 precomits for block or nil.
|
|
// Enter: any +2/3 precommits for next round.
|
|
// Lock & precommit the ProposalBlock if we have enough prevotes for it (a POL in this round)
|
|
// else, unlock an existing lock and precommit nil if +2/3 of prevotes were nil,
|
|
// else, precommit nil otherwise.
|
|
func (cs *ConsensusState) enterPrecommit(height int, round int) {
|
|
if cs.Height != height || round < cs.Round || (cs.Round == round && cstypes.RoundStepPrecommit <= cs.Step) {
|
|
cs.Logger.Debug(cmn.Fmt("enterPrecommit(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
|
|
return
|
|
}
|
|
|
|
cs.Logger.Info(cmn.Fmt("enterPrecommit(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
|
|
|
|
defer func() {
|
|
// Done enterPrecommit:
|
|
cs.updateRoundStep(round, cstypes.RoundStepPrecommit)
|
|
cs.newStep()
|
|
}()
|
|
|
|
blockID, ok := cs.Votes.Prevotes(round).TwoThirdsMajority()
|
|
|
|
// If we don't have a polka, we must precommit nil
|
|
if !ok {
|
|
if cs.LockedBlock != nil {
|
|
cs.Logger.Info("enterPrecommit: No +2/3 prevotes during enterPrecommit while we're locked. Precommitting nil")
|
|
} else {
|
|
cs.Logger.Info("enterPrecommit: No +2/3 prevotes during enterPrecommit. Precommitting nil.")
|
|
}
|
|
cs.signAddVote(types.VoteTypePrecommit, nil, types.PartSetHeader{})
|
|
return
|
|
}
|
|
|
|
// At this point +2/3 prevoted for a particular block or nil
|
|
types.FireEventPolka(cs.evsw, cs.RoundStateEvent())
|
|
|
|
// the latest POLRound should be this round
|
|
polRound, _ := cs.Votes.POLInfo()
|
|
if polRound < round {
|
|
cmn.PanicSanity(cmn.Fmt("This POLRound should be %v but got %", round, polRound))
|
|
}
|
|
|
|
// +2/3 prevoted nil. Unlock and precommit nil.
|
|
if len(blockID.Hash) == 0 {
|
|
if cs.LockedBlock == nil {
|
|
cs.Logger.Info("enterPrecommit: +2/3 prevoted for nil.")
|
|
} else {
|
|
cs.Logger.Info("enterPrecommit: +2/3 prevoted for nil. Unlocking")
|
|
cs.LockedRound = 0
|
|
cs.LockedBlock = nil
|
|
cs.LockedBlockParts = nil
|
|
types.FireEventUnlock(cs.evsw, cs.RoundStateEvent())
|
|
}
|
|
cs.signAddVote(types.VoteTypePrecommit, nil, types.PartSetHeader{})
|
|
return
|
|
}
|
|
|
|
// At this point, +2/3 prevoted for a particular block.
|
|
|
|
// If we're already locked on that block, precommit it, and update the LockedRound
|
|
if cs.LockedBlock.HashesTo(blockID.Hash) {
|
|
cs.Logger.Info("enterPrecommit: +2/3 prevoted locked block. Relocking")
|
|
cs.LockedRound = round
|
|
types.FireEventRelock(cs.evsw, cs.RoundStateEvent())
|
|
cs.signAddVote(types.VoteTypePrecommit, blockID.Hash, blockID.PartsHeader)
|
|
return
|
|
}
|
|
|
|
// If +2/3 prevoted for proposal block, stage and precommit it
|
|
if cs.ProposalBlock.HashesTo(blockID.Hash) {
|
|
cs.Logger.Info("enterPrecommit: +2/3 prevoted proposal block. Locking", "hash", blockID.Hash)
|
|
// Validate the block.
|
|
if err := cs.state.ValidateBlock(cs.ProposalBlock); err != nil {
|
|
cmn.PanicConsensus(cmn.Fmt("enterPrecommit: +2/3 prevoted for an invalid block: %v", err))
|
|
}
|
|
cs.LockedRound = round
|
|
cs.LockedBlock = cs.ProposalBlock
|
|
cs.LockedBlockParts = cs.ProposalBlockParts
|
|
types.FireEventLock(cs.evsw, cs.RoundStateEvent())
|
|
cs.signAddVote(types.VoteTypePrecommit, blockID.Hash, blockID.PartsHeader)
|
|
return
|
|
}
|
|
|
|
// There was a polka in this round for a block we don't have.
|
|
// Fetch that block, unlock, and precommit nil.
|
|
// The +2/3 prevotes for this round is the POL for our unlock.
|
|
// TODO: In the future save the POL prevotes for justification.
|
|
cs.LockedRound = 0
|
|
cs.LockedBlock = nil
|
|
cs.LockedBlockParts = nil
|
|
if !cs.ProposalBlockParts.HasHeader(blockID.PartsHeader) {
|
|
cs.ProposalBlock = nil
|
|
cs.ProposalBlockParts = types.NewPartSetFromHeader(blockID.PartsHeader)
|
|
}
|
|
types.FireEventUnlock(cs.evsw, cs.RoundStateEvent())
|
|
cs.signAddVote(types.VoteTypePrecommit, nil, types.PartSetHeader{})
|
|
}
|
|
|
|
// Enter: any +2/3 precommits for next round.
|
|
func (cs *ConsensusState) enterPrecommitWait(height int, round int) {
|
|
if cs.Height != height || round < cs.Round || (cs.Round == round && cstypes.RoundStepPrecommitWait <= cs.Step) {
|
|
cs.Logger.Debug(cmn.Fmt("enterPrecommitWait(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
|
|
return
|
|
}
|
|
if !cs.Votes.Precommits(round).HasTwoThirdsAny() {
|
|
cmn.PanicSanity(cmn.Fmt("enterPrecommitWait(%v/%v), but Precommits does not have any +2/3 votes", height, round))
|
|
}
|
|
cs.Logger.Info(cmn.Fmt("enterPrecommitWait(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
|
|
|
|
defer func() {
|
|
// Done enterPrecommitWait:
|
|
cs.updateRoundStep(round, cstypes.RoundStepPrecommitWait)
|
|
cs.newStep()
|
|
}()
|
|
|
|
// Wait for some more precommits; enterNewRound
|
|
cs.scheduleTimeout(cs.config.Precommit(round), height, round, cstypes.RoundStepPrecommitWait)
|
|
|
|
}
|
|
|
|
// Enter: +2/3 precommits for block
|
|
func (cs *ConsensusState) enterCommit(height int, commitRound int) {
|
|
if cs.Height != height || cstypes.RoundStepCommit <= cs.Step {
|
|
cs.Logger.Debug(cmn.Fmt("enterCommit(%v/%v): Invalid args. Current step: %v/%v/%v", height, commitRound, cs.Height, cs.Round, cs.Step))
|
|
return
|
|
}
|
|
cs.Logger.Info(cmn.Fmt("enterCommit(%v/%v). Current: %v/%v/%v", height, commitRound, cs.Height, cs.Round, cs.Step))
|
|
|
|
defer func() {
|
|
// Done enterCommit:
|
|
// keep cs.Round the same, commitRound points to the right Precommits set.
|
|
cs.updateRoundStep(cs.Round, cstypes.RoundStepCommit)
|
|
cs.CommitRound = commitRound
|
|
cs.CommitTime = time.Now()
|
|
cs.newStep()
|
|
|
|
// Maybe finalize immediately.
|
|
cs.tryFinalizeCommit(height)
|
|
}()
|
|
|
|
blockID, ok := cs.Votes.Precommits(commitRound).TwoThirdsMajority()
|
|
if !ok {
|
|
cmn.PanicSanity("RunActionCommit() expects +2/3 precommits")
|
|
}
|
|
|
|
// The Locked* fields no longer matter.
|
|
// Move them over to ProposalBlock if they match the commit hash,
|
|
// otherwise they'll be cleared in updateToState.
|
|
if cs.LockedBlock.HashesTo(blockID.Hash) {
|
|
cs.ProposalBlock = cs.LockedBlock
|
|
cs.ProposalBlockParts = cs.LockedBlockParts
|
|
}
|
|
|
|
// If we don't have the block being committed, set up to get it.
|
|
if !cs.ProposalBlock.HashesTo(blockID.Hash) {
|
|
if !cs.ProposalBlockParts.HasHeader(blockID.PartsHeader) {
|
|
// We're getting the wrong block.
|
|
// Set up ProposalBlockParts and keep waiting.
|
|
cs.ProposalBlock = nil
|
|
cs.ProposalBlockParts = types.NewPartSetFromHeader(blockID.PartsHeader)
|
|
} else {
|
|
// We just need to keep waiting.
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we have the block AND +2/3 commits for it, finalize.
|
|
func (cs *ConsensusState) tryFinalizeCommit(height int) {
|
|
if cs.Height != height {
|
|
cmn.PanicSanity(cmn.Fmt("tryFinalizeCommit() cs.Height: %v vs height: %v", cs.Height, height))
|
|
}
|
|
|
|
blockID, ok := cs.Votes.Precommits(cs.CommitRound).TwoThirdsMajority()
|
|
if !ok || len(blockID.Hash) == 0 {
|
|
cs.Logger.Error("Attempt to finalize failed. There was no +2/3 majority, or +2/3 was for <nil>.", "height", height)
|
|
return
|
|
}
|
|
if !cs.ProposalBlock.HashesTo(blockID.Hash) {
|
|
// TODO: this happens every time if we're not a validator (ugly logs)
|
|
// TODO: ^^ wait, why does it matter that we're a validator?
|
|
cs.Logger.Error("Attempt to finalize failed. We don't have the commit block.", "height", height, "proposal-block", cs.ProposalBlock.Hash(), "commit-block", blockID.Hash)
|
|
return
|
|
}
|
|
|
|
// go
|
|
cs.finalizeCommit(height)
|
|
}
|
|
|
|
// Increment height and goto cstypes.RoundStepNewHeight
|
|
func (cs *ConsensusState) finalizeCommit(height int) {
|
|
if cs.Height != height || cs.Step != cstypes.RoundStepCommit {
|
|
cs.Logger.Debug(cmn.Fmt("finalizeCommit(%v): Invalid args. Current step: %v/%v/%v", height, cs.Height, cs.Round, cs.Step))
|
|
return
|
|
}
|
|
|
|
blockID, ok := cs.Votes.Precommits(cs.CommitRound).TwoThirdsMajority()
|
|
block, blockParts := cs.ProposalBlock, cs.ProposalBlockParts
|
|
|
|
if !ok {
|
|
cmn.PanicSanity(cmn.Fmt("Cannot finalizeCommit, commit does not have two thirds majority"))
|
|
}
|
|
if !blockParts.HasHeader(blockID.PartsHeader) {
|
|
cmn.PanicSanity(cmn.Fmt("Expected ProposalBlockParts header to be commit header"))
|
|
}
|
|
if !block.HashesTo(blockID.Hash) {
|
|
cmn.PanicSanity(cmn.Fmt("Cannot finalizeCommit, ProposalBlock does not hash to commit hash"))
|
|
}
|
|
if err := cs.state.ValidateBlock(block); err != nil {
|
|
cmn.PanicConsensus(cmn.Fmt("+2/3 committed an invalid block: %v", err))
|
|
}
|
|
|
|
cs.Logger.Info(cmn.Fmt("Finalizing commit of block with %d txs", block.NumTxs),
|
|
"height", block.Height, "hash", block.Hash(), "root", block.AppHash)
|
|
cs.Logger.Info(cmn.Fmt("%v", block))
|
|
|
|
fail.Fail() // XXX
|
|
|
|
// Save to blockStore.
|
|
if cs.blockStore.Height() < block.Height {
|
|
// NOTE: the seenCommit is local justification to commit this block,
|
|
// but may differ from the LastCommit included in the next block
|
|
precommits := cs.Votes.Precommits(cs.CommitRound)
|
|
seenCommit := precommits.MakeCommit()
|
|
cs.blockStore.SaveBlock(block, blockParts, seenCommit)
|
|
} else {
|
|
// Happens during replay if we already saved the block but didn't commit
|
|
cs.Logger.Info("Calling finalizeCommit on already stored block", "height", block.Height)
|
|
}
|
|
|
|
fail.Fail() // XXX
|
|
|
|
// Finish writing to the WAL for this height.
|
|
// NOTE: If we fail before writing this, we'll never write it,
|
|
// and just recover by running ApplyBlock in the Handshake.
|
|
// If we moved it before persisting the block, we'd have to allow
|
|
// WAL replay for blocks with an #ENDHEIGHT
|
|
// As is, ConsensusState should not be started again
|
|
// until we successfully call ApplyBlock (ie. here or in Handshake after restart)
|
|
if cs.wal != nil {
|
|
cs.wal.writeEndHeight(height)
|
|
}
|
|
|
|
fail.Fail() // XXX
|
|
|
|
// Create a copy of the state for staging
|
|
// and an event cache for txs
|
|
stateCopy := cs.state.Copy()
|
|
eventCache := types.NewEventCache(cs.evsw)
|
|
|
|
// Execute and commit the block, update and save the state, and update the mempool.
|
|
// All calls to the proxyAppConn come here.
|
|
// NOTE: the block.AppHash wont reflect these txs until the next block
|
|
err := stateCopy.ApplyBlock(eventCache, cs.proxyAppConn, block, blockParts.Header(), cs.mempool)
|
|
if err != nil {
|
|
cs.Logger.Error("Error on ApplyBlock. Did the application crash? Please restart tendermint", "err", err)
|
|
return
|
|
}
|
|
|
|
fail.Fail() // XXX
|
|
|
|
// Fire event for new block.
|
|
// NOTE: If we fail before firing, these events will never fire
|
|
//
|
|
// TODO: Either
|
|
// * Fire before persisting state, in ApplyBlock
|
|
// * Fire on start up if we haven't written any new WAL msgs
|
|
// Both options mean we may fire more than once. Is that fine ?
|
|
types.FireEventNewBlock(cs.evsw, types.EventDataNewBlock{block})
|
|
types.FireEventNewBlockHeader(cs.evsw, types.EventDataNewBlockHeader{block.Header})
|
|
eventCache.Flush()
|
|
|
|
fail.Fail() // XXX
|
|
|
|
// NewHeightStep!
|
|
cs.updateToState(stateCopy)
|
|
|
|
fail.Fail() // XXX
|
|
|
|
// cs.StartTime is already set.
|
|
// Schedule Round0 to start soon.
|
|
cs.scheduleRound0(&cs.RoundState)
|
|
|
|
// By here,
|
|
// * cs.Height has been increment to height+1
|
|
// * cs.Step is now cstypes.RoundStepNewHeight
|
|
// * cs.StartTime is set to when we will start round0.
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
func (cs *ConsensusState) defaultSetProposal(proposal *types.Proposal) error {
|
|
// Already have one
|
|
// TODO: possibly catch double proposals
|
|
if cs.Proposal != nil {
|
|
return nil
|
|
}
|
|
|
|
// Does not apply
|
|
if proposal.Height != cs.Height || proposal.Round != cs.Round {
|
|
return nil
|
|
}
|
|
|
|
// We don't care about the proposal if we're already in cstypes.RoundStepCommit.
|
|
if cstypes.RoundStepCommit <= cs.Step {
|
|
return nil
|
|
}
|
|
|
|
// Verify POLRound, which must be -1 or between 0 and proposal.Round exclusive.
|
|
if proposal.POLRound != -1 &&
|
|
(proposal.POLRound < 0 || proposal.Round <= proposal.POLRound) {
|
|
return ErrInvalidProposalPOLRound
|
|
}
|
|
|
|
// Verify signature
|
|
if !cs.Validators.GetProposer().PubKey.VerifyBytes(types.SignBytes(cs.state.ChainID, proposal), proposal.Signature) {
|
|
return ErrInvalidProposalSignature
|
|
}
|
|
|
|
cs.Proposal = proposal
|
|
cs.ProposalBlockParts = types.NewPartSetFromHeader(proposal.BlockPartsHeader)
|
|
return nil
|
|
}
|
|
|
|
// NOTE: block is not necessarily valid.
|
|
// Asynchronously triggers either enterPrevote (before we timeout of propose) or tryFinalizeCommit, once we have the full block.
|
|
func (cs *ConsensusState) addProposalBlockPart(height int, part *types.Part, verify bool) (added bool, err error) {
|
|
// Blocks might be reused, so round mismatch is OK
|
|
if cs.Height != height {
|
|
return false, nil
|
|
}
|
|
|
|
// We're not expecting a block part.
|
|
if cs.ProposalBlockParts == nil {
|
|
return false, nil // TODO: bad peer? Return error?
|
|
}
|
|
|
|
added, err = cs.ProposalBlockParts.AddPart(part, verify)
|
|
if err != nil {
|
|
return added, err
|
|
}
|
|
if added && cs.ProposalBlockParts.IsComplete() {
|
|
// Added and completed!
|
|
var n int
|
|
var err error
|
|
cs.ProposalBlock = wire.ReadBinary(&types.Block{}, cs.ProposalBlockParts.GetReader(),
|
|
cs.state.Params().BlockSizeParams.MaxBytes, &n, &err).(*types.Block)
|
|
// NOTE: it's possible to receive complete proposal blocks for future rounds without having the proposal
|
|
cs.Logger.Info("Received complete proposal block", "height", cs.ProposalBlock.Height, "hash", cs.ProposalBlock.Hash())
|
|
if cs.Step == cstypes.RoundStepPropose && cs.isProposalComplete() {
|
|
// Move onto the next step
|
|
cs.enterPrevote(height, cs.Round)
|
|
} else if cs.Step == cstypes.RoundStepCommit {
|
|
// If we're waiting on the proposal block...
|
|
cs.tryFinalizeCommit(height)
|
|
}
|
|
return true, err
|
|
}
|
|
return added, nil
|
|
}
|
|
|
|
// Attempt to add the vote. if its a duplicate signature, dupeout the validator
|
|
func (cs *ConsensusState) tryAddVote(vote *types.Vote, peerKey string) error {
|
|
_, err := cs.addVote(vote, peerKey)
|
|
if err != nil {
|
|
// If the vote height is off, we'll just ignore it,
|
|
// But if it's a conflicting sig, broadcast evidence tx for slashing.
|
|
// If it's otherwise invalid, punish peer.
|
|
if err == ErrVoteHeightMismatch {
|
|
return err
|
|
} else if _, ok := err.(*types.ErrVoteConflictingVotes); ok {
|
|
if bytes.Equal(vote.ValidatorAddress, cs.privValidator.GetAddress()) {
|
|
cs.Logger.Error("Found conflicting vote from ourselves. Did you unsafe_reset a validator?", "height", vote.Height, "round", vote.Round, "type", vote.Type)
|
|
return err
|
|
}
|
|
cs.Logger.Error("Found conflicting vote. Publish evidence (TODO)", "height", vote.Height, "round", vote.Round, "type", vote.Type, "valAddr", vote.ValidatorAddress, "valIndex", vote.ValidatorIndex)
|
|
|
|
// TODO: track evidence for inclusion in a block
|
|
|
|
return err
|
|
} else {
|
|
// Probably an invalid signature. Bad peer.
|
|
cs.Logger.Error("Error attempting to add vote", "err", err)
|
|
return ErrAddingVote
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
func (cs *ConsensusState) addVote(vote *types.Vote, peerKey string) (added bool, err error) {
|
|
cs.Logger.Debug("addVote", "voteHeight", vote.Height, "voteType", vote.Type, "valIndex", vote.ValidatorIndex, "csHeight", cs.Height)
|
|
|
|
// A precommit for the previous height?
|
|
// These come in while we wait timeoutCommit
|
|
if vote.Height+1 == cs.Height {
|
|
if !(cs.Step == cstypes.RoundStepNewHeight && vote.Type == types.VoteTypePrecommit) {
|
|
// TODO: give the reason ..
|
|
// fmt.Errorf("tryAddVote: Wrong height, not a LastCommit straggler commit.")
|
|
return added, ErrVoteHeightMismatch
|
|
}
|
|
added, err = cs.LastCommit.AddVote(vote)
|
|
if added {
|
|
cs.Logger.Info(cmn.Fmt("Added to lastPrecommits: %v", cs.LastCommit.StringShort()))
|
|
types.FireEventVote(cs.evsw, types.EventDataVote{vote})
|
|
|
|
// if we can skip timeoutCommit and have all the votes now,
|
|
if cs.config.SkipTimeoutCommit && cs.LastCommit.HasAll() {
|
|
// go straight to new round (skip timeout commit)
|
|
// cs.scheduleTimeout(time.Duration(0), cs.Height, 0, cstypes.RoundStepNewHeight)
|
|
cs.enterNewRound(cs.Height, 0)
|
|
}
|
|
}
|
|
|
|
return
|
|
}
|
|
|
|
// A prevote/precommit for this height?
|
|
if vote.Height == cs.Height {
|
|
height := cs.Height
|
|
added, err = cs.Votes.AddVote(vote, peerKey)
|
|
if added {
|
|
types.FireEventVote(cs.evsw, types.EventDataVote{vote})
|
|
|
|
switch vote.Type {
|
|
case types.VoteTypePrevote:
|
|
prevotes := cs.Votes.Prevotes(vote.Round)
|
|
cs.Logger.Info("Added to prevote", "vote", vote, "prevotes", prevotes.StringShort())
|
|
// First, unlock if prevotes is a valid POL.
|
|
// >> lockRound < POLRound <= unlockOrChangeLockRound (see spec)
|
|
// NOTE: If (lockRound < POLRound) but !(POLRound <= unlockOrChangeLockRound),
|
|
// we'll still enterNewRound(H,vote.R) and enterPrecommit(H,vote.R) to process it
|
|
// there.
|
|
if (cs.LockedBlock != nil) && (cs.LockedRound < vote.Round) && (vote.Round <= cs.Round) {
|
|
blockID, ok := prevotes.TwoThirdsMajority()
|
|
if ok && !cs.LockedBlock.HashesTo(blockID.Hash) {
|
|
cs.Logger.Info("Unlocking because of POL.", "lockedRound", cs.LockedRound, "POLRound", vote.Round)
|
|
cs.LockedRound = 0
|
|
cs.LockedBlock = nil
|
|
cs.LockedBlockParts = nil
|
|
types.FireEventUnlock(cs.evsw, cs.RoundStateEvent())
|
|
}
|
|
}
|
|
if cs.Round <= vote.Round && prevotes.HasTwoThirdsAny() {
|
|
// Round-skip over to PrevoteWait or goto Precommit.
|
|
cs.enterNewRound(height, vote.Round) // if the vote is ahead of us
|
|
if prevotes.HasTwoThirdsMajority() {
|
|
cs.enterPrecommit(height, vote.Round)
|
|
} else {
|
|
cs.enterPrevote(height, vote.Round) // if the vote is ahead of us
|
|
cs.enterPrevoteWait(height, vote.Round)
|
|
}
|
|
} else if cs.Proposal != nil && 0 <= cs.Proposal.POLRound && cs.Proposal.POLRound == vote.Round {
|
|
// If the proposal is now complete, enter prevote of cs.Round.
|
|
if cs.isProposalComplete() {
|
|
cs.enterPrevote(height, cs.Round)
|
|
}
|
|
}
|
|
case types.VoteTypePrecommit:
|
|
precommits := cs.Votes.Precommits(vote.Round)
|
|
cs.Logger.Info("Added to precommit", "vote", vote, "precommits", precommits.StringShort())
|
|
blockID, ok := precommits.TwoThirdsMajority()
|
|
if ok {
|
|
if len(blockID.Hash) == 0 {
|
|
cs.enterNewRound(height, vote.Round+1)
|
|
} else {
|
|
cs.enterNewRound(height, vote.Round)
|
|
cs.enterPrecommit(height, vote.Round)
|
|
cs.enterCommit(height, vote.Round)
|
|
|
|
if cs.config.SkipTimeoutCommit && precommits.HasAll() {
|
|
// if we have all the votes now,
|
|
// go straight to new round (skip timeout commit)
|
|
// cs.scheduleTimeout(time.Duration(0), cs.Height, 0, cstypes.RoundStepNewHeight)
|
|
cs.enterNewRound(cs.Height, 0)
|
|
}
|
|
|
|
}
|
|
} else if cs.Round <= vote.Round && precommits.HasTwoThirdsAny() {
|
|
cs.enterNewRound(height, vote.Round)
|
|
cs.enterPrecommit(height, vote.Round)
|
|
cs.enterPrecommitWait(height, vote.Round)
|
|
}
|
|
default:
|
|
cmn.PanicSanity(cmn.Fmt("Unexpected vote type %X", vote.Type)) // Should not happen.
|
|
}
|
|
}
|
|
// Either duplicate, or error upon cs.Votes.AddByIndex()
|
|
return
|
|
} else {
|
|
err = ErrVoteHeightMismatch
|
|
}
|
|
|
|
// Height mismatch, bad peer?
|
|
cs.Logger.Info("Vote ignored and not added", "voteHeight", vote.Height, "csHeight", cs.Height, "err", err)
|
|
return
|
|
}
|
|
|
|
func (cs *ConsensusState) signVote(type_ byte, hash []byte, header types.PartSetHeader) (*types.Vote, error) {
|
|
addr := cs.privValidator.GetAddress()
|
|
valIndex, _ := cs.Validators.GetByAddress(addr)
|
|
vote := &types.Vote{
|
|
ValidatorAddress: addr,
|
|
ValidatorIndex: valIndex,
|
|
Height: cs.Height,
|
|
Round: cs.Round,
|
|
Type: type_,
|
|
BlockID: types.BlockID{hash, header},
|
|
}
|
|
err := cs.privValidator.SignVote(cs.state.ChainID, vote)
|
|
return vote, err
|
|
}
|
|
|
|
// sign the vote and publish on internalMsgQueue
|
|
func (cs *ConsensusState) signAddVote(type_ byte, hash []byte, header types.PartSetHeader) *types.Vote {
|
|
// if we don't have a key or we're not in the validator set, do nothing
|
|
if cs.privValidator == nil || !cs.Validators.HasAddress(cs.privValidator.GetAddress()) {
|
|
return nil
|
|
}
|
|
vote, err := cs.signVote(type_, hash, header)
|
|
if err == nil {
|
|
cs.sendInternalMessage(msgInfo{&VoteMessage{vote}, ""})
|
|
cs.Logger.Info("Signed and pushed vote", "height", cs.Height, "round", cs.Round, "vote", vote, "err", err)
|
|
return vote
|
|
} else {
|
|
//if !cs.replayMode {
|
|
cs.Logger.Error("Error signing vote", "height", cs.Height, "round", cs.Round, "vote", vote, "err", err)
|
|
//}
|
|
return nil
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
func CompareHRS(h1, r1 int, s1 cstypes.RoundStepType, h2, r2 int, s2 cstypes.RoundStepType) int {
|
|
if h1 < h2 {
|
|
return -1
|
|
} else if h1 > h2 {
|
|
return 1
|
|
}
|
|
if r1 < r2 {
|
|
return -1
|
|
} else if r1 > r2 {
|
|
return 1
|
|
}
|
|
if s1 < s2 {
|
|
return -1
|
|
} else if s1 > s2 {
|
|
return 1
|
|
}
|
|
return 0
|
|
}
|