Files
tendermint/libs/common/random.go
ValarDragon 99e582d79a crypto: Refactor to move files out of the top level directory
Currently the top level directory contains basically all of the code
for the crypto package. This PR moves the crypto code into submodules
in a similar manner to what `golang/x/crypto` does. This improves code
organization.

Ref discussion: https://github.com/tendermint/tendermint/pull/1966

Closes #1956
2018-07-18 08:38:44 -07:00

296 lines
4.9 KiB
Go

package common
import (
crand "crypto/rand"
mrand "math/rand"
"sync"
"time"
)
const (
strChars = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" // 62 characters
)
// Rand is a prng, that is seeded with OS randomness.
// The OS randomness is obtained from crypto/rand, however none of the provided
// methods are suitable for cryptographic usage.
// They all utilize math/rand's prng internally.
//
// All of the methods here are suitable for concurrent use.
// This is achieved by using a mutex lock on all of the provided methods.
type Rand struct {
sync.Mutex
rand *mrand.Rand
}
var grand *Rand
func init() {
grand = NewRand()
grand.init()
}
func NewRand() *Rand {
rand := &Rand{}
rand.init()
return rand
}
func (r *Rand) init() {
bz := cRandBytes(8)
var seed uint64
for i := 0; i < 8; i++ {
seed |= uint64(bz[i])
seed <<= 8
}
r.reset(int64(seed))
}
func (r *Rand) reset(seed int64) {
r.rand = mrand.New(mrand.NewSource(seed))
}
//----------------------------------------
// Global functions
func Seed(seed int64) {
grand.Seed(seed)
}
func RandStr(length int) string {
return grand.Str(length)
}
func RandUint16() uint16 {
return grand.Uint16()
}
func RandUint32() uint32 {
return grand.Uint32()
}
func RandUint64() uint64 {
return grand.Uint64()
}
func RandUint() uint {
return grand.Uint()
}
func RandInt16() int16 {
return grand.Int16()
}
func RandInt32() int32 {
return grand.Int32()
}
func RandInt64() int64 {
return grand.Int64()
}
func RandInt() int {
return grand.Int()
}
func RandInt31() int32 {
return grand.Int31()
}
func RandInt31n(n int32) int32 {
return grand.Int31n(n)
}
func RandInt63() int64 {
return grand.Int63()
}
func RandInt63n(n int64) int64 {
return grand.Int63n(n)
}
func RandFloat32() float32 {
return grand.Float32()
}
func RandFloat64() float64 {
return grand.Float64()
}
func RandTime() time.Time {
return grand.Time()
}
func RandBytes(n int) []byte {
return grand.Bytes(n)
}
func RandIntn(n int) int {
return grand.Intn(n)
}
func RandPerm(n int) []int {
return grand.Perm(n)
}
//----------------------------------------
// Rand methods
func (r *Rand) Seed(seed int64) {
r.Lock()
r.reset(seed)
r.Unlock()
}
// Str constructs a random alphanumeric string of given length.
func (r *Rand) Str(length int) string {
chars := []byte{}
MAIN_LOOP:
for {
val := r.Int63()
for i := 0; i < 10; i++ {
v := int(val & 0x3f) // rightmost 6 bits
if v >= 62 { // only 62 characters in strChars
val >>= 6
continue
} else {
chars = append(chars, strChars[v])
if len(chars) == length {
break MAIN_LOOP
}
val >>= 6
}
}
}
return string(chars)
}
func (r *Rand) Uint16() uint16 {
return uint16(r.Uint32() & (1<<16 - 1))
}
func (r *Rand) Uint32() uint32 {
r.Lock()
u32 := r.rand.Uint32()
r.Unlock()
return u32
}
func (r *Rand) Uint64() uint64 {
return uint64(r.Uint32())<<32 + uint64(r.Uint32())
}
func (r *Rand) Uint() uint {
r.Lock()
i := r.rand.Int()
r.Unlock()
return uint(i)
}
func (r *Rand) Int16() int16 {
return int16(r.Uint32() & (1<<16 - 1))
}
func (r *Rand) Int32() int32 {
return int32(r.Uint32())
}
func (r *Rand) Int64() int64 {
return int64(r.Uint64())
}
func (r *Rand) Int() int {
r.Lock()
i := r.rand.Int()
r.Unlock()
return i
}
func (r *Rand) Int31() int32 {
r.Lock()
i31 := r.rand.Int31()
r.Unlock()
return i31
}
func (r *Rand) Int31n(n int32) int32 {
r.Lock()
i31n := r.rand.Int31n(n)
r.Unlock()
return i31n
}
func (r *Rand) Int63() int64 {
r.Lock()
i63 := r.rand.Int63()
r.Unlock()
return i63
}
func (r *Rand) Int63n(n int64) int64 {
r.Lock()
i63n := r.rand.Int63n(n)
r.Unlock()
return i63n
}
func (r *Rand) Float32() float32 {
r.Lock()
f32 := r.rand.Float32()
r.Unlock()
return f32
}
func (r *Rand) Float64() float64 {
r.Lock()
f64 := r.rand.Float64()
r.Unlock()
return f64
}
func (r *Rand) Time() time.Time {
return time.Unix(int64(r.Uint64()), 0)
}
// Bytes returns n random bytes generated from the internal
// prng.
func (r *Rand) Bytes(n int) []byte {
// cRandBytes isn't guaranteed to be fast so instead
// use random bytes generated from the internal PRNG
bs := make([]byte, n)
for i := 0; i < len(bs); i++ {
bs[i] = byte(r.Int() & 0xFF)
}
return bs
}
// Intn returns, as an int, a uniform pseudo-random number in the range [0, n).
// It panics if n <= 0.
func (r *Rand) Intn(n int) int {
r.Lock()
i := r.rand.Intn(n)
r.Unlock()
return i
}
// Perm returns a pseudo-random permutation of n integers in [0, n).
func (r *Rand) Perm(n int) []int {
r.Lock()
perm := r.rand.Perm(n)
r.Unlock()
return perm
}
// NOTE: This relies on the os's random number generator.
// For real security, we should salt that with some seed.
// See github.com/tendermint/go-crypto for a more secure reader.
func cRandBytes(numBytes int) []byte {
b := make([]byte, numBytes)
_, err := crand.Read(b)
if err != nil {
PanicCrisis(err)
}
return b
}