Ethan Buchman 4905640e9b types: CommitVotes struct as last step towards #1648 (#3298)
* VoteSignBytes builds CanonicalVote

* CommitVotes implements VoteSetReader

- new CommitVotes struct holds both the Commit and the ValidatorSet and
  implements VoteSetReader
- ToVote takes a ValidatorSet

* fix TestCommit

* use CommitSig.BlockID

Commits may include votes for a different BlockID, could be nil,
or different altogether. This means we can't use `commit.BlockID`
for reconstructing the sign bytes, since up to -1/3 of the commits
might be for independent BlockIDs. This means CommitSig will need to
include an indicator for what BlockID it signed - if it's not the
committed one or nil, it will need to include it fully in order to be
verified. This is unfortunate but unavoidable so long as we include
votes for non-committed BlockIDs (which we do to track validator
liveness)

* fixes from review

* remove CommitVotes. CommitSig contains address

* remove commit.canonicalVote method

* toVote -> getVote, takes valIdx

* update adr-025

* commit.ToVoteSet -> CommitToVoteSet

* add test

* fix from review
2019-05-05 18:01:35 +02:00

1755 lines
60 KiB
Go

package consensus
import (
"bytes"
"fmt"
"reflect"
"runtime/debug"
"sync"
"time"
"github.com/pkg/errors"
cmn "github.com/tendermint/tendermint/libs/common"
"github.com/tendermint/tendermint/libs/fail"
"github.com/tendermint/tendermint/libs/log"
tmtime "github.com/tendermint/tendermint/types/time"
cfg "github.com/tendermint/tendermint/config"
cstypes "github.com/tendermint/tendermint/consensus/types"
tmevents "github.com/tendermint/tendermint/libs/events"
"github.com/tendermint/tendermint/p2p"
sm "github.com/tendermint/tendermint/state"
"github.com/tendermint/tendermint/types"
)
//-----------------------------------------------------------------------------
// Errors
var (
ErrInvalidProposalSignature = errors.New("Error invalid proposal signature")
ErrInvalidProposalPOLRound = errors.New("Error invalid proposal POL round")
ErrAddingVote = errors.New("Error adding vote")
ErrVoteHeightMismatch = errors.New("Error vote height mismatch")
)
//-----------------------------------------------------------------------------
var (
msgQueueSize = 1000
)
// msgs from the reactor which may update the state
type msgInfo struct {
Msg ConsensusMessage `json:"msg"`
PeerID p2p.ID `json:"peer_key"`
}
// internally generated messages which may update the state
type timeoutInfo struct {
Duration time.Duration `json:"duration"`
Height int64 `json:"height"`
Round int `json:"round"`
Step cstypes.RoundStepType `json:"step"`
}
func (ti *timeoutInfo) String() string {
return fmt.Sprintf("%v ; %d/%d %v", ti.Duration, ti.Height, ti.Round, ti.Step)
}
// interface to the mempool
type txNotifier interface {
TxsAvailable() <-chan struct{}
}
// interface to the evidence pool
type evidencePool interface {
AddEvidence(types.Evidence) error
}
// ConsensusState handles execution of the consensus algorithm.
// It processes votes and proposals, and upon reaching agreement,
// commits blocks to the chain and executes them against the application.
// The internal state machine receives input from peers, the internal validator, and from a timer.
type ConsensusState struct {
cmn.BaseService
// config details
config *cfg.ConsensusConfig
privValidator types.PrivValidator // for signing votes
// store blocks and commits
blockStore sm.BlockStore
// create and execute blocks
blockExec *sm.BlockExecutor
// notify us if txs are available
txNotifier txNotifier
// add evidence to the pool
// when it's detected
evpool evidencePool
// internal state
mtx sync.RWMutex
cstypes.RoundState
state sm.State // State until height-1.
// state changes may be triggered by: msgs from peers,
// msgs from ourself, or by timeouts
peerMsgQueue chan msgInfo
internalMsgQueue chan msgInfo
timeoutTicker TimeoutTicker
// information about about added votes and block parts are written on this channel
// so statistics can be computed by reactor
statsMsgQueue chan msgInfo
// we use eventBus to trigger msg broadcasts in the reactor,
// and to notify external subscribers, eg. through a websocket
eventBus *types.EventBus
// a Write-Ahead Log ensures we can recover from any kind of crash
// and helps us avoid signing conflicting votes
wal WAL
replayMode bool // so we don't log signing errors during replay
doWALCatchup bool // determines if we even try to do the catchup
// for tests where we want to limit the number of transitions the state makes
nSteps int
// some functions can be overwritten for testing
decideProposal func(height int64, round int)
doPrevote func(height int64, round int)
setProposal func(proposal *types.Proposal) error
// closed when we finish shutting down
done chan struct{}
// synchronous pubsub between consensus state and reactor.
// state only emits EventNewRoundStep and EventVote
evsw tmevents.EventSwitch
// for reporting metrics
metrics *Metrics
}
// StateOption sets an optional parameter on the ConsensusState.
type StateOption func(*ConsensusState)
// NewConsensusState returns a new ConsensusState.
func NewConsensusState(
config *cfg.ConsensusConfig,
state sm.State,
blockExec *sm.BlockExecutor,
blockStore sm.BlockStore,
txNotifier txNotifier,
evpool evidencePool,
options ...StateOption,
) *ConsensusState {
cs := &ConsensusState{
config: config,
blockExec: blockExec,
blockStore: blockStore,
txNotifier: txNotifier,
peerMsgQueue: make(chan msgInfo, msgQueueSize),
internalMsgQueue: make(chan msgInfo, msgQueueSize),
timeoutTicker: NewTimeoutTicker(),
statsMsgQueue: make(chan msgInfo, msgQueueSize),
done: make(chan struct{}),
doWALCatchup: true,
wal: nilWAL{},
evpool: evpool,
evsw: tmevents.NewEventSwitch(),
metrics: NopMetrics(),
}
// set function defaults (may be overwritten before calling Start)
cs.decideProposal = cs.defaultDecideProposal
cs.doPrevote = cs.defaultDoPrevote
cs.setProposal = cs.defaultSetProposal
cs.updateToState(state)
// Don't call scheduleRound0 yet.
// We do that upon Start().
cs.reconstructLastCommit(state)
cs.BaseService = *cmn.NewBaseService(nil, "ConsensusState", cs)
for _, option := range options {
option(cs)
}
return cs
}
//----------------------------------------
// Public interface
// SetLogger implements Service.
func (cs *ConsensusState) SetLogger(l log.Logger) {
cs.BaseService.Logger = l
cs.timeoutTicker.SetLogger(l)
}
// SetEventBus sets event bus.
func (cs *ConsensusState) SetEventBus(b *types.EventBus) {
cs.eventBus = b
cs.blockExec.SetEventBus(b)
}
// StateMetrics sets the metrics.
func StateMetrics(metrics *Metrics) StateOption {
return func(cs *ConsensusState) { cs.metrics = metrics }
}
// String returns a string.
func (cs *ConsensusState) String() string {
// better not to access shared variables
return fmt.Sprintf("ConsensusState") //(H:%v R:%v S:%v", cs.Height, cs.Round, cs.Step)
}
// GetState returns a copy of the chain state.
func (cs *ConsensusState) GetState() sm.State {
cs.mtx.RLock()
defer cs.mtx.RUnlock()
return cs.state.Copy()
}
// GetLastHeight returns the last height committed.
// If there were no blocks, returns 0.
func (cs *ConsensusState) GetLastHeight() int64 {
cs.mtx.RLock()
defer cs.mtx.RUnlock()
return cs.RoundState.Height - 1
}
// GetRoundState returns a shallow copy of the internal consensus state.
func (cs *ConsensusState) GetRoundState() *cstypes.RoundState {
cs.mtx.RLock()
rs := cs.RoundState // copy
cs.mtx.RUnlock()
return &rs
}
// GetRoundStateJSON returns a json of RoundState, marshalled using go-amino.
func (cs *ConsensusState) GetRoundStateJSON() ([]byte, error) {
cs.mtx.RLock()
defer cs.mtx.RUnlock()
return cdc.MarshalJSON(cs.RoundState)
}
// GetRoundStateSimpleJSON returns a json of RoundStateSimple, marshalled using go-amino.
func (cs *ConsensusState) GetRoundStateSimpleJSON() ([]byte, error) {
cs.mtx.RLock()
defer cs.mtx.RUnlock()
return cdc.MarshalJSON(cs.RoundState.RoundStateSimple())
}
// GetValidators returns a copy of the current validators.
func (cs *ConsensusState) GetValidators() (int64, []*types.Validator) {
cs.mtx.RLock()
defer cs.mtx.RUnlock()
return cs.state.LastBlockHeight, cs.state.Validators.Copy().Validators
}
// SetPrivValidator sets the private validator account for signing votes.
func (cs *ConsensusState) SetPrivValidator(priv types.PrivValidator) {
cs.mtx.Lock()
cs.privValidator = priv
cs.mtx.Unlock()
}
// SetTimeoutTicker sets the local timer. It may be useful to overwrite for testing.
func (cs *ConsensusState) SetTimeoutTicker(timeoutTicker TimeoutTicker) {
cs.mtx.Lock()
cs.timeoutTicker = timeoutTicker
cs.mtx.Unlock()
}
// LoadCommit loads the commit for a given height.
func (cs *ConsensusState) LoadCommit(height int64) *types.Commit {
cs.mtx.RLock()
defer cs.mtx.RUnlock()
if height == cs.blockStore.Height() {
return cs.blockStore.LoadSeenCommit(height)
}
return cs.blockStore.LoadBlockCommit(height)
}
// OnStart implements cmn.Service.
// It loads the latest state via the WAL, and starts the timeout and receive routines.
func (cs *ConsensusState) OnStart() error {
if err := cs.evsw.Start(); err != nil {
return err
}
// we may set the WAL in testing before calling Start,
// so only OpenWAL if its still the nilWAL
if _, ok := cs.wal.(nilWAL); ok {
walFile := cs.config.WalFile()
wal, err := cs.OpenWAL(walFile)
if err != nil {
cs.Logger.Error("Error loading ConsensusState wal", "err", err.Error())
return err
}
cs.wal = wal
}
// we need the timeoutRoutine for replay so
// we don't block on the tick chan.
// NOTE: we will get a build up of garbage go routines
// firing on the tockChan until the receiveRoutine is started
// to deal with them (by that point, at most one will be valid)
if err := cs.timeoutTicker.Start(); err != nil {
return err
}
// we may have lost some votes if the process crashed
// reload from consensus log to catchup
if cs.doWALCatchup {
if err := cs.catchupReplay(cs.Height); err != nil {
// don't try to recover from data corruption error
if IsDataCorruptionError(err) {
cs.Logger.Error("Encountered corrupt WAL file", "err", err.Error())
cs.Logger.Error("Please repair the WAL file before restarting")
fmt.Println(`You can attempt to repair the WAL as follows:
----
WALFILE=~/.tendermint/data/cs.wal/wal
cp $WALFILE ${WALFILE}.bak # backup the file
go run scripts/wal2json/main.go $WALFILE > wal.json # this will panic, but can be ignored
rm $WALFILE # remove the corrupt file
go run scripts/json2wal/main.go wal.json $WALFILE # rebuild the file without corruption
----`)
return err
}
cs.Logger.Error("Error on catchup replay. Proceeding to start ConsensusState anyway", "err", err.Error())
// NOTE: if we ever do return an error here,
// make sure to stop the timeoutTicker
}
}
// now start the receiveRoutine
go cs.receiveRoutine(0)
// schedule the first round!
// use GetRoundState so we don't race the receiveRoutine for access
cs.scheduleRound0(cs.GetRoundState())
return nil
}
// timeoutRoutine: receive requests for timeouts on tickChan and fire timeouts on tockChan
// receiveRoutine: serializes processing of proposoals, block parts, votes; coordinates state transitions
func (cs *ConsensusState) startRoutines(maxSteps int) {
err := cs.timeoutTicker.Start()
if err != nil {
cs.Logger.Error("Error starting timeout ticker", "err", err)
return
}
go cs.receiveRoutine(maxSteps)
}
// OnStop implements cmn.Service.
func (cs *ConsensusState) OnStop() {
cs.evsw.Stop()
cs.timeoutTicker.Stop()
// WAL is stopped in receiveRoutine.
}
// Wait waits for the the main routine to return.
// NOTE: be sure to Stop() the event switch and drain
// any event channels or this may deadlock
func (cs *ConsensusState) Wait() {
<-cs.done
}
// OpenWAL opens a file to log all consensus messages and timeouts for deterministic accountability
func (cs *ConsensusState) OpenWAL(walFile string) (WAL, error) {
wal, err := NewWAL(walFile)
if err != nil {
cs.Logger.Error("Failed to open WAL for consensus state", "wal", walFile, "err", err)
return nil, err
}
wal.SetLogger(cs.Logger.With("wal", walFile))
if err := wal.Start(); err != nil {
return nil, err
}
return wal, nil
}
//------------------------------------------------------------
// Public interface for passing messages into the consensus state, possibly causing a state transition.
// If peerID == "", the msg is considered internal.
// Messages are added to the appropriate queue (peer or internal).
// If the queue is full, the function may block.
// TODO: should these return anything or let callers just use events?
// AddVote inputs a vote.
func (cs *ConsensusState) AddVote(vote *types.Vote, peerID p2p.ID) (added bool, err error) {
if peerID == "" {
cs.internalMsgQueue <- msgInfo{&VoteMessage{vote}, ""}
} else {
cs.peerMsgQueue <- msgInfo{&VoteMessage{vote}, peerID}
}
// TODO: wait for event?!
return false, nil
}
// SetProposal inputs a proposal.
func (cs *ConsensusState) SetProposal(proposal *types.Proposal, peerID p2p.ID) error {
if peerID == "" {
cs.internalMsgQueue <- msgInfo{&ProposalMessage{proposal}, ""}
} else {
cs.peerMsgQueue <- msgInfo{&ProposalMessage{proposal}, peerID}
}
// TODO: wait for event?!
return nil
}
// AddProposalBlockPart inputs a part of the proposal block.
func (cs *ConsensusState) AddProposalBlockPart(height int64, round int, part *types.Part, peerID p2p.ID) error {
if peerID == "" {
cs.internalMsgQueue <- msgInfo{&BlockPartMessage{height, round, part}, ""}
} else {
cs.peerMsgQueue <- msgInfo{&BlockPartMessage{height, round, part}, peerID}
}
// TODO: wait for event?!
return nil
}
// SetProposalAndBlock inputs the proposal and all block parts.
func (cs *ConsensusState) SetProposalAndBlock(proposal *types.Proposal, block *types.Block, parts *types.PartSet, peerID p2p.ID) error {
if err := cs.SetProposal(proposal, peerID); err != nil {
return err
}
for i := 0; i < parts.Total(); i++ {
part := parts.GetPart(i)
if err := cs.AddProposalBlockPart(proposal.Height, proposal.Round, part, peerID); err != nil {
return err
}
}
return nil
}
//------------------------------------------------------------
// internal functions for managing the state
func (cs *ConsensusState) updateHeight(height int64) {
cs.metrics.Height.Set(float64(height))
cs.Height = height
}
func (cs *ConsensusState) updateRoundStep(round int, step cstypes.RoundStepType) {
cs.Round = round
cs.Step = step
}
// enterNewRound(height, 0) at cs.StartTime.
func (cs *ConsensusState) scheduleRound0(rs *cstypes.RoundState) {
//cs.Logger.Info("scheduleRound0", "now", tmtime.Now(), "startTime", cs.StartTime)
sleepDuration := rs.StartTime.Sub(tmtime.Now())
cs.scheduleTimeout(sleepDuration, rs.Height, 0, cstypes.RoundStepNewHeight)
}
// Attempt to schedule a timeout (by sending timeoutInfo on the tickChan)
func (cs *ConsensusState) scheduleTimeout(duration time.Duration, height int64, round int, step cstypes.RoundStepType) {
cs.timeoutTicker.ScheduleTimeout(timeoutInfo{duration, height, round, step})
}
// send a msg into the receiveRoutine regarding our own proposal, block part, or vote
func (cs *ConsensusState) sendInternalMessage(mi msgInfo) {
select {
case cs.internalMsgQueue <- mi:
default:
// NOTE: using the go-routine means our votes can
// be processed out of order.
// TODO: use CList here for strict determinism and
// attempt push to internalMsgQueue in receiveRoutine
cs.Logger.Info("Internal msg queue is full. Using a go-routine")
go func() { cs.internalMsgQueue <- mi }()
}
}
// Reconstruct LastCommit from SeenCommit, which we saved along with the block,
// (which happens even before saving the state)
func (cs *ConsensusState) reconstructLastCommit(state sm.State) {
if state.LastBlockHeight == 0 {
return
}
seenCommit := cs.blockStore.LoadSeenCommit(state.LastBlockHeight)
lastPrecommits := types.CommitToVoteSet(state.ChainID, seenCommit, state.LastValidators)
if !lastPrecommits.HasTwoThirdsMajority() {
panic("Failed to reconstruct LastCommit: Does not have +2/3 maj")
}
cs.LastCommit = lastPrecommits
}
// Updates ConsensusState and increments height to match that of state.
// The round becomes 0 and cs.Step becomes cstypes.RoundStepNewHeight.
func (cs *ConsensusState) updateToState(state sm.State) {
if cs.CommitRound > -1 && 0 < cs.Height && cs.Height != state.LastBlockHeight {
panic(fmt.Sprintf("updateToState() expected state height of %v but found %v",
cs.Height, state.LastBlockHeight))
}
if !cs.state.IsEmpty() && cs.state.LastBlockHeight+1 != cs.Height {
// This might happen when someone else is mutating cs.state.
// Someone forgot to pass in state.Copy() somewhere?!
panic(fmt.Sprintf("Inconsistent cs.state.LastBlockHeight+1 %v vs cs.Height %v",
cs.state.LastBlockHeight+1, cs.Height))
}
// If state isn't further out than cs.state, just ignore.
// This happens when SwitchToConsensus() is called in the reactor.
// We don't want to reset e.g. the Votes, but we still want to
// signal the new round step, because other services (eg. txNotifier)
// depend on having an up-to-date peer state!
if !cs.state.IsEmpty() && (state.LastBlockHeight <= cs.state.LastBlockHeight) {
cs.Logger.Info("Ignoring updateToState()", "newHeight", state.LastBlockHeight+1, "oldHeight", cs.state.LastBlockHeight+1)
cs.newStep()
return
}
// Reset fields based on state.
validators := state.Validators
lastPrecommits := (*types.VoteSet)(nil)
if cs.CommitRound > -1 && cs.Votes != nil {
if !cs.Votes.Precommits(cs.CommitRound).HasTwoThirdsMajority() {
panic("updateToState(state) called but last Precommit round didn't have +2/3")
}
lastPrecommits = cs.Votes.Precommits(cs.CommitRound)
}
// Next desired block height
height := state.LastBlockHeight + 1
// RoundState fields
cs.updateHeight(height)
cs.updateRoundStep(0, cstypes.RoundStepNewHeight)
if cs.CommitTime.IsZero() {
// "Now" makes it easier to sync up dev nodes.
// We add timeoutCommit to allow transactions
// to be gathered for the first block.
// And alternative solution that relies on clocks:
// cs.StartTime = state.LastBlockTime.Add(timeoutCommit)
cs.StartTime = cs.config.Commit(tmtime.Now())
} else {
cs.StartTime = cs.config.Commit(cs.CommitTime)
}
cs.Validators = validators
cs.Proposal = nil
cs.ProposalBlock = nil
cs.ProposalBlockParts = nil
cs.LockedRound = -1
cs.LockedBlock = nil
cs.LockedBlockParts = nil
cs.ValidRound = -1
cs.ValidBlock = nil
cs.ValidBlockParts = nil
cs.Votes = cstypes.NewHeightVoteSet(state.ChainID, height, validators)
cs.CommitRound = -1
cs.LastCommit = lastPrecommits
cs.LastValidators = state.LastValidators
cs.TriggeredTimeoutPrecommit = false
cs.state = state
// Finally, broadcast RoundState
cs.newStep()
}
func (cs *ConsensusState) newStep() {
rs := cs.RoundStateEvent()
cs.wal.Write(rs)
cs.nSteps++
// newStep is called by updateToState in NewConsensusState before the eventBus is set!
if cs.eventBus != nil {
cs.eventBus.PublishEventNewRoundStep(rs)
cs.evsw.FireEvent(types.EventNewRoundStep, &cs.RoundState)
}
}
//-----------------------------------------
// the main go routines
// receiveRoutine handles messages which may cause state transitions.
// it's argument (n) is the number of messages to process before exiting - use 0 to run forever
// It keeps the RoundState and is the only thing that updates it.
// Updates (state transitions) happen on timeouts, complete proposals, and 2/3 majorities.
// ConsensusState must be locked before any internal state is updated.
func (cs *ConsensusState) receiveRoutine(maxSteps int) {
onExit := func(cs *ConsensusState) {
// NOTE: the internalMsgQueue may have signed messages from our
// priv_val that haven't hit the WAL, but its ok because
// priv_val tracks LastSig
// close wal now that we're done writing to it
cs.wal.Stop()
cs.wal.Wait()
close(cs.done)
}
defer func() {
if r := recover(); r != nil {
cs.Logger.Error("CONSENSUS FAILURE!!!", "err", r, "stack", string(debug.Stack()))
// stop gracefully
//
// NOTE: We most probably shouldn't be running any further when there is
// some unexpected panic. Some unknown error happened, and so we don't
// know if that will result in the validator signing an invalid thing. It
// might be worthwhile to explore a mechanism for manual resuming via
// some console or secure RPC system, but for now, halting the chain upon
// unexpected consensus bugs sounds like the better option.
onExit(cs)
}
}()
for {
if maxSteps > 0 {
if cs.nSteps >= maxSteps {
cs.Logger.Info("reached max steps. exiting receive routine")
cs.nSteps = 0
return
}
}
rs := cs.RoundState
var mi msgInfo
select {
case <-cs.txNotifier.TxsAvailable():
cs.handleTxsAvailable()
case mi = <-cs.peerMsgQueue:
cs.wal.Write(mi)
// handles proposals, block parts, votes
// may generate internal events (votes, complete proposals, 2/3 majorities)
cs.handleMsg(mi)
case mi = <-cs.internalMsgQueue:
cs.wal.WriteSync(mi) // NOTE: fsync
if _, ok := mi.Msg.(*VoteMessage); ok {
// we actually want to simulate failing during
// the previous WriteSync, but this isn't easy to do.
// Equivalent would be to fail here and manually remove
// some bytes from the end of the wal.
fail.Fail() // XXX
}
// handles proposals, block parts, votes
cs.handleMsg(mi)
case ti := <-cs.timeoutTicker.Chan(): // tockChan:
cs.wal.Write(ti)
// if the timeout is relevant to the rs
// go to the next step
cs.handleTimeout(ti, rs)
case <-cs.Quit():
onExit(cs)
return
}
}
}
// state transitions on complete-proposal, 2/3-any, 2/3-one
func (cs *ConsensusState) handleMsg(mi msgInfo) {
cs.mtx.Lock()
defer cs.mtx.Unlock()
var (
added bool
err error
)
msg, peerID := mi.Msg, mi.PeerID
switch msg := msg.(type) {
case *ProposalMessage:
// will not cause transition.
// once proposal is set, we can receive block parts
err = cs.setProposal(msg.Proposal)
case *BlockPartMessage:
// if the proposal is complete, we'll enterPrevote or tryFinalizeCommit
added, err = cs.addProposalBlockPart(msg, peerID)
if added {
cs.statsMsgQueue <- mi
}
if err != nil && msg.Round != cs.Round {
cs.Logger.Debug("Received block part from wrong round", "height", cs.Height, "csRound", cs.Round, "blockRound", msg.Round)
err = nil
}
case *VoteMessage:
// attempt to add the vote and dupeout the validator if its a duplicate signature
// if the vote gives us a 2/3-any or 2/3-one, we transition
added, err = cs.tryAddVote(msg.Vote, peerID)
if added {
cs.statsMsgQueue <- mi
}
if err == ErrAddingVote {
// TODO: punish peer
// We probably don't want to stop the peer here. The vote does not
// necessarily comes from a malicious peer but can be just broadcasted by
// a typical peer.
// https://github.com/tendermint/tendermint/issues/1281
}
// NOTE: the vote is broadcast to peers by the reactor listening
// for vote events
// TODO: If rs.Height == vote.Height && rs.Round < vote.Round,
// the peer is sending us CatchupCommit precommits.
// We could make note of this and help filter in broadcastHasVoteMessage().
default:
cs.Logger.Error("Unknown msg type", "type", reflect.TypeOf(msg))
return
}
if err != nil {
// Causes TestReactorValidatorSetChanges to timeout
// https://github.com/tendermint/tendermint/issues/3406
// cs.Logger.Error("Error with msg", "height", cs.Height, "round", cs.Round,
// "peer", peerID, "err", err, "msg", msg)
}
}
func (cs *ConsensusState) handleTimeout(ti timeoutInfo, rs cstypes.RoundState) {
cs.Logger.Debug("Received tock", "timeout", ti.Duration, "height", ti.Height, "round", ti.Round, "step", ti.Step)
// timeouts must be for current height, round, step
if ti.Height != rs.Height || ti.Round < rs.Round || (ti.Round == rs.Round && ti.Step < rs.Step) {
cs.Logger.Debug("Ignoring tock because we're ahead", "height", rs.Height, "round", rs.Round, "step", rs.Step)
return
}
// the timeout will now cause a state transition
cs.mtx.Lock()
defer cs.mtx.Unlock()
switch ti.Step {
case cstypes.RoundStepNewHeight:
// NewRound event fired from enterNewRound.
// XXX: should we fire timeout here (for timeout commit)?
cs.enterNewRound(ti.Height, 0)
case cstypes.RoundStepNewRound:
cs.enterPropose(ti.Height, 0)
case cstypes.RoundStepPropose:
cs.eventBus.PublishEventTimeoutPropose(cs.RoundStateEvent())
cs.enterPrevote(ti.Height, ti.Round)
case cstypes.RoundStepPrevoteWait:
cs.eventBus.PublishEventTimeoutWait(cs.RoundStateEvent())
cs.enterPrecommit(ti.Height, ti.Round)
case cstypes.RoundStepPrecommitWait:
cs.eventBus.PublishEventTimeoutWait(cs.RoundStateEvent())
cs.enterPrecommit(ti.Height, ti.Round)
cs.enterNewRound(ti.Height, ti.Round+1)
default:
panic(fmt.Sprintf("Invalid timeout step: %v", ti.Step))
}
}
func (cs *ConsensusState) handleTxsAvailable() {
cs.mtx.Lock()
defer cs.mtx.Unlock()
// we only need to do this for round 0
cs.enterNewRound(cs.Height, 0)
cs.enterPropose(cs.Height, 0)
}
//-----------------------------------------------------------------------------
// State functions
// Used internally by handleTimeout and handleMsg to make state transitions
// Enter: `timeoutNewHeight` by startTime (commitTime+timeoutCommit),
// or, if SkipTimeout==true, after receiving all precommits from (height,round-1)
// Enter: `timeoutPrecommits` after any +2/3 precommits from (height,round-1)
// Enter: +2/3 precommits for nil at (height,round-1)
// Enter: +2/3 prevotes any or +2/3 precommits for block or any from (height, round)
// NOTE: cs.StartTime was already set for height.
func (cs *ConsensusState) enterNewRound(height int64, round int) {
logger := cs.Logger.With("height", height, "round", round)
if cs.Height != height || round < cs.Round || (cs.Round == round && cs.Step != cstypes.RoundStepNewHeight) {
logger.Debug(fmt.Sprintf("enterNewRound(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
return
}
if now := tmtime.Now(); cs.StartTime.After(now) {
logger.Info("Need to set a buffer and log message here for sanity.", "startTime", cs.StartTime, "now", now)
}
logger.Info(fmt.Sprintf("enterNewRound(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
// Increment validators if necessary
validators := cs.Validators
if cs.Round < round {
validators = validators.Copy()
validators.IncrementProposerPriority(round - cs.Round)
}
// Setup new round
// we don't fire newStep for this step,
// but we fire an event, so update the round step first
cs.updateRoundStep(round, cstypes.RoundStepNewRound)
cs.Validators = validators
if round == 0 {
// We've already reset these upon new height,
// and meanwhile we might have received a proposal
// for round 0.
} else {
logger.Info("Resetting Proposal info")
cs.Proposal = nil
cs.ProposalBlock = nil
cs.ProposalBlockParts = nil
}
cs.Votes.SetRound(round + 1) // also track next round (round+1) to allow round-skipping
cs.TriggeredTimeoutPrecommit = false
cs.eventBus.PublishEventNewRound(cs.NewRoundEvent())
cs.metrics.Rounds.Set(float64(round))
// Wait for txs to be available in the mempool
// before we enterPropose in round 0. If the last block changed the app hash,
// we may need an empty "proof" block, and enterPropose immediately.
waitForTxs := cs.config.WaitForTxs() && round == 0 && !cs.needProofBlock(height)
if waitForTxs {
if cs.config.CreateEmptyBlocksInterval > 0 {
cs.scheduleTimeout(cs.config.CreateEmptyBlocksInterval, height, round,
cstypes.RoundStepNewRound)
}
} else {
cs.enterPropose(height, round)
}
}
// needProofBlock returns true on the first height (so the genesis app hash is signed right away)
// and where the last block (height-1) caused the app hash to change
func (cs *ConsensusState) needProofBlock(height int64) bool {
if height == 1 {
return true
}
lastBlockMeta := cs.blockStore.LoadBlockMeta(height - 1)
return !bytes.Equal(cs.state.AppHash, lastBlockMeta.Header.AppHash)
}
// Enter (CreateEmptyBlocks): from enterNewRound(height,round)
// Enter (CreateEmptyBlocks, CreateEmptyBlocksInterval > 0 ): after enterNewRound(height,round), after timeout of CreateEmptyBlocksInterval
// Enter (!CreateEmptyBlocks) : after enterNewRound(height,round), once txs are in the mempool
func (cs *ConsensusState) enterPropose(height int64, round int) {
logger := cs.Logger.With("height", height, "round", round)
if cs.Height != height || round < cs.Round || (cs.Round == round && cstypes.RoundStepPropose <= cs.Step) {
logger.Debug(fmt.Sprintf("enterPropose(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
return
}
logger.Info(fmt.Sprintf("enterPropose(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
defer func() {
// Done enterPropose:
cs.updateRoundStep(round, cstypes.RoundStepPropose)
cs.newStep()
// If we have the whole proposal + POL, then goto Prevote now.
// else, we'll enterPrevote when the rest of the proposal is received (in AddProposalBlockPart),
// or else after timeoutPropose
if cs.isProposalComplete() {
cs.enterPrevote(height, cs.Round)
}
}()
// If we don't get the proposal and all block parts quick enough, enterPrevote
cs.scheduleTimeout(cs.config.Propose(round), height, round, cstypes.RoundStepPropose)
// Nothing more to do if we're not a validator
if cs.privValidator == nil {
logger.Debug("This node is not a validator")
return
}
// if not a validator, we're done
address := cs.privValidator.GetPubKey().Address()
if !cs.Validators.HasAddress(address) {
logger.Debug("This node is not a validator", "addr", address, "vals", cs.Validators)
return
}
logger.Debug("This node is a validator")
if cs.isProposer(address) {
logger.Info("enterPropose: Our turn to propose", "proposer", cs.Validators.GetProposer().Address, "privValidator", cs.privValidator)
cs.decideProposal(height, round)
} else {
logger.Info("enterPropose: Not our turn to propose", "proposer", cs.Validators.GetProposer().Address, "privValidator", cs.privValidator)
}
}
func (cs *ConsensusState) isProposer(address []byte) bool {
return bytes.Equal(cs.Validators.GetProposer().Address, address)
}
func (cs *ConsensusState) defaultDecideProposal(height int64, round int) {
var block *types.Block
var blockParts *types.PartSet
// Decide on block
if cs.ValidBlock != nil {
// If there is valid block, choose that.
block, blockParts = cs.ValidBlock, cs.ValidBlockParts
} else {
// Create a new proposal block from state/txs from the mempool.
block, blockParts = cs.createProposalBlock()
if block == nil { // on error
return
}
}
// Flush the WAL. Otherwise, we may not recompute the same proposal to sign, and the privValidator will refuse to sign anything.
cs.wal.FlushAndSync()
// Make proposal
propBlockId := types.BlockID{Hash: block.Hash(), PartsHeader: blockParts.Header()}
proposal := types.NewProposal(height, round, cs.ValidRound, propBlockId)
if err := cs.privValidator.SignProposal(cs.state.ChainID, proposal); err == nil {
// send proposal and block parts on internal msg queue
cs.sendInternalMessage(msgInfo{&ProposalMessage{proposal}, ""})
for i := 0; i < blockParts.Total(); i++ {
part := blockParts.GetPart(i)
cs.sendInternalMessage(msgInfo{&BlockPartMessage{cs.Height, cs.Round, part}, ""})
}
cs.Logger.Info("Signed proposal", "height", height, "round", round, "proposal", proposal)
cs.Logger.Debug(fmt.Sprintf("Signed proposal block: %v", block))
} else {
if !cs.replayMode {
cs.Logger.Error("enterPropose: Error signing proposal", "height", height, "round", round, "err", err)
}
}
}
// Returns true if the proposal block is complete &&
// (if POLRound was proposed, we have +2/3 prevotes from there).
func (cs *ConsensusState) isProposalComplete() bool {
if cs.Proposal == nil || cs.ProposalBlock == nil {
return false
}
// we have the proposal. if there's a POLRound,
// make sure we have the prevotes from it too
if cs.Proposal.POLRound < 0 {
return true
}
// if this is false the proposer is lying or we haven't received the POL yet
return cs.Votes.Prevotes(cs.Proposal.POLRound).HasTwoThirdsMajority()
}
// Create the next block to propose and return it.
// We really only need to return the parts, but the block
// is returned for convenience so we can log the proposal block.
// Returns nil block upon error.
// NOTE: keep it side-effect free for clarity.
func (cs *ConsensusState) createProposalBlock() (block *types.Block, blockParts *types.PartSet) {
var commit *types.Commit
if cs.Height == 1 {
// We're creating a proposal for the first block.
// The commit is empty, but not nil.
commit = types.NewCommit(types.BlockID{}, nil)
} else if cs.LastCommit.HasTwoThirdsMajority() {
// Make the commit from LastCommit
commit = cs.LastCommit.MakeCommit()
} else {
// This shouldn't happen.
cs.Logger.Error("enterPropose: Cannot propose anything: No commit for the previous block.")
return
}
proposerAddr := cs.privValidator.GetPubKey().Address()
return cs.blockExec.CreateProposalBlock(cs.Height, cs.state, commit, proposerAddr)
}
// Enter: `timeoutPropose` after entering Propose.
// Enter: proposal block and POL is ready.
// Prevote for LockedBlock if we're locked, or ProposalBlock if valid.
// Otherwise vote nil.
func (cs *ConsensusState) enterPrevote(height int64, round int) {
if cs.Height != height || round < cs.Round || (cs.Round == round && cstypes.RoundStepPrevote <= cs.Step) {
cs.Logger.Debug(fmt.Sprintf("enterPrevote(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
return
}
defer func() {
// Done enterPrevote:
cs.updateRoundStep(round, cstypes.RoundStepPrevote)
cs.newStep()
}()
cs.Logger.Info(fmt.Sprintf("enterPrevote(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
// Sign and broadcast vote as necessary
cs.doPrevote(height, round)
// Once `addVote` hits any +2/3 prevotes, we will go to PrevoteWait
// (so we have more time to try and collect +2/3 prevotes for a single block)
}
func (cs *ConsensusState) defaultDoPrevote(height int64, round int) {
logger := cs.Logger.With("height", height, "round", round)
// If a block is locked, prevote that.
if cs.LockedBlock != nil {
logger.Info("enterPrevote: Block was locked")
cs.signAddVote(types.PrevoteType, cs.LockedBlock.Hash(), cs.LockedBlockParts.Header())
return
}
// If ProposalBlock is nil, prevote nil.
if cs.ProposalBlock == nil {
logger.Info("enterPrevote: ProposalBlock is nil")
cs.signAddVote(types.PrevoteType, nil, types.PartSetHeader{})
return
}
// Validate proposal block
err := cs.blockExec.ValidateBlock(cs.state, cs.ProposalBlock)
if err != nil {
// ProposalBlock is invalid, prevote nil.
logger.Error("enterPrevote: ProposalBlock is invalid", "err", err)
cs.signAddVote(types.PrevoteType, nil, types.PartSetHeader{})
return
}
// Prevote cs.ProposalBlock
// NOTE: the proposal signature is validated when it is received,
// and the proposal block parts are validated as they are received (against the merkle hash in the proposal)
logger.Info("enterPrevote: ProposalBlock is valid")
cs.signAddVote(types.PrevoteType, cs.ProposalBlock.Hash(), cs.ProposalBlockParts.Header())
}
// Enter: any +2/3 prevotes at next round.
func (cs *ConsensusState) enterPrevoteWait(height int64, round int) {
logger := cs.Logger.With("height", height, "round", round)
if cs.Height != height || round < cs.Round || (cs.Round == round && cstypes.RoundStepPrevoteWait <= cs.Step) {
logger.Debug(fmt.Sprintf("enterPrevoteWait(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
return
}
if !cs.Votes.Prevotes(round).HasTwoThirdsAny() {
panic(fmt.Sprintf("enterPrevoteWait(%v/%v), but Prevotes does not have any +2/3 votes", height, round))
}
logger.Info(fmt.Sprintf("enterPrevoteWait(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
defer func() {
// Done enterPrevoteWait:
cs.updateRoundStep(round, cstypes.RoundStepPrevoteWait)
cs.newStep()
}()
// Wait for some more prevotes; enterPrecommit
cs.scheduleTimeout(cs.config.Prevote(round), height, round, cstypes.RoundStepPrevoteWait)
}
// Enter: `timeoutPrevote` after any +2/3 prevotes.
// Enter: `timeoutPrecommit` after any +2/3 precommits.
// Enter: +2/3 precomits for block or nil.
// Lock & precommit the ProposalBlock if we have enough prevotes for it (a POL in this round)
// else, unlock an existing lock and precommit nil if +2/3 of prevotes were nil,
// else, precommit nil otherwise.
func (cs *ConsensusState) enterPrecommit(height int64, round int) {
logger := cs.Logger.With("height", height, "round", round)
if cs.Height != height || round < cs.Round || (cs.Round == round && cstypes.RoundStepPrecommit <= cs.Step) {
logger.Debug(fmt.Sprintf("enterPrecommit(%v/%v): Invalid args. Current step: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
return
}
logger.Info(fmt.Sprintf("enterPrecommit(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
defer func() {
// Done enterPrecommit:
cs.updateRoundStep(round, cstypes.RoundStepPrecommit)
cs.newStep()
}()
// check for a polka
blockID, ok := cs.Votes.Prevotes(round).TwoThirdsMajority()
// If we don't have a polka, we must precommit nil.
if !ok {
if cs.LockedBlock != nil {
logger.Info("enterPrecommit: No +2/3 prevotes during enterPrecommit while we're locked. Precommitting nil")
} else {
logger.Info("enterPrecommit: No +2/3 prevotes during enterPrecommit. Precommitting nil.")
}
cs.signAddVote(types.PrecommitType, nil, types.PartSetHeader{})
return
}
// At this point +2/3 prevoted for a particular block or nil.
cs.eventBus.PublishEventPolka(cs.RoundStateEvent())
// the latest POLRound should be this round.
polRound, _ := cs.Votes.POLInfo()
if polRound < round {
panic(fmt.Sprintf("This POLRound should be %v but got %v", round, polRound))
}
// +2/3 prevoted nil. Unlock and precommit nil.
if len(blockID.Hash) == 0 {
if cs.LockedBlock == nil {
logger.Info("enterPrecommit: +2/3 prevoted for nil.")
} else {
logger.Info("enterPrecommit: +2/3 prevoted for nil. Unlocking")
cs.LockedRound = -1
cs.LockedBlock = nil
cs.LockedBlockParts = nil
cs.eventBus.PublishEventUnlock(cs.RoundStateEvent())
}
cs.signAddVote(types.PrecommitType, nil, types.PartSetHeader{})
return
}
// At this point, +2/3 prevoted for a particular block.
// If we're already locked on that block, precommit it, and update the LockedRound
if cs.LockedBlock.HashesTo(blockID.Hash) {
logger.Info("enterPrecommit: +2/3 prevoted locked block. Relocking")
cs.LockedRound = round
cs.eventBus.PublishEventRelock(cs.RoundStateEvent())
cs.signAddVote(types.PrecommitType, blockID.Hash, blockID.PartsHeader)
return
}
// If +2/3 prevoted for proposal block, stage and precommit it
if cs.ProposalBlock.HashesTo(blockID.Hash) {
logger.Info("enterPrecommit: +2/3 prevoted proposal block. Locking", "hash", blockID.Hash)
// Validate the block.
if err := cs.blockExec.ValidateBlock(cs.state, cs.ProposalBlock); err != nil {
panic(fmt.Sprintf("enterPrecommit: +2/3 prevoted for an invalid block: %v", err))
}
cs.LockedRound = round
cs.LockedBlock = cs.ProposalBlock
cs.LockedBlockParts = cs.ProposalBlockParts
cs.eventBus.PublishEventLock(cs.RoundStateEvent())
cs.signAddVote(types.PrecommitType, blockID.Hash, blockID.PartsHeader)
return
}
// There was a polka in this round for a block we don't have.
// Fetch that block, unlock, and precommit nil.
// The +2/3 prevotes for this round is the POL for our unlock.
// TODO: In the future save the POL prevotes for justification.
cs.LockedRound = -1
cs.LockedBlock = nil
cs.LockedBlockParts = nil
if !cs.ProposalBlockParts.HasHeader(blockID.PartsHeader) {
cs.ProposalBlock = nil
cs.ProposalBlockParts = types.NewPartSetFromHeader(blockID.PartsHeader)
}
cs.eventBus.PublishEventUnlock(cs.RoundStateEvent())
cs.signAddVote(types.PrecommitType, nil, types.PartSetHeader{})
}
// Enter: any +2/3 precommits for next round.
func (cs *ConsensusState) enterPrecommitWait(height int64, round int) {
logger := cs.Logger.With("height", height, "round", round)
if cs.Height != height || round < cs.Round || (cs.Round == round && cs.TriggeredTimeoutPrecommit) {
logger.Debug(
fmt.Sprintf(
"enterPrecommitWait(%v/%v): Invalid args. "+
"Current state is Height/Round: %v/%v/, TriggeredTimeoutPrecommit:%v",
height, round, cs.Height, cs.Round, cs.TriggeredTimeoutPrecommit))
return
}
if !cs.Votes.Precommits(round).HasTwoThirdsAny() {
panic(fmt.Sprintf("enterPrecommitWait(%v/%v), but Precommits does not have any +2/3 votes", height, round))
}
logger.Info(fmt.Sprintf("enterPrecommitWait(%v/%v). Current: %v/%v/%v", height, round, cs.Height, cs.Round, cs.Step))
defer func() {
// Done enterPrecommitWait:
cs.TriggeredTimeoutPrecommit = true
cs.newStep()
}()
// Wait for some more precommits; enterNewRound
cs.scheduleTimeout(cs.config.Precommit(round), height, round, cstypes.RoundStepPrecommitWait)
}
// Enter: +2/3 precommits for block
func (cs *ConsensusState) enterCommit(height int64, commitRound int) {
logger := cs.Logger.With("height", height, "commitRound", commitRound)
if cs.Height != height || cstypes.RoundStepCommit <= cs.Step {
logger.Debug(fmt.Sprintf("enterCommit(%v/%v): Invalid args. Current step: %v/%v/%v", height, commitRound, cs.Height, cs.Round, cs.Step))
return
}
logger.Info(fmt.Sprintf("enterCommit(%v/%v). Current: %v/%v/%v", height, commitRound, cs.Height, cs.Round, cs.Step))
defer func() {
// Done enterCommit:
// keep cs.Round the same, commitRound points to the right Precommits set.
cs.updateRoundStep(cs.Round, cstypes.RoundStepCommit)
cs.CommitRound = commitRound
cs.CommitTime = tmtime.Now()
cs.newStep()
// Maybe finalize immediately.
cs.tryFinalizeCommit(height)
}()
blockID, ok := cs.Votes.Precommits(commitRound).TwoThirdsMajority()
if !ok {
panic("RunActionCommit() expects +2/3 precommits")
}
// The Locked* fields no longer matter.
// Move them over to ProposalBlock if they match the commit hash,
// otherwise they'll be cleared in updateToState.
if cs.LockedBlock.HashesTo(blockID.Hash) {
logger.Info("Commit is for locked block. Set ProposalBlock=LockedBlock", "blockHash", blockID.Hash)
cs.ProposalBlock = cs.LockedBlock
cs.ProposalBlockParts = cs.LockedBlockParts
}
// If we don't have the block being committed, set up to get it.
if !cs.ProposalBlock.HashesTo(blockID.Hash) {
if !cs.ProposalBlockParts.HasHeader(blockID.PartsHeader) {
logger.Info("Commit is for a block we don't know about. Set ProposalBlock=nil", "proposal", cs.ProposalBlock.Hash(), "commit", blockID.Hash)
// We're getting the wrong block.
// Set up ProposalBlockParts and keep waiting.
cs.ProposalBlock = nil
cs.ProposalBlockParts = types.NewPartSetFromHeader(blockID.PartsHeader)
cs.eventBus.PublishEventValidBlock(cs.RoundStateEvent())
cs.evsw.FireEvent(types.EventValidBlock, &cs.RoundState)
} else {
// We just need to keep waiting.
}
}
}
// If we have the block AND +2/3 commits for it, finalize.
func (cs *ConsensusState) tryFinalizeCommit(height int64) {
logger := cs.Logger.With("height", height)
if cs.Height != height {
panic(fmt.Sprintf("tryFinalizeCommit() cs.Height: %v vs height: %v", cs.Height, height))
}
blockID, ok := cs.Votes.Precommits(cs.CommitRound).TwoThirdsMajority()
if !ok || len(blockID.Hash) == 0 {
logger.Error("Attempt to finalize failed. There was no +2/3 majority, or +2/3 was for <nil>.")
return
}
if !cs.ProposalBlock.HashesTo(blockID.Hash) {
// TODO: this happens every time if we're not a validator (ugly logs)
// TODO: ^^ wait, why does it matter that we're a validator?
logger.Info("Attempt to finalize failed. We don't have the commit block.", "proposal-block", cs.ProposalBlock.Hash(), "commit-block", blockID.Hash)
return
}
// go
cs.finalizeCommit(height)
}
// Increment height and goto cstypes.RoundStepNewHeight
func (cs *ConsensusState) finalizeCommit(height int64) {
if cs.Height != height || cs.Step != cstypes.RoundStepCommit {
cs.Logger.Debug(fmt.Sprintf("finalizeCommit(%v): Invalid args. Current step: %v/%v/%v", height, cs.Height, cs.Round, cs.Step))
return
}
blockID, ok := cs.Votes.Precommits(cs.CommitRound).TwoThirdsMajority()
block, blockParts := cs.ProposalBlock, cs.ProposalBlockParts
if !ok {
panic(fmt.Sprintf("Cannot finalizeCommit, commit does not have two thirds majority"))
}
if !blockParts.HasHeader(blockID.PartsHeader) {
panic(fmt.Sprintf("Expected ProposalBlockParts header to be commit header"))
}
if !block.HashesTo(blockID.Hash) {
panic(fmt.Sprintf("Cannot finalizeCommit, ProposalBlock does not hash to commit hash"))
}
if err := cs.blockExec.ValidateBlock(cs.state, block); err != nil {
panic(fmt.Sprintf("+2/3 committed an invalid block: %v", err))
}
cs.Logger.Info(fmt.Sprintf("Finalizing commit of block with %d txs", block.NumTxs),
"height", block.Height, "hash", block.Hash(), "root", block.AppHash)
cs.Logger.Info(fmt.Sprintf("%v", block))
fail.Fail() // XXX
// Save to blockStore.
if cs.blockStore.Height() < block.Height {
// NOTE: the seenCommit is local justification to commit this block,
// but may differ from the LastCommit included in the next block
precommits := cs.Votes.Precommits(cs.CommitRound)
seenCommit := precommits.MakeCommit()
cs.blockStore.SaveBlock(block, blockParts, seenCommit)
} else {
// Happens during replay if we already saved the block but didn't commit
cs.Logger.Info("Calling finalizeCommit on already stored block", "height", block.Height)
}
fail.Fail() // XXX
// Write EndHeightMessage{} for this height, implying that the blockstore
// has saved the block.
//
// If we crash before writing this EndHeightMessage{}, we will recover by
// running ApplyBlock during the ABCI handshake when we restart. If we
// didn't save the block to the blockstore before writing
// EndHeightMessage{}, we'd have to change WAL replay -- currently it
// complains about replaying for heights where an #ENDHEIGHT entry already
// exists.
//
// Either way, the ConsensusState should not be resumed until we
// successfully call ApplyBlock (ie. later here, or in Handshake after
// restart).
cs.wal.WriteSync(EndHeightMessage{height}) // NOTE: fsync
fail.Fail() // XXX
// Create a copy of the state for staging and an event cache for txs.
stateCopy := cs.state.Copy()
// Execute and commit the block, update and save the state, and update the mempool.
// NOTE The block.AppHash wont reflect these txs until the next block.
var err error
stateCopy, err = cs.blockExec.ApplyBlock(stateCopy, types.BlockID{Hash: block.Hash(), PartsHeader: blockParts.Header()}, block)
if err != nil {
cs.Logger.Error("Error on ApplyBlock. Did the application crash? Please restart tendermint", "err", err)
err := cmn.Kill()
if err != nil {
cs.Logger.Error("Failed to kill this process - please do so manually", "err", err)
}
return
}
fail.Fail() // XXX
// must be called before we update state
cs.recordMetrics(height, block)
// NewHeightStep!
cs.updateToState(stateCopy)
fail.Fail() // XXX
// cs.StartTime is already set.
// Schedule Round0 to start soon.
cs.scheduleRound0(&cs.RoundState)
// By here,
// * cs.Height has been increment to height+1
// * cs.Step is now cstypes.RoundStepNewHeight
// * cs.StartTime is set to when we will start round0.
}
func (cs *ConsensusState) recordMetrics(height int64, block *types.Block) {
cs.metrics.Validators.Set(float64(cs.Validators.Size()))
cs.metrics.ValidatorsPower.Set(float64(cs.Validators.TotalVotingPower()))
missingValidators := 0
missingValidatorsPower := int64(0)
for i, val := range cs.Validators.Validators {
var vote *types.CommitSig
if i < len(block.LastCommit.Precommits) {
vote = block.LastCommit.Precommits[i]
}
if vote == nil {
missingValidators++
missingValidatorsPower += val.VotingPower
}
}
cs.metrics.MissingValidators.Set(float64(missingValidators))
cs.metrics.MissingValidatorsPower.Set(float64(missingValidatorsPower))
cs.metrics.ByzantineValidators.Set(float64(len(block.Evidence.Evidence)))
byzantineValidatorsPower := int64(0)
for _, ev := range block.Evidence.Evidence {
if _, val := cs.Validators.GetByAddress(ev.Address()); val != nil {
byzantineValidatorsPower += val.VotingPower
}
}
cs.metrics.ByzantineValidatorsPower.Set(float64(byzantineValidatorsPower))
if height > 1 {
lastBlockMeta := cs.blockStore.LoadBlockMeta(height - 1)
cs.metrics.BlockIntervalSeconds.Set(
block.Time.Sub(lastBlockMeta.Header.Time).Seconds(),
)
}
cs.metrics.NumTxs.Set(float64(block.NumTxs))
cs.metrics.BlockSizeBytes.Set(float64(block.Size()))
cs.metrics.TotalTxs.Set(float64(block.TotalTxs))
cs.metrics.CommittedHeight.Set(float64(block.Height))
}
//-----------------------------------------------------------------------------
func (cs *ConsensusState) defaultSetProposal(proposal *types.Proposal) error {
// Already have one
// TODO: possibly catch double proposals
if cs.Proposal != nil {
return nil
}
// Does not apply
if proposal.Height != cs.Height || proposal.Round != cs.Round {
return nil
}
// Verify POLRound, which must be -1 or in range [0, proposal.Round).
if proposal.POLRound < -1 ||
(proposal.POLRound >= 0 && proposal.POLRound >= proposal.Round) {
return ErrInvalidProposalPOLRound
}
// Verify signature
if !cs.Validators.GetProposer().PubKey.VerifyBytes(proposal.SignBytes(cs.state.ChainID), proposal.Signature) {
return ErrInvalidProposalSignature
}
cs.Proposal = proposal
// We don't update cs.ProposalBlockParts if it is already set.
// This happens if we're already in cstypes.RoundStepCommit or if there is a valid block in the current round.
// TODO: We can check if Proposal is for a different block as this is a sign of misbehavior!
if cs.ProposalBlockParts == nil {
cs.ProposalBlockParts = types.NewPartSetFromHeader(proposal.BlockID.PartsHeader)
}
cs.Logger.Info("Received proposal", "proposal", proposal)
return nil
}
// NOTE: block is not necessarily valid.
// Asynchronously triggers either enterPrevote (before we timeout of propose) or tryFinalizeCommit, once we have the full block.
func (cs *ConsensusState) addProposalBlockPart(msg *BlockPartMessage, peerID p2p.ID) (added bool, err error) {
height, round, part := msg.Height, msg.Round, msg.Part
// Blocks might be reused, so round mismatch is OK
if cs.Height != height {
cs.Logger.Debug("Received block part from wrong height", "height", height, "round", round)
return false, nil
}
// We're not expecting a block part.
if cs.ProposalBlockParts == nil {
// NOTE: this can happen when we've gone to a higher round and
// then receive parts from the previous round - not necessarily a bad peer.
cs.Logger.Info("Received a block part when we're not expecting any",
"height", height, "round", round, "index", part.Index, "peer", peerID)
return false, nil
}
added, err = cs.ProposalBlockParts.AddPart(part)
if err != nil {
return added, err
}
if added && cs.ProposalBlockParts.IsComplete() {
// Added and completed!
_, err = cdc.UnmarshalBinaryLengthPrefixedReader(
cs.ProposalBlockParts.GetReader(),
&cs.ProposalBlock,
int64(cs.state.ConsensusParams.Block.MaxBytes),
)
if err != nil {
return added, err
}
// NOTE: it's possible to receive complete proposal blocks for future rounds without having the proposal
cs.Logger.Info("Received complete proposal block", "height", cs.ProposalBlock.Height, "hash", cs.ProposalBlock.Hash())
cs.eventBus.PublishEventCompleteProposal(cs.CompleteProposalEvent())
// Update Valid* if we can.
prevotes := cs.Votes.Prevotes(cs.Round)
blockID, hasTwoThirds := prevotes.TwoThirdsMajority()
if hasTwoThirds && !blockID.IsZero() && (cs.ValidRound < cs.Round) {
if cs.ProposalBlock.HashesTo(blockID.Hash) {
cs.Logger.Info("Updating valid block to new proposal block",
"valid-round", cs.Round, "valid-block-hash", cs.ProposalBlock.Hash())
cs.ValidRound = cs.Round
cs.ValidBlock = cs.ProposalBlock
cs.ValidBlockParts = cs.ProposalBlockParts
}
// TODO: In case there is +2/3 majority in Prevotes set for some
// block and cs.ProposalBlock contains different block, either
// proposer is faulty or voting power of faulty processes is more
// than 1/3. We should trigger in the future accountability
// procedure at this point.
}
if cs.Step <= cstypes.RoundStepPropose && cs.isProposalComplete() {
// Move onto the next step
cs.enterPrevote(height, cs.Round)
if hasTwoThirds { // this is optimisation as this will be triggered when prevote is added
cs.enterPrecommit(height, cs.Round)
}
} else if cs.Step == cstypes.RoundStepCommit {
// If we're waiting on the proposal block...
cs.tryFinalizeCommit(height)
}
return added, nil
}
return added, nil
}
// Attempt to add the vote. if its a duplicate signature, dupeout the validator
func (cs *ConsensusState) tryAddVote(vote *types.Vote, peerID p2p.ID) (bool, error) {
added, err := cs.addVote(vote, peerID)
if err != nil {
// If the vote height is off, we'll just ignore it,
// But if it's a conflicting sig, add it to the cs.evpool.
// If it's otherwise invalid, punish peer.
if err == ErrVoteHeightMismatch {
return added, err
} else if voteErr, ok := err.(*types.ErrVoteConflictingVotes); ok {
addr := cs.privValidator.GetPubKey().Address()
if bytes.Equal(vote.ValidatorAddress, addr) {
cs.Logger.Error("Found conflicting vote from ourselves. Did you unsafe_reset a validator?", "height", vote.Height, "round", vote.Round, "type", vote.Type)
return added, err
}
cs.evpool.AddEvidence(voteErr.DuplicateVoteEvidence)
return added, err
} else {
// Probably an invalid signature / Bad peer.
// Seems this can also err sometimes with "Unexpected step" - perhaps not from a bad peer ?
cs.Logger.Error("Error attempting to add vote", "err", err)
return added, ErrAddingVote
}
}
return added, nil
}
//-----------------------------------------------------------------------------
func (cs *ConsensusState) addVote(vote *types.Vote, peerID p2p.ID) (added bool, err error) {
cs.Logger.Debug("addVote", "voteHeight", vote.Height, "voteType", vote.Type, "valIndex", vote.ValidatorIndex, "csHeight", cs.Height)
// A precommit for the previous height?
// These come in while we wait timeoutCommit
if vote.Height+1 == cs.Height {
if !(cs.Step == cstypes.RoundStepNewHeight && vote.Type == types.PrecommitType) {
// TODO: give the reason ..
// fmt.Errorf("tryAddVote: Wrong height, not a LastCommit straggler commit.")
return added, ErrVoteHeightMismatch
}
added, err = cs.LastCommit.AddVote(vote)
if !added {
return added, err
}
cs.Logger.Info(fmt.Sprintf("Added to lastPrecommits: %v", cs.LastCommit.StringShort()))
cs.eventBus.PublishEventVote(types.EventDataVote{Vote: vote})
cs.evsw.FireEvent(types.EventVote, vote)
// if we can skip timeoutCommit and have all the votes now,
if cs.config.SkipTimeoutCommit && cs.LastCommit.HasAll() {
// go straight to new round (skip timeout commit)
// cs.scheduleTimeout(time.Duration(0), cs.Height, 0, cstypes.RoundStepNewHeight)
cs.enterNewRound(cs.Height, 0)
}
return
}
// Height mismatch is ignored.
// Not necessarily a bad peer, but not favourable behaviour.
if vote.Height != cs.Height {
err = ErrVoteHeightMismatch
cs.Logger.Info("Vote ignored and not added", "voteHeight", vote.Height, "csHeight", cs.Height, "peerID", peerID)
return
}
height := cs.Height
added, err = cs.Votes.AddVote(vote, peerID)
if !added {
// Either duplicate, or error upon cs.Votes.AddByIndex()
return
}
cs.eventBus.PublishEventVote(types.EventDataVote{Vote: vote})
cs.evsw.FireEvent(types.EventVote, vote)
switch vote.Type {
case types.PrevoteType:
prevotes := cs.Votes.Prevotes(vote.Round)
cs.Logger.Info("Added to prevote", "vote", vote, "prevotes", prevotes.StringShort())
// If +2/3 prevotes for a block or nil for *any* round:
if blockID, ok := prevotes.TwoThirdsMajority(); ok {
// There was a polka!
// If we're locked but this is a recent polka, unlock.
// If it matches our ProposalBlock, update the ValidBlock
// Unlock if `cs.LockedRound < vote.Round <= cs.Round`
// NOTE: If vote.Round > cs.Round, we'll deal with it when we get to vote.Round
if (cs.LockedBlock != nil) &&
(cs.LockedRound < vote.Round) &&
(vote.Round <= cs.Round) &&
!cs.LockedBlock.HashesTo(blockID.Hash) {
cs.Logger.Info("Unlocking because of POL.", "lockedRound", cs.LockedRound, "POLRound", vote.Round)
cs.LockedRound = -1
cs.LockedBlock = nil
cs.LockedBlockParts = nil
cs.eventBus.PublishEventUnlock(cs.RoundStateEvent())
}
// Update Valid* if we can.
// NOTE: our proposal block may be nil or not what received a polka..
if len(blockID.Hash) != 0 && (cs.ValidRound < vote.Round) && (vote.Round == cs.Round) {
if cs.ProposalBlock.HashesTo(blockID.Hash) {
cs.Logger.Info(
"Updating ValidBlock because of POL.", "validRound", cs.ValidRound, "POLRound", vote.Round)
cs.ValidRound = vote.Round
cs.ValidBlock = cs.ProposalBlock
cs.ValidBlockParts = cs.ProposalBlockParts
} else {
cs.Logger.Info(
"Valid block we don't know about. Set ProposalBlock=nil",
"proposal", cs.ProposalBlock.Hash(), "blockId", blockID.Hash)
// We're getting the wrong block.
cs.ProposalBlock = nil
}
if !cs.ProposalBlockParts.HasHeader(blockID.PartsHeader) {
cs.ProposalBlockParts = types.NewPartSetFromHeader(blockID.PartsHeader)
}
cs.evsw.FireEvent(types.EventValidBlock, &cs.RoundState)
cs.eventBus.PublishEventValidBlock(cs.RoundStateEvent())
}
}
// If +2/3 prevotes for *anything* for future round:
if cs.Round < vote.Round && prevotes.HasTwoThirdsAny() {
// Round-skip if there is any 2/3+ of votes ahead of us
cs.enterNewRound(height, vote.Round)
} else if cs.Round == vote.Round && cstypes.RoundStepPrevote <= cs.Step { // current round
blockID, ok := prevotes.TwoThirdsMajority()
if ok && (cs.isProposalComplete() || len(blockID.Hash) == 0) {
cs.enterPrecommit(height, vote.Round)
} else if prevotes.HasTwoThirdsAny() {
cs.enterPrevoteWait(height, vote.Round)
}
} else if cs.Proposal != nil && 0 <= cs.Proposal.POLRound && cs.Proposal.POLRound == vote.Round {
// If the proposal is now complete, enter prevote of cs.Round.
if cs.isProposalComplete() {
cs.enterPrevote(height, cs.Round)
}
}
case types.PrecommitType:
precommits := cs.Votes.Precommits(vote.Round)
cs.Logger.Info("Added to precommit", "vote", vote, "precommits", precommits.StringShort())
blockID, ok := precommits.TwoThirdsMajority()
if ok {
// Executed as TwoThirdsMajority could be from a higher round
cs.enterNewRound(height, vote.Round)
cs.enterPrecommit(height, vote.Round)
if len(blockID.Hash) != 0 {
cs.enterCommit(height, vote.Round)
if cs.config.SkipTimeoutCommit && precommits.HasAll() {
cs.enterNewRound(cs.Height, 0)
}
} else {
cs.enterPrecommitWait(height, vote.Round)
}
} else if cs.Round <= vote.Round && precommits.HasTwoThirdsAny() {
cs.enterNewRound(height, vote.Round)
cs.enterPrecommitWait(height, vote.Round)
}
default:
panic(fmt.Sprintf("Unexpected vote type %X", vote.Type)) // go-wire should prevent this.
}
return
}
func (cs *ConsensusState) signVote(type_ types.SignedMsgType, hash []byte, header types.PartSetHeader) (*types.Vote, error) {
// Flush the WAL. Otherwise, we may not recompute the same vote to sign, and the privValidator will refuse to sign anything.
cs.wal.FlushAndSync()
addr := cs.privValidator.GetPubKey().Address()
valIndex, _ := cs.Validators.GetByAddress(addr)
vote := &types.Vote{
ValidatorAddress: addr,
ValidatorIndex: valIndex,
Height: cs.Height,
Round: cs.Round,
Timestamp: cs.voteTime(),
Type: type_,
BlockID: types.BlockID{Hash: hash, PartsHeader: header},
}
err := cs.privValidator.SignVote(cs.state.ChainID, vote)
return vote, err
}
func (cs *ConsensusState) voteTime() time.Time {
now := tmtime.Now()
minVoteTime := now
// TODO: We should remove next line in case we don't vote for v in case cs.ProposalBlock == nil,
// even if cs.LockedBlock != nil. See https://github.com/tendermint/spec.
timeIotaMs := time.Duration(cs.state.ConsensusParams.Block.TimeIotaMs) * time.Millisecond
if cs.LockedBlock != nil {
// See the BFT time spec https://tendermint.com/docs/spec/consensus/bft-time.html
minVoteTime = cs.LockedBlock.Time.Add(timeIotaMs)
} else if cs.ProposalBlock != nil {
minVoteTime = cs.ProposalBlock.Time.Add(timeIotaMs)
}
if now.After(minVoteTime) {
return now
}
return minVoteTime
}
// sign the vote and publish on internalMsgQueue
func (cs *ConsensusState) signAddVote(type_ types.SignedMsgType, hash []byte, header types.PartSetHeader) *types.Vote {
// if we don't have a key or we're not in the validator set, do nothing
if cs.privValidator == nil || !cs.Validators.HasAddress(cs.privValidator.GetPubKey().Address()) {
return nil
}
vote, err := cs.signVote(type_, hash, header)
if err == nil {
cs.sendInternalMessage(msgInfo{&VoteMessage{vote}, ""})
cs.Logger.Info("Signed and pushed vote", "height", cs.Height, "round", cs.Round, "vote", vote, "err", err)
return vote
}
//if !cs.replayMode {
cs.Logger.Error("Error signing vote", "height", cs.Height, "round", cs.Round, "vote", vote, "err", err)
//}
return nil
}
//---------------------------------------------------------
func CompareHRS(h1 int64, r1 int, s1 cstypes.RoundStepType, h2 int64, r2 int, s2 cstypes.RoundStepType) int {
if h1 < h2 {
return -1
} else if h1 > h2 {
return 1
}
if r1 < r2 {
return -1
} else if r1 > r2 {
return 1
}
if s1 < s2 {
return -1
} else if s1 > s2 {
return 1
}
return 0
}