tendermint/p2p/conn/connection.go
Anton Kaliaev af77077f3c
p2p: Fix error logging for connection stop (#3824)
* p2p: fix false-positive error logging when stopping connections

This changeset fixes two types of false-positive errors occurring during
connection shutdown.

The first occurs when the process invokes FlushStop() or Stop() on a
connection. While the previous behavior did properly wait for the sendRoutine
to finish, it did not notify the recvRoutine that the connection was shutting
down. This would cause the recvRouting to receive and error when reading and
log this error. The changeset fixes this by notifying the recvRoutine that
the connection is shutting down.

The second occurs when the connection is terminated (gracefully) by the other side.
The recvRoutine would get an EOF error during the read, log it, and stop the connection
with an error. The changeset detects EOF and gracefully shuts down the connection.

* bring back the comment about flushing

* add changelog entry

* listen for quitRecvRoutine too

* we have to call stopForError

Otherwise peer won't be removed from the peer set and maybe readded
later.
2019-07-25 15:06:18 +04:00

890 lines
24 KiB
Go

package conn
import (
"bufio"
"errors"
"fmt"
"io"
"math"
"net"
"reflect"
"sync"
"sync/atomic"
"time"
amino "github.com/tendermint/go-amino"
cmn "github.com/tendermint/tendermint/libs/common"
flow "github.com/tendermint/tendermint/libs/flowrate"
"github.com/tendermint/tendermint/libs/log"
)
const (
defaultMaxPacketMsgPayloadSize = 1024
numBatchPacketMsgs = 10
minReadBufferSize = 1024
minWriteBufferSize = 65536
updateStats = 2 * time.Second
// some of these defaults are written in the user config
// flushThrottle, sendRate, recvRate
// TODO: remove values present in config
defaultFlushThrottle = 100 * time.Millisecond
defaultSendQueueCapacity = 1
defaultRecvBufferCapacity = 4096
defaultRecvMessageCapacity = 22020096 // 21MB
defaultSendRate = int64(512000) // 500KB/s
defaultRecvRate = int64(512000) // 500KB/s
defaultSendTimeout = 10 * time.Second
defaultPingInterval = 60 * time.Second
defaultPongTimeout = 45 * time.Second
)
type receiveCbFunc func(chID byte, msgBytes []byte)
type errorCbFunc func(interface{})
/*
Each peer has one `MConnection` (multiplex connection) instance.
__multiplex__ *noun* a system or signal involving simultaneous transmission of
several messages along a single channel of communication.
Each `MConnection` handles message transmission on multiple abstract communication
`Channel`s. Each channel has a globally unique byte id.
The byte id and the relative priorities of each `Channel` are configured upon
initialization of the connection.
There are two methods for sending messages:
func (m MConnection) Send(chID byte, msgBytes []byte) bool {}
func (m MConnection) TrySend(chID byte, msgBytes []byte}) bool {}
`Send(chID, msgBytes)` is a blocking call that waits until `msg` is
successfully queued for the channel with the given id byte `chID`, or until the
request times out. The message `msg` is serialized using Go-Amino.
`TrySend(chID, msgBytes)` is a nonblocking call that returns false if the
channel's queue is full.
Inbound message bytes are handled with an onReceive callback function.
*/
type MConnection struct {
cmn.BaseService
conn net.Conn
bufConnReader *bufio.Reader
bufConnWriter *bufio.Writer
sendMonitor *flow.Monitor
recvMonitor *flow.Monitor
send chan struct{}
pong chan struct{}
channels []*Channel
channelsIdx map[byte]*Channel
onReceive receiveCbFunc
onError errorCbFunc
errored uint32
config MConnConfig
// Closing quitSendRoutine will cause the sendRoutine to eventually quit.
// doneSendRoutine is closed when the sendRoutine actually quits.
quitSendRoutine chan struct{}
doneSendRoutine chan struct{}
// Closing quitRecvRouting will cause the recvRouting to eventually quit.
quitRecvRoutine chan struct{}
// used to ensure FlushStop and OnStop
// are safe to call concurrently.
stopMtx sync.Mutex
flushTimer *cmn.ThrottleTimer // flush writes as necessary but throttled.
pingTimer *time.Ticker // send pings periodically
// close conn if pong is not received in pongTimeout
pongTimer *time.Timer
pongTimeoutCh chan bool // true - timeout, false - peer sent pong
chStatsTimer *time.Ticker // update channel stats periodically
created time.Time // time of creation
_maxPacketMsgSize int
}
// MConnConfig is a MConnection configuration.
type MConnConfig struct {
SendRate int64 `mapstructure:"send_rate"`
RecvRate int64 `mapstructure:"recv_rate"`
// Maximum payload size
MaxPacketMsgPayloadSize int `mapstructure:"max_packet_msg_payload_size"`
// Interval to flush writes (throttled)
FlushThrottle time.Duration `mapstructure:"flush_throttle"`
// Interval to send pings
PingInterval time.Duration `mapstructure:"ping_interval"`
// Maximum wait time for pongs
PongTimeout time.Duration `mapstructure:"pong_timeout"`
}
// DefaultMConnConfig returns the default config.
func DefaultMConnConfig() MConnConfig {
return MConnConfig{
SendRate: defaultSendRate,
RecvRate: defaultRecvRate,
MaxPacketMsgPayloadSize: defaultMaxPacketMsgPayloadSize,
FlushThrottle: defaultFlushThrottle,
PingInterval: defaultPingInterval,
PongTimeout: defaultPongTimeout,
}
}
// NewMConnection wraps net.Conn and creates multiplex connection
func NewMConnection(conn net.Conn, chDescs []*ChannelDescriptor, onReceive receiveCbFunc, onError errorCbFunc) *MConnection {
return NewMConnectionWithConfig(
conn,
chDescs,
onReceive,
onError,
DefaultMConnConfig())
}
// NewMConnectionWithConfig wraps net.Conn and creates multiplex connection with a config
func NewMConnectionWithConfig(conn net.Conn, chDescs []*ChannelDescriptor, onReceive receiveCbFunc, onError errorCbFunc, config MConnConfig) *MConnection {
if config.PongTimeout >= config.PingInterval {
panic("pongTimeout must be less than pingInterval (otherwise, next ping will reset pong timer)")
}
mconn := &MConnection{
conn: conn,
bufConnReader: bufio.NewReaderSize(conn, minReadBufferSize),
bufConnWriter: bufio.NewWriterSize(conn, minWriteBufferSize),
sendMonitor: flow.New(0, 0),
recvMonitor: flow.New(0, 0),
send: make(chan struct{}, 1),
pong: make(chan struct{}, 1),
onReceive: onReceive,
onError: onError,
config: config,
created: time.Now(),
}
// Create channels
var channelsIdx = map[byte]*Channel{}
var channels = []*Channel{}
for _, desc := range chDescs {
channel := newChannel(mconn, *desc)
channelsIdx[channel.desc.ID] = channel
channels = append(channels, channel)
}
mconn.channels = channels
mconn.channelsIdx = channelsIdx
mconn.BaseService = *cmn.NewBaseService(nil, "MConnection", mconn)
// maxPacketMsgSize() is a bit heavy, so call just once
mconn._maxPacketMsgSize = mconn.maxPacketMsgSize()
return mconn
}
func (c *MConnection) SetLogger(l log.Logger) {
c.BaseService.SetLogger(l)
for _, ch := range c.channels {
ch.SetLogger(l)
}
}
// OnStart implements BaseService
func (c *MConnection) OnStart() error {
if err := c.BaseService.OnStart(); err != nil {
return err
}
c.flushTimer = cmn.NewThrottleTimer("flush", c.config.FlushThrottle)
c.pingTimer = time.NewTicker(c.config.PingInterval)
c.pongTimeoutCh = make(chan bool, 1)
c.chStatsTimer = time.NewTicker(updateStats)
c.quitSendRoutine = make(chan struct{})
c.doneSendRoutine = make(chan struct{})
c.quitRecvRoutine = make(chan struct{})
go c.sendRoutine()
go c.recvRoutine()
return nil
}
// stopServices stops the BaseService and timers and closes the quitSendRoutine.
// if the quitSendRoutine was already closed, it returns true, otherwise it returns false.
// It uses the stopMtx to ensure only one of FlushStop and OnStop can do this at a time.
func (c *MConnection) stopServices() (alreadyStopped bool) {
c.stopMtx.Lock()
defer c.stopMtx.Unlock()
select {
case <-c.quitSendRoutine:
// already quit
return true
default:
}
select {
case <-c.quitRecvRoutine:
// already quit
return true
default:
}
c.BaseService.OnStop()
c.flushTimer.Stop()
c.pingTimer.Stop()
c.chStatsTimer.Stop()
// inform the recvRouting that we are shutting down
close(c.quitRecvRoutine)
close(c.quitSendRoutine)
return false
}
// FlushStop replicates the logic of OnStop.
// It additionally ensures that all successful
// .Send() calls will get flushed before closing
// the connection.
func (c *MConnection) FlushStop() {
if c.stopServices() {
return
}
// this block is unique to FlushStop
{
// wait until the sendRoutine exits
// so we dont race on calling sendSomePacketMsgs
<-c.doneSendRoutine
// Send and flush all pending msgs.
// Since sendRoutine has exited, we can call this
// safely
eof := c.sendSomePacketMsgs()
for !eof {
eof = c.sendSomePacketMsgs()
}
c.flush()
// Now we can close the connection
}
c.conn.Close() // nolint: errcheck
// We can't close pong safely here because
// recvRoutine may write to it after we've stopped.
// Though it doesn't need to get closed at all,
// we close it @ recvRoutine.
// c.Stop()
}
// OnStop implements BaseService
func (c *MConnection) OnStop() {
if c.stopServices() {
return
}
c.conn.Close() // nolint: errcheck
// We can't close pong safely here because
// recvRoutine may write to it after we've stopped.
// Though it doesn't need to get closed at all,
// we close it @ recvRoutine.
}
func (c *MConnection) String() string {
return fmt.Sprintf("MConn{%v}", c.conn.RemoteAddr())
}
func (c *MConnection) flush() {
c.Logger.Debug("Flush", "conn", c)
err := c.bufConnWriter.Flush()
if err != nil {
c.Logger.Error("MConnection flush failed", "err", err)
}
}
// Catch panics, usually caused by remote disconnects.
func (c *MConnection) _recover() {
if r := recover(); r != nil {
err := cmn.ErrorWrap(r, "recovered panic in MConnection")
c.stopForError(err)
}
}
func (c *MConnection) stopForError(r interface{}) {
c.Stop()
if atomic.CompareAndSwapUint32(&c.errored, 0, 1) {
if c.onError != nil {
c.onError(r)
}
}
}
// Queues a message to be sent to channel.
func (c *MConnection) Send(chID byte, msgBytes []byte) bool {
if !c.IsRunning() {
return false
}
c.Logger.Debug("Send", "channel", chID, "conn", c, "msgBytes", fmt.Sprintf("%X", msgBytes))
// Send message to channel.
channel, ok := c.channelsIdx[chID]
if !ok {
c.Logger.Error(fmt.Sprintf("Cannot send bytes, unknown channel %X", chID))
return false
}
success := channel.sendBytes(msgBytes)
if success {
// Wake up sendRoutine if necessary
select {
case c.send <- struct{}{}:
default:
}
} else {
c.Logger.Debug("Send failed", "channel", chID, "conn", c, "msgBytes", fmt.Sprintf("%X", msgBytes))
}
return success
}
// Queues a message to be sent to channel.
// Nonblocking, returns true if successful.
func (c *MConnection) TrySend(chID byte, msgBytes []byte) bool {
if !c.IsRunning() {
return false
}
c.Logger.Debug("TrySend", "channel", chID, "conn", c, "msgBytes", fmt.Sprintf("%X", msgBytes))
// Send message to channel.
channel, ok := c.channelsIdx[chID]
if !ok {
c.Logger.Error(fmt.Sprintf("Cannot send bytes, unknown channel %X", chID))
return false
}
ok = channel.trySendBytes(msgBytes)
if ok {
// Wake up sendRoutine if necessary
select {
case c.send <- struct{}{}:
default:
}
}
return ok
}
// CanSend returns true if you can send more data onto the chID, false
// otherwise. Use only as a heuristic.
func (c *MConnection) CanSend(chID byte) bool {
if !c.IsRunning() {
return false
}
channel, ok := c.channelsIdx[chID]
if !ok {
c.Logger.Error(fmt.Sprintf("Unknown channel %X", chID))
return false
}
return channel.canSend()
}
// sendRoutine polls for packets to send from channels.
func (c *MConnection) sendRoutine() {
defer c._recover()
FOR_LOOP:
for {
var _n int64
var err error
SELECTION:
select {
case <-c.flushTimer.Ch:
// NOTE: flushTimer.Set() must be called every time
// something is written to .bufConnWriter.
c.flush()
case <-c.chStatsTimer.C:
for _, channel := range c.channels {
channel.updateStats()
}
case <-c.pingTimer.C:
c.Logger.Debug("Send Ping")
_n, err = cdc.MarshalBinaryLengthPrefixedWriter(c.bufConnWriter, PacketPing{})
if err != nil {
break SELECTION
}
c.sendMonitor.Update(int(_n))
c.Logger.Debug("Starting pong timer", "dur", c.config.PongTimeout)
c.pongTimer = time.AfterFunc(c.config.PongTimeout, func() {
select {
case c.pongTimeoutCh <- true:
default:
}
})
c.flush()
case timeout := <-c.pongTimeoutCh:
if timeout {
c.Logger.Debug("Pong timeout")
err = errors.New("pong timeout")
} else {
c.stopPongTimer()
}
case <-c.pong:
c.Logger.Debug("Send Pong")
_n, err = cdc.MarshalBinaryLengthPrefixedWriter(c.bufConnWriter, PacketPong{})
if err != nil {
break SELECTION
}
c.sendMonitor.Update(int(_n))
c.flush()
case <-c.quitSendRoutine:
break FOR_LOOP
case <-c.send:
// Send some PacketMsgs
eof := c.sendSomePacketMsgs()
if !eof {
// Keep sendRoutine awake.
select {
case c.send <- struct{}{}:
default:
}
}
}
if !c.IsRunning() {
break FOR_LOOP
}
if err != nil {
c.Logger.Error("Connection failed @ sendRoutine", "conn", c, "err", err)
c.stopForError(err)
break FOR_LOOP
}
}
// Cleanup
c.stopPongTimer()
close(c.doneSendRoutine)
}
// Returns true if messages from channels were exhausted.
// Blocks in accordance to .sendMonitor throttling.
func (c *MConnection) sendSomePacketMsgs() bool {
// Block until .sendMonitor says we can write.
// Once we're ready we send more than we asked for,
// but amortized it should even out.
c.sendMonitor.Limit(c._maxPacketMsgSize, atomic.LoadInt64(&c.config.SendRate), true)
// Now send some PacketMsgs.
for i := 0; i < numBatchPacketMsgs; i++ {
if c.sendPacketMsg() {
return true
}
}
return false
}
// Returns true if messages from channels were exhausted.
func (c *MConnection) sendPacketMsg() bool {
// Choose a channel to create a PacketMsg from.
// The chosen channel will be the one whose recentlySent/priority is the least.
var leastRatio float32 = math.MaxFloat32
var leastChannel *Channel
for _, channel := range c.channels {
// If nothing to send, skip this channel
if !channel.isSendPending() {
continue
}
// Get ratio, and keep track of lowest ratio.
ratio := float32(channel.recentlySent) / float32(channel.desc.Priority)
if ratio < leastRatio {
leastRatio = ratio
leastChannel = channel
}
}
// Nothing to send?
if leastChannel == nil {
return true
}
// c.Logger.Info("Found a msgPacket to send")
// Make & send a PacketMsg from this channel
_n, err := leastChannel.writePacketMsgTo(c.bufConnWriter)
if err != nil {
c.Logger.Error("Failed to write PacketMsg", "err", err)
c.stopForError(err)
return true
}
c.sendMonitor.Update(int(_n))
c.flushTimer.Set()
return false
}
// recvRoutine reads PacketMsgs and reconstructs the message using the channels' "recving" buffer.
// After a whole message has been assembled, it's pushed to onReceive().
// Blocks depending on how the connection is throttled.
// Otherwise, it never blocks.
func (c *MConnection) recvRoutine() {
defer c._recover()
FOR_LOOP:
for {
// Block until .recvMonitor says we can read.
c.recvMonitor.Limit(c._maxPacketMsgSize, atomic.LoadInt64(&c.config.RecvRate), true)
// Peek into bufConnReader for debugging
/*
if numBytes := c.bufConnReader.Buffered(); numBytes > 0 {
bz, err := c.bufConnReader.Peek(cmn.MinInt(numBytes, 100))
if err == nil {
// return
} else {
c.Logger.Debug("Error peeking connection buffer", "err", err)
// return nil
}
c.Logger.Info("Peek connection buffer", "numBytes", numBytes, "bz", bz)
}
*/
// Read packet type
var packet Packet
var _n int64
var err error
_n, err = cdc.UnmarshalBinaryLengthPrefixedReader(c.bufConnReader, &packet, int64(c._maxPacketMsgSize))
c.recvMonitor.Update(int(_n))
if err != nil {
// stopServices was invoked and we are shutting down
// receiving is excpected to fail since we will close the connection
select {
case <-c.quitRecvRoutine:
break FOR_LOOP
default:
}
if c.IsRunning() {
if err == io.EOF {
c.Logger.Info("Connection is closed @ recvRoutine (likely by the other side)", "conn", c)
} else {
c.Logger.Error("Connection failed @ recvRoutine (reading byte)", "conn", c, "err", err)
}
c.stopForError(err)
}
break FOR_LOOP
}
// Read more depending on packet type.
switch pkt := packet.(type) {
case PacketPing:
// TODO: prevent abuse, as they cause flush()'s.
// https://github.com/tendermint/tendermint/issues/1190
c.Logger.Debug("Receive Ping")
select {
case c.pong <- struct{}{}:
default:
// never block
}
case PacketPong:
c.Logger.Debug("Receive Pong")
select {
case c.pongTimeoutCh <- false:
default:
// never block
}
case PacketMsg:
channel, ok := c.channelsIdx[pkt.ChannelID]
if !ok || channel == nil {
err := fmt.Errorf("Unknown channel %X", pkt.ChannelID)
c.Logger.Error("Connection failed @ recvRoutine", "conn", c, "err", err)
c.stopForError(err)
break FOR_LOOP
}
msgBytes, err := channel.recvPacketMsg(pkt)
if err != nil {
if c.IsRunning() {
c.Logger.Error("Connection failed @ recvRoutine", "conn", c, "err", err)
c.stopForError(err)
}
break FOR_LOOP
}
if msgBytes != nil {
c.Logger.Debug("Received bytes", "chID", pkt.ChannelID, "msgBytes", fmt.Sprintf("%X", msgBytes))
// NOTE: This means the reactor.Receive runs in the same thread as the p2p recv routine
c.onReceive(pkt.ChannelID, msgBytes)
}
default:
err := fmt.Errorf("Unknown message type %v", reflect.TypeOf(packet))
c.Logger.Error("Connection failed @ recvRoutine", "conn", c, "err", err)
c.stopForError(err)
break FOR_LOOP
}
}
// Cleanup
close(c.pong)
for range c.pong {
// Drain
}
}
// not goroutine-safe
func (c *MConnection) stopPongTimer() {
if c.pongTimer != nil {
_ = c.pongTimer.Stop()
c.pongTimer = nil
}
}
// maxPacketMsgSize returns a maximum size of PacketMsg, including the overhead
// of amino encoding.
func (c *MConnection) maxPacketMsgSize() int {
return len(cdc.MustMarshalBinaryLengthPrefixed(PacketMsg{
ChannelID: 0x01,
EOF: 1,
Bytes: make([]byte, c.config.MaxPacketMsgPayloadSize),
})) + 10 // leave room for changes in amino
}
type ConnectionStatus struct {
Duration time.Duration
SendMonitor flow.Status
RecvMonitor flow.Status
Channels []ChannelStatus
}
type ChannelStatus struct {
ID byte
SendQueueCapacity int
SendQueueSize int
Priority int
RecentlySent int64
}
func (c *MConnection) Status() ConnectionStatus {
var status ConnectionStatus
status.Duration = time.Since(c.created)
status.SendMonitor = c.sendMonitor.Status()
status.RecvMonitor = c.recvMonitor.Status()
status.Channels = make([]ChannelStatus, len(c.channels))
for i, channel := range c.channels {
status.Channels[i] = ChannelStatus{
ID: channel.desc.ID,
SendQueueCapacity: cap(channel.sendQueue),
SendQueueSize: int(atomic.LoadInt32(&channel.sendQueueSize)),
Priority: channel.desc.Priority,
RecentlySent: atomic.LoadInt64(&channel.recentlySent),
}
}
return status
}
//-----------------------------------------------------------------------------
type ChannelDescriptor struct {
ID byte
Priority int
SendQueueCapacity int
RecvBufferCapacity int
RecvMessageCapacity int
}
func (chDesc ChannelDescriptor) FillDefaults() (filled ChannelDescriptor) {
if chDesc.SendQueueCapacity == 0 {
chDesc.SendQueueCapacity = defaultSendQueueCapacity
}
if chDesc.RecvBufferCapacity == 0 {
chDesc.RecvBufferCapacity = defaultRecvBufferCapacity
}
if chDesc.RecvMessageCapacity == 0 {
chDesc.RecvMessageCapacity = defaultRecvMessageCapacity
}
filled = chDesc
return
}
// TODO: lowercase.
// NOTE: not goroutine-safe.
type Channel struct {
conn *MConnection
desc ChannelDescriptor
sendQueue chan []byte
sendQueueSize int32 // atomic.
recving []byte
sending []byte
recentlySent int64 // exponential moving average
maxPacketMsgPayloadSize int
Logger log.Logger
}
func newChannel(conn *MConnection, desc ChannelDescriptor) *Channel {
desc = desc.FillDefaults()
if desc.Priority <= 0 {
panic("Channel default priority must be a positive integer")
}
return &Channel{
conn: conn,
desc: desc,
sendQueue: make(chan []byte, desc.SendQueueCapacity),
recving: make([]byte, 0, desc.RecvBufferCapacity),
maxPacketMsgPayloadSize: conn.config.MaxPacketMsgPayloadSize,
}
}
func (ch *Channel) SetLogger(l log.Logger) {
ch.Logger = l
}
// Queues message to send to this channel.
// Goroutine-safe
// Times out (and returns false) after defaultSendTimeout
func (ch *Channel) sendBytes(bytes []byte) bool {
select {
case ch.sendQueue <- bytes:
atomic.AddInt32(&ch.sendQueueSize, 1)
return true
case <-time.After(defaultSendTimeout):
return false
}
}
// Queues message to send to this channel.
// Nonblocking, returns true if successful.
// Goroutine-safe
func (ch *Channel) trySendBytes(bytes []byte) bool {
select {
case ch.sendQueue <- bytes:
atomic.AddInt32(&ch.sendQueueSize, 1)
return true
default:
return false
}
}
// Goroutine-safe
func (ch *Channel) loadSendQueueSize() (size int) {
return int(atomic.LoadInt32(&ch.sendQueueSize))
}
// Goroutine-safe
// Use only as a heuristic.
func (ch *Channel) canSend() bool {
return ch.loadSendQueueSize() < defaultSendQueueCapacity
}
// Returns true if any PacketMsgs are pending to be sent.
// Call before calling nextPacketMsg()
// Goroutine-safe
func (ch *Channel) isSendPending() bool {
if len(ch.sending) == 0 {
if len(ch.sendQueue) == 0 {
return false
}
ch.sending = <-ch.sendQueue
}
return true
}
// Creates a new PacketMsg to send.
// Not goroutine-safe
func (ch *Channel) nextPacketMsg() PacketMsg {
packet := PacketMsg{}
packet.ChannelID = byte(ch.desc.ID)
maxSize := ch.maxPacketMsgPayloadSize
packet.Bytes = ch.sending[:cmn.MinInt(maxSize, len(ch.sending))]
if len(ch.sending) <= maxSize {
packet.EOF = byte(0x01)
ch.sending = nil
atomic.AddInt32(&ch.sendQueueSize, -1) // decrement sendQueueSize
} else {
packet.EOF = byte(0x00)
ch.sending = ch.sending[cmn.MinInt(maxSize, len(ch.sending)):]
}
return packet
}
// Writes next PacketMsg to w and updates c.recentlySent.
// Not goroutine-safe
func (ch *Channel) writePacketMsgTo(w io.Writer) (n int64, err error) {
var packet = ch.nextPacketMsg()
n, err = cdc.MarshalBinaryLengthPrefixedWriter(w, packet)
atomic.AddInt64(&ch.recentlySent, n)
return
}
// Handles incoming PacketMsgs. It returns a message bytes if message is
// complete. NOTE message bytes may change on next call to recvPacketMsg.
// Not goroutine-safe
func (ch *Channel) recvPacketMsg(packet PacketMsg) ([]byte, error) {
ch.Logger.Debug("Read PacketMsg", "conn", ch.conn, "packet", packet)
var recvCap, recvReceived = ch.desc.RecvMessageCapacity, len(ch.recving) + len(packet.Bytes)
if recvCap < recvReceived {
return nil, fmt.Errorf("Received message exceeds available capacity: %v < %v", recvCap, recvReceived)
}
ch.recving = append(ch.recving, packet.Bytes...)
if packet.EOF == byte(0x01) {
msgBytes := ch.recving
// clear the slice without re-allocating.
// http://stackoverflow.com/questions/16971741/how-do-you-clear-a-slice-in-go
// suggests this could be a memory leak, but we might as well keep the memory for the channel until it closes,
// at which point the recving slice stops being used and should be garbage collected
ch.recving = ch.recving[:0] // make([]byte, 0, ch.desc.RecvBufferCapacity)
return msgBytes, nil
}
return nil, nil
}
// Call this periodically to update stats for throttling purposes.
// Not goroutine-safe
func (ch *Channel) updateStats() {
// Exponential decay of stats.
// TODO: optimize.
atomic.StoreInt64(&ch.recentlySent, int64(float64(atomic.LoadInt64(&ch.recentlySent))*0.8))
}
//----------------------------------------
// Packet
type Packet interface {
AssertIsPacket()
}
func RegisterPacket(cdc *amino.Codec) {
cdc.RegisterInterface((*Packet)(nil), nil)
cdc.RegisterConcrete(PacketPing{}, "tendermint/p2p/PacketPing", nil)
cdc.RegisterConcrete(PacketPong{}, "tendermint/p2p/PacketPong", nil)
cdc.RegisterConcrete(PacketMsg{}, "tendermint/p2p/PacketMsg", nil)
}
func (_ PacketPing) AssertIsPacket() {}
func (_ PacketPong) AssertIsPacket() {}
func (_ PacketMsg) AssertIsPacket() {}
type PacketPing struct {
}
type PacketPong struct {
}
type PacketMsg struct {
ChannelID byte
EOF byte // 1 means message ends here.
Bytes []byte
}
func (mp PacketMsg) String() string {
return fmt.Sprintf("PacketMsg{%X:%X T:%X}", mp.ChannelID, mp.Bytes, mp.EOF)
}