package state import ( "bytes" "errors" "time" . "github.com/tendermint/tendermint/binary" . "github.com/tendermint/tendermint/blocks" . "github.com/tendermint/tendermint/db" "github.com/tendermint/tendermint/merkle" ) var ( ErrStateInvalidAccountId = errors.New("Error State invalid account id") ErrStateInvalidSignature = errors.New("Error State invalid signature") ErrStateInvalidSequenceNumber = errors.New("Error State invalid sequence number") ErrStateInvalidAccountState = errors.New("Error State invalid account state") ErrStateInvalidValidationStateHash = errors.New("Error State invalid ValidationStateHash") ErrStateInvalidAccountStateHash = errors.New("Error State invalid AccountStateHash") ErrStateInsufficientFunds = errors.New("Error State insufficient funds") stateKey = []byte("stateKey") minBondAmount = uint64(1) // TODO adjust ) type accountDetailCodec struct{} func (abc accountDetailCodec) Write(accDet interface{}) (accDetBytes []byte, err error) { w := new(bytes.Buffer) _, err = accDet.(*AccountDetail).WriteTo(w) return w.Bytes(), err } func (abc accountDetailCodec) Read(accDetBytes []byte) (interface{}, error) { n, err, r := new(int64), new(error), bytes.NewBuffer(accDetBytes) return ReadAccountDetail(r, n, err), *err } //----------------------------------------------------------------------------- // NOTE: not goroutine-safe. type State struct { DB DB Height uint32 // Last known block height BlockHash []byte // Last known block hash CommitTime time.Time AccountDetails *merkle.TypedTree Validators *ValidatorSet } func GenesisState(db DB, genesisTime time.Time, accDets []*AccountDetail) *State { // TODO: Use "uint64Codec" instead of BasicCodec accountDetails := merkle.NewTypedTree(merkle.NewIAVLTree(db), BasicCodec, accountDetailCodec{}) validators := map[uint64]*Validator{} for _, accDet := range accDets { accountDetails.Set(accDet.Id, accDet) validators[accDet.Id] = &Validator{ Account: accDet.Account, BondHeight: 0, VotingPower: accDet.Balance, Accum: 0, } } validatorSet := NewValidatorSet(validators) return &State{ DB: db, Height: 0, BlockHash: nil, CommitTime: genesisTime, AccountDetails: accountDetails, Validators: validatorSet, } } func LoadState(db DB) *State { s := &State{DB: db} buf := db.Get(stateKey) if len(buf) == 0 { return nil } else { reader := bytes.NewReader(buf) var n int64 var err error s.Height = ReadUInt32(reader, &n, &err) s.CommitTime = ReadTime(reader, &n, &err) s.BlockHash = ReadByteSlice(reader, &n, &err) accountDetailsHash := ReadByteSlice(reader, &n, &err) s.AccountDetails = merkle.NewTypedTree(merkle.LoadIAVLTreeFromHash(db, accountDetailsHash), BasicCodec, accountDetailCodec{}) var validators = map[uint64]*Validator{} for reader.Len() > 0 { validator := ReadValidator(reader, &n, &err) validators[validator.Id] = validator } s.Validators = NewValidatorSet(validators) if err != nil { panic(err) } } return s } // Save this state into the db. // For convenience, the commitTime (required by ConsensusAgent) // is saved here. func (s *State) Save(commitTime time.Time) { s.CommitTime = commitTime s.AccountDetails.Tree.Save() var buf bytes.Buffer var n int64 var err error WriteUInt32(&buf, s.Height, &n, &err) WriteTime(&buf, commitTime, &n, &err) WriteByteSlice(&buf, s.BlockHash, &n, &err) WriteByteSlice(&buf, s.AccountDetails.Tree.Hash(), &n, &err) for _, validator := range s.Validators.Map() { WriteBinary(&buf, validator, &n, &err) } if err != nil { panic(err) } s.DB.Set(stateKey, buf.Bytes()) } func (s *State) Copy() *State { return &State{ DB: s.DB, Height: s.Height, CommitTime: s.CommitTime, BlockHash: s.BlockHash, AccountDetails: s.AccountDetails.Copy(), Validators: s.Validators.Copy(), } } // If the tx is invalid, an error will be returned. // Unlike AppendBlock(), state will not be altered. func (s *State) ExecTx(tx Tx) error { accDet := s.GetAccountDetail(tx.GetSignature().SignerId) if accDet == nil { return ErrStateInvalidAccountId } // Check signature if !accDet.Verify(tx) { return ErrStateInvalidSignature } // Check sequence if tx.GetSequence() <= accDet.Sequence { return ErrStateInvalidSequenceNumber } // Exec tx switch tx.(type) { case *SendTx: stx := tx.(*SendTx) toAccDet := s.GetAccountDetail(stx.To) // Accounts must be nominal if accDet.Status != AccountDetailStatusNominal { return ErrStateInvalidAccountState } if toAccDet.Status != AccountDetailStatusNominal { return ErrStateInvalidAccountState } // Check account balance if accDet.Balance < stx.Fee+stx.Amount { return ErrStateInsufficientFunds } // Check existence of destination account if toAccDet == nil { return ErrStateInvalidAccountId } // Good! accDet.Balance -= (stx.Fee + stx.Amount) toAccDet.Balance += (stx.Amount) s.SetAccountDetail(accDet) s.SetAccountDetail(toAccDet) //case *NameTx case *BondTx: btx := tx.(*BondTx) // Account must be nominal if accDet.Status != AccountDetailStatusNominal { return ErrStateInvalidAccountState } // Check account balance if accDet.Balance < minBondAmount { return ErrStateInsufficientFunds } // TODO: max number of validators? // Good! accDet.Balance -= btx.Fee // remaining balance are bonded coins. accDet.Status = AccountDetailStatusBonded s.SetAccountDetail(accDet) // XXX add validator case *UnbondTx: case *TimeoutTx: case *DupeoutTx: } panic("Implement ExecTx()") return nil } // NOTE: If an error occurs during block execution, state will be left // at an invalid state. Copy the state before calling AppendBlock! func (s *State) AppendBlock(b *Block) error { // Basic block validation. err := b.ValidateBasic(s.Height, s.BlockHash) if err != nil { return err } // Commit each tx for _, tx := range b.Data.Txs { err := s.ExecTx(tx) if err != nil { return err } } // Increment validator AccumPowers s.Validators.IncrementAccum() // State hashes should match if !bytes.Equal(s.Validators.Hash(), b.ValidationStateHash) { return ErrStateInvalidValidationStateHash } if !bytes.Equal(s.AccountDetails.Tree.Hash(), b.AccountStateHash) { return ErrStateInvalidAccountStateHash } s.Height = b.Height s.BlockHash = b.Hash() return nil } func (s *State) GetAccountDetail(accountId uint64) *AccountDetail { accDet := s.AccountDetails.Get(accountId) if accDet == nil { return nil } return accDet.(*AccountDetail) } // Returns false if new, true if updated. func (s *State) SetAccountDetail(accDet *AccountDetail) (updated bool) { return s.AccountDetails.Set(accDet.Id, accDet) }