server:
- always has read & write timeouts
- ping handler never blocks the reader (see A)
- sends regular pings to check up on a client
A:
at some point server write buffer can become full, so in order not to
block reads from a client (see
https://github.com/gorilla/websocket/issues/97), server may skip some
pongs. As a result, client may disconnect. But you either have to do
that or block the reader. There is no third way.
client:
- optional read & write timeouts
- optional ping/pong to measure latency
Currently IsDirEmpty returns true, err if it encounters
any error after trying to os.Open the directory.
I noticed this while studying the code and recalled a bug
from an earlier project in which doing the exact same thing
on code without permissions would trip out and falsely report
that the directory was empty.
Given demo.go in https://play.golang.org/p/vhTPU2RiCJ
* Demo:
```shell
$ mkdir -p sample-demo/1 && touch sample-demo/2
$ echo "1st round" && go run demo.go sample-demo
$ sudo chown root sample-demo && sudo chmod 0700 sample-demo
$ echo "2nd round" && go run demo.go sample-demo
```
That then prints out
```shell
1st round
original:: empty: false err: <nil>
updated:: empty: false err: <nil>
2nd round
original:: empty: true err: open data/: permission denied
updated:: empty: false err: open data/: permission denied
```
where in "2nd round", the original code falsely reports that
the directory is empty but that's a permission error.
I could write a code test for it, but that test requires me to change
users and switch to root as a Go user so no point in complicating our
tests, but otherwise it is a 1-to-1 translation between shell and Go.