22b038810a
do not block in recvRoutine
2018-02-09 23:03:26 +04:00
45750e1b29
fix race by sending signal instead of stopping pongTimer
2018-02-09 21:32:29 +04:00
26419fba28
refactor code plus add one more test
...
* extract stopPongTimer method
* TestMConnectionMultiplePings
2018-02-09 21:32:29 +04:00
ac0123d249
drain pongTimeoutCh and pongTimer's channel to prevent leaks
2018-02-09 21:32:29 +04:00
f4ff66de30
rewrite pong timer to use time.AfterFunc
2018-02-09 21:32:29 +04:00
747b73cb95
fix merge conflicts
2018-02-09 21:32:29 +04:00
3ae738f453
increase timeouts
2018-02-09 21:32:29 +04:00
5834a59816
read ping
2018-02-09 21:32:28 +04:00
b28b76ddf7
rename pingTimeout to pingInterval, pongTimer is now time.Timer
2018-02-09 21:32:28 +04:00
91e4f4b786
ping/pong timeout in config
2018-02-09 21:32:28 +04:00
9b554fb2c4
switch test modification
2018-02-09 21:32:28 +04:00
f97ead4f5f
prep for merge
2018-02-09 21:32:28 +04:00
5af22d6ee6
remove SwitchEventNewPeer, SwitchEventDonePeer
2018-02-09 21:32:28 +04:00
1d16df6a92
add test, TrySend in broadcast
2018-02-09 21:32:27 +04:00
3f9aa8d8fa
document that msgBytes in p2p/connection change
2018-02-08 13:25:26 +04:00
d6d1f8512d
do not reset pingTimer
...
don't bother with this "only ping when we havent heard from them". lets
just always ping every peer from the sendRoutine every 10s no matter
what. if they dont pong within pongTimeout, disconnect :)
2018-02-08 13:08:11 +04:00
7640e6a29f
add some p2p TODOs
2018-02-08 12:46:04 +04:00
426379dc47
remove use of wire/nowriter
2018-02-03 03:39:14 -05:00
baff4bd8cc
p2p/conn: better handling for some stop conditions
2018-01-25 02:11:16 -05:00
44e967184a
p2p: tmconn->conn and types->p2p
2018-01-21 00:34:41 -05:00