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https://github.com/fluencelabs/tendermint
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During replay, when appHeight==0, only saveState if stateHeight is also 0 (#3006)
* optimize addProposalBlockPart * optimize addProposalBlockPart * if ProposalBlockParts and LockedBlockParts both exist,let LockedBlockParts overwrite ProposalBlockParts. * fix tryAddBlock * broadcast lockedBlockParts in higher priority * when appHeight==0, it's better fetch genDoc than state.validators. * not save state if replay from height 1 * only save state if replay from height 1 when stateHeight is also 1 * only save state if replay from height 1 when stateHeight is also 1 * only save state if replay from height 0 when stateHeight is also 0 * handshake info's response version only update when stateHeight==0 * save the handshake responseInfo appVersion
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@ -27,3 +27,4 @@ Special thanks to external contributors on this release:
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- [mempool] \#2961 notifyTxsAvailable if there're txs left after committing a block, but recheck=false
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- [mempool] \#2994 Don't allow txs with negative gas wanted
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- [p2p] \#2715 fix a bug where seeds don't disconnect from a peer after 3h
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- [replay] \#3006 saveState only when stateHeight is also 0
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@ -11,7 +11,6 @@ import (
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"time"
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abci "github.com/tendermint/tendermint/abci/types"
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"github.com/tendermint/tendermint/version"
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//auto "github.com/tendermint/tendermint/libs/autofile"
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cmn "github.com/tendermint/tendermint/libs/common"
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dbm "github.com/tendermint/tendermint/libs/db"
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@ -20,6 +19,7 @@ import (
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"github.com/tendermint/tendermint/proxy"
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sm "github.com/tendermint/tendermint/state"
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"github.com/tendermint/tendermint/types"
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"github.com/tendermint/tendermint/version"
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)
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var crc32c = crc32.MakeTable(crc32.Castagnoli)
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@ -247,6 +247,7 @@ func (h *Handshaker) Handshake(proxyApp proxy.AppConns) error {
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// Set AppVersion on the state.
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h.initialState.Version.Consensus.App = version.Protocol(res.AppVersion)
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sm.SaveState(h.stateDB, h.initialState)
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// Replay blocks up to the latest in the blockstore.
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_, err = h.ReplayBlocks(h.initialState, appHash, blockHeight, proxyApp)
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@ -295,25 +296,27 @@ func (h *Handshaker) ReplayBlocks(
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return nil, err
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}
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// If the app returned validators or consensus params, update the state.
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if len(res.Validators) > 0 {
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vals, err := types.PB2TM.ValidatorUpdates(res.Validators)
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if err != nil {
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return nil, err
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if stateBlockHeight == 0 { //we only update state when we are in initial state
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// If the app returned validators or consensus params, update the state.
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if len(res.Validators) > 0 {
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vals, err := types.PB2TM.ValidatorUpdates(res.Validators)
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if err != nil {
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return nil, err
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}
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state.Validators = types.NewValidatorSet(vals)
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state.NextValidators = types.NewValidatorSet(vals)
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} else {
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// If validator set is not set in genesis and still empty after InitChain, exit.
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if len(h.genDoc.Validators) == 0 {
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return nil, fmt.Errorf("Validator set is nil in genesis and still empty after InitChain")
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}
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}
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state.Validators = types.NewValidatorSet(vals)
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state.NextValidators = types.NewValidatorSet(vals)
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} else {
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// If validator set is not set in genesis and still empty after InitChain, exit.
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if len(h.genDoc.Validators) == 0 {
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return nil, fmt.Errorf("Validator set is nil in genesis and still empty after InitChain")
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}
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}
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if res.ConsensusParams != nil {
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state.ConsensusParams = types.PB2TM.ConsensusParams(res.ConsensusParams)
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if res.ConsensusParams != nil {
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state.ConsensusParams = types.PB2TM.ConsensusParams(res.ConsensusParams)
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}
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sm.SaveState(h.stateDB, state)
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}
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sm.SaveState(h.stateDB, state)
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}
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// First handle edge cases and constraints on the storeBlockHeight.
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