some comments

This commit is contained in:
Ethan Buchman
2016-08-09 20:06:19 -04:00
parent cdfbf05e8c
commit c90bde3187
3 changed files with 18 additions and 2 deletions

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@ -1,4 +1,18 @@
The core consensus algorithm. # The core consensus algorithm.
* state.go - The state machine as detailed in the whitepaper * state.go - The state machine as detailed in the whitepaper
* reactor.go - A reactor that connects the state machine to the gossip network * reactor.go - A reactor that connects the state machine to the gossip network
# Go-routine summary
The reactor runs 2 go-routines for each added peer: gossipDataRoutine and gossipVotesRoutine.
The consensus state runs two persistent go-routines: timeoutRoutine and receiveRoutine.
Go-routines are also started to trigger timeouts and to avoid blocking when the internalMsgQueue is really backed up.
# Replay/WAL
A write-ahead log is used to record all messages processed by the receiveRoutine,
which amounts to all inputs to the consensus state machine:
messages from peers, messages from ourselves, and timeouts.
They can be played back deterministically at startup or using the replay console.

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@ -432,7 +432,7 @@ func (cs *ConsensusState) sendInternalMessage(mi msgInfo) {
// be processed out of order. // be processed out of order.
// TODO: use CList here for strict determinism and // TODO: use CList here for strict determinism and
// attempt push to internalMsgQueue in receiveRoutine // attempt push to internalMsgQueue in receiveRoutine
log.Debug("Internal msg queue is full. Using a go-routine") log.Warn("Internal msg queue is full. Using a go-routine")
go func() { cs.internalMsgQueue <- mi }() go func() { cs.internalMsgQueue <- mi }()
} }
} }

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@ -11,6 +11,8 @@ func Validators() (*ctypes.ResultValidators, error) {
var blockHeight int var blockHeight int
var validators []*types.Validator var validators []*types.Validator
// XXX: this is racy.
// Either use state.LoadState(db) or make state atomic (see #165)
state := consensusState.GetState() state := consensusState.GetState()
blockHeight = state.LastBlockHeight blockHeight = state.LastBlockHeight
state.Validators.Iterate(func(index int, val *types.Validator) bool { state.Validators.Iterate(func(index int, val *types.Validator) bool {