mirror of
https://github.com/fluencelabs/tendermint
synced 2025-07-24 16:51:58 +00:00
make ReplayBlocks logic exhaustive
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@@ -260,6 +260,7 @@ func (s *State) CommitStateUpdateMempool(proxyAppConn proxy.AppConnConsensus, bl
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log.Debug("Commit.Log: " + res.Log)
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}
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log.Info("Committed state", "hash", res.Data)
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// Set the state's new AppHash
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s.AppHash = res.Data
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@@ -327,7 +328,8 @@ type BlockStore interface {
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LoadSeenCommit(height int) *types.Commit
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}
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type blockReplayFunc func(cfg.Config, *State, proxy.AppConnConsensus, BlockStore)
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// returns the apphash from Commit
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type blockReplayFunc func(cfg.Config, *State, proxy.AppConnConsensus, BlockStore) ([]byte, error)
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type Handshaker struct {
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config cfg.Config
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@@ -362,73 +364,120 @@ func (h *Handshaker) Handshake(proxyApp proxy.AppConns) error {
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// TODO: check version
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// replay blocks up to the latest in the blockstore
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err = h.ReplayBlocks(appHash, blockHeight, proxyApp)
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appHash, err = h.ReplayBlocks(appHash, blockHeight, proxyApp)
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if err != nil {
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return errors.New(Fmt("Error on replay: %v", err))
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}
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// NOTE: the h.state may now be behind the cs state
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// TODO: (on restart) replay mempool
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return nil
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}
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// Replay all blocks after blockHeight and ensure the result matches the current state.
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func (h *Handshaker) ReplayBlocks(appHash []byte, appBlockHeight int, proxyApp proxy.AppConns) error {
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// Returns the final AppHash or an error
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func (h *Handshaker) ReplayBlocks(appHash []byte, appBlockHeight int, proxyApp proxy.AppConns) ([]byte, error) {
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storeBlockHeight := h.store.Height()
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stateBlockHeight := h.state.LastBlockHeight
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log.Notice("ABCI Replay Blocks", "appHeight", appBlockHeight, "storeHeight", storeBlockHeight, "stateHeight", stateBlockHeight)
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// First handle edge cases and constraints on the storeBlockHeight
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if storeBlockHeight == 0 {
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return nil
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return nil, nil
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} else if storeBlockHeight < appBlockHeight {
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// if the app is ahead, there's nothing we can do
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return ErrAppBlockHeightTooHigh{storeBlockHeight, appBlockHeight}
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// the app should never be ahead of the store (but this is under app's control)
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return nil, ErrAppBlockHeightTooHigh{storeBlockHeight, appBlockHeight}
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} else if storeBlockHeight == appBlockHeight && storeBlockHeight == stateBlockHeight {
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// all good!
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return nil
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} else if storeBlockHeight < stateBlockHeight {
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// the state should never be ahead of the store (this is under tendermint's control)
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PanicSanity(Fmt("StateBlockHeight (%d) > StoreBlockHeight (%d)", stateBlockHeight, storeBlockHeight))
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} else if storeBlockHeight == appBlockHeight && storeBlockHeight == stateBlockHeight+1 {
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// We already ran Commit, but didn't save the state, so run through consensus with mock app
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mockApp := newMockProxyApp(appHash)
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log.Info("Replay last block using mock app")
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h.replayLastBlock(h.config, h.state, mockApp, h.store)
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} else if storeBlockHeight == appBlockHeight+1 && storeBlockHeight == stateBlockHeight+1 {
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// We crashed after saving the block
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// but before Commit (both the state and app are behind),
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// so run through consensus with the real app
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log.Info("Replay last block using real app")
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h.replayLastBlock(h.config, h.state, proxyApp.Consensus(), h.store)
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} else {
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// store is more than one ahead,
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// so app wants to replay many blocks.
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// replay all blocks from appBlockHeight+1 to storeBlockHeight-1.
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// Replay the final block through consensus
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var appHash []byte
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var err error
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for i := appBlockHeight + 1; i <= storeBlockHeight; i++ {
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log.Info("Applying block", "height", i)
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h.nBlocks += 1
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block := h.store.LoadBlock(i)
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appHash, err = applyBlock(proxyApp.Consensus(), block)
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if err != nil {
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return err
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}
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}
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// TODO: should we be playing the final block through the consensus, instead of using applyBlock?
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// h.replayLastBlock(h.config, h.state, proxyApp.Consensus(), h.store)
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if !bytes.Equal(h.state.AppHash, appHash) {
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return errors.New(Fmt("Tendermint state.AppHash does not match AppHash after replay. Got %X, expected %X", appHash, h.state.AppHash))
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}
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return nil
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} else if storeBlockHeight > stateBlockHeight+1 {
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// store should be at most one ahead of the state (this is under tendermint's control)
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PanicSanity(Fmt("StoreBlockHeight (%d) > StateBlockHeight + 1 (%d)", storeBlockHeight, stateBlockHeight+1))
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}
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return nil
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// Now either store is equal to state, or one ahead.
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// For each, consider all cases of where the app could be, given app <= store
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if storeBlockHeight == stateBlockHeight {
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// Tendermint ran Commit and saved the state.
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// Either the app is asking for replay, or we're all synced up.
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if appBlockHeight < storeBlockHeight {
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// the app is behind, so replay blocks, but no need to go through WAL (state is already synced to store)
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return h.replayBlocks(proxyApp, appBlockHeight, storeBlockHeight, false)
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} else if appBlockHeight == storeBlockHeight {
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// we're good!
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return appHash, nil
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}
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} else if storeBlockHeight == stateBlockHeight+1 {
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// We saved the block in the store but haven't updated the state,
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// so we'll need to replay a block using the WAL.
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if appBlockHeight < stateBlockHeight {
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// the app is further behind than it should be, so replay blocks
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// but leave the last block to go through the WAL
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return h.replayBlocks(proxyApp, appBlockHeight, storeBlockHeight, true)
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} else if appBlockHeight == stateBlockHeight {
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// We haven't run Commit (both the state and app are one block behind),
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// so run through consensus with the real app
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log.Info("Replay last block using real app")
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return h.replayLastBlock(h.config, h.state, proxyApp.Consensus(), h.store)
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} else if appBlockHeight == storeBlockHeight {
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// We ran Commit, but didn't save the state, so run through consensus with mock app
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mockApp := newMockProxyApp(appHash)
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log.Info("Replay last block using mock app")
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return h.replayLastBlock(h.config, h.state, mockApp, h.store)
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}
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}
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PanicSanity("Should never happen")
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return nil, nil
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}
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func (h *Handshaker) replayBlocks(proxyApp proxy.AppConns, appBlockHeight, storeBlockHeight int, useReplayFunc bool) ([]byte, error) {
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// App is further behind than it should be, so we need to replay blocks.
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// We replay all blocks from appBlockHeight+1 to storeBlockHeight-1,
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// and let the final block be replayed through ReplayBlocks.
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// Note that we don't have an old version of the state,
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// so we by-pass state validation using applyBlock here.
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var appHash []byte
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var err error
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finalBlock := storeBlockHeight
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if useReplayFunc {
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finalBlock -= 1
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}
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for i := appBlockHeight + 1; i <= finalBlock; i++ {
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log.Info("Applying block", "height", i)
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h.nBlocks += 1
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block := h.store.LoadBlock(i)
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appHash, err = applyBlock(proxyApp.Consensus(), block)
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if err != nil {
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return nil, err
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}
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}
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if useReplayFunc {
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// sync the final block
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appHash, err = h.ReplayBlocks(appHash, finalBlock, proxyApp)
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if err != nil {
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return appHash, err
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}
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}
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if !bytes.Equal(h.state.AppHash, appHash) {
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return nil, errors.New(Fmt("Tendermint state.AppHash does not match AppHash after replay. Got %X, expected %X", appHash, h.state.AppHash))
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}
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return appHash, nil
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}
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//--------------------------------------------------------------------------------
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